How would you draw a muscular guy who also has a bit of tum because I have a character who’s really strong and muscular but a bit chub. I love your art and style and the way you draw anatomy.
I’m terrible at explaining things through text but here’s my best shot~
I was advised for better results define the muscles in the arm more~ Doesn’t look like a Tiny Tum tho~ More like a Beer Belly… :P
Idk if this will help.
Long time no see Tumblr. Quick guide on coloring deeper skin tones
hey so i looove body horror monster stuff .. and i noticed u do too.. i wanna draw stuff like that but i always end up unhappy with it, SO do u have any good blogs/things for inspiration/tips and also what kind of body horror monsters r ur faves and what kind of stuff do u like to see in that kind of art... write me a paragraph idc i just want inSPIRATION thanks <3
http://guydavisart.tumblr.com/http://deadwooddross.tumblr.com/http://dimetrodrawn.tumblr.com/http://empartridge.tumblr.com/are all good artists for body horror… I would also look up some of the monsters in things like guillermo del toro’s movies and more recent cartoons like steven universe/ adventure time/ over the garden wall
a lot of 80s horror has a lot of good body horror, see movies like The Thing, The Gate, The Company of Wolves, etc.
I would also look at horror movies for a younger audience as they tend to rely more on surrealism and body horror due to not being able to show a lot of blood
(limbs that are just way too long are /great/ by the way)video games imo tend to have pretty good creature design compared to movies, especially ones with simpler graphics. I really like the amalgamates in undertale, for instance:
(the endogeny is a really good example of ‘less is more’… a lot of times, a lack of features, like no eyes or a face that’s just a hole is much more unnerving than adding way too many eyes and spikes)
The designs also take advantage of a minimalistic art style to let the viewer make up some of the body horror… it’s hard to make sense of where everything begins and ends here, and given the character is a melting mutation, the negative space + vagueness is really effective
OFF also has some really nice monster designs… it also takes advantage of a lack of features (most creatures have no or blank eyes) as well as giving a lot of the creatures too many teeth, which always looks scary and wrong imo. Especially if they’re drawn crowded instead of spaced outlower poly monsters are also weird and nasty, possibly because their lack of more than like three angles makes them look super uncanny. there’s just something about flat surfaces + textures…:
human features on non human things are really cool:
people hands on something that’s just terrible and monstrous is just so gross and fun. hands are the worst. teeth are good too. with the second picture here, asymmetry is also adds a lot to the design; it’s very clearly not a natural creaturealso look at real world animals if you can! a lot of fish are weird, things like pink river dolphins and naked mole rats are pretty freaky looking.. leopard seals and their mouths… cordyceps on insects…but yeah, I think the best things you can do with body horror personally is exaggerate features (really jutting necks are super weird, for instance) and pick traits you think look horrific (a lot of people don’t like clusters of holes in the skin, teeth where they shouldn’t be, etc.)
Can you give any tips on how to draw big bulky people like Hazel/Muriel/Gretchen?
I hope this can be helpful to you!
I don’t really think about how I draw characters with different body types at this point because I’ve practiced it so much but these are some rough notes on what I do.
The core of it is to just draw using thicker shapes. Don’t worry too much about exaggeration as it’ll help get you out of the mould of drawing smaller characters by default. The neck, the arms, the torso, the legs, just draw them thicker.
Study references of fat or muscular to see how the definition changes but in principle, it isn’t that much different to drawing any body type.
I draw Hazel and Gretchen to be quite bulky but because they’re teenagers when I draw them, they’re still quite soft and lack extreme definition or sharp lines, unlike when I draw Muriel who’s meant to be extreme and musclebound. Changing how soft you draw the character or how much detail you draw changes whether they look bulky from fat or muscle.
ahh im sorry if youve gotten this before but could you do a tutorial on how the head connects to the neck/neck connects to the shoulders?? i saw a small tutorial on shoulders but it was more about how to draw than than how to connect them to the head and the rest of the body u_u
a lot of people asked about necks but i don’t much to say so i covered a little of the muscles too HERE”S A MORE DETAILED muscle diagram if you’re interested! don’t overwork the neck muscles bc in a lot of people they actually don’t rly show up at all ALSO I tend to draw longer necks out of habit ,some people have shorter necks
REAL LIFE REFS ARE THE BEST GO STARE AT SOME NECKS
took a while, but i'm mostly back on my feet and have energy again.
I received an ask a while ago about how to add horns and antlers onto a humanoid, so here are my thoughts on that:
(image description: a stock image of the human skull from four angles, front, back, side, and three quarters. Next to it, the same image faded and traced over in blue, with red circles all around the top front portion of the skull. A note on the image says, "there are lots of places you can anchor horns or antlers". end description.)
Here I have marked out some common placements for horns/antlers, and I will show them each in more detail below. The four main areas are: the brow, the center forehead, the top, and the sides of the skull.
As a general rule, horns and antler anchor directly to the skull, but they do not emerge from the skin as solid bone. There is typically a covering layer of some sort, like a keratin sheath, that starts where the horn or antler emerges from the skin. This makes horns and antlers look a bit funny when you remove the skin, because the actual bone base is thinner than the covering layer.
(Image description: same as before, with the four angles of the human skull next to traced versions of it. This time, each of the four images shows the skull with simple horns added and the skull altered to accommodate them in the four basic horn positions. Brow, sides, top, and center forehead. end description.)
Depending on the size of the horns or antlers, you may want to add more bone to the skull, or even thicken the neck bones. Bigger neck and shoulder muscles will also be important to keep the head upright with the additional weight. For horns at the brow and forehead, I've made the brow bone bigger, and for horns at the top and sides, I've made the skull a bit wider and thicker in those areas. It isn't a huge difference, and may not even be very visible on a skin layer, but it's important to be aware of.
And now I also have four sketches of how each horn/antler location would look on a person with the skin and hair in place.
(image description: four simple sketches of people from the shoulders up, in basic shaded colors. From the top left, clockwise:
A man with a mohawk and short beard, frowning. He has curved horns over his brow. A woman with long braided hair and a neutral expression. She has a single horn in the center of her forehead. A man with a beard and long unkempt hair, looking tired but happy. He has moose-like antlers on the sides of his head. An androgynous person with short hair, smiling. They have pronghorn antlers at the top of their head. end description.)
It's very easy on the sides and top of the head to cover the base of the horns/antlers by layering the hair around them. But any horns on the forehead area will be harder to cover this way. I've put thicker skin where the horns and antlers emerge, which has made the brow very heavy on the first two sketches. To balance that out, I also made their nose bridges a bit bigger and more connected to the forehead.
So I hope that helps! Horns and antlers are very fun, and they come in so many shapes.
How to draw feet by zephy.fr
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Link to my face/head tutorial
This is more just some messy thoughts rather than a tutorial, but some people might find it useful?? The best tips I can give is still just to practice. Take a life drawing class if you can, or just use images of people. You can also learn a lot by copying the work of artists you like (just don’t claim it as your own, of course).
I do have a book recommendation though! Andrew Loomis “Figure Drawing for All It’s Worth”. I remember it used to be extremely easy to find free PDFs of that book, but then it got back in print so I’m not sure. It’s a very old book.
francis how would you do a vampires teeth so that theyre like. more unsettling in ur opinion
i think honestly a good place to start would be just looking at blood sucking animals in nature, because in most cases their mouths would look pretty unsettling when applied to human anatomy
vampire bats are an obvious starting point but they dont look too uncanny for the most part until you take some liberties w/ it
if youre thinking more along the lines of “nah id prefer to enact psychological warfare against anyone who calls vampires sexy” a lamprey is a GREAT starting point
or a tick
these are just ideas for starting points of course, theres no Rule That Vampire Must Resemble Animal but i think looking to nature is really helpful with creature design and combining animal traits onto human shapes is a great way to make a really fucked up scary looking creature.
but really all a vampire needs to do is to be able to access blood (either by opening a wound and lapping it up as the victim bleeds or getting its mouth into the body and sucking) so like you have a TON of options so you can kind of just go wild with it.
I’ve been studying the classic black tie dress code (mainly from here) so I thought I could share my notes. Maybe they can be helpful to someone else, too. If I made any mistakes or things are really confusing please tell me. I also have some notes on white tie which I could share as well…
I don’t know why y’all ask me for tutorials, I think mine might be the least helpful in the world haha. TuT Mostly I just draw the thing people are asking about over and over again. But!!! @floriani1 and @governmenthookerleaderofamerica, I hope this helps with your nose-drawing woes.
I still struggle with facial feature diversity, including noses (namely at this point I want to give everybody big hooky noses because I LOVE them ahhh) so I feel u guys, fight the good fight.