for those of you who remember cgtextures circa 2008, texture.ninja has a large repository of public domain textures without annoying hoops to jump through.
If you're a color, are you red or green?
I'm a queer, disabled, freelance artist and gamedev, currently working on Fadunn:
Fadunn is a puzzle game inspired by Shapez and SOLAS128, where you play as an alchemist building pipelines of weird alembics to move, rotate, cut and assemble shapes to match the seal on the door to the next level.
I am currently in the process of remaking the whole game from the ground up, this time in 3D! You can read the devlogs on my blog!
I work with Godot, Blender and Krita, on a Linux distro no less!
I also draw a lot! You can check out my art account @tootkin-art or my portfolio on Cara, You can even commission me, either by DM or at Tootkin [at] protonmail.com =)
Please consider supporting me on LiberaPay if you can! it would mean the world to me!
On my last Witch Hat Atelier fanart, someone commented saying the swirling design reminded them of Van Gogh's Starry Night, so I thought, why not go all out for the look?
I spent some time updating my Paint Tool SAI to the latest version and created some new Impressionist brushes. I'm super happy with these new brushes and look forward to painting lots of landscapes and skies with them~
The full hours long video recording, PSD File, and HD image will be DMed on Patreon.com/Yuumei on Dec 5th!
In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.
I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.
What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.
As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:
I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.
Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.
Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.
If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:
https://bruoche.itch.io/ruby-dungeon
Art by Lennart Helje
wormy wyvern (not to be confused with a wyrm)
Rot! Rot! Rot! (gouache) Old wood and fungi, wonderful things to paint. This will be my postcard print for March. Join my postcard club on Patreon if you'd like this mini print in the mail - link in my pinned post!!
trying to describe poirot to my friend at trivia night: "if youve seen a detective who looks like this, thats him"
hey yall i bought this wand on amazon marketplace do you think its safe to fire
Paper-Thin Tutor, game dev, proud owner of exactly one working laptop
58 posts