Paper-Thin Tutor, game dev, proud owner of exactly one working laptop
58 posts
Do you think gnomes have toxic masculinity. Would a gnome father shame his gnome son for not being gnome man wnough
The extent of gnome masculinity is like, trying to eat larger strawberries than the other gnomes. The most toxic it ever gets us a good natured chortle. Their society is beautiful.
columbo should be public domain. he should be allowed to show up in anything. the columbo episode should be one of the standard types of tv episode like the beach episode or the episode where a character shrinks and explores the insides of someone's body
Just a dandy boy 🌻
I believe everything should be offline, I believe that every time something that is not your internet browser (and I'm being generous here) should have a big red alert that says THIS PIECE OF SHIT PROGRAM NEEDS TO CONNECT TO THE INTERNET AND REQUESTS YOUR CONSENT TO DO THIS SPECIFIC THING, and you had to touch a big red button and it would disconnect as soon as you close it.
Example art from Tumblr users @poltergrease @teenageclown @randomationality
A recent New Scientist cartoon 🍄 #fungi
My favorite kind of game development
i actually love when a project has me like this for a month straight
Rot! Rot! Rot! (gouache) Old wood and fungi, wonderful things to paint. This will be my postcard print for March. Join my postcard club on Patreon if you'd like this mini print in the mail - link in my pinned post!!
for those of you who remember cgtextures circa 2008, texture.ninja has a large repository of public domain textures without annoying hoops to jump through.
This combines all integral aspects of my identity. I'll never find anything that makes me as happy as elf Columbo with a big egg
Klumbo my beloved…
>the goblin leaps to attack!
>the goblin misses!
>the goblin has scraped his little knee!
>oh, his little knee!
>oh, his little knee!
I agree I agree I agree, it's evil and wrong and bad I haaate it. It's like, x and y were always BESTIES and now it's 10th grade and you're telling me this new direction z is best friends with x now? And y doesn't even talk to x anymore? I'm sobbing.
i still can't tell if using Y as up instead of Z in 3d vectors was the product of a deeply misguided mind or some kind of perverse evil
Forgot to make his arms. Oops
Are you ready to be a star? 🪐💚
#indiegames #gamedev #lowpoly
hey yall i bought this wand on amazon marketplace do you think its safe to fire
We may not think too highly of Bart at first, but the more we learn about him, the more he works his way into our hearts.
I'm a queer, disabled, freelance artist and gamedev, currently working on Fadunn:
Fadunn is a puzzle game inspired by Shapez and SOLAS128, where you play as an alchemist building pipelines of weird alembics to move, rotate, cut and assemble shapes to match the seal on the door to the next level.
I am currently in the process of remaking the whole game from the ground up, this time in 3D! You can read the devlogs on my blog!
I work with Godot, Blender and Krita, on a Linux distro no less!
I also draw a lot! You can check out my art account @tootkin-art or my portfolio on Cara, You can even commission me, either by DM or at Tootkin [at] protonmail.com =)
Please consider supporting me on LiberaPay if you can! it would mean the world to me!
Real I'd rather they had the decency to spell it wrong
i hate when you google a word and some fucking company comes up instead. Do you think you are more important than the english dictionary you piece of shit corporation
On my last Witch Hat Atelier fanart, someone commented saying the swirling design reminded them of Van Gogh's Starry Night, so I thought, why not go all out for the look?
I spent some time updating my Paint Tool SAI to the latest version and created some new Impressionist brushes. I'm super happy with these new brushes and look forward to painting lots of landscapes and skies with them~
The full hours long video recording, PSD File, and HD image will be DMed on Patreon.com/Yuumei on Dec 5th!
Well, you gotta learn somehow
In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.
I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.
What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.
As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:
I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.
Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.
Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.
If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:
https://bruoche.itch.io/ruby-dungeon
trying to describe poirot to my friend at trivia night: "if youve seen a detective who looks like this, thats him"
PROXIMITY WARNING
More of Noita because I can
wormy wyvern (not to be confused with a wyrm)