It’s the perfect weather to do laundry ~
This is (gonna be) a 10 generation legacy challenge. I came up with this challenge simply because I could not decide what legacy challenge I wanted to do so I did a mix of all my favourite ones. Including Not So Berry, Jam Legacy, Zodiac Legacy & All In One Lepacy! So all credit goes to the creators! ପ(๑•ᴗ•๑)ଓ
Rules: ☆ Finish the rules of every generation, but there are different options for some generations so you can do whatever fits your gameplay preference more!
☆ There is a color for every generation if you want berry sims etc!
☆ There is a family trait that you choose that every generation heir will have. If you can't have a trait because of your family trait you just swap out that one for one similiar!
☆ Most importantly do what you want to have fun!
Now for the generations...
Generation 1: Purple You left everything you know behind, escape your past for a new beginning. Finally start that family you always wanted with someone new. You want to change, but can you?
Traits: Family Trait, Kleptomaniac, Nurturing Job: Start at the cemetery then switch to criminal OR kleptomaniac full time LTW: Become a master chief OR The emperor of evil OR Possession is Nine Tenths of the law
☆ Master athletic skill ☆ Use the kleptomaniac trait to provide for your family ☆ Get with your partner and marry them fast ☆ Get the death flower (perhaps at the cemetery?) ☆ 3 or more children
Generation 2: Yellow You don’t want to end up like your parent. You have dreams, big dreams! And you will do everything to be the biggest star, hopefully your family name won’t ruin that.
Traits: Family Trait, Star Quality, Diva Job: Singer LTW: Vocal Legend OR Lifestyle of the rich and famous
☆ Have a band as a teenager ☆ When you become an YA you quit the band to go solo ☆ Master an instrument (guitar, piano etc) ☆ Become a five star celebrity ☆ Marry a big celebrity ☆ Only have one child
Generation 3: Red You lived in luxury thanks to your parent but did that make you a little spoiled? Maybe. you say as you move to a big mansion in the tropics. But you do actually have a job! You are a lifeguard and you save tons of cute tourists everyday. Yeah, maybe you did buy an hotel just to flex but can't be that hard to run one of those?
Traits: Family Trait, Party animal, Snob Job: Lifeguard then Resort owner LTW: Resort Empire OR Seaside Savior
☆ Have only one child ☆ Buy and run an hotel when you are an adult ☆ Reach level 5 of scuba diving ☆ Have one of those people you saved OR a mermaid be your future partner ☆ Own a house boat
Generation 4: Blue You had a little bit of a rough childhood, sure you were rich but your snobby parent barely gave you any of that rich money so you start working on cars on the side to make some side money, but turns out you LOVE it. You’ve always craved that big family life and you will spoil your children rotten in ALL the ways.
Traits: Family Trait, Family Oriented, Vehicle Enthusiast LTW: Surrounded by Family Job: Work at a part-time job OR Daycare before you quit to start making cars for a living
☆ Meet your partner in high school and marry as soon as you both age up to YA ☆ Be best friend with all your children ☆ Fix up ATLEAST 10 cars ☆ Throw family parties every season ☆ Buy every thing your children wishes for
Generation 5: Green You had an amazing but messy childhood. You had everything. A big loving family! But that also meant no privacy and you couldn’t do what you love the most without your siblings disturbing, science. So now you just want to be alone.
Traits: Family Trait, Loner, Eccentric LTW: Monster Maker Job: Science Career or none
☆ Move to a new town and the house should be as far away from the town as possible and never move out ☆ Make imaginary friend real ☆ Have ONE friend ☆ Marry your (only) friend OR an alien/imaginary friend/simbot ☆ Master the inventing skill ☆ Build two simbots optional: have an alien baby
Generation 6: Pink Having been stuck in the same town, in the same house, you need something new! You need adventure! And you want to capture it all. But you also have to get home to look after your plants.
Traits: Family Trait, Daredevil, Green Thumb LTW: World class gallery OR Great explorer
☆ Go to China, Egypt and France ☆ Master the photographing and gardening skills ☆ Complete atleast 3 thombs at each location ☆ Marry someone from China, France or Egypt ☆ Get atleast one VISA ☆ Have a big garden with every plant
Generation 7: Orange You have always loved horses, a horse girl (or boy, or person) if you will. But having your own horses and a big ranch is expensive and your parent wasted it all on traveling so you work smart not hard!
Traits: Family Trait, Equestrian OR Horse Lover, Dislikes children LTW: Gold Digger OR The Jockey Job: Any job before you get married then quit
☆ Start with 20 000 or less simoleons ☆ Marry rich and have them mysteriously die ☆ Master the nectar making skill and riding skills ☆ Win a competition on the highest level for racing ☆ Have 3 or more horses ☆ Have twins
Generation 8: Grey Yes you are twins, you look exactly like each other but your personalities couldn’t be more different. One of you got your nose in the books since you had the chance, always got good grades, got the diploma and finally got your dream job. While the other wasn’t as lucky in school, it was just too hard but you still go to university with your twin and you might have not gotten the best grades but you sure had fun and also met your soulmate.
☆ Have both twins as heir ☆ Go to university with both twins
Twin 1
Traits: Family Trait, Irresistible OR Non-Committal, Workaholic Job: Politcian OR Doctor LTW: Master Romancer OR perfect student ☆ Have a rocky relationship with your partner/partners ☆ Get married for the first time as an elder ☆ Max charisma skill ☆ Only have one child or none ☆ Good grades ☆ Get the naughty reputation Optional: Get two diplomas
Twin 2
Traits: Family Trait, Loser, Artistic LTW: Jack of all trades ☆ Have 5 or more different jobs ☆ Get fired from at least 3 jobs ☆ Meet the love of your life in university ☆ Max painting OR sculpting skill ☆ Bad grades ☆ Have two or more children ☆ Help children with all skills ☆ Get the Eternally Faithful reputation
Generation 9: Plum Your parent got you this supernatural book for you when you were a kid about werewolves, witches, vampires… All of it! Ever since then you have been hooked. Can you find it out in the real world too? And of course, your cat is sleeping right beside you while you read.
Traits: Family Trait, Bookworm, Supernatural Fan, Cat Lover (ATLEAST 2 of these 3 traits, you choose!) LTW: Any from the Supernatural expension Job: Fortune teller OR Ghost hunter
☆ Max the writing skill (writing supernatural books) ☆ Don’t have a tv in your house, only books and computer to write on ☆ Marry a supernatural creature ☆ Become a supernatural creature ☆ Own 3 cats or more Optional: Find cure to become human again
Generation 10: Turquoise
In the works...
If you play this challenge you can use the hashtag #mixed legacy or tag me!
and please give any feedback you might have! ૮ ˶ᵔ ᵕ ᵔ˶ ა
this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.
After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?
✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.
Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.
✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.
After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.
✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.
Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.
✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,
Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.
✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.
Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.
✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.
After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.
✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.
With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?
✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.
After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.
✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.
Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.
✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.
Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?
✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!