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4 months ago
The Monster High Legacy Challenge Is An 8 Generation Legacy Challenge Based On Mattel’s Monster High

The Monster High Legacy Challenge is an 8 generation legacy challenge based on Mattel’s Monster High doll collection. Each generation is based upon one of the core dolls in the collection, alongside two bonus generations based on my personal favorite dolls lol. For those familiar with Monster High, I have based much of the challenge on Generation 1 with a few nods to Generation 3. Each generation in the challenge is assigned a specific color scheme but you do not have to follow it if you don’t want to! You also do not need to make the sims look like the dolls in question. At the end of the day, this challenge is simply for fun and to play through aspects of the game I personally haven’t before. You will need most, if not all, expansion packs for this challenge. Feedback is always appreciated! Let me know your thoughts on this challenge :)

Tag: #mhlc or “@” me!

The Rules

For those who want an example of the rules, the first generation preview is below:

Generation 1: Frankie Stein  

“Frankie, a recently created frankenmonster, is still navigating their way through the world as they try to understand who they are and what they want to be. With a curious mind, lack of social norms, and understanding of sarcasm, deception, and subtext…Frankie has a lot of knowledge since their brain is filled with the best and brightest minds in monster history, making them one of the smartest students in school…Despite that intellectual mind, Frankie can be naive and a little distracted, but they still remain the most optimistic member of the Boo Crew and tries not to worry about everything too much.” - Monster High Wiki, G3 Frankie Stein Description 

            Traits: Friendly, Clumsy, Eccentric, Hydrophobic, Easily

Impressed 

Career: Bot-Builder or Inventor (Both Self-Employed) 

Lifetime Wish: Renaissance Sim, Monster Maker or More 

                             than a Machine 

Lifetime Rewards: Efficient Inventor, Trait Chip Bundle 

Colors: Black and White

Goals:

You want to learn everything about this new world you can - get at least six skills to level five 

Max the inventing, bot-building, and cooking skills 

Invent a SimBot, Time Machine, Harvester and Miner 

Create a Plumbot and give them sentience 

Have an active social life 

Have at least three Good Friends and two Best Friends 

Never turn down an invite to a party or hangout 

Have a dog and a pet rat  

Complete the nanite collection 

You may need to travel to the future to do so unless you have a mod - nanites are also required to make a plumbot 

Roll a d4 dice to determine how many children you’ll adopt (ONLY adoption is allowed) 


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2 weeks ago
ALL IN ONE: A LEGACY CHALLENGE REWRITTEN

ALL IN ONE: A LEGACY CHALLENGE REWRITTEN

Hello! I said yesterday I was going to post these rules, but I have been having such a blast just decorating my town, (the one you see in the picture is the one I’m filling up!), and I thought it would be nice to post my legacy rules! The All In One challenge is almost like the LEPacy challenge where you play each expansion pack from the Base Game to Into The Future (or random). I don’t really think there are any official rules for this particular challenge since its pretty self explanatory but if there are rules, then I’m dumb and can’t find them. Credit to whoever game up with the challenge though! The challenge is under the cut!

Keep reading


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2 weeks ago

The Sims 3 - Stuff Pack Legacy (Lepacy Extended)

Hey, everyone! I completed the Lepacy Challenge recently, but I love my family so much and I want to keep playing with them. That's why I made this challenge! You can play this after you've completed Lepacy but you can also play this challenge on its own! The challenge is inspired by the nine stuff packs. You don't necessarily need the stuff packs to play this. The different generations are inspired by the themes of the packs. Stuff packs also didn't come with any new gameplay so you're not missing anything if you don't have them! This challenge is inspired by the Lepacy Challenge, where each generation is a different expansion pack, but with this challenge each generation is a different stuff pack! (Rules may be subject to change as I'm still playtesting this challenge) Generation One: High-End Loft

Traits: Computer Whiz, Dislikes Children, Party Animal, Snob, Workaholic Lifetime wish: Living in the Lap of Luxury Career: Business Rules: - Live in a loft - Have only one child - Master the guitar skill - Date your boss - Reach the top of the Business career and complete the aspiration Generation Two: Fast Lane Traits: Daredevil, Flirty, Handy, Rebellious, Vehicle Enthusiast Lifetime wish: The Tinkerer Career: Athletic Rules: - Learn to drive as a teen - Have at least 3 cars - Become best friends with your cars - Fix the Fixer-upper Car - Reach the top of the Athletic career and complete the aspiration Generation Three: Outdoor Living Traits: Artistic, Clumsy, Green Thumb, Loves the Outdoors, Natural Cook Lifetime wish: The Perfect Garden Career: Gardener Rules: - Master the cooking and gardening skills - Throw a BBQ party every week - You can only Try for Baby in a hot tub - Reach the top of the Gardener career and complete the aspiration Generation Four: Town Life Traits: Bookworm, Family-Oriented, Friendly, Mooch, Neat Lifetime wish: Super Popular Career: Education or Politician Rules: - Get a part-time job as a teen - Have 20 friends and 5 enemies - Have at least 4 kids - Get out of the house every day - Reach the top of the career and complete the aspiration Generation Five: Master Suite Traits: Commitment Issues, Flirty, Great Kisser, Heavy Sleeper, Irresistible Lifetime wish: Master Romancer Career: Spa specialist Rules: - (Risky) woohoo with different Sims every week - Accidentally get pregnant - Never get married - Complete the aspiration Generation Six: Katy Perry's Sweet Treats Traits: Childish, Insane, Loser, Natural Born Performer, Party Animal Lifetime wish: Vocal Legend Career: Singer Rules: - Live in Candyfornia (or Candy Land) - Adopt a cat (Kitty Purry) - Only eat sweets (no autumn salad allowed) - Throw a party every Friday - Be disliked by 10 Sims - Reach the top of the Singer career and complete the aspiration Generation Seven: Diesel Traits: Artistic, Diva, Grumpy, Perfectionist, Photographer's Eye Lifetime wish: Fashion Phenomenon or Home Design Hotshot Career: Stylist or Interior designer Rules: - Have triplets (you can use cheats/mods for this) - Master the photography skill - Reach the top of the career and complete the aspiration Generation Eight: 70s, 80s & 90s Traits: Flirty, Hot-Headed, Party Animal, Social Butterfly, Virtuoso Lifetime wish: Golden Tongue, Golden Fingers Career: Band Rules: - Play with the triplets, they all have a different style inspired by the pack - Each heir has to master an instrument - Form a band - Complete the aspiration with your main heir Generation Nine: Movie Traits: Ambitious, Brave, Charismatic, Dramatic, Star Quality Lifetime wish: Superstar Actor Career: Film Rules: - Play in 3 different worlds (western, horror and super hero themed) - Live your Sims' life like it's a movie - Reach the top of the Film career and complete the aspiration


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2 weeks ago

Disaster Diaries Legacy Challenge

So this is my first time creating a challenge for the Sims 3 but I wanted to make one with a lot of drama and chaos. While in real life drama sucks it is quite fun in the sims 3. 

The rules for this challenge are quite simple. There are no rules! Well basically, play it however you want the goals are there just to help guide each generation. The story is also just there for storytelling purposes. If you want to make it into a full challenge I'd try and complete all the goals. Also you can use whatever traits or lifetime wishes unless specified for the generation.

Some of the generations have choices to make these are completely optional but are there if you wish for your sim to go a different way they were going. All in all I just wanted to create a challenge that had a lot of drama and chaos and in a play style that I don't do. Most of these sims are not great sims and while it can be fun to have perfect sim I think the messiness is where it's at.

Lastly if you do post this on social media please tag me or whatever it's called. I'd love to see your sims and the disasters they cause or just use #ts3disasterdiries #DD. Hope anyone who plays this has fun!

Generation One: Cheater Cheater

You have never been someone who is fond of commitment. The idea of being with one person at a time seems boring to you.. After all you have a short life, so why not live it to the fullest. Unfortunately a lot of other sims don’t see it this way, to them the lack of commitment is shameful and worrisome. However, that does not bug you in the slightest, even if it means one divorce after the other. In your eyes they just weren't the right fit.

The real problem is the effect it has on your kids (not that you're aware of it.) All being related but having different parents and a single parent who shows love in a different way. I mean you're not getting married again. Just going through more partners. How could an unstable life have such a big impact on the children? Along with the many fights you get in with your ex spouses, and one dead, under mysterious circumstances? Really what's going on here?

Goals:

 Get married 3 times and divorced 2 times.

 Have a child with each spouse.

 Have negative relationships with your ex spouses.

 Have one of the spouses die! Maybe you killed them, maybe they just died?

 Continue being involved in multiple relationships after your last spouse leaves you

 Cheat on your spouses. That's why they decide to divorce you!

Have low relationship levels with all of your children.

Get in fights frequently with your spouses while married and after getting divorced.

Generation two: Betrayal

Growing up you always saw your parent going through one partner after another. As a child you didn't really understand why. Due to this you just wanted a friend to stay by your side forever, or so you thought. As you got older you started to understand your parent more, why they did what they did. Sims are untruthful and you can't trust them, not even your own best friend!

 As a teen you had a hard crush on another sim, like you really liked them a lot! You even told your best friend about them, and what did they go and do? They started dating them! This is when you knew the only person you could rely on is yourself. You would have thought you'd learn this earlier on, since you had a bad relationship with your parent. 

Afterwards you decided that you'd do to others what they had done to you, use them! Never get close, just get what you want. Who knows though maybe you will have a change of thought eventually?

Goals:

Have a best friend as a child.

Have your best friend get with your crush as a teen. Afterwards get into a fight and have a bad relationship with them.

Start having fake friendships with other sims. 

Use other sims for your own wants and needs. Up to interpretation.

Have 3 different enemies 

Only get married once and stay married afterward.

Use your spouse for money and get in arguments often

Choice:

Here lies a choice which could change the outcome of the story and the sim.

You decide to become friends with your old best friend again. Obviously with the intent to hurt them like they hurt you. You can stay true to your own word and get with their partner or you can let the grudge go. Realize that it won't make you feel better in the long run and potentially change your ways. Will you betray them or not?

Generation Three: Trauma

Your parent always told you to never trust anyone. You took that belief very seriously. Which unfortunately caused some serious trauma. You never had friends from having anxiety that they would betray you. Along with the anxiety came lack of social skills, making it very hard to get a job. This led you to become a criminal, it was simple. Follow the bosses rules and you will be fine. It required very little communication skills.

With this job came even more lack of trust in others, but there was one sim who you admired, well maybe it was more than admiration. The only problem was they had a spouse. You still wanted them for yourself though so you decided to give it a shot. Surprisingly they said yes, so you frequently go on dates with them. Out of sight of course. 

You finally got the courage to ask them to leave their spouse, they said no they would never leave their spouse and claimed that you were only a toy for them to play with. After hearing this you wanted to leave them but you still “loved them”. Resigning to what you heard you stayed with them. That was until someone new joined the organization. They were kind and took care of you, without realizing it you fell in love with them. You decided to leave the sim you were with and get with the kind sim. Maybe they could even help heal your trauma?

Goals:

Only have one friend your whole life

Join the criminal career

Have the kleptomaniac trait and use it to steal from other sims daily

Get with a coworker who is married and stay with them for a while.

Have a new sim join the criminal career and leave your current partner for this new sim.

Have twins

Get married to your new partner

Generation Four: Comparison

Have you ever been around someone you just don't like?

That's how it's been your entire life! You were born a twin and with that came a life of being compared all the time. Somehow your twin was always better at everything than you.  It didn't matter what it was. So that taste of disgust has existed since you were a child and the dislike for your twin.

That wasn't the only thing. it also seemed that your parents only ever cared for your twin, like they wish you were never born. You decided you would be noticed and be better than your twin! In high school you got better grades than them. You even decided to start your own blog! 

When you became a young adult you went straight into being an actor. The best way to be better than your sibling would be to get famous wouldn't it? While in the industry you found that there were creatures. Children of the night, that's right vampires! This lead to an even greater desire. You become a vampire, something that is greater than regular sims. You were at the top of the world until you weren't. While being a vampire sounded great it wasn't what you anticipated and while you were famous you kept getting into scandals. Maybe being better than your sibling wasn't the thing you needed to strive for.

Goals:

As a child always get into fights with your twin

Become enemies with your twin

Prank your twin all the time as a teen

Become a famous actor

Become a vampire

Get into 3 different scandals

Start a blog as a teen

Choice:

Here lies a choice that could change the storyline of your sim.

You have it all: fame, immortality, but something feels like it is missing. You have everything but at the same time it feels like you have nothing at all. Maybe comparing yourself to your twin wasn't the answer after all. They have less than you and they are still happy. So maybe you should try to build up a relationship with them or continue on how you are?

Generation Five: Corruption

You grew up in a household full of hatred, there was never really love there. At a young age you learned that no matter what, you need to do whatever necessary to get what you wanted. 

In school you were taught about politicians and these sims seemed to have it all. They had power, money, a fancy car and much more. You knew that this was the path you wanted to follow. 

As a teen you made sure to have the best grades. To become someone of power you needed to have help from high places till you are one of those people. When you became a young adult you joined the political career right away and worked your way up by any means possible. You even slept with your boss! Oh well. You would spout lies about other politicians to make them look bad and cause them lots of scandals. 

You decided it would be best to get married after all a “upstanding simizen” would have a devoted partner to help  make the world a better palace. However you married purely for convenience and while your partner loved you. You didn't love them, actually you didn't love anyone but yourself.

You continue to have an affair with your boss and get more money and a good image. However if someone ever found out about your dirty deeds they would be fired no questions asked.

Goals:

Be friends with someone high in the criminal career

Join Political Career

Try to grow a money tree ( this is not required but may be a fun challenge)

Get married once and stay married until you die but neglect  your partner

Complete Leader of The Free World lifetime wish

Have two children and send them both off to boarding school as children

Sleep with your boss to help get up in your career 

Own a expensive car

Sims keep finding out about your dirty deeds. Have at least 3 sims fired and become enemies with them. ( cheat this)

Generation Six: Gold Digger

Money money money, that is something that has always been on your brain even as a toddler you loved the shine of expensive things. If your parents taught you anything it's that relationships are not about love they are about money and convenience. 

Most of your childhood you were in boarding school, finally as a teen your parents let you stay at home. When you were a teen you were in plenty of romantic relationships. They never lasted long usually cause you would steal anything valuable from them and when that was gone you were done. 

Most of your classmates called you a player and while it was true doesn't mean you liked hearing it. Usually you would cry to your parents and they would take care of it. Not for you though, if someone was calling their child a player that could ruin their image and they could not have that! You always found it funny that your parents' image was so important to them because you knew they were sleeping with their boss.

Finally you were an adult which meant more of your own money but not from working a job, you would never stoop so low. It was simple enough to find a rich sim and marry them then steal their things and sell them. It also helps that until you got married your parents gave you a weekly allowance of 500 simoleons a week. It was enough to live on for a short while.

You found a rich sim to marry. They had money and adored you so you would steal some of their things and sell them. It was always important to have extra simoleons than the ones your spouse provided. However your spouse suddenly died from an accident. It was then you realized the best way to get the money you wanted.

Goals:

Get married 4 different times to someone rich

Have each spouse die under “mysterious circumstances”

Have one kid with each spouse

Never have a good relationship with your children and always have a nanny to look after them.

Have Dislikes Children trait

Have gold digger lifetime wish and try to complete it

By the time your children are teens have them hate you 

Steal  things from your partner's house as a teen and then your spouse as an adult. Sell them for extra money.  


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2 weeks ago

NEVER GET BORED LEGACY CHALLENGE IN THE SIMS 3!!👩🏼‍🌾🧇

NEVER GET BORED LEGACY CHALLENGE IN THE SIMS 3!!👩🏼‍🌾🧇

Introduction:

This is the Never Get Bored Legacy Challenge, a ten generation legacy that is meant to make you “never get bored” of your sims again! Each generation has some form of drama that you will have to decide what happens next. To make you obsessed with the Sims 3 again!!

Requirements:

This legacy challenge uses most of the packs. There is a Sims 4 un-modded and modded version. If you prefer to play it in The Sims 4 instead.

Rules:

-You can play on any lifespan you want. I recommend Normal or Long!

-Complete all the goals for each generation. Dress your sims in the colors for that specific gen.

-You can skip certain goals or gens if you don’t have the pack!

- No cheating money unless it’s at the beginning to start the challenge. No cheating skills, career etc. this is a challenge!

-No adjusting or changing the legacy challenge!

-If you share it please use the hashtag #sims3nevergetboredlegacy and tag me @storytellerwhims 

-Have fun, enjoy the legacy challenge! 

Before You Play:

This legacy challenge has realistic elements that may be uncomfortable or triggering. For some people this legacy challenge is meant for people sixteen and older!

Gen.1 Farmer Who Falls In Love Struggles and Has an Affair👩🏻‍🌾❤️‍🔥

You are a sim who loves nature and everything it has to offer. So you try to achieve that dream of living in the wild. You move to Appaloosa Plains and suddenly you're mesmerized by the beauty which the world holds. You garden and own a farm tending to it day by day. You do that till one day your life changes when you meet someone. With the same outlook on life as you! You marry them, have kids and they become all you think about. Now you're so busy with your family your farm starts to suffer. So to avoid your farm from dying and your family. You have an affair… With a rich sim who can save you and your partner's farm. You manage to save your farm and pay bills but what happens now. Will your partner find out or will you go on and still be with them?

Gen.1 Requirements: 

Lifestage: Young Adult

Traits: Commitment Issues, Loves the Outdoors and Nurturing (pick two other traits) 

Aspiration: Gold Digger

Colors: Green and Light Blue

Career: Self Employed Gardener

Starting Out:

Live in Appaloosa Plains 

Start In a Small Rundown Cottage 

Start with Zero Simoleons 

Goals: 

-Be a Self Employed Gardener

-Max the Gardening and Charisma Skills 

-Plant a beautiful garden full of fruits and vegetables

-Have a cow and chickens (if not have a couple horses)

-Make money from your farm by selling your produce

-Meet someone who loves nature like you, marry them and have at least two kids. 

-Neglect your farm after you start your family. 

-Have an affair with a rich sim who can save your dying farm.

- Marry the rich sim for money and become a Gold Digger.

-Decide the fate of your sims relationship and family. 

Gen.2 Excitable Sim Blows Bubbles Then Quits Their Job to Eat Waffles All Day🫧🧇

You grew up on a farm with parents who loved their family. Now you're an Insane sim who is full of hope and very excitable. You move out of your cozy cottage with your family. To Sunset Valley where the grass is still green but you're on your own. Away from family you take a chance and get a job as a chef. You enjoy it but it becomes stressful and your head starts to go crazy. So you try the bubble blower. To calm your nerves then one night you become inspired to make homemade waffles. That becomes your new favorite thing to make. Soon you realize that your job isn’t fulfilling. As you originally thought. So you quit and make waffles just for you to enjoy. You're so thankful to your party animal friend for helping you realize. That you were stuck in your job. So you go out with them to a bar. You drink and blow bubbles so much, you woohoo all night. You wake up and don’t remember Because you're too juiced to recollect anything. After that night you find out you're pregnant. And you're okay with that but what about your Party Animal hookup? Will you tell them what will they think? Will you two be together? It's up to you?!

Gen.2 Requirements: 

Lifestage: Young Adult 

Traits: Excitable, Insane and Natural Cook (pick two other traits)

Aspiration: Culinary Librarian

Colors: Brown and Orange

Career: Culinary

Goals: 

-Move to Sunset Valley as a Young Adult

-Max the Cooking and Baking Skills

-Reach Level 8 of the Culinary Career then quit.

-Complete the Culinary Librarian Aspiration

-Make Waffles at home and watch tv

-Go to a Bubble Bar to blow bubbles to help calm you!

-Have woohoo with your Party Animal friend after a night at the bar.

-Get pregnant by your Party Animal Friend.

-You decide what happens next, tell the friend you're pregnant or not!

Gen.3 Stylist That is Famous for Sleeping with a Celebrity👗⭐❤️‍🔥

Growing up your parents always kept the house smelling good. With the smell of waffles. But you weren’t ever interested in that kind of pleasure. You just want to make people look beautiful so you leave your parents' bubble filled home. To a not so pleasant apartment in Bridgeport. That’s filled with many rodents. This isn’t what you expected but you stick it through. You become a Stylist. You thought you would be styling and living it up! But it doesn’t go as you expected, So you take a look at options online for easy money. Gold dig for money is an option like your grandparent did. But you don’t want to be that way. One day you meet a celebrity in need of a favor company for the night. You are single and lonely in the city so you accept their advances. Then before you know it you're famous! But not for your sense of fashion! You're famous for sleeping with a celebrity! Now with your fame you use it to your advantage. Doing all you can to get your clothing sketches out there to become real! Now you're a big shot Stylist in love with someone stylish like you! And have children who you hope will never learn. About how you became famous for the wrong reasons. You meet up with your celebrity hookup who made you famous. Will it end as just friends or an affair? The choice is yours to make!

Gen.3 Requirements:

Lifestage: Young Adult

Traits: Diva, Perfectionist and Flirty (Pick two other traits)

Aspiration: Fashion Phenomenon 

Colors: Hot Pink and Purple

Career: Stylist

Goals:

-Move to an apartment in Bridgeport.

-Join the Stylist career and reach level 10 in the career.

-Max Painting and Reach level 5 in the Charisma Skill.

-Be a level One Celebrity for the wrong reasons. Sleeping with a celebrity! (You can cheat this part for story purposes.)

-Reach level Four Celebrity Status

-Marry a Sim with the Great Kisser trait.

-Have at least two children

-Meet up again with your celebrity hookup. Decide if things stay friendly or get spicy once again!

Gen.4 Inadequate Acrobat Loses Confidence and Becomes a Teacher🤸🏼‍♀️🍎

You're bad to the bone and your parents knew it. Your parent made people look pretty. But all you want to do is bruise them up. As a kid and teen you were always a rebel never being close with your family. Now as a young adult you're going to the gym staying there all night. You become an Acrobat you may not be a professional. Yet you got a “body made to perform” ready for action. All the way through your young adult life. You become well known for your tough personality and for how great an acrobat you are. But something happens as an adult your body doesn’t do what it used too. So you lose your confidence and become a teacher to kids who are trouble. Just like you were but you meet a coworker who raises your self esteem. You two go out and it all goes well but you're not into getting married. Though so that’s as far as it goes and your partner is okay with that. You both decide to have a baby. It seems like you have a nice family but then you and your partner break up. Now you're left with a child you don’t know how to parent. You're a teacher, that doesn’t mean you're a role model. Will you try and teach your child? Or will you give up and let them be how they're going to be, and become a bad parent? The choice is yours!

Gen.4 Requirements:

Lifestage: Young Adult 

Traits: Daredevil, Hot Headed and Loser (Pick other two traits)

Aspiration: Master Acrobat

Colors: Red and Blue

Career: Acrobat

Goals:

-Have a bad relationship with your family.

-Move out to any world you want.

-Join the Acrobat Career and Reach Level 6 of the career.

-Quit the Acrobat Career as an Adult and Join the Education Career Reach Level 5.

-Reach Level 8 in the Athletic skill and level 5 in the Logic skill.

-Workout at the Gym Twice a Week.

-Have a workout room in your house/apartment

-Meet a Coworker in the Education Career date them and have a baby with them.

-Have at least one child

-Break up with your partner

-Decide to try to be a good parent..or not the choice is yours!

Gen.5 Chess Legend That Has a Big Ego♟😏

You are a genius despite how mean your parent was. You turned out okay but as a child and teen you both had rough patches. But no matter what issues you and your parent had. You always leaned on chess. To settle your nerves about being raised by an inadequate acrobat who is now a bad teacher. You challenge others to chess and end up being in your opinion the best. Not everyone agrees but that’s fine with you! In high school your ego got the best of you. Since being such a genius you quit going to school. You felt you learned everything what’s left to know!? Now you're a teen living your life as a “chess legend.” On your own cause you left home. But you get a job, not one that is something you particularly like. But it pays after all you're meant to be a chess player. So when you're a young adult you become a Politician, then do chess in your spare time. You start to become a professional chess player! But your ego gets the best of you like most things do. So to settle it, you find someone online. Chat with them, they become your friend and then it leads to more. You marry and have kids but barely notice they’re there. Because you're too focused on being a chess champ. But your partner is annoyed by you neglecting them and your kids. So what about your partner and you!? Will you both work it out or will they take the kids if you both divorce! Your ego may once again get the best of you! 

Gen.5 Requirements 

Lifestage: Start as a Teen

Traits: Snob, Genius and Loser (pick other two traits)

Aspiration: Chess Legend

Colors: Black and White

Career: Political

Goals:

-Have a complicated relationship with your parent. (Depends how bad it is based on your choice last Gen.) 

-Do not Graduate high school because of your big ego.

-Move out to any world in an apartment or house as a teen.

-Play chess on your own and with others as a teen. 

-Pick any part time job

-Max the Logic Skill

-Join the Political Career and reach level 5 of the career.

-Play chess on the side and become the BEST! Complete the Chess Legend Aspiration.

-Meet someone on the computer from online dating.

-Have at least one child

-Neglect your Child/Children and partner to focus on being a chess legend!

-Decide if you and your partner stick through it together. For your kids to stay together or decide to let your ego take over. And divorce and split up the kids. The choice is yours!

___________________________________________

I am still working on this version! More generations are coming I hope you enjoy the legacy!✨🩵

@ts3challengedirectory @ts4challengehub


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2 weeks ago
The Mixed Legacy Challenge For The Sims 3

The Mixed Legacy Challenge for The Sims 3

This is (gonna be) a 10 generation legacy challenge. I came up with this challenge simply because I could not decide what legacy challenge I wanted to do so I did a mix of all my favourite ones. Including Not So Berry, Jam Legacy, Zodiac Legacy & All In One Lepacy! So all credit goes to the creators! ପ(๑•ᴗ•๑)ଓ

Rules: ☆ Finish the rules of every generation, but there are different options for some generations so you can do whatever fits your gameplay preference more!

☆ There is a color for every generation if you want berry sims etc!

☆ There is a family trait that you choose that every generation heir will have. If you can't have a trait because of your family trait you just swap out that one for one similiar!

☆ Most importantly do what you want to have fun!

Now for the generations...

Generation 1: Purple You left everything you know behind, escape your past for a new beginning. Finally start that family you always wanted with someone new. You want to change, but can you?

Traits: Family Trait, Kleptomaniac, Nurturing Job: Start at the cemetery then switch to criminal OR kleptomaniac full time LTW: Become a master chief OR The emperor of evil OR Possession is Nine Tenths of the law

☆ Master athletic skill ☆ Use the kleptomaniac trait to provide for your family ☆ Get with your partner and marry them fast ☆ Get the death flower (perhaps at the cemetery?) ☆ 3 or more children

Generation 2: Yellow You don’t want to end up like your parent. You have dreams, big dreams! And you will do everything to be the biggest star, hopefully your family name won’t ruin that.

Traits: Family Trait, Star Quality, Diva Job: Singer LTW: Vocal Legend OR Lifestyle of the rich and famous

☆ Have a band as a teenager ☆ When you become an YA you quit the band to go solo ☆ Master an instrument (guitar, piano etc) ☆ Become a five star celebrity ☆ Marry a big celebrity ☆ Only have one child

Generation 3: Red You lived in luxury thanks to your parent but did that make you a little spoiled? Maybe. you say as you move to a big mansion in the tropics. But you do actually have a job! You are a lifeguard and you save tons of cute tourists everyday. Yeah, maybe you did buy an hotel just to flex but can't be that hard to run one of those?

Traits: Family Trait, Party animal, Snob Job: Lifeguard then Resort owner LTW: Resort Empire OR Seaside Savior

☆ Have only one child ☆ Buy and run an hotel when you are an adult ☆ Reach level 5 of scuba diving ☆ Have one of those people you saved OR a mermaid be your future partner ☆ Own a house boat

Generation 4: Blue You had a little bit of a rough childhood, sure you were rich but your snobby parent barely gave you any of that rich money so you start working on cars on the side to make some side money, but turns out you LOVE it. You’ve always craved that big family life and you will spoil your children rotten in ALL the ways.

Traits: Family Trait, Family Oriented, Vehicle Enthusiast LTW: Surrounded by Family Job: Work at a part-time job OR Daycare before you quit to start making cars for a living

☆ Meet your partner in high school and marry as soon as you both age up to YA ☆ Be best friend with all your children ☆ Fix up ATLEAST 10 cars ☆ Throw family parties every season ☆ Buy every thing your children wishes for

Generation 5: Green You had an amazing but messy childhood. You had everything. A big loving family! But that also meant no privacy and you couldn’t do what you love the most without your siblings disturbing, science. So now you just want to be alone.

Traits: Family Trait, Loner, Eccentric LTW: Monster Maker Job: Science Career or none

☆ Move to a new town and the house should be as far away from the town as possible and never move out ☆ Make imaginary friend real ☆ Have ONE friend ☆ Marry your (only) friend OR an alien/imaginary friend/simbot ☆ Master the inventing skill ☆ Build two simbots optional: have an alien baby

Generation 6: Pink Having been stuck in the same town, in the same house, you need something new! You need adventure! And you want to capture it all. But you also have to get home to look after your plants.

Traits: Family Trait, Daredevil, Green Thumb LTW: World class gallery OR Great explorer

☆ Go to China, Egypt and France ☆ Master the photographing and gardening skills ☆ Complete atleast 3 thombs at each location ☆ Marry someone from China, France or Egypt ☆ Get atleast one VISA ☆ Have a big garden with every plant

Generation 7: Orange You have always loved horses, a horse girl (or boy, or person) if you will. But having your own horses and a big ranch is expensive and your parent wasted it all on traveling so you work smart not hard!

Traits: Family Trait, Equestrian OR Horse Lover, Dislikes children LTW: Gold Digger OR The Jockey Job: Any job before you get married then quit

☆ Start with 20 000 or less simoleons ☆ Marry rich and have them mysteriously die ☆ Master the nectar making skill and riding skills ☆ Win a competition on the highest level for racing ☆ Have 3 or more horses ☆ Have twins

Generation 8: Grey Yes you are twins, you look exactly like each other but your personalities couldn’t be more different. One of you got your nose in the books since you had the chance, always got good grades, got the diploma and finally got your dream job. While the other wasn’t as lucky in school, it was just too hard but you still go to university with your twin and you might have not gotten the best grades but you sure had fun and also met your soulmate.

☆ Have both twins as heir ☆ Go to university with both twins

Twin 1

Traits: Family Trait, Irresistible OR Non-Committal, Workaholic Job: Politcian OR Doctor LTW: Master Romancer OR perfect student ☆ Have a rocky relationship with your partner/partners ☆ Get married for the first time as an elder ☆ Max charisma skill ☆ Only have one child or none ☆ Good grades ☆ Get the naughty reputation Optional: Get two diplomas

Twin 2

Traits: Family Trait, Loser, Artistic LTW: Jack of all trades ☆ Have 5 or more different jobs ☆ Get fired from at least 3 jobs ☆ Meet the love of your life in university ☆ Max painting OR sculpting skill ☆ Bad grades ☆ Have two or more children ☆ Help children with all skills ☆ Get the Eternally Faithful reputation

Generation 9: Plum Your parent got you this supernatural book for you when you were a kid about werewolves, witches, vampires… All of it! Ever since then you have been hooked. Can you find it out in the real world too? And of course, your cat is sleeping right beside you while you read.

Traits: Family Trait, Bookworm, Supernatural Fan, Cat Lover (ATLEAST 2 of these 3 traits, you choose!) LTW: Any from the Supernatural expension Job: Fortune teller OR Ghost hunter

☆ Max the writing skill (writing supernatural books) ☆ Don’t have a tv in your house, only books and computer to write on ☆ Marry a supernatural creature ☆ Become a supernatural creature ☆ Own 3 cats or more Optional: Find cure to become human again

Generation 10: Turquoise

In the works...

If you play this challenge you can use the hashtag #mixed legacy or tag me!

and please give any feedback you might have! ૮ ˶ᵔ ᵕ ᵔ˶ ა


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2 weeks ago
Occult Legacy Challenge, Revamped For The Sims 3

occult legacy challenge, revamped for the sims 3

this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.

generation one; the scientist

After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?

✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.

generation two; the alien

Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.

✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.

generation three; the gardener

After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.

✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.

generation four; the paranormal

Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.

✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,

generation five; the spirit

Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.

✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.

generation six; the vampire

Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.

✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.

generation seven; the hound

After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.

✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.

generation eight; the spellcaster

With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?

✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.

generation nine; the fae

After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.

✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.

generation ten; the wishgiver

Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.

✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.

generation eleven; the merchild

Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?

✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!


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2 weeks ago
SIMS 3: THE GLOBETROTTER CHALLENGE

SIMS 3: THE GLOBETROTTER CHALLENGE

Original Sims 4 Challenge here by moonfi - this is just an adaptation for TS3!

I love the idea of the original globetrotter challenge by @moonfi but the original rules are for TS4 and are specifically themed around those worlds, so I decided to make my own version adapted for the TS3 worlds / gameplay, ofc all credit goes to moonfi for the original idea :)

Credit also goes to @florydaax for the store world legacy & @horusmenhosetix for the HIX Completionist Challenge - I took some inspo from both of those to come up with the goals for each location

This is my first attempt at creating a challenge for public release so if anyone has any feedback / suggestions pls lmk

Feel free to tag me or use #TS3Globetrotter if you try this out I'd love to see how your gameplay goes - no obligation to do that though! I'm just curious lol :)

Your sim is an adventurer visiting many places around the globe… Begin your explorations in the challenge below…

[Google Docs Version HERE - I reccomend reading the challenge on there & making a personal copy for gameplay!]

There are two ways to play this challenge, the original way is intended to be played with one sim. If you're going this route it’s best to turn the aging off or set it to long - However, there is also an option to play this challenge generationally if you wish (just treat each ‘round’ as a new generation or span 2 rounds across each generation etc. It’s up to you how you want to work that out!)

The challenge is NOT about accumulating money, but enjoying the gameplay. Each round has its own main LTW and a few other goals to fulfil, but it rarely has a specific career your sim must follow - that’s because the focus should be on exploring the world around them rather than spending a lot of time in rabbitholes

This challenge uses a combination of store worlds & EP worlds, but I’ve also included few alternative custom worlds for each round you can use instead if you’d prefer - if you want to take creative liberty and choose your own world you’d rather use for a round that’s totally fine! Just make sure it fits in with the correct vibe & theme for that round / generation

You can play these rounds in whatever order you want to, but I’ve presented them in a similar order to the original challenge w. each backstory following on from the last - you can ignore or alter the backstories as you wish to suit your gamplay ofc!

THE RULES:

MOD RECCOMENDATIONS: This challenge can be played without mods, but it is definitely enhanced by their inclusion, so here are some suggestions… NRAAS Traveller will allow your sim to travel to any world you have installed, and retain relationships w. sims from previous trips once they move worlds NRAAS Tempest will allow you to take control over the world climate, which is recommended for full immersion - I also suggest checking out Pudding Parade’s Tempest project to find some premade settings for several types of different climates you can just place in your save! UPDATE: Pudding Parade has also made some preset suggestions for this challenge here! You might also want to check out my mod / CC reccomendation list for off-grid living :)

Create a sim (any age, but recommended to start with a YA), and once you move them to the first location give them a tent and set the funds to 0–50 simoleons (0 for a more challenging start)  Cheats bar: testingcheatsenabled TRUE // familyfunds [insert household name] 0

Main LTWs must be completed during their round, the other goals must be completed at least halfway before moving to a new location You have a choice of several LTWs to complete for each round - take your pick of one of these, it’s not expected for you to do more than one  If you’re only playing with one sim for the duration of the challenge, you can either buy a LTR to change your sims lifetime wish for each round, or go and change it manually in CAS through cheats

Your sim cannot travel to places outside the world you’re currently playing in (unless specified by that round)

They can apply for a job once they have: a tent (or a bed), a campfire (or a stove), a fridge, a toilet, a shower, a sink, a counter, a chair. they must quit their job when you move to the next location. your sim can make money by selling things they found and created from their family / personal inventory.

You can purchase (or ‘rent’ for the purposes of storytelling) a house in a world once you have the funds to do so - just know you’ll have to leave it behind when you move, so don’t get too invested!

When moving to a new location your sim can take one piece of furniture and their tent. you should sell the rest. all the collectibles or souvenirs your sim found and put in their inventory travel with them as well - just no big bits of furniture like sofas, beds etc.

In order to move worlds, your sim needs to have 20,000 simoleons in the bank - you can cheat this money if you need to, but you must reset your family funds back to normal once they’re in the next world. 

If your sim forms relationships or has kids in a previous world, they can either abandon / leave them behind completely or bring them along to the next world - it’s totally up to you!

As an additional challenge, aim to master the Photography skill & take scenic photos of every town your sim visits

NEW RULE: Your sim can swap out one of their traits each round to be better suited for the gameplay - I've included some trait suggestions, but it's up to you what you decide to go with

ROUND 1: THE ARCTIC ⛰️🌠

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Aurora Skies / Saaqartoq

Recently packing up all their belongings and hopping on a plane from their hometown of Sunset Valley, your sim wishes to explore the world. Their first stop is to experience the most unique wonderful natural anomalies to be found in the cold arctic ocean. Where better to start their adventures than in The Arctic at the very top of the world?

Seasonal Recommendation: Set the town to a cold temperature climate using NRAAS Tempest OR disable Summer

Trait Rec: Eccentric / Computer Whiz / Handy / Loves the Cold / Genius

LTW: ‘The Tinkerer’ / ‘Become a Creature-Robot Cross-Breeder’ / ‘Scientific Specialist’ / ‘Master Forager’ (CUSTOM)

Other Goals:

Complete the following Skill Challenges:  Logic: ‘Celestial Explorer’ Collecting: ‘Metal Collector’ & ‘Gem Collector’ Science: ‘Experienced Experimentalist’ & ‘Free Range Scientist’

Create the ‘Forbidden Fruit’ and turn your sim into a plantsim (you can cure them afterwards) OR grow a plantsim baby

Master the ‘Logic’, ‘Science’ & ‘Handiness’ Skills

Reach level 3 of the ‘Fishing’ skill

Get the ‘My Best Friend’ Lifetime Reward

Swim in the hot springs / cold ocean for at least 1 hour

Go ice skating (on a rink OR on a natural body of water)

Take a romantic ride with another sim in a hot air balloon

Woohoo in the ‘science lab’ lot OR in a hot air balloon

Gain the ‘polar bear club’ moodlet from swimming in natural water during winter

‘Watch the stars’ or stargaze through a telescope for at least 2 hours during an aurora event (or between 12-4AM if you’re not playing in a world w. Auroras enabled)

ROUND 2: SLICE OF PARADISE 🛟🏝️

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Isla Paradiso / Sunlit Tides / Mariner's Reach / Isla Escudo

Having spent a good chunk of time immersing themselves in the scientific community, your sim feels like they’ve achieved enough to deserve a nice holiday. They set out to a warm island town to relax. They just want to chill, run away from the cold and sink their toes into the ocean. They’ve dipped their toes into fishing before, and would now like to fully immerse themselves in the deep blue sea and see what kind of things they can find.

Note: If your world doesn’t have dive lots or seashell spawners, I highly recommend placing some down so you can complete all the challenges for this round!

Seasonal Recommendation: Set the town to a hot temperature climate using NRAAS Tempest OR disable all seasons other than Summer

Trait Rec: Loves the Heat / Loves to Swim / Sailor / Angler

LTW: ‘Presenting the Perfect Private Aquarium’ / ‘Deep Sea Diver’ / ‘Pond Whisperer’ (CUSTOM)

Other Goals: 

Complete the following Skill Challenges:  Fishing: ‘Ametur Ichthyologist’ & ‘Commercial Fisherman’ Scuba Diving: ‘Pearl Diver’ & ‘Savvy Snorkeler’ 

Master the ‘Fishing’ & ‘Scuba Diving’ Skills

Meet & become friends (or lovers) with a mermaid

Get a sunburn & a suntan (the tan can be real or from a machine)

Get the ‘Immune to Heat’ Lifetime Reward

Dive in all your world’s dive lots

Buy a boat

Fight a shark

Collect all seashells

Sunbathe in one long session on the beach for 4 hours

Go scuba diving & swim in the ocean for at least 3 hours

Woohoo in an underwater cave

Obtain the 'Mr. Marnier' Gnome

ROUND 3: DEEP IN THE WOODS 🌲🦉

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Hidden Springs / Moonlight Falls / Great Bear / Ainali / Eriu Fe

Your sim has grown tired of the endless heat on the islands and wants to move somewhere cooler again. The smell of pine trees and a more rustic way of life has been calling their name for some time now. They wish to admire nature, sing with the birds, get their hands into the rich soil to grow some interesting plants and go hiking in the woods.

Seasonal Recommendation: Leave all seasons on default OR just disable snow

Trait Rec: Gatherer / Green Thumb / Loves the Outdoors / Night Owl / Vegetarian / Animal Lover

LTW: ‘The Perfect Garden’ / ‘The Zoologist’ / ‘Greener Gardens’ / ‘First Class Farmer’ / ‘Master Forager’ (CUSTOM)

Other Goals: 

Complete the following Skill Challenges:  Gardening: ‘Master Planter’ & ‘Botanical Boss’  Collecting: ‘Butterfly Collector’, ‘Firefly Collector’ & ‘Beetle Collector’ 

Get the ‘Super Green Thumb’ & ‘Collection Helper’ Lifetime Rewards (if you don’t have collection helper already)

Master the ‘Gardening’ Skill

Complete the ‘Omni Plant’ opportunity Chain (info here)

Own at least 2 minor pets (lizards, snakes, rodents or birds - or a combo of these)

Drink from the ‘fountain of youth’ & ‘wish for youth’ (you may need to place it down in edit town)

Plant every plant from the Grocery Store

Obtain all plants / seeds

Pick all the wildflower types

Observe all wild animals that come onto your home lot

Befriend a deer

Go hiking all day (walk to some community park lots, preferably up a mountain) and sleep out under the stars in a sleeping bag on a community lot at least 2x

Cook potatoes, garlic, onion, tomatoes, fish and roast marshmallows over a campfire at least once

Woohoo in a tent

Consume all the herb types (in whatever way you want) and feel their moodlet effects

ROUND 4: THE DAZZLING DESERT 🍸🌞

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Lucky Palms / Strangetown (V1) / Strangetown (V2) / Wild Wild West

Living in the woods was a great way for your sim to recharge their batteries and take it slow for a while, but now they’re ready for a bit more excitement! They find themselves among the vibrant desert sands, hoping to let loose, party a little bit, and also venture a little bit further out to do some archaeological exploration in a new landscape

Seasonal Recommendation: Set the town to a hot / desert temperature climate using NRAAS Tempest OR disable all seasons other than Summer

Trait Rec: Loves The Heat / Lucky / Party Animal / Daredevil / Adventurous

LTW: ‘Private Museum’ / ‘Master Romancer’ / ‘Lifestyle of the Rich & Famous’ / ‘Vocal Legend’

Other Goals: 

Complete the following Skill Challenges:  Charisma: ‘Celebrity’ Mixology: ‘Cool Creator’ 

Master the ‘Mixology’, ‘Gambling’ & ‘Charisma’ Skills

Go to the casino at least 10x

Make 3 wishes at the wishing well

Host 5 parties

Set off 10 fireworks

Visit & drink at bars on at least 10 different occasions 

Obtain a ‘Dusty old lamp’ and make a wish of your choosing

Get the ‘Learned Relic Hunter’ Lifetime Reward

Visit Al Simhara and get a maximum visa level for Egypt

Dig at 10 dig spots in Al Simhara

Find at least 30 relics

Analyse every relic your sim finds

Woohoo in a sarcophagus OR a hot tub

ROUND 5: STONE-BAKED SUMMER 🍕🍾

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Monte Vista / Veronese Island / Lago Simiore / Isla Escudo

All that partying has left your sim wanting to take it a bit more slowly and go back into nature. They’re feeling drawn to beautiful rolling hills, olive trees and cobblestoned streets. All this tasty produce the land is known for has made them want to try their hand at cooking and nectar making, after all, if they really want to experience the culture they need to learn to eat and drink like a local too! They’re also beginning to get inspired by the gorgeous scenery and want to try their hand at some art.

Seasonal Recommendation: Set the town to a warm / Mediterranean temperature climate using NRAAS Tempest OR disable Winter

Trait Rec: Artistic / Natural Cook / Savvy Sculptor / Virtuoso

LTW: ‘Culinary Librarian’ / ‘Celebrated 5-Star Chef’ / ‘Bottomless Nectar Cellar’ / ‘Master of The Arts’

Other Goals: 

Complete the following Skill Challenges:  Cooking: ‘Star Chef’, ‘World-Class Chef’ & ‘Menu Maven’ Painting: ‘Brushmaster’ Sculpting: ‘Chiselmaster’ & ‘Master Sculptor’ 

Master the Cooking, Nectar Making & Painting OR Sculpting Skills

Get the ‘Born to Cook’ Lifetime Reward

Obtain every type of grape from all the worlds

Collect and learn all the recipes

Travel to Champs Les Sims, learn the Nectar-Making Skill and purchase at least 1 Nectar Maker for your lot

Make every type of meal on the wood-fire oven

Purchase a wood-fire oven for your home lot

Create at least 1 perfect-quality nectar

Visit the ‘Art Gallery’ & ‘Museum’ lots in town

Sell §5000 worth of paintings &/ sculptures

Get up to level 5 in an instrument of your choice

‘Play for tips’ for at least 3 hours on a community lot

ROUND 6: SPOOKS IN THE SHADOWS 🕸️🪦

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Midnight Hollow / Moonlight Falls (if not used already in round 3) / Bridgeport / Halloween Hideaway / Haunted Valley II

All that cooking, nectar making and painting was very relaxing, but your sim is ready for one more final, exciting adventure now before settling down for good. They’ve been hearing rumours about strange supernatural happenings in a distant corner of the world, and they’re keen to check out what’s going on for themselves. They find themselves in a dark place where mysticism and strange happenings seem to lurk around every corner…

Seasonal Recommendation: Leave as is or use NRAAS Tempest to create a more rainy / foggy & slightly colder climate

Trait Rec: Neurotic / Perceptive / Coward / Brooding / Supernatural Fan / Supernatural Skeptic / Night Owl

LTW: ‘Paranormal Profiteer’ / ‘Alchemy Artisan’ / ‘Leader of the Pack’ / ‘Mystic Healer’ / ‘Turn The Town’ / ‘Zombie Master’

Other Goals: 

Complete the following Skill Challenges:  Alchemy: ‘Master Alchemist’ Collecting: ‘Mushroom Collector’

Master the ‘Alchemy’ Skill

Become a supernatural being of your choosing (fairy, werewolf, witch or vampire)

Get the ‘Alpha Wolf’ OR ‘Magic Hands’ OR ‘Immortal’ OR ‘King / Queen of the Fae’ Lifetime Reward depending on your supernatural type

Visit the ‘Graveyard’ lot and hang out / sleep there for at least 1x from 8pm-8am

Get into a fight with a supernatural being during a full moon

Donate plasma to a vampire

Turn 3 sims into supernatural beings (either your supernatural type by biting them or another type by using elixirs)

Woohoo in a fairy house OR magical wardrobe 

Create a playable ghost OR resurrect a ghost using Ambrosia

Have a child with said ghost or previously-a-ghost sim

ROUND 7: SETTLING IN THE COUNTRYSIDE 🌾🐮

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Appaloosa Plains / Dragon Valley / Riverview / Constant Springs / Winchester Farming Community / Country Love

After delving into just about every corner of simnation, your sim is beginning to feel like it’s time to hang up their walking boots and settle down in the good life with their family. But their work isn’t done just yet, they have grand aspirations of owning their very own farm, surrounded by a brood of animals and maybe even a few more kids. If they’re gonna plant roots somewhere, they’re gonna do it to the fullest extent!

Seasonal Recommendation: Leave as is

Trait Rec: Nurturing / Hopeless Romantic / Animal Lover / Cat Person / Dog Person / Equestrian / Family-Oriented / Loves the Outdoors

LTW: ‘The Animal Rescuer’ / ‘The Fairy Tale Finder’ / ‘The Ark Builder’ / ‘The Jockey’ /  ‘Surrounded by Family’ / ‘Country Caretaker’ (CUSTOM)

Other Goals: 

Complete the following Skill Challenges:  Riding: ‘Equestrian Champion’ (HORSE) Racing: ‘Endurance Equine’

Master the ‘Horse Riding’ Skill

Own a horse who masters the ‘Jumping’ & ‘Racing’ Skills

Get the ‘Raised by Wolves’ Lifetime Reward

Own a cat OR dog who masters the ‘Hunting’ Skill

Own at least 4 animals total (at least 1 of each type)

Woohoo in a haystack 

Get married

Have at least 3 children total

Teach children all their toddler skills

Do homework with children at least 1x per child

Be ‘best friends’ with all of your children

(OPTIONAL) ROUND 8: TO THE MOON 🌜🛸

SIMS 3: THE GLOBETROTTER CHALLENGE

WORLD REC: Lunar Lakes / Moon Base Delta / Cronor / Mermaidia

Your sim thought their adventures were over now that they’ve explored everything this planet has to offer… That was until they were given the opportunity to be one of the first colonisers of a brand-new civilisation on a planet in outer-space. They’ll have to do their fair share of mucking-in, helping the community create new inventions or assisting in the town’s military force to defend from space-invader attacks, but it’s a brand new frontier, and your sim definitely aims to be at the front of it!

Seasonal Recommendation: Use NRAAS Tempest to create a climate where it is usually always the same weather but with more fog & hail OR disable all seasons other than Spring & disable rain (treat hail like meteor showers)

Trait Rec: Eccentric / Handy / Athletic / Brave / Bot Fan / Perfectionist / Workaholic

LTW: ‘Monster Maker’ / ‘Leader of the Free World’ / ‘Perfect Mind, Perfect Body’ / ‘Become an Astronaut’ Other Goals: 

Complete the following Skill Challenges:  Collecting: ‘Amateur Rock Finder’ & ‘Awesomest Rock Collector in the Universe’ Handiness: ‘Electrician’, ‘Plumber’ & ‘Tinkerer’  Inventing: ‘Scrap Collector’

Master the ‘Inventing’ & ‘Athletic’ Skills

Invent at least 1 simbot

Get the ‘Teleportation Pad’ & ‘Climation Control Unit’ Lifetime Rewards

Get abducted by an alien

Befriend an alien

Have an alien baby OR move in with an alien (you can send the baby back to its homeworld once its born if you want) 

Woohoo in a bot workshop, time machine OR jetpack

That's the challenge done! Have fun :D


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2 weeks ago
Tiny Town Challenge Expanded - The Sims 3

Tiny Town Challenge Expanded - The Sims 3

The inspiration for this challenge came from Deligracy's Tiny Town challenge for The Sims 4 (Original rules HERE). I loved the idea of the challenge, but The Sims 3 has a huge advantage: it already has an open world, so the houses didn't need to be restricted to one lot, but instead, we could build a real community. That's why, in addition to translating, I took some time to adapt it in the best possible way to everything that TS3 offers us.

I kept the characteristics of the Sims from the original challenge as best as I could, but adapted them to keep them as "autonomous" as possible.

I have all the expansions and stuff packs, so feel free to do only what fits into what you already have in your game and/or adapt it as best you can.

Tiny Town Challenge Expanded - The Sims 3

When I saw the Stardew Valley map by @boringbones, I felt this would be a perfect match! You don't have to start on the same map as me, but I strongly suggest you start on a tiny or small mapto really have the proximity between the lots and, even better, if it's empty so you can populate it as you play with the Sims.

I'm just starting to play this challenge, so not all the rules have been tested. I will adapt as needed and welcome suggestions.

Tags: #TinyTownTS3 #tiny town challenge ts3 or tag my "@". I would love to know you're playing too. 😍

The Goal

The goal of this challenge is to build a town with tiny houses for up to 16 Sims (depending on whether you want to use mods or not or which packs you own) that match their desires and skills.

You can watch my gameplay of this challenge on my YouTube channel here. (link to be available soon)

The Stardew Valley map can be purchased here (link for download).

The Rundown

Each Sim has a set skill that you must utilize to fund the construction of their tiny home. For example, Frank Stem likes flower arranging, so you must sell flower arrangements to fund his Tiny House build.

You must also represent each Sim's favorite style and color in the build (see the Sim characters below). You can only work on one Sim's house at a time, moving each Sim in individually as you "unlock" them.

To "unlock" the next Sim, you must complete the previous Sim's home.

How to Play

Start by moving your first Sim into a lot of your choice.

To select your first Sim, you can use an online randomizer or simply choose your favorite.

After moving your first Sim in, use a money cheat to set the Sim's money to $0.

Each Sim should start on their lot with their skill item of choice and some useful items. They also start with a sleeping bag (requires Generations), a mini fridge, and an All-in-One Bathroom (requires Island Paradise, Into the Future, or Movie Stuff). Feel free to adjust these items if you don't have the necessary packs. After placing these items on the lot, set the money back to $0.

After finding your skill items, start earning Simoleons by selling your creations!

Use this money to build your Sim's tiny home!

Since we don't have a sales table in The Sims 3 like we do in The Sims 4, I suggest that all collectibles and creations be sold at the consignment store (requires: NRAAS Consigner - [link HERE]).

Extra Rules and Ideas

Your Sims can contribute to community areas to help other neighbors when they move in and to create a pleasant sense of community and lifestyle. Ideas could be a shared laundry, bathroom, BBQ area, garden, central square, pool, etc.

As you play, your town will grow and your community will become fuller. When you reach the last Sim, you can go back to playing with the first family, and here, my suggestion would be to put everyone in a rotational household using Story Progression and evolve with each family.

If you don't have all the necessary packs, feel free to alter the challenge to suit the packs you have, or use the base game features. There are many ways to make money, including tasks like collecting valuable objects or careers.

You can play on any lifespan, but I suggest playing on epic or disabling aging altogether to get the most out of your Sims.

According to the original rules, you can use cheats, rewards, and anything else to make it easier, but keep in mind that the easier you make it for yourself, the less challenging it will be!

The Tiny Town Sims

Azure Hue:

Skill - Painting (Base Game)

Decor Style - Contemporary/Boho

Color: Blue

Cyprus Handyman:

Skill - Sculpting (Ambitions)

Decor Style - Rustic/Farmhouse

Color: Orange

Frank Stem:

Skill - Flower Arranging/Gardening (Base Game)

Decor Style: Vintage/Garden/Farmhouse

Color: Green

Suggestion: If you want to go with Flower Arranging, I recommend this mod HERE.

Opal Gem:

Skill - Jewelry Making (Supernatural)

Decor Style: Victorian/Fairytale

Color: Purple

Annie Aperature:

Skill - Photography

Decor Style: Industrial/Minimalist

Color: Red

Beatrice Jam:

Skill - Cooking (Base Game)/Baking (Store Content)

Decor Style: Cozy

Color: Pink

Suggestions:

Cooking can be done through the Culinary career. Your world will need to have the Bistro lot or the Rabit Hole rug, which can be downloaded HERE.

Baking can be done with the Deliciously Indulgent Bakery. (requires: NRAAS Cupcake HERE)

Ziggy Yarn:

Skill - Knitting/Crocheting

Decor Style: Mid-Century Modern

Color: Yellow

Suggestion: If you want to make this Sim this way, you will need this mod HERE.

Pippin Playmaker:

Skill - Toy Making (Midnight Hollow)

Decor Style: Colorful and Eclectic. Think of a dream child's room, with furniture of different styles, vibrant colors, toys scattered on the floor, and walls decorated with drawings and posters of cartoon characters.

Color: Rainbow (use and abuse the color wheel)

Sophie Sauvignon:

Skill - Nectar Making (World Adventures)

Decor Style: Rustic and Provençal. Imagine a French country house, with worn wooden furniture, floral fabrics, soft pastel tones, and many elements that refer to nature, such as fresh flowers and wicker baskets.

Color: Burgundy

Morgana Spellbinder:

Skill - Alchemy (Supernatural)

Decor Style: Gothic and Mysterious. Think of an alchemy lab filled with old books, jars of colorful liquids, candles, mystical objects, and dark wood furniture with metal details.

Color: Dark Purple

Melody Harmony:

Skill: Music

Decor Style: Bohemian and Artistic. Think of a music studio with instruments, band posters, vinyl records, comfortable furniture, and vibrant colors.

Color: Sepia (Warm and soft brown)

Oliver Quill:

Skill - Writing

Decor Style: Dark Academia, Cozy. Imagine an office with a wooden desk, a bookshelf full of books, a comfortable armchair, a fireplace, and earthy tones.

Color: Coffee Brown

Newton Gears:

Skill - Inventor

Decor Style: Industrial and Technological. Think of a laboratory with tools, machine parts, wires, neon lights, computers, and metallic colors.

Color: Metallic Gray

Scarlett Zinger:

Skill - Fashion Stylist

Decor Style: Modern and Elegant. Imagine a fashion atelier with mannequins, fabrics, mirrors, designer furniture, and neutral colors with vibrant touches.

Color: Hot Pink

Ink Ryder:

Skill - Tattoo Artist

Decor Style: Urban and Alternative. Think of a tattoo studio with graffiti, urban art posters, metal furniture, dark colors, and neon lighting.

Color: Black. This color represents rebellion, individuality, and the art of tattooing.

Finn Fisherman:

Skill - Fisherman

Decor Style: Nautical and Cozy. Imagine a fisherman's cabin with nets, boats, shells, light wood furniture, shades of blue and white, and elements that refer to the sea.

Color: Ocean Blue. This color represents tranquility, serenity, and the beauty of the sea.

Final Note

Have fun! You can change and adapt the rules as needed. The goal here is to have a lot of fun with the best game ever! So feel free to explore everything a truly open world has to offer.


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2 years ago
Tbh, I’ve Been Wanting To Have A Simblr For Forever But Decided I Needed To Edit My Pictures For Some

Tbh, I’ve been wanting to have a simblr for forever but decided I needed to edit my pictures for some reason, but honestly, I’m just going to share my candid in-game photos because my legacy is so fun and might make some of y’all laugh (if you have taste, jk…but YK /s) 🤍🤍

(I love this community, we’re the best, and I love y’all and hope to find some mutuals?)


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