Original Sims 4 Challenge here by moonfi - this is just an adaptation for TS3!
I love the idea of the original globetrotter challenge by @moonfi but the original rules are for TS4 and are specifically themed around those worlds, so I decided to make my own version adapted for the TS3 worlds / gameplay, ofc all credit goes to moonfi for the original idea :)
Credit also goes to @florydaax for the store world legacy & @horusmenhosetix for the HIX Completionist Challenge - I took some inspo from both of those to come up with the goals for each location
This is my first attempt at creating a challenge for public release so if anyone has any feedback / suggestions pls lmk
Feel free to tag me or use #TS3Globetrotter if you try this out I'd love to see how your gameplay goes - no obligation to do that though! I'm just curious lol :)
Your sim is an adventurer visiting many places around the globe… Begin your explorations in the challenge below…
There are two ways to play this challenge, the original way is intended to be played with one sim. If you're going this route it’s best to turn the aging off or set it to long - However, there is also an option to play this challenge generationally if you wish (just treat each ‘round’ as a new generation or span 2 rounds across each generation etc. It’s up to you how you want to work that out!)
The challenge is NOT about accumulating money, but enjoying the gameplay. Each round has its own main LTW and a few other goals to fulfil, but it rarely has a specific career your sim must follow - that’s because the focus should be on exploring the world around them rather than spending a lot of time in rabbitholes
This challenge uses a combination of store worlds & EP worlds, but I’ve also included few alternative custom worlds for each round you can use instead if you’d prefer - if you want to take creative liberty and choose your own world you’d rather use for a round that’s totally fine! Just make sure it fits in with the correct vibe & theme for that round / generation
You can play these rounds in whatever order you want to, but I’ve presented them in a similar order to the original challenge w. each backstory following on from the last - you can ignore or alter the backstories as you wish to suit your gamplay ofc!
MOD RECCOMENDATIONS: This challenge can be played without mods, but it is definitely enhanced by their inclusion, so here are some suggestions… NRAAS Traveller will allow your sim to travel to any world you have installed, and retain relationships w. sims from previous trips once they move worlds NRAAS Tempest will allow you to take control over the world climate, which is recommended for full immersion - I also suggest checking out Pudding Parade’s Tempest project to find some premade settings for several types of different climates you can just place in your save! UPDATE: Pudding Parade has also made some preset suggestions for this challenge here! You might also want to check out my mod / CC reccomendation list for off-grid living :)
Create a sim (any age, but recommended to start with a YA), and once you move them to the first location give them a tent and set the funds to 0–50 simoleons (0 for a more challenging start) Cheats bar: testingcheatsenabled TRUE // familyfunds [insert household name] 0
Main LTWs must be completed during their round, the other goals must be completed at least halfway before moving to a new location You have a choice of several LTWs to complete for each round - take your pick of one of these, it’s not expected for you to do more than one If you’re only playing with one sim for the duration of the challenge, you can either buy a LTR to change your sims lifetime wish for each round, or go and change it manually in CAS through cheats
Your sim cannot travel to places outside the world you’re currently playing in (unless specified by that round)
They can apply for a job once they have: a tent (or a bed), a campfire (or a stove), a fridge, a toilet, a shower, a sink, a counter, a chair. they must quit their job when you move to the next location. your sim can make money by selling things they found and created from their family / personal inventory.
You can purchase (or ‘rent’ for the purposes of storytelling) a house in a world once you have the funds to do so - just know you’ll have to leave it behind when you move, so don’t get too invested!
When moving to a new location your sim can take one piece of furniture and their tent. you should sell the rest. all the collectibles or souvenirs your sim found and put in their inventory travel with them as well - just no big bits of furniture like sofas, beds etc.
In order to move worlds, your sim needs to have 20,000 simoleons in the bank - you can cheat this money if you need to, but you must reset your family funds back to normal once they’re in the next world.
If your sim forms relationships or has kids in a previous world, they can either abandon / leave them behind completely or bring them along to the next world - it’s totally up to you!
As an additional challenge, aim to master the Photography skill & take scenic photos of every town your sim visits
NEW RULE: Your sim can swap out one of their traits each round to be better suited for the gameplay - I've included some trait suggestions, but it's up to you what you decide to go with
WORLD REC: Aurora Skies / Saaqartoq
Recently packing up all their belongings and hopping on a plane from their hometown of Sunset Valley, your sim wishes to explore the world. Their first stop is to experience the most unique wonderful natural anomalies to be found in the cold arctic ocean. Where better to start their adventures than in The Arctic at the very top of the world?
Seasonal Recommendation: Set the town to a cold temperature climate using NRAAS Tempest OR disable Summer
Trait Rec: Eccentric / Computer Whiz / Handy / Loves the Cold / Genius
LTW: ‘The Tinkerer’ / ‘Become a Creature-Robot Cross-Breeder’ / ‘Scientific Specialist’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Logic: ‘Celestial Explorer’ Collecting: ‘Metal Collector’ & ‘Gem Collector’ Science: ‘Experienced Experimentalist’ & ‘Free Range Scientist’
Create the ‘Forbidden Fruit’ and turn your sim into a plantsim (you can cure them afterwards) OR grow a plantsim baby
Master the ‘Logic’, ‘Science’ & ‘Handiness’ Skills
Reach level 3 of the ‘Fishing’ skill
Get the ‘My Best Friend’ Lifetime Reward
Swim in the hot springs / cold ocean for at least 1 hour
Go ice skating (on a rink OR on a natural body of water)
Take a romantic ride with another sim in a hot air balloon
Woohoo in the ‘science lab’ lot OR in a hot air balloon
Gain the ‘polar bear club’ moodlet from swimming in natural water during winter
‘Watch the stars’ or stargaze through a telescope for at least 2 hours during an aurora event (or between 12-4AM if you’re not playing in a world w. Auroras enabled)
WORLD REC: Isla Paradiso / Sunlit Tides / Mariner's Reach / Isla Escudo
Having spent a good chunk of time immersing themselves in the scientific community, your sim feels like they’ve achieved enough to deserve a nice holiday. They set out to a warm island town to relax. They just want to chill, run away from the cold and sink their toes into the ocean. They’ve dipped their toes into fishing before, and would now like to fully immerse themselves in the deep blue sea and see what kind of things they can find.
Note: If your world doesn’t have dive lots or seashell spawners, I highly recommend placing some down so you can complete all the challenges for this round!
Seasonal Recommendation: Set the town to a hot temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves the Heat / Loves to Swim / Sailor / Angler
LTW: ‘Presenting the Perfect Private Aquarium’ / ‘Deep Sea Diver’ / ‘Pond Whisperer’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Fishing: ‘Ametur Ichthyologist’ & ‘Commercial Fisherman’ Scuba Diving: ‘Pearl Diver’ & ‘Savvy Snorkeler’
Master the ‘Fishing’ & ‘Scuba Diving’ Skills
Meet & become friends (or lovers) with a mermaid
Get a sunburn & a suntan (the tan can be real or from a machine)
Get the ‘Immune to Heat’ Lifetime Reward
Dive in all your world’s dive lots
Buy a boat
Fight a shark
Collect all seashells
Sunbathe in one long session on the beach for 4 hours
Go scuba diving & swim in the ocean for at least 3 hours
Woohoo in an underwater cave
Obtain the 'Mr. Marnier' Gnome
WORLD REC: Hidden Springs / Moonlight Falls / Great Bear / Ainali / Eriu Fe
Your sim has grown tired of the endless heat on the islands and wants to move somewhere cooler again. The smell of pine trees and a more rustic way of life has been calling their name for some time now. They wish to admire nature, sing with the birds, get their hands into the rich soil to grow some interesting plants and go hiking in the woods.
Seasonal Recommendation: Leave all seasons on default OR just disable snow
Trait Rec: Gatherer / Green Thumb / Loves the Outdoors / Night Owl / Vegetarian / Animal Lover
LTW: ‘The Perfect Garden’ / ‘The Zoologist’ / ‘Greener Gardens’ / ‘First Class Farmer’ / ‘Master Forager’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Gardening: ‘Master Planter’ & ‘Botanical Boss’ Collecting: ‘Butterfly Collector’, ‘Firefly Collector’ & ‘Beetle Collector’
Get the ‘Super Green Thumb’ & ‘Collection Helper’ Lifetime Rewards (if you don’t have collection helper already)
Master the ‘Gardening’ Skill
Complete the ‘Omni Plant’ opportunity Chain (info here)
Own at least 2 minor pets (lizards, snakes, rodents or birds - or a combo of these)
Drink from the ‘fountain of youth’ & ‘wish for youth’ (you may need to place it down in edit town)
Plant every plant from the Grocery Store
Obtain all plants / seeds
Pick all the wildflower types
Observe all wild animals that come onto your home lot
Befriend a deer
Go hiking all day (walk to some community park lots, preferably up a mountain) and sleep out under the stars in a sleeping bag on a community lot at least 2x
Cook potatoes, garlic, onion, tomatoes, fish and roast marshmallows over a campfire at least once
Woohoo in a tent
Consume all the herb types (in whatever way you want) and feel their moodlet effects
WORLD REC: Lucky Palms / Strangetown (V1) / Strangetown (V2) / Wild Wild West
Living in the woods was a great way for your sim to recharge their batteries and take it slow for a while, but now they’re ready for a bit more excitement! They find themselves among the vibrant desert sands, hoping to let loose, party a little bit, and also venture a little bit further out to do some archaeological exploration in a new landscape
Seasonal Recommendation: Set the town to a hot / desert temperature climate using NRAAS Tempest OR disable all seasons other than Summer
Trait Rec: Loves The Heat / Lucky / Party Animal / Daredevil / Adventurous
LTW: ‘Private Museum’ / ‘Master Romancer’ / ‘Lifestyle of the Rich & Famous’ / ‘Vocal Legend’
Other Goals:
Complete the following Skill Challenges: Charisma: ‘Celebrity’ Mixology: ‘Cool Creator’
Master the ‘Mixology’, ‘Gambling’ & ‘Charisma’ Skills
Go to the casino at least 10x
Make 3 wishes at the wishing well
Host 5 parties
Set off 10 fireworks
Visit & drink at bars on at least 10 different occasions
Obtain a ‘Dusty old lamp’ and make a wish of your choosing
Get the ‘Learned Relic Hunter’ Lifetime Reward
Visit Al Simhara and get a maximum visa level for Egypt
Dig at 10 dig spots in Al Simhara
Find at least 30 relics
Analyse every relic your sim finds
Woohoo in a sarcophagus OR a hot tub
WORLD REC: Monte Vista / Veronese Island / Lago Simiore / Isla Escudo
All that partying has left your sim wanting to take it a bit more slowly and go back into nature. They’re feeling drawn to beautiful rolling hills, olive trees and cobblestoned streets. All this tasty produce the land is known for has made them want to try their hand at cooking and nectar making, after all, if they really want to experience the culture they need to learn to eat and drink like a local too! They’re also beginning to get inspired by the gorgeous scenery and want to try their hand at some art.
Seasonal Recommendation: Set the town to a warm / Mediterranean temperature climate using NRAAS Tempest OR disable Winter
Trait Rec: Artistic / Natural Cook / Savvy Sculptor / Virtuoso
LTW: ‘Culinary Librarian’ / ‘Celebrated 5-Star Chef’ / ‘Bottomless Nectar Cellar’ / ‘Master of The Arts’
Other Goals:
Complete the following Skill Challenges: Cooking: ‘Star Chef’, ‘World-Class Chef’ & ‘Menu Maven’ Painting: ‘Brushmaster’ Sculpting: ‘Chiselmaster’ & ‘Master Sculptor’
Master the Cooking, Nectar Making & Painting OR Sculpting Skills
Get the ‘Born to Cook’ Lifetime Reward
Obtain every type of grape from all the worlds
Collect and learn all the recipes
Travel to Champs Les Sims, learn the Nectar-Making Skill and purchase at least 1 Nectar Maker for your lot
Make every type of meal on the wood-fire oven
Purchase a wood-fire oven for your home lot
Create at least 1 perfect-quality nectar
Visit the ‘Art Gallery’ & ‘Museum’ lots in town
Sell §5000 worth of paintings &/ sculptures
Get up to level 5 in an instrument of your choice
‘Play for tips’ for at least 3 hours on a community lot
WORLD REC: Midnight Hollow / Moonlight Falls (if not used already in round 3) / Bridgeport / Halloween Hideaway / Haunted Valley II
All that cooking, nectar making and painting was very relaxing, but your sim is ready for one more final, exciting adventure now before settling down for good. They’ve been hearing rumours about strange supernatural happenings in a distant corner of the world, and they’re keen to check out what’s going on for themselves. They find themselves in a dark place where mysticism and strange happenings seem to lurk around every corner…
Seasonal Recommendation: Leave as is or use NRAAS Tempest to create a more rainy / foggy & slightly colder climate
Trait Rec: Neurotic / Perceptive / Coward / Brooding / Supernatural Fan / Supernatural Skeptic / Night Owl
LTW: ‘Paranormal Profiteer’ / ‘Alchemy Artisan’ / ‘Leader of the Pack’ / ‘Mystic Healer’ / ‘Turn The Town’ / ‘Zombie Master’
Other Goals:
Complete the following Skill Challenges: Alchemy: ‘Master Alchemist’ Collecting: ‘Mushroom Collector’
Master the ‘Alchemy’ Skill
Become a supernatural being of your choosing (fairy, werewolf, witch or vampire)
Get the ‘Alpha Wolf’ OR ‘Magic Hands’ OR ‘Immortal’ OR ‘King / Queen of the Fae’ Lifetime Reward depending on your supernatural type
Visit the ‘Graveyard’ lot and hang out / sleep there for at least 1x from 8pm-8am
Get into a fight with a supernatural being during a full moon
Donate plasma to a vampire
Turn 3 sims into supernatural beings (either your supernatural type by biting them or another type by using elixirs)
Woohoo in a fairy house OR magical wardrobe
Create a playable ghost OR resurrect a ghost using Ambrosia
Have a child with said ghost or previously-a-ghost sim
WORLD REC: Appaloosa Plains / Dragon Valley / Riverview / Constant Springs / Winchester Farming Community / Country Love
After delving into just about every corner of simnation, your sim is beginning to feel like it’s time to hang up their walking boots and settle down in the good life with their family. But their work isn’t done just yet, they have grand aspirations of owning their very own farm, surrounded by a brood of animals and maybe even a few more kids. If they’re gonna plant roots somewhere, they’re gonna do it to the fullest extent!
Seasonal Recommendation: Leave as is
Trait Rec: Nurturing / Hopeless Romantic / Animal Lover / Cat Person / Dog Person / Equestrian / Family-Oriented / Loves the Outdoors
LTW: ‘The Animal Rescuer’ / ‘The Fairy Tale Finder’ / ‘The Ark Builder’ / ‘The Jockey’ / ‘Surrounded by Family’ / ‘Country Caretaker’ (CUSTOM)
Other Goals:
Complete the following Skill Challenges: Riding: ‘Equestrian Champion’ (HORSE) Racing: ‘Endurance Equine’
Master the ‘Horse Riding’ Skill
Own a horse who masters the ‘Jumping’ & ‘Racing’ Skills
Get the ‘Raised by Wolves’ Lifetime Reward
Own a cat OR dog who masters the ‘Hunting’ Skill
Own at least 4 animals total (at least 1 of each type)
Woohoo in a haystack
Get married
Have at least 3 children total
Teach children all their toddler skills
Do homework with children at least 1x per child
Be ‘best friends’ with all of your children
WORLD REC: Lunar Lakes / Moon Base Delta / Cronor / Mermaidia
Your sim thought their adventures were over now that they’ve explored everything this planet has to offer… That was until they were given the opportunity to be one of the first colonisers of a brand-new civilisation on a planet in outer-space. They’ll have to do their fair share of mucking-in, helping the community create new inventions or assisting in the town’s military force to defend from space-invader attacks, but it’s a brand new frontier, and your sim definitely aims to be at the front of it!
Seasonal Recommendation: Use NRAAS Tempest to create a climate where it is usually always the same weather but with more fog & hail OR disable all seasons other than Spring & disable rain (treat hail like meteor showers)
Trait Rec: Eccentric / Handy / Athletic / Brave / Bot Fan / Perfectionist / Workaholic
LTW: ‘Monster Maker’ / ‘Leader of the Free World’ / ‘Perfect Mind, Perfect Body’ / ‘Become an Astronaut’ Other Goals:
Complete the following Skill Challenges: Collecting: ‘Amateur Rock Finder’ & ‘Awesomest Rock Collector in the Universe’ Handiness: ‘Electrician’, ‘Plumber’ & ‘Tinkerer’ Inventing: ‘Scrap Collector’
Master the ‘Inventing’ & ‘Athletic’ Skills
Invent at least 1 simbot
Get the ‘Teleportation Pad’ & ‘Climation Control Unit’ Lifetime Rewards
Get abducted by an alien
Befriend an alien
Have an alien baby OR move in with an alien (you can send the baby back to its homeworld once its born if you want)
Woohoo in a bot workshop, time machine OR jetpack
The inspiration for this challenge came from Deligracy's Tiny Town challenge for The Sims 4 (Original rules HERE). I loved the idea of the challenge, but The Sims 3 has a huge advantage: it already has an open world, so the houses didn't need to be restricted to one lot, but instead, we could build a real community. That's why, in addition to translating, I took some time to adapt it in the best possible way to everything that TS3 offers us.
I kept the characteristics of the Sims from the original challenge as best as I could, but adapted them to keep them as "autonomous" as possible.
I have all the expansions and stuff packs, so feel free to do only what fits into what you already have in your game and/or adapt it as best you can.
When I saw the Stardew Valley map by @boringbones, I felt this would be a perfect match! You don't have to start on the same map as me, but I strongly suggest you start on a tiny or small mapto really have the proximity between the lots and, even better, if it's empty so you can populate it as you play with the Sims.
I'm just starting to play this challenge, so not all the rules have been tested. I will adapt as needed and welcome suggestions.
Tags: #TinyTownTS3 #tiny town challenge ts3 or tag my "@". I would love to know you're playing too. 😍
The goal of this challenge is to build a town with tiny houses for up to 16 Sims (depending on whether you want to use mods or not or which packs you own) that match their desires and skills.
You can watch my gameplay of this challenge on my YouTube channel here. (link to be available soon)
The Stardew Valley map can be purchased here (link for download).
Each Sim has a set skill that you must utilize to fund the construction of their tiny home. For example, Frank Stem likes flower arranging, so you must sell flower arrangements to fund his Tiny House build.
You must also represent each Sim's favorite style and color in the build (see the Sim characters below). You can only work on one Sim's house at a time, moving each Sim in individually as you "unlock" them.
To "unlock" the next Sim, you must complete the previous Sim's home.
Start by moving your first Sim into a lot of your choice.
To select your first Sim, you can use an online randomizer or simply choose your favorite.
After moving your first Sim in, use a money cheat to set the Sim's money to $0.
Each Sim should start on their lot with their skill item of choice and some useful items. They also start with a sleeping bag (requires Generations), a mini fridge, and an All-in-One Bathroom (requires Island Paradise, Into the Future, or Movie Stuff). Feel free to adjust these items if you don't have the necessary packs. After placing these items on the lot, set the money back to $0.
After finding your skill items, start earning Simoleons by selling your creations!
Use this money to build your Sim's tiny home!
Since we don't have a sales table in The Sims 3 like we do in The Sims 4, I suggest that all collectibles and creations be sold at the consignment store (requires: NRAAS Consigner - [link HERE]).
Your Sims can contribute to community areas to help other neighbors when they move in and to create a pleasant sense of community and lifestyle. Ideas could be a shared laundry, bathroom, BBQ area, garden, central square, pool, etc.
As you play, your town will grow and your community will become fuller. When you reach the last Sim, you can go back to playing with the first family, and here, my suggestion would be to put everyone in a rotational household using Story Progression and evolve with each family.
If you don't have all the necessary packs, feel free to alter the challenge to suit the packs you have, or use the base game features. There are many ways to make money, including tasks like collecting valuable objects or careers.
You can play on any lifespan, but I suggest playing on epic or disabling aging altogether to get the most out of your Sims.
According to the original rules, you can use cheats, rewards, and anything else to make it easier, but keep in mind that the easier you make it for yourself, the less challenging it will be!
Azure Hue:
Skill - Painting (Base Game)
Decor Style - Contemporary/Boho
Color: Blue
Cyprus Handyman:
Skill - Sculpting (Ambitions)
Decor Style - Rustic/Farmhouse
Color: Orange
Frank Stem:
Skill - Flower Arranging/Gardening (Base Game)
Decor Style: Vintage/Garden/Farmhouse
Color: Green
Suggestion: If you want to go with Flower Arranging, I recommend this mod HERE.
Opal Gem:
Skill - Jewelry Making (Supernatural)
Decor Style: Victorian/Fairytale
Color: Purple
Annie Aperature:
Skill - Photography
Decor Style: Industrial/Minimalist
Color: Red
Beatrice Jam:
Skill - Cooking (Base Game)/Baking (Store Content)
Decor Style: Cozy
Color: Pink
Suggestions:
Cooking can be done through the Culinary career. Your world will need to have the Bistro lot or the Rabit Hole rug, which can be downloaded HERE.
Baking can be done with the Deliciously Indulgent Bakery. (requires: NRAAS Cupcake HERE)
Ziggy Yarn:
Skill - Knitting/Crocheting
Decor Style: Mid-Century Modern
Color: Yellow
Suggestion: If you want to make this Sim this way, you will need this mod HERE.
Pippin Playmaker:
Skill - Toy Making (Midnight Hollow)
Decor Style: Colorful and Eclectic. Think of a dream child's room, with furniture of different styles, vibrant colors, toys scattered on the floor, and walls decorated with drawings and posters of cartoon characters.
Color: Rainbow (use and abuse the color wheel)
Sophie Sauvignon:
Skill - Nectar Making (World Adventures)
Decor Style: Rustic and Provençal. Imagine a French country house, with worn wooden furniture, floral fabrics, soft pastel tones, and many elements that refer to nature, such as fresh flowers and wicker baskets.
Color: Burgundy
Morgana Spellbinder:
Skill - Alchemy (Supernatural)
Decor Style: Gothic and Mysterious. Think of an alchemy lab filled with old books, jars of colorful liquids, candles, mystical objects, and dark wood furniture with metal details.
Color: Dark Purple
Melody Harmony:
Skill: Music
Decor Style: Bohemian and Artistic. Think of a music studio with instruments, band posters, vinyl records, comfortable furniture, and vibrant colors.
Color: Sepia (Warm and soft brown)
Oliver Quill:
Skill - Writing
Decor Style: Dark Academia, Cozy. Imagine an office with a wooden desk, a bookshelf full of books, a comfortable armchair, a fireplace, and earthy tones.
Color: Coffee Brown
Newton Gears:
Skill - Inventor
Decor Style: Industrial and Technological. Think of a laboratory with tools, machine parts, wires, neon lights, computers, and metallic colors.
Color: Metallic Gray
Scarlett Zinger:
Skill - Fashion Stylist
Decor Style: Modern and Elegant. Imagine a fashion atelier with mannequins, fabrics, mirrors, designer furniture, and neutral colors with vibrant touches.
Color: Hot Pink
Ink Ryder:
Skill - Tattoo Artist
Decor Style: Urban and Alternative. Think of a tattoo studio with graffiti, urban art posters, metal furniture, dark colors, and neon lighting.
Color: Black. This color represents rebellion, individuality, and the art of tattooing.
Finn Fisherman:
Skill - Fisherman
Decor Style: Nautical and Cozy. Imagine a fisherman's cabin with nets, boats, shells, light wood furniture, shades of blue and white, and elements that refer to the sea.
Color: Ocean Blue. This color represents tranquility, serenity, and the beauty of the sea.
Have fun! You can change and adapt the rules as needed. The goal here is to have a lot of fun with the best game ever! So feel free to explore everything a truly open world has to offer.
sometimes i see something and get a little excited. thank you @decat2!
also the chair seems right up @thesimmergirll's alley. i know im going to abuse it in all my builds.
So this is my first time creating a challenge for the Sims 3 but I wanted to make one with a lot of drama and chaos. While in real life drama sucks it is quite fun in the sims 3.
The rules for this challenge are quite simple. There are no rules! Well basically, play it however you want the goals are there just to help guide each generation. The story is also just there for storytelling purposes. If you want to make it into a full challenge I'd try and complete all the goals. Also you can use whatever traits or lifetime wishes unless specified for the generation.
Some of the generations have choices to make these are completely optional but are there if you wish for your sim to go a different way they were going. All in all I just wanted to create a challenge that had a lot of drama and chaos and in a play style that I don't do. Most of these sims are not great sims and while it can be fun to have perfect sim I think the messiness is where it's at.
Lastly if you do post this on social media please tag me or whatever it's called. I'd love to see your sims and the disasters they cause or just use #ts3disasterdiries #DD. Hope anyone who plays this has fun!
You have never been someone who is fond of commitment. The idea of being with one person at a time seems boring to you.. After all you have a short life, so why not live it to the fullest. Unfortunately a lot of other sims don’t see it this way, to them the lack of commitment is shameful and worrisome. However, that does not bug you in the slightest, even if it means one divorce after the other. In your eyes they just weren't the right fit.
The real problem is the effect it has on your kids (not that you're aware of it.) All being related but having different parents and a single parent who shows love in a different way. I mean you're not getting married again. Just going through more partners. How could an unstable life have such a big impact on the children? Along with the many fights you get in with your ex spouses, and one dead, under mysterious circumstances? Really what's going on here?
Goals:
Get married 3 times and divorced 2 times.
Have a child with each spouse.
Have negative relationships with your ex spouses.
Have one of the spouses die! Maybe you killed them, maybe they just died?
Continue being involved in multiple relationships after your last spouse leaves you
Cheat on your spouses. That's why they decide to divorce you!
Have low relationship levels with all of your children.
Get in fights frequently with your spouses while married and after getting divorced.
Growing up you always saw your parent going through one partner after another. As a child you didn't really understand why. Due to this you just wanted a friend to stay by your side forever, or so you thought. As you got older you started to understand your parent more, why they did what they did. Sims are untruthful and you can't trust them, not even your own best friend!
As a teen you had a hard crush on another sim, like you really liked them a lot! You even told your best friend about them, and what did they go and do? They started dating them! This is when you knew the only person you could rely on is yourself. You would have thought you'd learn this earlier on, since you had a bad relationship with your parent.
Afterwards you decided that you'd do to others what they had done to you, use them! Never get close, just get what you want. Who knows though maybe you will have a change of thought eventually?
Goals:
Have a best friend as a child.
Have your best friend get with your crush as a teen. Afterwards get into a fight and have a bad relationship with them.
Start having fake friendships with other sims.
Use other sims for your own wants and needs. Up to interpretation.
Have 3 different enemies
Only get married once and stay married afterward.
Use your spouse for money and get in arguments often
Choice:
Here lies a choice which could change the outcome of the story and the sim.
You decide to become friends with your old best friend again. Obviously with the intent to hurt them like they hurt you. You can stay true to your own word and get with their partner or you can let the grudge go. Realize that it won't make you feel better in the long run and potentially change your ways. Will you betray them or not?
Your parent always told you to never trust anyone. You took that belief very seriously. Which unfortunately caused some serious trauma. You never had friends from having anxiety that they would betray you. Along with the anxiety came lack of social skills, making it very hard to get a job. This led you to become a criminal, it was simple. Follow the bosses rules and you will be fine. It required very little communication skills.
With this job came even more lack of trust in others, but there was one sim who you admired, well maybe it was more than admiration. The only problem was they had a spouse. You still wanted them for yourself though so you decided to give it a shot. Surprisingly they said yes, so you frequently go on dates with them. Out of sight of course.
You finally got the courage to ask them to leave their spouse, they said no they would never leave their spouse and claimed that you were only a toy for them to play with. After hearing this you wanted to leave them but you still “loved them”. Resigning to what you heard you stayed with them. That was until someone new joined the organization. They were kind and took care of you, without realizing it you fell in love with them. You decided to leave the sim you were with and get with the kind sim. Maybe they could even help heal your trauma?
Goals:
Only have one friend your whole life
Join the criminal career
Have the kleptomaniac trait and use it to steal from other sims daily
Get with a coworker who is married and stay with them for a while.
Have a new sim join the criminal career and leave your current partner for this new sim.
Have twins
Get married to your new partner
Have you ever been around someone you just don't like?
That's how it's been your entire life! You were born a twin and with that came a life of being compared all the time. Somehow your twin was always better at everything than you. It didn't matter what it was. So that taste of disgust has existed since you were a child and the dislike for your twin.
That wasn't the only thing. it also seemed that your parents only ever cared for your twin, like they wish you were never born. You decided you would be noticed and be better than your twin! In high school you got better grades than them. You even decided to start your own blog!
When you became a young adult you went straight into being an actor. The best way to be better than your sibling would be to get famous wouldn't it? While in the industry you found that there were creatures. Children of the night, that's right vampires! This lead to an even greater desire. You become a vampire, something that is greater than regular sims. You were at the top of the world until you weren't. While being a vampire sounded great it wasn't what you anticipated and while you were famous you kept getting into scandals. Maybe being better than your sibling wasn't the thing you needed to strive for.
Goals:
As a child always get into fights with your twin
Become enemies with your twin
Prank your twin all the time as a teen
Become a famous actor
Become a vampire
Get into 3 different scandals
Start a blog as a teen
Choice:
Here lies a choice that could change the storyline of your sim.
You have it all: fame, immortality, but something feels like it is missing. You have everything but at the same time it feels like you have nothing at all. Maybe comparing yourself to your twin wasn't the answer after all. They have less than you and they are still happy. So maybe you should try to build up a relationship with them or continue on how you are?
You grew up in a household full of hatred, there was never really love there. At a young age you learned that no matter what, you need to do whatever necessary to get what you wanted.
In school you were taught about politicians and these sims seemed to have it all. They had power, money, a fancy car and much more. You knew that this was the path you wanted to follow.
As a teen you made sure to have the best grades. To become someone of power you needed to have help from high places till you are one of those people. When you became a young adult you joined the political career right away and worked your way up by any means possible. You even slept with your boss! Oh well. You would spout lies about other politicians to make them look bad and cause them lots of scandals.
You decided it would be best to get married after all a “upstanding simizen” would have a devoted partner to help make the world a better palace. However you married purely for convenience and while your partner loved you. You didn't love them, actually you didn't love anyone but yourself.
You continue to have an affair with your boss and get more money and a good image. However if someone ever found out about your dirty deeds they would be fired no questions asked.
Goals:
Be friends with someone high in the criminal career
Join Political Career
Try to grow a money tree ( this is not required but may be a fun challenge)
Get married once and stay married until you die but neglect your partner
Complete Leader of The Free World lifetime wish
Have two children and send them both off to boarding school as children
Sleep with your boss to help get up in your career
Own a expensive car
Sims keep finding out about your dirty deeds. Have at least 3 sims fired and become enemies with them. ( cheat this)
Money money money, that is something that has always been on your brain even as a toddler you loved the shine of expensive things. If your parents taught you anything it's that relationships are not about love they are about money and convenience.
Most of your childhood you were in boarding school, finally as a teen your parents let you stay at home. When you were a teen you were in plenty of romantic relationships. They never lasted long usually cause you would steal anything valuable from them and when that was gone you were done.
Most of your classmates called you a player and while it was true doesn't mean you liked hearing it. Usually you would cry to your parents and they would take care of it. Not for you though, if someone was calling their child a player that could ruin their image and they could not have that! You always found it funny that your parents' image was so important to them because you knew they were sleeping with their boss.
Finally you were an adult which meant more of your own money but not from working a job, you would never stoop so low. It was simple enough to find a rich sim and marry them then steal their things and sell them. It also helps that until you got married your parents gave you a weekly allowance of 500 simoleons a week. It was enough to live on for a short while.
You found a rich sim to marry. They had money and adored you so you would steal some of their things and sell them. It was always important to have extra simoleons than the ones your spouse provided. However your spouse suddenly died from an accident. It was then you realized the best way to get the money you wanted.
Goals:
Get married 4 different times to someone rich
Have each spouse die under “mysterious circumstances”
Have one kid with each spouse
Never have a good relationship with your children and always have a nanny to look after them.
Have Dislikes Children trait
Have gold digger lifetime wish and try to complete it
By the time your children are teens have them hate you
Steal things from your partner's house as a teen and then your spouse as an adult. Sell them for extra money.
this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.
After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?
✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.
Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.
✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.
After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.
✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.
Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.
✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,
Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.
✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.
Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.
✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.
After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.
✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.
With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?
✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.
After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.
✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.
Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.
✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.
Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?
✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!
Time for more matte maxis matchy sims 3 skins!
This one uses livelovepixels’s SkinnyBurntCreatureWaffles as a base, I blended some abdominal areas from my other nnnilou blend. You can have a look at the body textures here and in-game here
I also blended a lovely nosemask from one of brntwaffles sets onto this skin as well as lids from Joedy’s Party Poison~ (and lips from moonskin93) All in all a pretty, matte skin that has some nose definition already, which frees up a blush slot. I personally always use nose blush/shaders so this was really just made for that reason.
The face png can be viewed here
Enjoy!
DOWNLOAD
ps. I have freckled, alien, zombie, and monolid variants of this planned as well, what would you all make of that?