Sometimes I See Something And Get A Little Excited. Thank You @decat2!

Sometimes I See Something And Get A Little Excited. Thank You @decat2!
Sometimes I See Something And Get A Little Excited. Thank You @decat2!
Sometimes I See Something And Get A Little Excited. Thank You @decat2!

sometimes i see something and get a little excited. thank you @decat2!

also the chair seems right up @thesimmergirll's alley. i know im going to abuse it in all my builds.

Sometimes I See Something And Get A Little Excited. Thank You @decat2!
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More Posts from Psycogenic and Others

2 weeks ago
Summer Goals: Evening Jam Sessions In The Garage 🎸
Summer Goals: Evening Jam Sessions In The Garage 🎸
Summer Goals: Evening Jam Sessions In The Garage 🎸
Summer Goals: Evening Jam Sessions In The Garage 🎸
Summer Goals: Evening Jam Sessions In The Garage 🎸

summer goals: evening jam sessions in the garage 🎸


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2 weeks ago
psycogenic - nell

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2 weeks ago
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward
Katazyna, Nina Natasha, Kader, Théo, Mai, Ward

Katazyna, Nina Natasha, Kader, Théo, Mai, Ward


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3 years ago
Spamming While I Work Through Some Stuff. Can’t Decide If I Want Dof Or No Dof Also Cant Decide If
Spamming While I Work Through Some Stuff. Can’t Decide If I Want Dof Or No Dof Also Cant Decide If
Spamming While I Work Through Some Stuff. Can’t Decide If I Want Dof Or No Dof Also Cant Decide If
Spamming While I Work Through Some Stuff. Can’t Decide If I Want Dof Or No Dof Also Cant Decide If

spamming while i work through some stuff. can’t decide if i want dof or no dof also cant decide if i want to use reshade next gen or not. hmmmmm.


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2 weeks ago
Occult Legacy Challenge, Revamped For The Sims 3

occult legacy challenge, revamped for the sims 3

this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.

generation one; the scientist

After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?

✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.

generation two; the alien

Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.

✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.

generation three; the gardener

After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.

✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.

generation four; the paranormal

Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.

✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,

generation five; the spirit

Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.

✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.

generation six; the vampire

Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.

✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.

generation seven; the hound

After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.

✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.

generation eight; the spellcaster

With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?

✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.

generation nine; the fae

After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.

✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.

generation ten; the wishgiver

Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.

✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.

generation eleven; the merchild

Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?

✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!


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2 weeks ago

The Sims 3 - Stuff Pack Legacy (Lepacy Extended)

Hey, everyone! I completed the Lepacy Challenge recently, but I love my family so much and I want to keep playing with them. That's why I made this challenge! You can play this after you've completed Lepacy but you can also play this challenge on its own! The challenge is inspired by the nine stuff packs. You don't necessarily need the stuff packs to play this. The different generations are inspired by the themes of the packs. Stuff packs also didn't come with any new gameplay so you're not missing anything if you don't have them! This challenge is inspired by the Lepacy Challenge, where each generation is a different expansion pack, but with this challenge each generation is a different stuff pack! (Rules may be subject to change as I'm still playtesting this challenge) Generation One: High-End Loft

Traits: Computer Whiz, Dislikes Children, Party Animal, Snob, Workaholic Lifetime wish: Living in the Lap of Luxury Career: Business Rules: - Live in a loft - Have only one child - Master the guitar skill - Date your boss - Reach the top of the Business career and complete the aspiration Generation Two: Fast Lane Traits: Daredevil, Flirty, Handy, Rebellious, Vehicle Enthusiast Lifetime wish: The Tinkerer Career: Athletic Rules: - Learn to drive as a teen - Have at least 3 cars - Become best friends with your cars - Fix the Fixer-upper Car - Reach the top of the Athletic career and complete the aspiration Generation Three: Outdoor Living Traits: Artistic, Clumsy, Green Thumb, Loves the Outdoors, Natural Cook Lifetime wish: The Perfect Garden Career: Gardener Rules: - Master the cooking and gardening skills - Throw a BBQ party every week - You can only Try for Baby in a hot tub - Reach the top of the Gardener career and complete the aspiration Generation Four: Town Life Traits: Bookworm, Family-Oriented, Friendly, Mooch, Neat Lifetime wish: Super Popular Career: Education or Politician Rules: - Get a part-time job as a teen - Have 20 friends and 5 enemies - Have at least 4 kids - Get out of the house every day - Reach the top of the career and complete the aspiration Generation Five: Master Suite Traits: Commitment Issues, Flirty, Great Kisser, Heavy Sleeper, Irresistible Lifetime wish: Master Romancer Career: Spa specialist Rules: - (Risky) woohoo with different Sims every week - Accidentally get pregnant - Never get married - Complete the aspiration Generation Six: Katy Perry's Sweet Treats Traits: Childish, Insane, Loser, Natural Born Performer, Party Animal Lifetime wish: Vocal Legend Career: Singer Rules: - Live in Candyfornia (or Candy Land) - Adopt a cat (Kitty Purry) - Only eat sweets (no autumn salad allowed) - Throw a party every Friday - Be disliked by 10 Sims - Reach the top of the Singer career and complete the aspiration Generation Seven: Diesel Traits: Artistic, Diva, Grumpy, Perfectionist, Photographer's Eye Lifetime wish: Fashion Phenomenon or Home Design Hotshot Career: Stylist or Interior designer Rules: - Have triplets (you can use cheats/mods for this) - Master the photography skill - Reach the top of the career and complete the aspiration Generation Eight: 70s, 80s & 90s Traits: Flirty, Hot-Headed, Party Animal, Social Butterfly, Virtuoso Lifetime wish: Golden Tongue, Golden Fingers Career: Band Rules: - Play with the triplets, they all have a different style inspired by the pack - Each heir has to master an instrument - Form a band - Complete the aspiration with your main heir Generation Nine: Movie Traits: Ambitious, Brave, Charismatic, Dramatic, Star Quality Lifetime wish: Superstar Actor Career: Film Rules: - Play in 3 different worlds (western, horror and super hero themed) - Live your Sims' life like it's a movie - Reach the top of the Film career and complete the aspiration


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2 weeks ago
THEO
So, We Are Throwing A Party Now?
So, We Are Throwing A Party Now?
FIONA
MAX
So, We Are Throwing A Party Now?
So, We Are Throwing A Party Now?
AXEL
URSULA
So, We Are Throwing A Party Now?
So, We Are Throwing A Party Now?
BLAKE
BLOOM
So, We Are Throwing A Party Now?
So, We Are Throwing A Party Now?
SEAN

so, we are throwing a party now?


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psycogenic - nell
nell

they/them, 24

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