Images Only, Link To Original Twitter At The Bottom Of Post.

Images only, link to original Twitter at the bottom of post.

Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.
Images Only, Link To Original Twitter At The Bottom Of Post.

Full🧵 here:

A.i. watermark removers are popping up like mushrooms. These are trained a.i. models that recognize and remove watermarks, even those never seen before. 
After some testing Francesco realized how almost everything seems to depend simply on the contrast between pixels. pic.twitter.com/IV91EOu51U

— Magnifico Art Heritage (@art_magnifico) February 15, 2023

More Posts from Elvaria-project and Others

2 years ago

Oh yeah Pre-Fall Elvaria was roughly like 1990's advancement, post-Fall they were set back to medieval levels of advancement since a lot of knowledge was lost through the older peopled dying off and not being able to pass it on, while also being unable train someone younger because of resource scarcity since the continents just got rearranged

1 year ago
I’d Best Be Seeing That Anti JKR Energy For This Twilight Show Too Bc Smeyer Continuing To Profit Off

I’d best be seeing that anti JKR energy for this twilight show too bc Smeyer continuing to profit off the Quileute tribe is not cute

2 years ago

Is there a website to look up models or people  to draw, with gender, ethnicity, and age filters. (if possible)?

 For example if a wanted to make a cartoon character realistic and use a real person for reference or to edit the photo to look like them?

I’ve been just googling  white 20s male, black female 40s etc. (can’t find any good references for kids either)  and been sifting through the results.

2 years ago

Not Oversimplified Elvaria Lore- Part 3, Modern History, coming at some point

This shit is being split in half(actually half this time not into 3 parts) Technically it's two eras, being the Warring Era and Era of the Orders, but EO is where the world is currently so I won't be counting anything about it under lore. The Warring Era was a period of time that has a fair amount of detail, but is pretty distinctly split into the Minor Wars and Ember War, so they're getting separate posts. I'll probably create a post with some notes for the history of individual kingdoms where it's notable, titled something like 'Part 4, Kingdom History'(working title). Maybe will do external universal lore at some point that'll be labeled Universal Lore and have 4 parts in a more storytelling style, but only one is actually complete and survived the minor revisions of a few months ago. The other three parts don't exist yet lmao, I have to compile and create new info for them because I don't usually think too much about the Eternaveilans. Realm lore outside of the Eternaveilans is a big fat maybe leaning on the unlikely side because there's not much to them, and even I have no idea what to write for two of the realms because they're mostly irrelevant and kinda just exist as gaps in the universe order.


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2 years ago

it never ends.

I have blocked and reported 11 prawn bot accounts in the past 2 weeks, this is ridiculous They don't even have funny bios and my account isn't even a month old, wtf

1 year ago

Why do the bots have realistic usernames now, I've had to ask two people if they were bots or not(out of averaging 5 to 6 bot follows a day in this past week) and they were also bots


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2 years ago

Hello, my account right now is still pretty young so I haven't posted much yet, but if you're interested in a high fantasy worldbuilding project then I'm also looking for mutuals! Most of my posts will be informal though(unless there's requests for more formal writing) so if that's not your thing then it's perfectly understandable.

If you're a writer of fantasy, horror, or speculative fiction in general, reblog this! Looking for kindred spirits to follow!

1 year ago

Geology of Natural Disasters and How to write them into your fictional universe.

So, you want to write about a natural disaster to advance your plot and torture your players/characters even more? Let me tell you how, accurately.

I feel like unless it is a volcano, natural disasters are a pretty slept on plot drivers, and some of them are really cool and unique! Today, I will talk to you about land slides, earthquakes (And earthquake related disasters), and volcanoes.

Landslides: Probably one I see the least in stories, but one that would be incredibly interesting to write into a plot where they believe in curses. Landslides can happen along ocean bluffs, slightly hilly areas, and highly mountainous areas, this means it is something that can happen in most landscapes. But what can trigger a landslide? Mostly all you need to trigger a landslide could be just abnormally large amounts of rain, excessive deforestation (with a little bit of rain), or an earthquake. If you don't want to use deforestation or an earthquake as a catalyst, a really cool indicator that the land is slipping and may be prone to a collapse is J hooked trees.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

This indicates that there is soil creeping slowly over time, and it may lead to a major landslide.

2. Earthquakes: Probably one of the easiest things to write, earthquakes can happen anywhere, but they are most common in places that are tectonically active areas. There are about three types of environments you can expect earthquakes to be common. The first is just rugged mountains, if your landscape looks like this, you should write in earthquakes. Associated hazards could be landslides, avalanches, and large falling rocks.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

The next landscape could be a thin mountain range, next to the ocean, very scenic, but very dangerous. Essentially, I am describing a subduction zone environment.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Earthquakes in these areas could equal a couple different associated disasters. Scenario one: A very large earthquake happens, and the ocean begins to recede. This is a tsunami, enough said. If you are writing a tsunami though, please, please, do not write it as a large wave, thank you. Also, a common way people are hurt by tsunami's are from them going into the ocean because they don't understand a tsunami is going to happen.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Scenario two: A large earthquake happens, your characters are in a valley and suddenly the ground begins to liquify as the ground shakes, once the shaking stops, the ground becomes solid like nothing ever happened, except everything has suddenly sunk into the now hard ground. This is called liquefaction and it typically happens in areas that have loose dirt or lots of saturated soil.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Scenario three: There are a lot of small earthquakes, they do not cause a lot of damage, but you begin to notice that one of the isolated mountains has a plume rising. Earthquakes can indicate lava moving underground and the filling of magma chambers.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

The next environment that can host lots of earthquakes would be regions that have a lot of really deep valleys and small mountain ranges (not cone volcanoes), but overall seems pretty flat.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

This indicates a transform fault like the San Andreas. If you want to hint at there being earthquakes in the area, you can show fence posts that are suddenly several feet out of line at a dilapidated farm or something similar.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

(These earthquakes are different because they are cased from sideways movement, not an up-and-down movement this hint can only be used for this environment). Volcanoes would not be found here, but liquefaction and landslides could still occur here.

4. Volcanoes: If you thought earthquakes had a lot of information, volcanoes do too. First you have to ask yourself, what kind of volcano you want to have, what kind of eruption style? So lets break down the kind of eruptions you can have and what their landscapes look like. Hawaiian Shield volcano: This will produce a smooth fast lava, the landscape typically is pretty flat, but there will be small cones and the rocks can have a ropey or jagged texture and the rocks will be almost exclusively black to dark red.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Stratovolcanoes: These will be solitary mountains, typically, that look like perfect cones (Picture shown in earthquake section). These will have large ash cloud eruptions and pyroclastic flows, they may have some lava, but typically most damage is done from the pyroclastic flows (think Pompeii). Some hints of these, other than describing the cone features (which can be hidden by other mountains), would be to talk about petrified wood! Trees can get fossilized in the ash and I imagine it would be very strange to find this rock that clearly looks to be a piece of wood, but its a rock. Subcategory- Calderas: Used to be a large stratovolcano, but they erupt so explosively that the entire cone collapses and creates a basin.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

There are a lot of kinds of volcanoes out there, so forgive me for just putting an infographic and then talking to you about these really rare types of eruptions that I feel like people should know about.

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Okay lets talk about blue lava (kind of) and black lava

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

You will notice the lava is still red in the middle of this image, during the day these would look like a normal eruption, but at night the burning sulfur would make it appear blue. Some cool features other than this, would be that any water in the area would become very acidic and burn the skin due to sulfuric acid. This would again be really cool if you are trying to describe a 'cursed' land.

Black lava: This happens only in the east African rift I believe, but it is a carbonatite lava, but if you are writing in a rift valley (where the continent is tearing apart to form a new ocean) this might be a cool feature. The lava will cool white and will quickly erode, it makes for a very alien landscape!

Geology Of Natural Disasters And How To Write Them Into Your Fictional Universe.

Anyway as always, this is supposed to be an introductive guide for the basics of writing geology to create cool landscapes/features into dnd or fictional universes, if you are a geologist please understand my oversimplification of tectonics, I didn't want people to run away.

11 months ago

Okay so it was a long time coming but I'm probably putting this account into the grave I dug for it two years ago. Still will be liking posts but everything else will be relegated to a different blog.

I will still post Elvaria stuff from time to time, but it will be on my general stuff account (@ilisteria).

Why won't tumblr just let me change my primary blog

2 years ago

Universal Lore- Part 2, The Realms of Death(The Realm of Endless White & The Realm of Skybeasts)

When observing the order of realms in this existence, it is fair to say that the High Realms are roughly in the same level as The Realm of Endless White, but most denizens of either will never encounter the other.

This realm is, as it is aptly named, pure white. There is no civilization there, and when first entering it may seem that there is simply nothing there at all. It is simply a realm of expansive ground that has no variation in topography- but there is "life", or rather the remnants of life.

To explain the Realm of Endless White, you must first know of the Realm of Skybeasts, where all dead from the Lower Planes must pass through first before they reach the White.

Whether they have sinned or were gracious in life, or were mere children or elderly before their deaths, all life of the Lower Planes is sent here and enters through a doorway known as Telvorshei Ermelorisk, or "From Where We Emerged". No living being*¹ has ever crossed through this entryway or has gazed through it to describe its appearance- but for those nearing death and those who have already died, on both ways there is only a white light within the doorway. High Realms races are unaware of the existence of this realm and none have ever entered it*².

The doorway is located in a fixed spot within the Realm of Skybeasts, but whether the entry into a realm of death is a peaceful or horrifying ordeal is a matter of your own luck. As anyone who has died would quickly find out, the Realm of Skybeasts, also known as The Plateau, is filled with strange beasts known as skybeasts, and the vast majority of them are incredibly aggressive and possess a great many ways to kill a soul, including various venoms, spikes, and teeth.

If a soul did not get mauled by a skybeast as soon as they emerged, they will very quickly also realize that in contrast with the inviting clouds that create the ground of the realm, there are a great many eyes that dot the sky in all sorts of colours and forms that a mortal never would've thought existed. On a calm period, these eyes are inactive and appear to not be present(thought if you look closely they are closed). On an active period, they will randomly emit blasts of energy that can disintegrate any soul they land on. In the distance there is also a giant gaping maw that opens during these active periods and vacuums up souls that happen to be near it.

If you manage to survive this and travel in any direction away from the maw, you will come across rudimentary shelters and outposts surrounded by fences made of various Skybeast parts.

These are the only major signs of civilization and a souls' best chance of making it to the Realm of Endless White.

The outposts are roughly the size of a town and they have very simplistic names, with the inhabitants are a mix of races from across the Lower Planes. There is no major language barrier as souls appear knowing a common language along with whatever is their native tongue, but abstract ideas that are unique to specific worlds are not automatically learned by souls from worlds without them.

As for the condition of the people and whether or not they can die, people who die at the age of adulthood for their kind will appear in the Plateau at their peak strength in life and with whatever they had on their person when they died(if they were stabbed or shot they carry the thing that was stuck into them too), but are incapable of learning new spells from other souls. Children and adolescents will appear at the age they died but will be able to grow up to the age their species considers as mature and can learn new spells. The only ways to permanently die in the realm are to be consumed by the maw, be completely eaten by a skybeast, or be blasted into smithereens by the Eyes. Souls that suffer a temporary death may slowly regenerate if a part of them remains or will reappear at Telvorshei Ermelorisk.

Life in these settlements is considered somewhat tribal, with the main concerns being food(appetites are significantly slower than in life), shelter, hunting and resource gathering, and weapon crafting. Some settlements that are close to each other will choose to specialize in weapon crafting, some in building, and some in medicine. Souls that are known to have a violent nature that cannot be persuaded to become skybeast hunters are kicked out of the settlements and left to fend for themselves.

Banditry does exist in the Plateau but is rare as some settlements may have domesticated the more tame skybeasts. Whether or not a settlement is raided also depends on the actual species(plural) in the settlement and what kind of technology the people have, so a bandit group composed of species without magic would not try to go against a settlement composed of species with magic or with technology sufficient enough to compensate for a lack of magic.

Now, the Plateau does have a sort of leadership, albeit very distant from the regular souls.

The beings are not of any race among the souls of the Plateau, so souls that have encountered them before(and have the concept of divinity on their world) view them as strange gods. Those from races without the concept of divinity have two different views, one being that they are of a long extinct race and have evolved after spending many uncountable years in the Plateau, and the second that they are actually native to the Plateau but evolved to become more intelligent than the skybeasts.

The leaders themselves are known as the 7 Elders by souls and are split into two groups: The Supreme Ones and The Fragments.

From what little souls have heard about them, their names have the prefix "The Elder of" and are something akin to Many Eyes, Many Arms, Many Legs, Fragmented Life, Fragmented Death, Fragmented Time, and Fragmented Space. The maw in the land and the eyes in the sky are part of what used to be an 8th Elder known as Many Mouths, according to souls that have been in the realm from the first few thousand deaths in existence. Now, the 8th is known as The Devourer of the Plateau.

The Elders live in a very out of place citadel with geometric patterning and a large central chamber that few have ever seen, and it is generally accepted that the Elders are strange in that they have never left the Plateau.

Souls are able to leave the Plateau whenever they hit a kill quota of skybeasts, and this number tends to be higher for those that have committed something their society considers to be negative and lower for younger souls that couldn't actually commit anything considered a crime, but it isn't uncommon for souls to have quotas that are unreasonable for what they have done in life.

The Elders, though, have been present for as long as anyone knows, unable to pass on or perhaps unwilling, as the Devourer has consumed some trillions of skybeasts but has yet to disappear.

And so the focus must return to the Realm of Endless White, also known as The White or The Expanse, to complete this description.

When a soul has reached their kill quota in the Plateau, they will appear in The White in simple garb considered to be casual or sleepwear from the species they came from. In The White there is no need to eat or sleep, only to just exist. Desires such as lust or greed do not exist, and so the personalities of the souls that make it there are very watered down. Some souls choose to lay down and sleep until the end of everything, and some others choose to travel around and learn of the many races in existence with there being no skybeasts to fear anymore.

Curiously, some Altersaeans, Spaelculans, and Tilemgians have appeared in this realm before, but not many of them.

Now, the only way to permanently kill a High Realms being is to slay them in their home realm under specific circumstances and methods, which will lead to two outcomes for them: one is two simply cease to exist, the other is to appear in The White. Due to The Tearing, there are a fair amount of Tilemgians there, but all the High Realms races that appear will lose their connection to their creators and thus their abilities, with some also facing severe memory loss.

Voiskanans are believed to also follow these outcomes, however what few Voiskanans that are seen to make it to The White only maintain their existence for a few seconds before fading into nothingness, as their souls will always be incomplete and thus return to their origins.

--------------------

¹- The most immediately noticeable case is with Yūregian undead, which are technically not alive but also aren't fully dead. A Yūregian necromancer can raise a body if it's intact enough, but on the soul end, the closer a Yūregian soul gets to reaching the quota, the harder it is to raise them into undeath. If the soul manages to meet the quota, they can no longer be raised as The White fully severs the connection between the Lower Planes and Realms of Death. However, this almost never happens as necromancers are fast acting enough to prevent a soul from being in the Plateau for more than a week. As to whether the necromancers know of the Plateau, the memories of it are wiped from the undead individual and are restored temporarily each time they return to it.

²- Tilemgians may become the first exception to this as they are now semi-mortal after the Tearing of Boriasonde, so it's possible that a few that don't end up ceasing to exist after death will end up in the Plateau. Alternatively, the descendant races of them that are scattered throughout existence could reach total mortality close enough that at some point they'd be admitted to the realm as any other mortal race would.

There will be a short story posted at some point that will explain the origins of the Elders, so look out for it! This post will be linked to it too.

--------------------

Taglist for writing-

@aneci

If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.


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elvaria-project - FOLLOW @ilisteria I've moved to that profile
FOLLOW @ilisteria I've moved to that profile

A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria

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