Oh Yeah Pre-Fall Elvaria Was Roughly Like 1990's Advancement, Post-Fall They Were Set Back To Medieval

Oh yeah Pre-Fall Elvaria was roughly like 1990's advancement, post-Fall they were set back to medieval levels of advancement since a lot of knowledge was lost through the older peopled dying off and not being able to pass it on, while also being unable train someone younger because of resource scarcity since the continents just got rearranged

More Posts from Elvaria-project and Others

2 years ago

Posting art today but idfk what to draw lmao


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2 years ago

Not Oversimplified Elvaria Lore- Part 3, Modern History(Warring Era- Minor Wars)

Time passed since the last kingdom in the new continent were established, and the old mutual struggle alliances started to fall apart as each kingdom gained their own sense of identity The surface kingdoms would begin to start wars over borders and resources as they lacked formal borders between the kingdoms, and smaller kingdoms would try to establish themselves upon the borders but were subsequently crushed within days Lustarise would hide themselves from the world and seal the one entrance to their caves, and Föllen Alatsa would only be involved through trade and production of weapons for whichever kingdoms contracted them, with the deal being to not be pulled directly into the wars Avianaen, as far as the kingdoms on the surface were concerned, did not exist as it was hidden in cloud cover, and Åskorhal(formerly named Åsthenar but they changed it soon after their air land merged with the Gyvorkal mountains) would cull troops that came too close to the mountains. The rest of the kingdoms believed it was simply natural elemental phenomena rather than anything created by another elf, and so left the mountains be

No kingdoms involved in the minor wars wanted to compromise until it was absolutely necessary, and for many thousands of years they did not see it necessary even when death rates were greater than the birth rate, and death tolls would reach into the ten thousands, if not more Floernia would be the first to attempt to pull out, as they were often the victims of invasions from Flaerna and certain Zodianan politicians, and Dalirna would follow suit as they were never adept at war Walekria would be the first to suggest a treaty that would mark official borders and name the continent, and Floernia and Föllen Alatsa would quickly show support for the treaty. The minor wars on the Zodiana-Flaerna and Flaerna-Walekria border would be halted for a month for delegation to determine where each border would be, with many arguments and threats of invasion occurring but no actual action taken as each kingdom understood that these wars could not go on forever at their current pace At the final vote, Queen Anelede and King Dianeme of Föllen Alatsa, King Zhonal and Queen Galoris of Zodiana, all nine members of the Provincial Council of Floernia, and King and Queen He-Zhuo of Walekria would vote to ratify the Treaty of Elorinar King Garovstoyy and the Military Sect representative of the Scorching Council would vote against the treaty, drawing ire from the other rulers as many of them blamed Flaerna for starting most of the wars. Monarch Delstou and Queen Alshamsa of Dalirna, along with the Economic and Nobility sect representatives of the Scorching Council, would abstain from the vote.

With a majority vote of approval, the elemental continent would be formally known as Elorinar and the borders would be set, temporarily keeping the continent from warring for only a handful of centuries But of course, tensions still existed and kingdoms would still dispute over resources and borders, with Flaerna especially feeling cheated of the fertile land on the borders of Floernia and Qisara Kranor compared to the flaming volcanic wastelands of Emorscal

After all, no wars could be solved so easily, and external factors care not for who suffers. These minors wars have lasted 20,000 years Previous lore posts-

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Meteors hit desert world bringing good shit Life begins to evolve Lizards Lizards grow big Big lizards become drakes(dragon with no wings a
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We cut back to Elvaria lore where we ended off last time, being there's now whole ass kingdoms that are quickly becoming empires Big 3 are S
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The Fall happened and now the empires have collapsed, and the continents have been fractured from the explosion's impact No celestial magic
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Hikarina got the shit going so now more kingdoms will pop into existence in the nest 60,000 years Åsthenar's island keeps moving and merges

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2 years ago

Just had an idea for a zine where each issue begins with a short description of an original fictional world and each artist has to create something from that world. Whether it’s a grand landscape piece, a scientific article about one of the world’s strange creatures, or a short personal story from one of the inhabitants, every artist would contribute something to the collaborative fiction of the new world.

2 years ago

Universal Lore- Part 1, The High Realms(Voiskana- Civalthax)

Before the creation of this existence, there were four beings of immense power that dwelled in the vast darkness.

The first was named Tilisnet, who was born in the previous existence, being reborn every five cycles. He had power over the flow of time, able to bend and shape it to his whims, and he could repair or halt its flow as he wished.

The second was named Seclir, who was born near when the previous existence had ended, being reborn every eight cycles. He had power over the fabric of space, weaving the energies within it to create stable planes and quell chaos.

The third was named Avaas, who was born during the start of the first cycle and existence, and was far older than Tilisnet and Seclir. He had power over worlds and realms, able to travel between them as he wished, ensuring that the cycles could continue without issue.

The fourth had no permanent name, as he was reborn at the start of every cycle, and thus was referred to as Nix, meaning 'nothing' in a long lost tongue. He was the void and abyss, his death and rebirth ending and continuing cycles, creating a nothingness for time and space to turn into something. Without Nix, the flow of time cannot exist and space will be torn apart.

Normally, Nix would have been found by Avaas, as it was how it went all the other cycles, but this time, Avaas had chosen not to search. He believed that Nix would fare fine alone, as Tilisnet and Seclir were able to control their powers and prepare for the birth of a new existence. Nix, at first, found this to be odd, but let it be, as he assumed that Avaas would look for him at a later time. Though as more and more chaos was muted and turned into peace, he felt betrayed, believing that Avaas had chosen to ignore him despite Avaas having searched for him in every other cycle. These feelings of betrayal festered into anger as more time went by and the existence was created, developing an anger towards the light of the young stars that now flooded the skies, thinking that Avaas wanted to destroy the nothingness of Nix in this cycle.

In retaliation, Nix created an ultimate nothingness that became a hidden realm that even Avaas couldn't travel to, located far beyond the reach of the light of the stars, and there he learnt to turn his nothingness into something, with the something being the embodiment of his anger and feelings of betrayal, infusing this something with the chaotic energies of nothingness. These energies would come to be known as abyssal energies, and this hidden realm would be known as the Civalthax, the Abyss.

Nix continued to tamper with his abilities and the abyssal energies, learning to condense them into shapes and bending the energies to his will. He wielded them as Tilisnet would with the flow of time and as skillfully as Seclir would weave the other energies of space, and yet still avoided the eternally watchful gaze of Avaas, whom he still felt resentment towards. With the combination of the abyssal energies and his emotions, he created Nythokra, the first of the beings of the abyss.

Nythokra was a being of pure darkness, its appearance being a twisted image of Nix's own self. Nix was horrified of Nythokra, fearing that if he continued further down his path of anger and went on to destroy the light, everything else would fall along with it, leaving only him and his horrid creation. However, a little whisper from within the depths of his mind assured his doubts, as it was either destroy all or be destroyed, and he didn't want to disappear and be forgotten, unable to be reborn in the next cycle.

His hidden realm of Civalthax kept expanding as the millenniums passed by, the abyssal energies inside of it slowly twisting themselves into corporeal forms that eventually came close to being "living" beings, of which Nix named Abyssal Lords, while in the new existence, which had developed and grown considerably, the creation of worlds that could harbour life begun.

Nix watched one world in particular with great interest, one that was entirely dry but still seemed habitable, even after it had sustained three asteroid impacts. He envied that Tilisnet and Seclir could create such worlds and allow them to have life, and so he used his own few powers to create a small seed, infusing it with the tiniest bit of abyssal energies, and sent it to the planet, hoping that he would be able to create proper life or at least influence its evolution.*¹

Nythokra watched this alongside Nix and spoke for the first time, asking Nix if there were other ways for life to be created, and if true life could exist in Civalthax. Nix had no answer, and he did not know, but it left a single thought in his head: "Can I make life?" As he continued to watch the development of the planet and observed the evolution of its life, he began to obsess over creating similar, but perfect beings, wanting to spread his influence and gain the ability to create something directly from his nothingness.

Nythokra, being a twisted image of Nix and the reflection of his emotions, was compelled to aid Nix in the process, gathering the Abyssal Lords to find a way to make more pure beings that had solid forms and were alive. Though, they struggled, as they did not fully understand how life worked, and neither did Nix, who was only able to observe living beings from afar in all of his lives, and he, Avaas, Tilisnet, and Seclir were embodiments of the aspects of the Laws of Order, thus not making them able to be considered living.

Regardless of the many failures, they still continued, destroying and creating over and over, using abyssal energies and manipulating nothingness, even resorting to having to steal some of the energies Tilisnet and Seclir constantly created.

Eventually, they succeeded, creating the first living being of the abyss by forming the combined spatial energies into a solid being and making one of the Abyssal Lords mate with it, as was observed with the life on the planet. An unstable lifeform it was, but still a lifeform nonetheless. Though the being was corrupted in the process, it gave birth to a being that lived and breathed and could grow, and so, Nix named the being Voiska, though the being of spatial energies died. When Voiska was considered an adult- or at least based on the guessing of Nix, Nythokra, and the Abyssal Lords- they were given the chance to choose a mate in order to create more living beings in Civalthax. Voiska chose an Abyssal Lord named Kazilv, and with gender being nonexistent among the Abyssal Lords, the mating was successful once more, and this time, twins were conceived.

Nythokra and Nix decided to steal more of the spatial energies that Tilisnet and Seclir created, but found that they had both created their own realms and their own living beings using their energies, leading them to channel their energies to the realms directly rather than let it flow throughout the existence.

Nix was ambitious, determined to create more life like Voiska, and decided that he should make use of the instability that the flow of time constantly had, redirecting small channels of the energies in Tilisnet's realm of Boriasonde to Civalthax.*³ Going unnoticed by Tilisnet, he deemed his plan to be a success and created more beings of spatial energies for the Abyssal Lords be mated with, leading to more life like Voiska being born.

Nythokra named the elf-like beings Voiskanans after Voiska, and Nix established a kingdom for Voiska to rule, which would come to be known as Voiskana, the kingdom of the Abyss. However, seeing the life that so easily was created by Tilisnet and Seclir made Nix envious, reminding him of why he had started all of this, and he felt spite and anger towards Avaas once more, leading him to start using the Voiskanans to achieve his goal of destroying all of the light in existence, wanting to leave only him and his creations to roam around in his reclaimed nothingness.

This desire for the return of nothingness still burns within Nix to this day, fueled by his fear of being destroyed and by his thoughts that he had been betrayed and abandoned, with the Voiskanans having conquered and destroyed many worlds and stars in his name.

Now, Voiskana has opened rifts into the world Nix had long observed, named Elvaria, slowly planning to corrupt it from the inside out.

But, only time will tell what the fate of this existence will be, and one can only hope that Nix will see reason someday…

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¹- This seed did indeed influence the evolution of life on Elvaria, but not in the way Nix intended. It instead led to the growth of the ancient druidic race the Partoa Elva fought near the end of the Dust Era.

²- The kingdoms of Solaris, Lunaris, and Urthalis have by then been established.

³- The redirecting of the energies was the major influence that lead to the collapse of Boriasonde, unbeknownst to most including Nix.


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2 years ago

Classical history moment

I'm splitting the Age of Shadows and Age of New Kingdoms because the Cycelian Empires post was long as crap, so for the sake of not wanting future readers to get slapped in the face with info, I have just enough foresight to do this I honestly don't know if anyone is even reading these blogs but I will continue because I don't want to type that stupid English essay To the previous two Oversimplified Elvaria Lore posts-

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We cut back to Elvaria lore where we ended off last time, being there's now whole ass kingdoms that are quickly becoming empires Big 3 are S
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Meteors hit desert world bringing good shit Life begins to evolve Lizards Lizards grow big Big lizards become drakes(dragon with no wings a

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2 years ago

Poll for the Universal and Realm lore

I don't want to jump straight into it if there's no need for it besides basic details, so I'm using strawpoll for this Also shameless discord server plug https://discord.com/invite/t4ch8K63xP

Universal and Realm lore - Online Poll - StrawPoll.com
StrawPoll
What's your opinion? Vote now: Yes, Universal lore only, Yes, Realm lore only, Yes, both universal and realm lore, No to both...

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2 years ago
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.
Maps Of Current Day Elvaria, Made On Inkarnate.

Maps of current day Elvaria, made on Inkarnate.


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2 years ago

Not Oversimplified Elvaria Lore- Part 2, Classical History(The Age of the New Kingdoms/Creation Era)

Hikarina got the shit going so now more kingdoms will pop into existence in the nest 60,000 years

Åsthenar's island keeps moving and merges with a giant mountain range, so that's their territory and they call it the Gyvorkal Mountains Fulegria becomes Fulegor Adontium but still has their crisis The Hikarinians and Yūregians gave hope to remaining undecided survivors of The Fall that they could find a place in the world, so some began to sail out to the other continents they saw hints of from across the oceans Some feared that those landmasses from across the sea were only islands, and so held off on sailing until someone from the leaving groups returned Some Lunarisians travelled north to the frozen landmass they saw, learning to wield bitter frost to create icy paths through sea They never came back and some hope was lost, but more decided to sail away, believing the northerners had found land The frozen north became Halinskor, and the kingdom that would be established Yukiosa, the kingdom of ice Some Urthalisans sailed east to the continent saturated in elemental energies, learning to tame the capricious sea They created large boats which they propelled with their power, and found new land they called Jin'hu-Guo, establishing Walekria, the kingdom of water Unlike the Yukiosans, after only a thousand years, they came back for the remaining survivors on the now named continent of Yinorael, bringing fleets to ferry them to the elemental continent. Many went with the Walekrians except for a small group of Urthalisans that wished to find their own way, and this lot sailed south to the continent of Kavathanar, finding the half elves that had isolated themselves for many thousands upon thousands of years They chose to join these people in their mysterious ways and over generations would become indistinguishable from them, but never went back to Yinorael Those that went with the Walekrians would gain new power as they traversed the continent, bringing with them new kingdoms. Some Lunarisians found a light in the caves of which they followed to find abundances of minerals, and so they called the land Cevris Astal and established the subterranean kingdom of earth, Föllen Alatsa

Some Solarians felt the heat of magma that reminded them of the sun they once loved, and so they called the scorched land Emorscal and established the kingdom of flame, Flaerna

Some Urthalisans travelled through cavernous darkness along a river that seemed to breathe and found a vast cave of crystals that radiated with the glow of Asurei, and so they established the kingdom of crystal bearing the name of Lustarise, a name shared by the cave system that birthed the kingdom

Those that followed the Flaernans but did not embrace fire traveled northeast and discovered the arid desert, yet they were not satisfied with the scorching heat it brought There was no other land that they felt a call to, and this one they felt was closest to the sun they once embraced, and so they called the land Desaebla and established the kingdom of sand, Dalirna But not all of those that came to the new continent had found a place where they belonged, so they would be guided by observant beings to lands and powers they could call their own Cirania, a benevolent being among the Dysheraln descended from the Dak-Shan of old, decided to lead one of the outlier groups to the land of forests and grasslands, teaching them to embrace the powers of nature despite it not being a legitimate element, and so this land of green and the new kingdom of nature would both be named Floernia The Sky Lords, the four elves that fused with powerful air elementals over a hundred thousand years ago, would come down from the air lands above to lead another of the outlier groups to the land above the clouds, teaching them to embrace the sky instead of the distant sun and moon, and so this land far above would be named Syklari, and the kingdom of air, Avianaen, would be established The final outlier group would find their place in the continent a century later, still clinging to their roots of celestial power from the solar and lunar legacy that died after The Fall Two beings would descend from the dark of night and light of stars to bring the group past a dense forest to the north- Sarkath, The Celestial One, and Qilanar, The Black Serpent They would each bless one half of the group, with Sarkath granting his half the ability to reach towards the stars once more and draw power from stellar energies, and Qilanar granting her half the ability to pierce through the darkness of space and draw power from the inky blackness that embraced the stars These elves would call the land Qisara Kranor and establish the kingdom of Zodiana, worshipping the wyrm-like beings almost as if they were gods Elemental energies still spread throughout the world and Asurei still tainted the atmosphere, so the elves would continue to diverge and gain their own distinct adaptations and appearances to their lands until few resembled the Solarians, Lunarisians, and Urthalisans of the past(except Yūregians and Föllen Alatsans still looked mostly like Lunarisians since they didn't need to change much) However, as thousands of years passed and each kingdom gained their separate identities, they would forget their blood ties from the ages long past to reach for individual futures This would mark the start of the modern era, but also the start of war- a concept the elves had not contemplated since the Dak-Shan were defeated over eight hundred thousand years ago in the distant forgotten past.


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2 years ago

If you want names for the Proto-Elf magic tribes

This is completely irrelevant information tbh and I never made names for the non-magic tribes, only for the big 5 Åkthora- storm magic, they're one of the tribes that came out for the war against the Dak-Shan but went back into isolation when the war ended. Their descendant races still exist in the modern day Elvaria, still somewhat isolated and one is about to go extinct Nelthari- celestial magic(sun moon stars), one of the tribes that fought in the war and did not return to isolation so they could help build a civilization. Their descendant races are everywhere, like basically all of the non-Jukevor and Åkthora descendant races came from the Nelthari Invaêlka- never decided the type of magic but probably land(earth and plants) or element invocation, they fought in the war but went back into isolation and went extinct Salkaitha- never decided the type of magic, but probably very rudimentary animal speak and something related to telepathy/sound. They fought in the war but their shit sucked so they went extinct during it Jukevor- air/illusion magic, one of the tribes that did not fight in the war and stayed in isolation. Their descendant race still exists in the modern day Elvaria, still somewhat isolated


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2 years ago

Types of intelligence for your OCs

What kind of intelligence does your character posses? Based on theory of multiple intelligences, these are some ideas what kind of smarts your characters might posses that aren’t the typical academic or street smarts. 

1. Visual-spatial (space smart)

These people are good at visualizing things, seeing in 3D, being able to imagine how things look even out of sight from the information they have about it. They are good with directions, maps, charts and pictures. Eye for drawing, patterns and puzzles. 

Especially useful for: architects, engineers, artists, pilots

2. Linguistic-verbal (word smart)

The ability to use words well, when writing and speaking. Typical strenghts are telling stories, memorizing information, love for reading, skill with words, debating and persuasive skills, adept at explaining complicated subjects. Also tend to be great at languages. 

Especially useful for: writers, journalists, lawyers, teachers, public speakers

3. Logical (reasoning smart)

Not necessarily but possibly mathematical, these people are great at reasoning, pattern recognition and logical analysis. Enjoyment for abstract thinking and ideas, excellent problem-solving skills and logical argumentation are other common traits. Pattersn, categories, relationships. 

Especially useful for: mathematicians, accountants, scientists, and detectives.

4. Bodily-kinesthetic (body smart)

Great hand-eye cordination, physical movement, often skilled at sports, dancing and creating things with their hands. Learn and remember rather by doing than listening or reading. Sense of timing and mind-body union excellent. 

Especially useful for: dancers, sculptors, actors, athletes, surgeons, crafts people, soldiers, police officers

5. Musical (sound smart)

Sensitive listeners. Thinking in patterns, recognizing rhythms, notes and melodies, good at remembering tunes, these people often enjoy singing or playing instruments. Often show great understanding of musical structure and know quickly when they hear someone going off-key. 

Especially useful for: musical teachers, composers, musicians, 

6. Interpersonal (people smart)

These people are very good at understanding and interacting with others. From verbal to non-verbal communication, they are proficient at assessing motivations, moods and desires of others and seeing things from multiple perspectives. Great communicators, create positive relationships with others easily and solve group dynamics and group conflicts well. Also enjoy discussions, debates and teamwork. 

Especially useful for: psychologists, counselors, salespeople, politicians, philosophers, teachers, managers, team leaders

7. Intrapersonal (self smart)

The opposite of interpersonal smarts is the intrapersonal intelligence, where people are very in tune with themselves and their feelings. They are honest with themselves, enjoy self-reflection, analysing theories and ideals, love daydreaming, and show great self-awareness and assessment of their own strenghts and weaknesses. 

Especially useful for: writers, philosophers, theorits, scientists

Bonus types: 

8. Creative (ideas smart) 

People that show exceptional curiousity, get inspired by little things around them and connect ideas and concepts in an unsual way. It’s a more feeling-based, spontaneous type of intelligence that gets less recognition, but brings immense benefits in all fields. 

Especially useful for: artists, marketers, scientists, concept artists, 

10. Abstract (concept smart)

Drawn to abstract ideas, these people enjoy deep discussions, don’t like to settle on one truth and ask questions that have no easy or no answer at all. Connecting, conceptualizing, analysing, listening and putting things together, they are great at seeing things from a distance, seeing the whole and not just the pieces. 

Especially useful for: scientists, philosophers, researchers, theorists, designers, analysts

Writing advice masterlist

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A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria

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