I really love this little angular creature
They finally met! 🦇❤🧄
Thank you for all the attention to my 3D models!
*no vampires were harmed
columbo should be public domain. he should be allowed to show up in anything. the columbo episode should be one of the standard types of tv episode like the beach episode or the episode where a character shrinks and explores the insides of someone's body
Real I'd rather they had the decency to spell it wrong
i hate when you google a word and some fucking company comes up instead. Do you think you are more important than the english dictionary you piece of shit corporation
We may not think too highly of Bart at first, but the more we learn about him, the more he works his way into our hearts.
>the goblin leaps to attack!
>the goblin misses!
>the goblin has scraped his little knee!
>oh, his little knee!
>oh, his little knee!
I agree I agree I agree, it's evil and wrong and bad I haaate it. It's like, x and y were always BESTIES and now it's 10th grade and you're telling me this new direction z is best friends with x now? And y doesn't even talk to x anymore? I'm sobbing.
i still can't tell if using Y as up instead of Z in 3d vectors was the product of a deeply misguided mind or some kind of perverse evil
In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.
I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.
What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.
As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:
I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.
Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.
Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.
If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:
https://bruoche.itch.io/ruby-dungeon
If you're a color, are you red or green?
do you guys wanna see my favorite video on the internet yes you do
The full album video for Ruby Dungeon's OST is out!
It's been a ton of fun to work on that project the past few weeks, and I'm really proud of the result.
Hope y'all will enjoy it too!
Paper-Thin Tutor, game dev, proud owner of exactly one working laptop
58 posts