spamming while i work through some stuff. can’t decide if i want dof or no dof also cant decide if i want to use reshade next gen or not. hmmmmm.
sometimes i see something and get a little excited. thank you @decat2!
also the chair seems right up @thesimmergirll's alley. i know im going to abuse it in all my builds.
The inspiration for this challenge came from Deligracy's Tiny Town challenge for The Sims 4 (Original rules HERE). I loved the idea of the challenge, but The Sims 3 has a huge advantage: it already has an open world, so the houses didn't need to be restricted to one lot, but instead, we could build a real community. That's why, in addition to translating, I took some time to adapt it in the best possible way to everything that TS3 offers us.
I kept the characteristics of the Sims from the original challenge as best as I could, but adapted them to keep them as "autonomous" as possible.
I have all the expansions and stuff packs, so feel free to do only what fits into what you already have in your game and/or adapt it as best you can.
When I saw the Stardew Valley map by @boringbones, I felt this would be a perfect match! You don't have to start on the same map as me, but I strongly suggest you start on a tiny or small mapto really have the proximity between the lots and, even better, if it's empty so you can populate it as you play with the Sims.
I'm just starting to play this challenge, so not all the rules have been tested. I will adapt as needed and welcome suggestions.
Tags: #TinyTownTS3 #tiny town challenge ts3 or tag my "@". I would love to know you're playing too. 😍
The goal of this challenge is to build a town with tiny houses for up to 16 Sims (depending on whether you want to use mods or not or which packs you own) that match their desires and skills.
You can watch my gameplay of this challenge on my YouTube channel here. (link to be available soon)
The Stardew Valley map can be purchased here (link for download).
Each Sim has a set skill that you must utilize to fund the construction of their tiny home. For example, Frank Stem likes flower arranging, so you must sell flower arrangements to fund his Tiny House build.
You must also represent each Sim's favorite style and color in the build (see the Sim characters below). You can only work on one Sim's house at a time, moving each Sim in individually as you "unlock" them.
To "unlock" the next Sim, you must complete the previous Sim's home.
Start by moving your first Sim into a lot of your choice.
To select your first Sim, you can use an online randomizer or simply choose your favorite.
After moving your first Sim in, use a money cheat to set the Sim's money to $0.
Each Sim should start on their lot with their skill item of choice and some useful items. They also start with a sleeping bag (requires Generations), a mini fridge, and an All-in-One Bathroom (requires Island Paradise, Into the Future, or Movie Stuff). Feel free to adjust these items if you don't have the necessary packs. After placing these items on the lot, set the money back to $0.
After finding your skill items, start earning Simoleons by selling your creations!
Use this money to build your Sim's tiny home!
Since we don't have a sales table in The Sims 3 like we do in The Sims 4, I suggest that all collectibles and creations be sold at the consignment store (requires: NRAAS Consigner - [link HERE]).
Your Sims can contribute to community areas to help other neighbors when they move in and to create a pleasant sense of community and lifestyle. Ideas could be a shared laundry, bathroom, BBQ area, garden, central square, pool, etc.
As you play, your town will grow and your community will become fuller. When you reach the last Sim, you can go back to playing with the first family, and here, my suggestion would be to put everyone in a rotational household using Story Progression and evolve with each family.
If you don't have all the necessary packs, feel free to alter the challenge to suit the packs you have, or use the base game features. There are many ways to make money, including tasks like collecting valuable objects or careers.
You can play on any lifespan, but I suggest playing on epic or disabling aging altogether to get the most out of your Sims.
According to the original rules, you can use cheats, rewards, and anything else to make it easier, but keep in mind that the easier you make it for yourself, the less challenging it will be!
Azure Hue:
Skill - Painting (Base Game)
Decor Style - Contemporary/Boho
Color: Blue
Cyprus Handyman:
Skill - Sculpting (Ambitions)
Decor Style - Rustic/Farmhouse
Color: Orange
Frank Stem:
Skill - Flower Arranging/Gardening (Base Game)
Decor Style: Vintage/Garden/Farmhouse
Color: Green
Suggestion: If you want to go with Flower Arranging, I recommend this mod HERE.
Opal Gem:
Skill - Jewelry Making (Supernatural)
Decor Style: Victorian/Fairytale
Color: Purple
Annie Aperature:
Skill - Photography
Decor Style: Industrial/Minimalist
Color: Red
Beatrice Jam:
Skill - Cooking (Base Game)/Baking (Store Content)
Decor Style: Cozy
Color: Pink
Suggestions:
Cooking can be done through the Culinary career. Your world will need to have the Bistro lot or the Rabit Hole rug, which can be downloaded HERE.
Baking can be done with the Deliciously Indulgent Bakery. (requires: NRAAS Cupcake HERE)
Ziggy Yarn:
Skill - Knitting/Crocheting
Decor Style: Mid-Century Modern
Color: Yellow
Suggestion: If you want to make this Sim this way, you will need this mod HERE.
Pippin Playmaker:
Skill - Toy Making (Midnight Hollow)
Decor Style: Colorful and Eclectic. Think of a dream child's room, with furniture of different styles, vibrant colors, toys scattered on the floor, and walls decorated with drawings and posters of cartoon characters.
Color: Rainbow (use and abuse the color wheel)
Sophie Sauvignon:
Skill - Nectar Making (World Adventures)
Decor Style: Rustic and Provençal. Imagine a French country house, with worn wooden furniture, floral fabrics, soft pastel tones, and many elements that refer to nature, such as fresh flowers and wicker baskets.
Color: Burgundy
Morgana Spellbinder:
Skill - Alchemy (Supernatural)
Decor Style: Gothic and Mysterious. Think of an alchemy lab filled with old books, jars of colorful liquids, candles, mystical objects, and dark wood furniture with metal details.
Color: Dark Purple
Melody Harmony:
Skill: Music
Decor Style: Bohemian and Artistic. Think of a music studio with instruments, band posters, vinyl records, comfortable furniture, and vibrant colors.
Color: Sepia (Warm and soft brown)
Oliver Quill:
Skill - Writing
Decor Style: Dark Academia, Cozy. Imagine an office with a wooden desk, a bookshelf full of books, a comfortable armchair, a fireplace, and earthy tones.
Color: Coffee Brown
Newton Gears:
Skill - Inventor
Decor Style: Industrial and Technological. Think of a laboratory with tools, machine parts, wires, neon lights, computers, and metallic colors.
Color: Metallic Gray
Scarlett Zinger:
Skill - Fashion Stylist
Decor Style: Modern and Elegant. Imagine a fashion atelier with mannequins, fabrics, mirrors, designer furniture, and neutral colors with vibrant touches.
Color: Hot Pink
Ink Ryder:
Skill - Tattoo Artist
Decor Style: Urban and Alternative. Think of a tattoo studio with graffiti, urban art posters, metal furniture, dark colors, and neon lighting.
Color: Black. This color represents rebellion, individuality, and the art of tattooing.
Finn Fisherman:
Skill - Fisherman
Decor Style: Nautical and Cozy. Imagine a fisherman's cabin with nets, boats, shells, light wood furniture, shades of blue and white, and elements that refer to the sea.
Color: Ocean Blue. This color represents tranquility, serenity, and the beauty of the sea.
Have fun! You can change and adapt the rules as needed. The goal here is to have a lot of fun with the best game ever! So feel free to explore everything a truly open world has to offer.