Columbo walking into a pool fully clothed and then drinking pool water.
The Most Crucial Game, season 2 episode 3 (1972)
wormy wyvern (not to be confused with a wyrm)
I agree I agree I agree, it's evil and wrong and bad I haaate it. It's like, x and y were always BESTIES and now it's 10th grade and you're telling me this new direction z is best friends with x now? And y doesn't even talk to x anymore? I'm sobbing.
i still can't tell if using Y as up instead of Z in 3d vectors was the product of a deeply misguided mind or some kind of perverse evil
In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.
I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.
What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.
As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:
I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.
Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.
Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.
If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:
https://bruoche.itch.io/ruby-dungeon
okay, just sit there and listen. i'm having this problem with my code, see? i think it's something to do with this function here... are you still listening? you are? good duck
hey yall i bought this wand on amazon marketplace do you think its safe to fire
Example art from Tumblr users @poltergrease @teenageclown @randomationality
How I feel when making a lot of code so I can do a small amount of code later
An old meme I made a while ago when I did the code managing room generation for Ruby Dungeon, but I hadn't any social media at the time and it's currently relevent to me again so I'm posting it now-
Paper-Thin Tutor, game dev, proud owner of exactly one working laptop
58 posts