Can you give any tips on how to draw big bulky people like Hazel/Muriel/Gretchen?
I hope this can be helpful to you!
I don’t really think about how I draw characters with different body types at this point because I’ve practiced it so much but these are some rough notes on what I do.
The core of it is to just draw using thicker shapes. Don’t worry too much about exaggeration as it’ll help get you out of the mould of drawing smaller characters by default. The neck, the arms, the torso, the legs, just draw them thicker.
Study references of fat or muscular to see how the definition changes but in principle, it isn’t that much different to drawing any body type.
I draw Hazel and Gretchen to be quite bulky but because they’re teenagers when I draw them, they’re still quite soft and lack extreme definition or sharp lines, unlike when I draw Muriel who’s meant to be extreme and musclebound. Changing how soft you draw the character or how much detail you draw changes whether they look bulky from fat or muscle.
Yooo how do u draw teeth? Like ur art has me dying like it's amazing! I understand looking at reference helps but it's still hard to get the concept...if u can explain that would help, thanks if so!
ok!! i’m not the best at explaining but here’s what i generally think about when i draw teeth. aside from understanding ppl’s teeth are arranged in a curve (think two letter “U”s on top of each other) i also try to remember how many teeth there usually are in a human mouth. from there i tend to stylize pretty heavily while still keeping those two in mind. i hope that helps o/
Some drawing tips I was asked for. I might draw later how to draw expressions and hands, but for now, here, thanks for the interest! And hope this is useful!
Hi! Made an incredibly quick and easy to comprehend guide because you freaks need it tbh. Image quality kinda sucks but whatever, you get it. Stop putting yellowface on my dash.
I’m creating the world’s first true ENCYCLOPEDIA of drawing tutorials under the hashtag #howtoTHINKwhenyouDRAW, all of which is FREE for EVERYONE, FOREVER - you can see EVERY TUTORIAL on OUR MASSIVE INSTAGRAM HERE and OUR GIANT TWITTER HERE! PLUS! CLICK HERE for 300 EXTRA FREE TUTORIALS! Lorenzo!
i’m still learning anatomy myself so i wouldn’t use this as more than just a general tip but…. I am fascinated by speculative monster anatomy and this is something i discovered years ago and thought i would impart amongst my fellow monster enthusiasts :)
mind you, the second set of pectorals can look kind of funky so i understand aesthetically why people would prefer not to draw them but! if you are someone interested in anatomy, i think this is a thing people dont really think about when giving their OCs wings/extra limbs and i think it’s kind of neat!
I'm sorry to ask- But You're Really Good At Drawing Art- do you have any tips on drawing big people? i really want to figure it out to properly draw some ocs-
thank you very much, and i’d love to share!
the way i see it, the best way to go about it is to imagine the person you’re drawing being divided into blocks like those little wooden posing figures
i don’t usually plan out a whole character this way, though a good amount of people probably do, but it’s the easiest way to remember where everything goes, anatomy-wise
all you have to do to get varied body types is change the sizes of the blocks, this goes for any body type your going for not just fat ones
And, of course it’s good to remember where fat or muscle collects on a body like the chest, stomach, biceps, thighs, neck and cheeks (this isn’t any kind of Strict Guideline tho, it’s art do whatever you want)
the most important thing is Use Reference, really look at bodies to figure out how they work, if this doesn’t help as much as it should, making your own observations will most likely help you figure out your Own way of doing it
i WAS gonna link some tutorials that helped me when i was still figuring this stuff out but i can’t find Either of them to save my Life so, hope this helps some
i have some more tips but i have to get back to homework!!! i hope this was helpful anon
Would you perhaps do a tutorial on arm muscles? Or at least link a few good ones you know
Arm muscles took me a bit to figure out when I got started out with anatomy. But the layout of the arm’ muscles can actually be simplified a whole lot while still maintaining a rather believable look. So let’s have a look-see.
One of the first tidbits I discovered that really made it click for me - was that the upper arm contra the forearm intersections kind of like a set of chainlinks. Both in the way, they sit statically but also how they move. If a “broad” or “wide” side of one of them is shown, the “narrow” side of the other should be shown in correspondence. If you just keep the rough shape of these two lings in mind - you ‘ll have an easier time remembering the layout of muscles.
Just for kicks. This is roughly how the main bones are laid out in the arm. We have the Humerus, the large bone in the upper arm. This one’s rather dense and thick. Then you got the Radius and Ulna that start at the elbow and then reach into the wrist. When we move our wrist, the two ends attached to our wrist twist around one another. ( Take a look at your own hand, turn it, twist it, You should be able to vaguely feel the slight shift in angle in your elbow ).
So here’s a pretty accurate depiction of the muscle layout in the arm. The most notable muscles ( or at least those most iconic ) are the two large ones on the upper arm ( the Bi- and tri-cep), as well as the brachioradialis on the lower arm.
I’ve gone and simplified the layout accordingly to how I usually consider the layout in my own art. Here we can see the “chainlink” figure again. The bi- and tri-cep forming the “upper” chain link, and the brachioradialis along with the flexor carpi Ulnaris former the “lower” chain link.
The reason I tend to simplify this is that the many extendors and flexors on the lower arm, aside from the two listed - are rarely defined on people who’s muscles aren’t highly defined. And having these two braid into one another is just easier than having to keep track of 5-6 different muscles that feed into mostly the same shape.
On the upper arm: We have the bicep in the palest red, the tricep in the darkest red.
On the forearm: The brachioradialis in the darkest red, and the flexors/ extendors gathered up in the lighter red.
What’s interesting to note is that the flex/ex’ es meet with the brachioradialis kind of cross each other in a V-shape, which opens up into the dent of the elbow and attached - not on line with the elbow- but slightly above it. Attaching this muscle group underneath - or on the line with the elbow was a common mistake I used to do - which contributes to your arms looking like sausage links. But just like any other muscle layout, the muscles of the arms are carefully braided with each other with little areas where no muscles are overlapping or weaving into one another.
llllhttps://www.researchgate.net/figure/Agonist-antagonist-operation-of-the-biceps-and-triceps_fig2_326597252
A brief detour for posing- when the forearm is bend upwards (especially in people with highly defined muscles), you’ll notice that the bi-and tri-cep are compressed and thusly build their mass upwards, which makes this engorged bump. The flex is also visible in non-muscular people, but much less prevalent and rarely anything that one depicts - at least in semi-realism unless they want to emphasize a physical strength with their character.
A quick note on more muscle builds can be found here, https://theredlinestation.tumblr.com/post/185528871950/do-you-guys-think-you-could-give-me-a-tutorial-onand are relevant if your character’s muscles are somewhat defined.
- mod wackart ( ko-fi )
have fun w/ this