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Despite the Urthalisan refugees having joined the population of Jivankira Elthir during the Age of Shadows and have since become physically indistinguishable, part of Kavathanar known as The Crescent, which is the inner side of the Dinhrang Mountains, still is majority inhabited by descendants of these survivors.
Though they go by the name Jivankira Elthir, they've kept some of the Urthalisan culture to this day and continue to create clothing and buildings in a similar style, but of course with some changes due to influence from native Jivankiran culture and drift over time.
Compared to real world cultures in history, the Urthalisan descendants follow a Le dynasty Vietnamese style, and native Jivankira Either follow a middle Egyptian style.
He of Entropy, of Sentience, and the creator of the Laws of Order. The catalyst to the creation of new Existences from inertia, from the nothingness of Nix.
My kin have long forgotten of Ulym, our forefather whose birth sparked the very first Existence. From it formed the concepts of a flow of time from which would mark the birth and death of universes and ends of cycles, a stabilized space for astral bodies to form upon, alternate universes and countless dimensions where life could be born, and of course, the essence of what is 'nothingness'.
With his birth did Nix first appear as the embodiment of the inertia before Ulym's entropy, then I as the embodiment of a universe branching into countless others, then Tilisnet as the embodiment of a Cycle taking motion, and ending with Seclir as the embodiment of a plane for creation.
When life first began to form in the very first Cycle, he gained twenty one strange 'eyes' that circled behind him, each of them starting closed.
The strange mortals foretold that when the day came where all of these 'eyes' would open, we would be obliterated and our existences reset to the time before even Ulym was born, an event that would come to be known as the Severance Unto Nihility.
We had all assumed it was nonsense, and as the many cycles passed, we simply watched as each 'eye' opened, paying no need and noticing no significant issues out of the norm.
By the ten thousand eight hundred seventh Cycle, though, nineteen 'eyes' had opened and Seclir would be the first to declare that the Existence of that Cycle had become unstable. Tilisnet would also take notice, and I myself saw as the space between universes and dimensions would shift and shatter with increasing frequency.
Ulym himself was becoming increasingly unstable as he began to cause excessive entropy, but he tried to assure us that this would be temporary and the next Cycle would return to how they were in the past.
When the next Cycle was born, it was not normal as we had thought it would be. The various worlds would shatter against each other and the space in between them unfurled and unraveled violently, the instability caused by this rippling across all of the Existence. Time would begin to fold onto itself and trap many lives into unbreakable loops until they went mad, and I bore witness to entire realms collapsing onto each other and universes locked from travel due to the instability causing all laws to disintegrate into utter chaos. Nothingness would bleed into the Existence and undo all the efforts of Tilisnet and Seclir, and neither Nix nor I could do more than observe how the uncontrolled entropy ravaged the living and metaphysical into nonexistence.
Ulym himself had not improved and had trapped himself into one of the locked universes, uttering complete madness as the 'pupils' of the 'eyes' would dart and glare into various dimensions and stare into my very being every time I had glimpsed into the locked universes. The time of the opening of the twentieth 'eye' was nigh, and we could not predict when the twenty first would open and bring forth the Severance Unto Nihility.
Tilisnet, Seclir, Nix, and I could no longer manage the damage uncontrolled entropy caused, and so we had resolved to take action against Ulym directly, something we had never conceived would ever occur.
By the time we had created our plan, more than half of the Existence was destroyed or irreversibly warped into unrecognizability.
Seclir and I would forcefully merge the locked universes and twist the remains of collapsed dimensions to create a 'sprout' that we tasked Tilisnet and Nix to 'plant' at the very start of the first Cycle, and this sprout would be further twisted by Tilisnet to create the beginning of the Helix of Undoing.
This 'seed' would be our final hope before the twentieth eye fully opened, the catalyst to create the direct opposite of the Laws of Order where time flowed backwards among many other strange Laws. This would become the essence of the Helix, where ends would come before beginnings and reality is no longer separate from the imaginary or unfathomable; where death comes before life and all things would be created before a nothingness could be born.
Whatever we could fathom in our Cycles would not apply in this parallel to the Laws of Order, and we pleaded to our very essence that Ulym would not break through the Helix of Undoing.
As many Cycles passed since the sealing of Ulym, the mantle of the concept of Entropy has been passed to myself among my duties as the Watcher, though Seclir has long forgotten why I had assumed this role, and Tilisnet, who is the only other that remembers, has sealed himself away in the in-betweens of the High Realms since his Realm was destroyed.
Nix holds great malice towards us as he believes we had abandoned him, but he too has forgotten Ulym.
It is unlikely that Ulym will ever be unsealed, and by the time the Laws of Order undo themselves in a Cycle far from even my own perception, the Helix of Undoing will have run its course and the 'eyes' of Ulym will be closed once more.
This hope and the Helix are the sole things that grant me the strength to continue my duties...But I fear that when the day comes where the Laws of Order and the Helix of Undoing meet at the Point of creation and undoing, Ulym's and my kin and I's roles will be reversed, and we will be sealed in his steed as we, too, go mad.
May Ulym never again see the light of creation in the Laws of Order.
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In a cave sunk by time once lived a being who ascended five times.
Once upon a distant era, they were another elf from the remains of civilization, one of the many that were born in a time when the world was ravaged by volatile power and shrouded by a false night.
The first time they ascended, they received a core of stars that shone as a sun would in the ashen skies and ruins of empires.
The second time they ascended, they received a core of fire that scorched the ground they landed upon, leaving only scorching lava and a flaming wasteland.
The third time they ascended, they received a core of water that caused the tides to swell and ferry a small fleet to land.
The fourth time they ascended, they received a core of wind that swept land into the skies and seas and joined together stray islands.
The fifth time they ascended, they received a core of nature that brought forth seeds of goodwill for the new kingdoms to attain prosperity.
For an elf to survive not one but five ascensions allowed them the respect of the otherworldly elementals, and thus they were given a choice never before afforded to a mortal- to become a Potentate and see the Elemental Planes with mortal eyes but only if they forfeit the mortal realms, or to remain as a mortal soul but at the cost of renouncing their existence when the power of their cores fade. They chose to remain among the elves and life, desiring a death on their own terms and to leave mortal disciples before they passed.
The elementals seemed to understand their choice and would grant the ascender two gifts- to shift time as many times as they had cores, and a name that befit the first mortal deemed worthy by them. The ascender would receive the new name of Delkhiir, "valiant" in their strange language.
Delkhiir would meditate in a cave upon an island, emanating faint traces of elemental energy through the corners of the world in order to seek those with the sensitivity to sense them. Of the repopulating world freed from artificial night, 25 would come before Delkhiir, some that followed through strange crystals that guided them to the island, some that came of their own merit, some that stumbled upon the island by mere chance.
Of those 25, 13 would lie and 12 were sincere.
The 13 that lied were struck down with a ray of pure starlight for the audacity to lie in the face of an ascender. Of the 12 that spoke the truth, Delkhiir would choose four to be their disciples, the rest swearing an oath of secrecy and turned away kindly.
These disciples would take on pseudonyms drawn from syllables of the elemental language, the first, a Flaernan, taking the name of "Vaj", the second, a Floernian, taking the name of "Lemn", the third, an Avianaen, taking the name of "Nin", and the fourth, a Dalirnan, taking the name of "Kor".
The first disciple, though he spoke the truth before Delkhiir, had intentions far from pure. He desired the world and perhaps more, and when he received the core of fire he scorched many in war. When he died, he died as an arrogant fool- the face of a man who knew only greed and bloodlust still plastered upon his face when the lightning struck. He left a legacy of terror and slaughter, his existence scorned by the elementals. His name was Derevysk-Vajkarr, and then he became little more than ash.
The second disciple was oblivious but only had well-wishes for the world, diffing from the first in his insidious nature. She wished no more than for the world to be given a brighter future and thus was she sent to the time of Floernia's birth with the core of water to nurture. She was overwhelmed by the power she failed to understand, and soon was she misguided and created rains that flooded coasts and raised tides. In these tides did she sink below, consumed by great sorrow. She left a legacy of failure and regrets, her existence pitied by the elementals. Her name was Adolia-Lemniin, and then she became little more than sea foam.
The third disciple was most similar to Delkhiir in intention- he too wished to take on disciples and grant them the power to alter the course of the world, but also worthy of having people to call his own through ascension. He would be sent to a time only a few millennia before with the core of air, and three would become four as he became the fourth of a kingdom's Lords. He fell to the same covetous desire of the first disciple and betrayed his ascender brothers, their kingdom spiraling into war with the deaths of their sires. When he died, he did so in shame as the remains of his brothers struck him true. He left a legacy of betrayal and ruin, his existence forgotten by the elementals. His name was Thervos-Aninaar, then Thiroaven, and then he became little more than a breeze.
The fourth and final disciple was unambitious in terms of fostering or conquering- Kor desired little more than to learn and understand what was beyond the lands and seas to wander. They would live upon the island and learn of the age lost in shadow and ideals of the elementals, declining to see the past or future in order to learn all of the present outside of the world. Delkhiir thought Kor to be strange, but there were not unwelcome to a life as a teacher rather than a master, deeming it better than to witness their fourth core be used for the domination or destruction of people. Delkhiir would pass on as much of their knowledge as they could, both tales of the past and tales of the Elemental Planes, but they knew their memory was failing as time wore away at their existence and there was only so much they could still recall.
Delkhiir once had five cores sustaining their existence, and now they had two, mortality looming over them. But they did not say this to their fourth disciple, only wishing for Kor to attain some form of happiness after seeing the folly of the preceding disciples.
The first part of Delkhiir to fail was their legs, and they could not be moved from the position of the lotus. They smiled and told Kor not to worry, but Kor was not so unlearned that they could be fooled by Delkhiir's reassurances.
Kor knew they lacked the power to slow the progression of Delkhiir's gradual descension, so they chose instead to lessen Delkhiir's grieving of their loss in the only way they could.
In the cave, where Delkhiir sat was only able to see the very top of the opening but was otherwise in darkness from sunset to sunrise. Before their legs failed, Delkhiir often would arise to view the passage of the celestial bodies and absorb traces of stellar energy, but now they could not, and it seemed to slightly quicken time's effects on their body.
Kor would chisel away at the entrance of the cave and carve openings into the sides to allow light to reach Delkhiir, and they would also scour the world for the shedding and cores of half-elemental beasts to imbue into crystals to bring light and energy into the cave.
Without the other 3 cores, Delkhiir could not be sustained on any energies save for stellar and nature, and both were rare to find from willing beings or in natural occurrence.
Once, Kor stumbled into the cave suffering from fatal injuries, as they had tried to steal a celestial artifact from the vault of a kingdom and were caught and nearly executed. Delkhiir felt great sorrow for allowing Kor to end up in this state, as Kor had spent their youth with Delkhiir instead of seeking happiness in the prime of their life, and so Delkhiir would grant the core of nature to them.
Kor would awake from a coma after the acceptance of the core and was to interrogate Delkhiir on why they had chosen to sacrifice one of the few things sustaining them for a mortal like themselves, only to find that Delkhiir was unmoving and did not draw a single breath.
Though Delkhiir was not to die yet, they had chosen to fall into stasis for whenever the absolute last being considered worthy would come before them, both to preserve their own existence for as long as what was still possible and also to relieve Kor of the burden they had put upon them.
The core of nature was small and fragile after being worn down by many millennia of existence, and Kor would perish after only a century, finding that their only happiness was as the student of Delkhiir. They did not leave a legacy to the rest of elvenkind, but their passing was mourned by the elementals that still remembered Delkhiir. Their name was Koriinaan, "gift" in the language of the elementals, and then they were little more than a single budding flower on the island.
When the island inevitably was consumed by the tides, no fifth disciple was ever able to receive the core of stars. With time, the core would finally fail, and so Delkhiir would cease to exist.
Those that observed the stars witnessed five stars blink out of existence on the day Delkhiir died, but they would never know why nor the story of the four tragedies that came before. By mere coincidence, these stars were named Vana, Lanae, Noien, Kaio, and Delhir, and there was no one left that could grieve for these stars.
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@aneci
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Sneak peak for the next post legends post
One bolt that struck the arrogant first true,
Two pearls that drowned with the second's sorrow.
Three tendrils that dissipated with the third's regrets,
Four petals that sprouted from the learned fourth.
The one they called 'master' is no longer in this world,
Five stars blinked out when they disappeared.
Note as of 10/14/24: The direction that I've wanted to take the project's lore and organization has changed and there's also been some major changes to specific pieces of lore. Essentially, everything in the Modern and Kingdom History sections are missing information. The biggest changes were to kingdom lore.
If you want updated information, shoot ask my active blog @ilisteria
Dust Era(before the Cycelian Empires): https://elvaria-project.tumblr.com/post/701918504380661760/okay-so-may-as-well-start-with-a-very-bad
Classical History-
Age of the Cycelian Empires(before The Fall): https://elvaria-project.tumblr.com/post/702579281401954304/oversimplified-elvaria-lore-part-2-classical
Age of Shadows(post-Fall, before modern kingdoms): https://elvaria-project.tumblr.com/post/702769161697378304/oversimplified-elvaria-lore-part-2-classical
Creation Era(beginning of the modern kingdoms): https://elvaria-project.tumblr.com/post/702773927220592640/oversimplified-elvaria-lore-part-2-classical
Modern History-
Warring Era- Minor Wars: https://elvaria-project.tumblr.com/post/703233019527544832/not-oversimplified-elvaria-lore-part-3-modern
Warring Era- Ember War: https://elvaria-project.tumblr.com/post/703951269062197248/not-oversimplified-elvaria-lore-part-3-modern
Era of Orders(current era): https://elvaria-project.tumblr.com/post/703955151357165568/the-current-state-of-elvaria
Kingdom History-
A through F: https://elvaria-project.tumblr.com/post/704024010136207360/oversimplified-elvaria-lore-part-4-kingdom
H through Z: https://elvaria-project.tumblr.com/post/704560268013879296/oversimplified-elvaria-lore-part-4-kingdom
Civalthax(Voiskana): https://elvaria-project.tumblr.com/post/704568530086051840/universal-lore-part-1-the-high-realmsvoiskana
Anarexen(Altersae): https://elvaria-project.tumblr.com/post/704772914731515904/universal-lore-part-1-the-high-realmsaltersae
Derizaren(Spaelcul): https://elvaria-project.tumblr.com/post/704968067239886848/universal-lore-part-1-the-high-realmsspaelcul
Boriasonde(Tilemgie): https://elvaria-project.tumblr.com/post/709767137490796544/universal-lore-part-1-the-high-realmstilemgie
Realms of Death(Realm of Endless White and Realm of Skybeasts): https://elvaria-project.tumblr.com/post/709927201541423104/universal-lore-part-1-the-realms-of-deaththe
Mortal Realms(Lower Planes and Lesser Realms): https://elvaria-project.tumblr.com/post/712277912575950848/universal-lore-part-3-the-mortal-realmsthe
Elemental Planes: https://elvaria-project.tumblr.com/post/714264400696066048/universal-lore-part-4-the-elemental-planes
Organizations on Elvaria: https://elvaria-project.tumblr.com/post/708409826648129536/organizations-on-elvaria
All life has the drive to evolve, whether they know it or not. Some are fated to lose the race of genetic and intellectual superiority, some never achieve the creation of civilization, and it is debatable whether or not some will ever even achieve sentience.
Some beings are beyond evolution in the High Realms they isolate themselves in, beings that perceive themselves as the closest to the ideal of perfection and thus are stagnant so long as they believe so.
Some beings are the purest form of evolution, elemental beings that can alter the shape and thought of life through assimilation but could be mistaken as mindless to those that fail to understand a simple truth: the purest defiance of fate is evolution.
If the High Realms represent the driving hand of fate, the Elemental Planes represent the breathing will of life.
These elementals, of course, have their own realm, or rather level of existence, that they are born in- physically it is beneath the Lower Realms, but is as deeply intertwined to the other's existence as are the High Realms and Lower Planes, and is (if anything) closer to mortals than High Realms beings are.
The purest of elements are Stellar, Flame, Air, Earth- the first elements that drive evolution before water and nature come forth, and thus these elements are the ones that make up each sector of the planes where the first elementals came.
The planes form as a vast cave system would, the four largest chambers each holding an elemental core, and from these cores do the energies coalesce and birth new elementals into the current Existence.
The elementals, though beings of pure energy, are unstable lifeforms in their first century of existence, and there is a high chance for their forms to separate into core and body.
The body is capable of developing its own core through the energy created by the division, and so it becomes a physical elemental. The core does not develop its own body, but in exchange gains greater intelligence, and so it becomes an ethereal elemental. On occasion, one half may not become an elemental at all and collapses back to a basic energy state that lacks consciousness. Some elements are more prone to splitting compared to others, and some may only form as a specific type by default.
Air is closest to the ideal of formless freedom, and thus they may only become ethereal elementals.
Stars are second closest to the ideal of steadfast perpetuity, and thus they may become both physical and ethereal but have a greater tendency to form as the latter.
Flame is closest to the ideal of mastery through trial, and thus they may equally become physical or ethereal.
Earth is the closest to the ideal of corporeal self, and thus they may only become physical elementals.
The few elementals that remain whole in both physical form and ethereal mind become Potentates that anchor the Planes, voluntarily falling into eternal stasis until their cores burn out to maintain the existence of the realm.
But what of the impure elements that too drive evolution, and what of hybrids of the four?
They do not exist on the Elemental Planes, instead being born upon individual worlds in the Lower Planes and the in-betweens of space.
Some are "natural" in a sense, water and nature elementals while not being true elementals are at least considered half-elementals and naturally come into existence upon worlds with Potential, although they are a sort of byproduct of evolution. Due to this, they can freely choose between a physical or ethereal form.
Some are created unnaturally, being hybrid elementals born from the collision of pure elementals and/or half-elementals. Whether they are physical or ethereal is dependent on the property of the material they resemble, with storm elementals being ethereal and crystal elementals being physical.
All, however, are capable of assimilation and all share the drive to evolve and become greater beings. They seek Potential and to spread their influence, either being born from said Potential or drawn to it from the Elemental Planes.
When a world meets the threshold of Potential either through an event or natural evolution, Elementals will cross into it and fuse with certain mortals to their whim, merging their ideals and thought and spirit and form in order to create an "evolved being".
These evolved beings become almost a separate race from the race they came from, with some being genetically different(or may not even have genes left) and some still having genetic similarity to their original race but difference in ability and appearance, though all will now have a core akin to an elemental's, and so their lives become intertwined with the power of the core and the ability to pass onto the Realms of Death is forfeited.
When the core's energy fades or the core shatters, so will their consciousness, and they too will meet the same fate as an elemental that fails to return to their birthplace should they have one- reversion to their element's base material.
Such was the fate of the Sky Lords of Avianaen that became no more than the passing breeze, and so did the silent Åskorhaia sentries that became stone and Mountainheart.
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A Cycle consists of the beginning and end of an Existence and the nothingness before and after. An Existence consists of the universes and realms that are born and die within it.
This Existence was born with the gleaming light which pierced through nothingness, with that light having brought forth the flow of time as a seemingly endless stream of sand, the tapestry of strings that formed the expanses of space, and the possibility through alternatives that allowed the creation of new branches on the tree of universes. But of course, you've heard the whole story by now.
In that light was a force of creation that stretched throughout all the universes of existence, swathes of iridescent cosmic gas that quickly formed the first stars and planets.
To the beings that lived and remembered many previous Existences, this all came at what felt like the blink of an eye, and this plane that would belong to true life would become known as the Lower Planes.
What distinguishes the mortals from the denizens of the High Realms is what eternity is to them. To mortals, their lives are finite but what comes after is infinite- they have souls that can pass on to somewhere beyond the reach of the High Realms, an existence where there is no end other than when they feel it should end. To immortals, their lives seem infinite but what comes after is nothingness- they lack souls, with their options being to reform back in their home realm and toil once more or cease to exist; an existence where the end dictated to them is the one of all nonliving things.
Those of the High Realms lack a concept of a soul, and most do not understand what one is, save for Nix- but even he does not fully understand the origins of souls and thus can only create imitations of them, false lives that are unstable and lack a true free will.
In the Lower Planes are countless souls of civilizations and species that once or will or do exist, and thus with souls comes a force called "potential". This "potential" gives them the ability to evolve, and some by slim chance become more than mortal, but less than immortal. These evolved beings may have been created through manual evolution, magic, technology, or a fusion with elementals(should the world have them), and some are born through pure chance, but these beings often have the ability to faintly see the threads of Space.
Through these threads do they slip into a space in-between, above the Lower Planes but below the Realms of Death, and here can they thread their own strings into the grand tapestry of existence and create Lesser Realms.
These Lesser Realms are only able to be created in relation to a place in the Lower Planes, such as a city above the clouds or a mirror of the environment reflected by a lake, but some more powerful beings may create a Lesser Realm bound to a unique concept or state of conscious, such as a realm of dreams or a realm that is only accessible to those that understand a fundamental concept of a belief.
As such, some species may consider these evolved beings to be "gods", or at the very least an embodiment of some aspect of their world or civilization.
Lesser Realms are often inaccessible to High Realms beings, but if the location one is bound to or if the concept it relates to is fathomed or influenced by a High Realms being, the Realm can be subject to the influence of a force of creation, such as corruption from the Abyss' nothingness.
These realms can persist after the evolved being dies so long as they willed it, but when they die, the Realm begins to unfurl its "strings", and thus can be destroyed by another evolved being that comes across it.
In the grand Order of this Existence, the High Realms house both outsiders and creators, the clockmaker watching the clock and only reaching down to repair cogs and gears-
To the Lower Realms, the face of the clock is all they perceive, and every atom that composes the face is another world and civilization.
The hands move because Fate dictates as such, and the numbers that are raised above the clock face can observe the space above the face and the movement of the hands.
These numbers are the evolved beings, and with their differing perspective on their place in existence, they may alter the face of the clock ever so slightly to leave a scratch or dent that can slip past the eye of the Creator.
These dents are the Lesser Realms, a miniscule puncture on the grand tapestry of Space, and the way for mortals to alter Creation's truths akin to ants on an endless field.
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When observing the order of realms in this existence, it is fair to say that the High Realms are roughly in the same level as The Realm of Endless White, but most denizens of either will never encounter the other.
This realm is, as it is aptly named, pure white. There is no civilization there, and when first entering it may seem that there is simply nothing there at all. It is simply a realm of expansive ground that has no variation in topography- but there is "life", or rather the remnants of life.
To explain the Realm of Endless White, you must first know of the Realm of Skybeasts, where all dead from the Lower Planes must pass through first before they reach the White.
Whether they have sinned or were gracious in life, or were mere children or elderly before their deaths, all life of the Lower Planes is sent here and enters through a doorway known as Telvorshei Ermelorisk, or "From Where We Emerged". No living being*¹ has ever crossed through this entryway or has gazed through it to describe its appearance- but for those nearing death and those who have already died, on both ways there is only a white light within the doorway. High Realms races are unaware of the existence of this realm and none have ever entered it*².
The doorway is located in a fixed spot within the Realm of Skybeasts, but whether the entry into a realm of death is a peaceful or horrifying ordeal is a matter of your own luck. As anyone who has died would quickly find out, the Realm of Skybeasts, also known as The Plateau, is filled with strange beasts known as skybeasts, and the vast majority of them are incredibly aggressive and possess a great many ways to kill a soul, including various venoms, spikes, and teeth.
If a soul did not get mauled by a skybeast as soon as they emerged, they will very quickly also realize that in contrast with the inviting clouds that create the ground of the realm, there are a great many eyes that dot the sky in all sorts of colours and forms that a mortal never would've thought existed. On a calm period, these eyes are inactive and appear to not be present(thought if you look closely they are closed). On an active period, they will randomly emit blasts of energy that can disintegrate any soul they land on. In the distance there is also a giant gaping maw that opens during these active periods and vacuums up souls that happen to be near it.
If you manage to survive this and travel in any direction away from the maw, you will come across rudimentary shelters and outposts surrounded by fences made of various Skybeast parts.
These are the only major signs of civilization and a souls' best chance of making it to the Realm of Endless White.
The outposts are roughly the size of a town and they have very simplistic names, with the inhabitants are a mix of races from across the Lower Planes. There is no major language barrier as souls appear knowing a common language along with whatever is their native tongue, but abstract ideas that are unique to specific worlds are not automatically learned by souls from worlds without them.
As for the condition of the people and whether or not they can die, people who die at the age of adulthood for their kind will appear in the Plateau at their peak strength in life and with whatever they had on their person when they died(if they were stabbed or shot they carry the thing that was stuck into them too), but are incapable of learning new spells from other souls. Children and adolescents will appear at the age they died but will be able to grow up to the age their species considers as mature and can learn new spells. The only ways to permanently die in the realm are to be consumed by the maw, be completely eaten by a skybeast, or be blasted into smithereens by the Eyes. Souls that suffer a temporary death may slowly regenerate if a part of them remains or will reappear at Telvorshei Ermelorisk.
Life in these settlements is considered somewhat tribal, with the main concerns being food(appetites are significantly slower than in life), shelter, hunting and resource gathering, and weapon crafting. Some settlements that are close to each other will choose to specialize in weapon crafting, some in building, and some in medicine. Souls that are known to have a violent nature that cannot be persuaded to become skybeast hunters are kicked out of the settlements and left to fend for themselves.
Banditry does exist in the Plateau but is rare as some settlements may have domesticated the more tame skybeasts. Whether or not a settlement is raided also depends on the actual species(plural) in the settlement and what kind of technology the people have, so a bandit group composed of species without magic would not try to go against a settlement composed of species with magic or with technology sufficient enough to compensate for a lack of magic.
Now, the Plateau does have a sort of leadership, albeit very distant from the regular souls.
The beings are not of any race among the souls of the Plateau, so souls that have encountered them before(and have the concept of divinity on their world) view them as strange gods. Those from races without the concept of divinity have two different views, one being that they are of a long extinct race and have evolved after spending many uncountable years in the Plateau, and the second that they are actually native to the Plateau but evolved to become more intelligent than the skybeasts.
The leaders themselves are known as the 7 Elders by souls and are split into two groups: The Supreme Ones and The Fragments.
From what little souls have heard about them, their names have the prefix "The Elder of" and are something akin to Many Eyes, Many Arms, Many Legs, Fragmented Life, Fragmented Death, Fragmented Time, and Fragmented Space. The maw in the land and the eyes in the sky are part of what used to be an 8th Elder known as Many Mouths, according to souls that have been in the realm from the first few thousand deaths in existence. Now, the 8th is known as The Devourer of the Plateau.
The Elders live in a very out of place citadel with geometric patterning and a large central chamber that few have ever seen, and it is generally accepted that the Elders are strange in that they have never left the Plateau.
Souls are able to leave the Plateau whenever they hit a kill quota of skybeasts, and this number tends to be higher for those that have committed something their society considers to be negative and lower for younger souls that couldn't actually commit anything considered a crime, but it isn't uncommon for souls to have quotas that are unreasonable for what they have done in life.
The Elders, though, have been present for as long as anyone knows, unable to pass on or perhaps unwilling, as the Devourer has consumed some trillions of skybeasts but has yet to disappear.
And so the focus must return to the Realm of Endless White, also known as The White or The Expanse, to complete this description.
When a soul has reached their kill quota in the Plateau, they will appear in The White in simple garb considered to be casual or sleepwear from the species they came from. In The White there is no need to eat or sleep, only to just exist. Desires such as lust or greed do not exist, and so the personalities of the souls that make it there are very watered down. Some souls choose to lay down and sleep until the end of everything, and some others choose to travel around and learn of the many races in existence with there being no skybeasts to fear anymore.
Curiously, some Altersaeans, Spaelculans, and Tilemgians have appeared in this realm before, but not many of them.
Now, the only way to permanently kill a High Realms being is to slay them in their home realm under specific circumstances and methods, which will lead to two outcomes for them: one is two simply cease to exist, the other is to appear in The White. Due to The Tearing, there are a fair amount of Tilemgians there, but all the High Realms races that appear will lose their connection to their creators and thus their abilities, with some also facing severe memory loss.
Voiskanans are believed to also follow these outcomes, however what few Voiskanans that are seen to make it to The White only maintain their existence for a few seconds before fading into nothingness, as their souls will always be incomplete and thus return to their origins.
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¹- The most immediately noticeable case is with Yūregian undead, which are technically not alive but also aren't fully dead. A Yūregian necromancer can raise a body if it's intact enough, but on the soul end, the closer a Yūregian soul gets to reaching the quota, the harder it is to raise them into undeath. If the soul manages to meet the quota, they can no longer be raised as The White fully severs the connection between the Lower Planes and Realms of Death. However, this almost never happens as necromancers are fast acting enough to prevent a soul from being in the Plateau for more than a week. As to whether the necromancers know of the Plateau, the memories of it are wiped from the undead individual and are restored temporarily each time they return to it.
²- Tilemgians may become the first exception to this as they are now semi-mortal after the Tearing of Boriasonde, so it's possible that a few that don't end up ceasing to exist after death will end up in the Plateau. Alternatively, the descendant races of them that are scattered throughout existence could reach total mortality close enough that at some point they'd be admitted to the realm as any other mortal race would.
There will be a short story posted at some point that will explain the origins of the Elders, so look out for it! This post will be linked to it too.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
If I were to assign one word to each of the stories of the High Realms, Altersae's would be fear, Spaelcul's would be frustration, Voiskana's would be vengeance, and Tilemgie's would be hope.
I wanted to convey that the Tilemgians are the ones that will be able to let go and forge a future for themselves, and thus the story ends on a hopeful note, but I'm not sure if I managed that correctly, so here's the versions that didn't make the cut. I'm not going to bother adding the writing taglist to this post since it's very trivial.
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Note: This one got chopped because it would've been too long and also too dramatic. I also felt that the first part was very irrelevant so I just scrapped the whole thing.
Howling sandstorms tore across the dunes of Desaebla, leaving behind swirling grains of sand that remained afloat in the skies.
The skies would remain a burnt yellow in hue as the storms persisted for many days, but not all of the desert was battered by these storms, for far away from the Asurei-shielded Dalirnan cities was a canyon surrounded by strange magic.
To the eyes of outsiders, there was no canyon, and they felt no pull to travel across or near it. To them, it was simply another dune among the many that covered Desaebla. To those more observant, they saw the air ripple ever so slightly when sand grains passed through it, but they assumed it was only a hallucination from the scorching heat and felt a compulsion to leave it be.
But the canyon was no strange phenomena akin to the air-lands that dotted the skies or the perpetually ablaze lands of Emorscal, it was unnatural, carved by the hands and power of many that came from a realm afar.
The strange beings known as Tilemgians were once a grand race that held power over the concept of Time, for their creator Tilisnet was the embodiment of Time and the one that granted each Cycle a beginning and end and the ability to progress.
Without Time, there would have been no start of life or creation to be born upon the Space of Seclir, and there would not have been a definitive beginning of this existence for Avaas to cultivate.
This Cycle, though, was always bound to meet a short end from the circumstances Avaas had seeded. Tilisnet knew of the beginning and end of each existence, but it was not his duty to speak of these, only to ensure that Time would still flow to its natural end. His people would also know of this, and they understood that it was not their place to change fate, as no one could, and that they were not preservers of individual worlds or civilizations, as that was the duty of Avaas and his people. They had foreseen the end of their realm of Boriasonde and the disappearance of Tilisnet, but they were never able to prepare for it or warn the other High Realms of it, as this existence had an ordained fate from the start of this Cycle, and this fate dictated that their race would fall from grace.
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Note: his was supposed to be a comic but then I realized that I cannot draw in a comic format for my life. I'll stick to single shots thank you very much. The character in yellow is not the same character as the one in the proper Tilemgie post. This would've been titled Clockwork Bird. Also please disregard any issues with the text colouring, I cannot fix it at all. Tumblr is just making it worse each time I try.
"I still hear the whispers carried by time, you know. Not ones that carry orders from Tilisnet, of course, but whispers from people."
"That's not very encouraging considering our current circumstances. Are you certain that you're not hallucinating?"
"Don't be ridiculous, I'm not hallucinating. "But it turns out there's still things to learn. "There's a word mortals have that we don't- miracles. When good things happen without reason or explanation."
"We're long past believing in that sort of thing. Our realm is gone and our powers are diminishing. Many of us are scattered across all points of existence and some of us are unfortunate enough to become sick from the memories we hold."
"But we're still alive, aren't we? Though we don't have much power compared to our past selves, we still have power and we can still survive on these mortal planets. These are miracles, if not to you then at least to me."
"At this point I don't consider our survival as a miracle, more like a tribulation. At any moment we could disappear, and at any moment time could cease to exist and this existence's past, future, and present could collide and end this Cycle."
"But that hasn't happened yet. Time still flows, even if the sands do not flow entirely in the right direction. But living on the mortal plane for the past few hundred thousand years has taught me to focus more on the little things rather than the grim bigger picture. "We're no longer bound solely to our duty- we can afford to care more about ourselves as individuals, if not be a little selfish."
"Selfishness brings irrationality. You are becoming irrational, sister. This is not good for us, and we cannot forget our duties that we were created for, as without us there is no time."
"I never said to forget our duties entirely, just that we have more "freedom"- another idea I learned from eavesdropping on mortals. "Boriasonde being destroyed and TIlisnet disappearing at first seemed like tragedy when I looked into our future eons ago. But to be honest, I've forgotten a lot of what came after. I've chosen to let go of many memories in order to live like this."
"But I have chosen to remember."
"And you've become sick as a result. "Fate is a strange thing, and I know there's no one that embodies it since it's the natural progression of entropy, but I don't see this fate as our end. "I think of it as our signal to change. It's going to hurt, but maybe change will redefine our place in this existence."
"And you think the memory overload is a "miracle"? The permanent death of many billions of us, the impending doom of our kind, and the loss of Tilisnet? "This was not a good change, and you saw how change led to our current predicament- in fact the whole of existence's predicament! The Abyss was never meant to exist, Avaas' desire for change doomed us all. The change you suggest, there is no guarantee that it will not end us."
"Tell me, when I release this clockwork bird, does it matter if it remembers me after I die?"
"Our situation is not comparable to a clockwork bird."
"Just humour me."
"...No, but birds are not bound by-"
"-When I set it free and let it pass through the barrier, this being of clockwork will become a real bird that breathes and bleeds. It has no duty other than to survive, and whether or not it does shouldn't be determined by me. When I am left in the past, the bird will have a choice to remember or forget and to stay or go. "If it stays, it will die without knowing the world outside and never realize what it could've been. If it goes, it will learn of the many wonders of life outside this canyon and be able to live a life of it's own choice. "Our fall from grace was a tragedy, yes, but we are the clockwork bird with the choices in front of us."
"...If we change, who will be left to maintain time when we become a new race?"
"As long as we still exist, Time will endure. We will never bleed red like the elves on this planet, but we'll always be connected to the Sands of Time, and so will the race that comes after us. "The bird is still a clockwork being in its heart, and the essence of clockwork will be carried by its children if it chooses to have any. "We should fly freely in order for Time to live on, we can't be afraid of mortality forever. Even if flying defies parts of our duties, we will still carry on the essence of them. "No one has to be sick anymore from the memories. Actually, we don't even need all of our memories for our duties- we just need to know how to fix and maintain Time, not all the details of said Time."
"And what if the day comes where our memories will prove crucial to whether or not this existence will outlast the Abyss?"
"Write them down and give them to the Altersaeans and Spaelculans. We can warn them now without the duty stopping us. "This is the miracle all of us have been looking for since our creation. Even if some of us never wanted to fly, we've all wanted to be able to warn others in the hope that maybe, just maybe we could change fate. We don't all have to die. This existence doesn't have to end this way."
"...Then for once I will believe in your irrationality and "miracles"...but are you certain that the sickness will end if we forget the future and past?"
"I'm not going to say certain, because I gave up foresight for my life. "But just take the chance so we can live for the first time since our creation- and that clockwork bird will be our guide."
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Okay so one last notes section. I chose to not(and also kinda forgot to) mention the whole "there's pretty much no one managing time right now except like a very small population of Tilemgians" thing. Time may or may not get messy when I work on the present and future of Elvaria itself.
Also felt the need to slightly elaborate on line "We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done." in the proper post, mainly the crystalline part because the drake stuff is in the Dust Era post.
So I'm probably never going to talk about the pseudo-planet since that draws away from the focus on Elvaria(which the realms posts are already doing so I need to do less of that), but basically Elvaria's solar system has six planets, and of those six two of them have life, being Elvaria itself and the pseudo-planet. They'll pretty much never interact so it's very irrelevant, but the life on that planet is crystalline time-crystals and the planet itself is in a phase state because of it's composition also being mostly time crystals. Tilemgians on there are doing pretty good in comparison to the ones on Elvaria since the pseudo-planet is closer to sands of time than any other.
"We had always known that we would not be forever. We could see all pasts and all futures, and we could see which of those was most likely to be the true path of time. This "absolute time" was what we were created to control, to ensure that the sands of time would always flow in one direction and never loop back.
"We could see the futures of many civilizations both new and old and the future of the dimension-travelling Altersaeans and space-weaving Spaelculans, but we did not see one for us. In all the threads of fate and each of the grains of sand that held a destiny, we did not have one. No endless expanse of black or white, but a simple nothing- we were fated to never have a future.
"We could not prevent this, and we could not flee- after all, without our home realm or Tilisnet, there was nowhere we could survive in- no realm held the exact conditions that could sustain our beings. More so was that none of us were able to warn Avaas or Seclir of Nix's hand in our destruction- Tilisnet said that it was not our place to do so, as we were never made to defy time- only protect it- so we could only accept our fates and live while we still could.
"Now, Tilisnet had created us to have some semblance of free will- more than the Spaelculans, but less than the Altersaeans, as he foresaw that it would one day be necessary that at least some of us would be able to sever ties with him. This had also meant that we were capable of arguing, but some of us did not want to and clung onto the hope that there was one path that could lead to the preservation of Boriasonde. Some of us argued that this was folly and that absolute time cannot be defied, and that we must endure for surely we will persevere in some other form.
"I was part of the latter group. I knew we had no future as the Tilemgians of Boriasonde and the Peoples of Time, and I too feared that The Tearing was our end, but a part of me knew that we would change, that at least a few of us would survive and become something new.
"I was correct, but there was no joy in this as my old friends that were of the former group are all deceased. So, so many of my brethren are dead and cannot be brought back even if Tilisnet were to return and Boriasonde to be rebuilt. Those that have died had their clockwork hearts be torn apart by the tendrils of the abyss or shattered by the piercing shockwaves from the very fabric of Boriasonde's reality being torn apart.
"If their hearts were still intact, they had a chance of being restored, but there is nothing left of them besides memories, and even those are becoming fainter with each day that passes.
"We are scattered throughout this existence- some flung into a distant future, some in the present, and some in the past; some were fortunate enough to make their ways onto planets with strong magic that could preserve us though not save us, and some were able to muster enough power to travel to Derizaren or Anarezen-
"-But our fate has been sealed, and what was once our greatest power has become our greatest detriment.
"The Altersaeans are meant to only remember for as long as the celestial body they guard exists. When that body is destroyed through unnatural means, they are "reset". The Spaelculans gardually forget as time passes as they were never meant to remember every detail of the Lower Realms' lives and worlds. Us Tilemgians were special in that we were never meant to forget, as this inherently violated the duty we were created to perform. We could not suffer from memory overload due to our close bond to time itself, which made us the exceptions to the rules all else in existence must abide by.
"Thus, our memories were our pride until The Tearing. With The Tearing and our scattering throughout time and the High Realms and Lower planes, we have been reduced to a lesser form for the lack of a better term. Our memories that count to almost an infinite amount of years are now a disease, and these memories cause us to become sickly as our now near-mortal minds cannot handle the burden of infinity.
"Many of us have both willingly and unwillingly forgotten some of these memories so that we could preserve our lifespans, some have also gone as far as to give up some of their abilities such as foresight.
"But the remainder groups...they still cling tightly to these memories, as they believe that to abandon them is to abandon our duties. They feel mortality so keenly in their sickness and yet they are stubborn in believing that we are still infinite. I envy them in that regard, but they too will die if they continue to live in this way.
"But enough of wallowing in our misery and mourning what was lost. The existence of the Tilemgians is now in the past and we cannot change this- but we can change ourselves. We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done.
"Though we have lost much, we have been reborn to a trial by flame, and I hold hope that we will endure and become a new species that will carry on the duties of time while being both Eternaveilan and Mortal."
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I'll release the drafts for the alternate versions of what this was going to be later, and yes this story is supposed to be a lot shorter because it'd otherwise reiterate what was already stated in the other High Realms posts.
Previous High Realms lore posts- Derizaren(Spaelcul): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsspaelcul/910zw5urt2xv
Anarexen(Altersae): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsaltersae/1far5pd63wga
Civalthax(Voiskana): https://at.tumblr.com/elvaria-project/universal-lore-part-1-the-high-realmsvoiskana/w8dawu2zblez
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
The sky was not always smothered in ash and debris, and we of the three kingdoms were not always so somber and defeated.
We were once proud and mighty peoples, we that held the power of the three moons and sun of this world, but all that is left of our radiant legacy are ruins and shriveled bodies.
All we have left to hope for is to remember the past and pray for a future to carry on our memories, and so do I leave this story on this wall to preserve for whomever finds this some thousands of years from now.
When there was still a sky and celestial bodies in our sight, we would celebrate an event known as the Trifold Eclipse where all the moons of this world would align with the sun and cast a silvery shadow upon this world, and this only happened once every seven thousand years.
We of Lunaris would come out from the night on this rare occasion where we did not have to fear the weakness the daylight brought to us, and those of Solaris would come out from the day on this rare occasion where they did not have to fear the weakness the dark of night brought to them.
Those of Urthalis would prosper most at this time, as both the sun and moons were present, and this eclipse would last one week.
We would hold vibrant and plentiful feasts and festivals in the main city of each kingdom, traveling throughout the world in a sort of drunken pilgrimage in our finest festival garb. Tournaments would be held to test each others’ physical and magical prowess, and cities and villages would shine brightly with the celestial energy that bathed the world in shimmering light.
Though the flow of the violet Asurei was weak during this eclipse, this was a time of celebration for our victory against the Dak-Shan many, many generations ago, and a time to thank the celestial bodies for shining upon us and granting us their power.
We were all at our most powerful during this one week, and on the eve of the final day of the eclipse, every citizen would gather at their capital city and channel their power into crystal vessels.
The vessel of Solarine shone bright gold like the sun that they drew from,
The vessel of Lunaris shone pure white like the pale moons,
And the vessel of Urthalis shone a warm vermillion like the vivid sunrise and sunset.
These vessels represented the empires we had built and the legacy our ancestors left for us to continue, and in these vessels too were our well wishes to the future generations and prayers for our empires to last forever.
On the first light of the last day, Solaris would raise their vessel into the sky and watch as it became another star in the sky.
On the sunset of the last day, Urthalis would raise their vessel into the sky and they too would watch as it became another light in the rays of the descending sun.
On the midnight of the last day, we of Lunaris would raise our vessel into the sky and watch it as it followed the separating moons and disappeared into the blackened night.
As the vessels faded from the sight of the three kingdoms, so too did the eclipse’s corona leave the skies and thus did this time of celebration end.
We never thought that The Fall would occur less than six months after the last Trifold Eclipse.
Now, this is but a distant memory that fades with each year that passes, and over four Trifold Eclipses should have happened by now…
But we no longer have anything to celebrate with a shrouded sky, and so do I entrust this memory, and thus the legacies of our fallen empires, to you from the future.
If we do not survive this age of darkness, please let our memories do so in our stead. -------------------- The Trifold Eclipse is no longer celebrated by the people of Elvaria after the many tens thousands of years of darkness and strife, and there is only one kingdom left that directly draws from celestial power. Of the many traditions of the Cycelian empires left behind in the distant past, this festival is one of such that will never see a revival. The memory endured through stories passed down through the ages, but the spirit of it died with its era. Some believe that there should be a revival of it for the preservation of the past's glory, but the majority believe that those days should be left to time in order to look forward to a new golden age.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
With the end of the Warring Era, there have been many opportunities for organization to arise than span many kingdoms from safer conditions and better kingdom relations. Many organizations are scattered around the lands of Elvaria, with some allied with certain kingdoms, and some that are strictly neutral. They vary in purpose and skills, as well as in ideals, traditions, and people. This list only includes the most notable of the elven(or mixed) organizations and is very general. Specifications will be provided on a different post, and organizations outside of Elvaria will be excluded. Additional groups may be added in the future and will be added accordingly along with a notifying post.
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Neutral Organizations These are unaligned to any kingdom.
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The Seekers
A group of battle-priests that was formed during the Ember War by the half-Flaernan-half-Dalirnan Kalathiv and Lustarisean Iniko after deserting their respective kingdoms out of dissatisfaction of the warring conditions(War of Shattered Ruby and the Ember War) and politics. They still exist in the modern day but don't get involved in politics unless they are directly threatened. Currently they have an ongoing dispute with the Hidden.
The Hidden
A group you could either call mercenaries, hitmen, thieves, or all of the above, it is comprised of exiles, deserters, and outlaws that make it almost their entire purpose to cause problems for the kingdoms and exact revenge on particular people(if they're still alive). This group formed near the start of the Ember War where some people were being incriminated for even mere suspicions of being involved in the assassinations of rulers and criminals for petty crime were being conscripted for the armies. The founder, Xie Sha'nie, was recently killed during a battle between the Seekers and the Hidden over their current dispute, and the organization has since been handed to the Avianaen deserter Phalikiron and Yukiosan exile Ostoril.
The Accord of Oracles
A small group of, well, oracles that has existed since the Age of the Empires and have been granted diplomatic immunity by all kingdoms(except Jivankova out of circumstances and they have their own oracles). The gift(or curse depending on how you view it) of foresight came from the Tilemgians during the brief time the Eternaveilan races had a hidden presence on Elvaria's surface and was given to 7 bloodlines, one from each kingom(including the minor kingdoms). The Lunarisian Velscira would found the Accord and her bloodline has survived to the modern times, with the current leader being the Zodianan Bas'nurilos.
The Academy of Blades
An academy located on an island between Haliskor, Elorinar, and Yinorael, the school staff are very secretive and highly selective with potential students. Graduates must swear a binding oath of secrecy or join the school as a teacher, and the school itself is neutral unless directly threatened. The staff teach a very peculiar type of magical combat which is reliant on blades(usually swords or daggers) that seems more reliant on willpower and spirit rather than Asurei. The founder is unknown to everyone other than the "headmaster" Walekrian Wei'Mo Tan-Shi, but is alive as far as anyone knows.
The Circle of Speakers
A small group of druids and beast callers, the group was founded after the founding of Floernia. Most of the members are Floernians and a few are Dysheraln, with other kingdoms' people being few and far between. All of the members have an unusual attunement with nature, whether it be being able to commune with fauna or with flora(this also includes understanding the hums of the Dysheraln which is how the group picks out fakers). They do not have a proper leader as it used to be Cirania and they felt no one could act as a replacement(suggesting so is practically heresy), so they have ambassadors instead to deal with politics.
The Vermillion Hand
A small group of blood mages(not quite into necromancer territory) that were the result of the experiments of Ilskorith Mavkoril, a deranged Yūregian scientist who was expelled from the Society of Harvesters for using live subjects in his experiments(further elaboration in the future) during the Ember War. Think Frankenstein but the people are still alive. The group is generally avoided by all the kingdoms and they tend to keep to themselves as well, only appearing if they are directly threatened. The founders and leaders of the group are Zorthex Kax'sarthi, Dal'zythal Akzonil(pseudonym), and Zikir'thal(pseudonym).
Calamity
A city of elves from around the Yiagilian and Elemortian kingdoms that live on an island. All of them have been expelled from their respective kingdoms due to being born with the Harbinger condition that causes their natural attunement with Asurei and the elements to be distorted and lead to incredibly destructive and unpredictable spellcasting, leading to the alternative names for the condition being Nature's Wrath and Wrathblood(note that sometimes it's a case to case basis on whether or not a Harbinger should or shouldn't remain in their kingdom). Regular cities were not built to handle such abilities, so Calamity was specially built to not collapse from all kinds of disasters and special training is given to young and new members so they do not create something unfixable. The founders and leaders all go under pseudonyms and their given names have been stricken from records across the kingdoms they came from. The group of leaders consists of the Zodianan Hollower(creates black holes), the Föllen Alatsan Earthshaker(creates earthquakes), and the Yukiosan Frostbite(freezes blood).
The Cult of the Doomsayers
An apocalypse-prophesying group with an obsession for death well beyond what even a Yūregian considers reasonable. Their main practices include inducing insanity as they believe it "opens eyes to the truth", sacrifices, and "trials of dedication" performed in accordance to a scripture that is nonsensical to anyone outside of the group. It is uncertain if members of the group can read it themselves. The leader is Yl'thirak Shattersoul who has never actually been seen and doesn't have a name that matches any currently existing elven race in the world, so it's generally believed that this is a pseudonym.
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Kingdom-Based Organizations This list excludes royal or noble councils. Organizations that came from a kingdom but expanded to span the continent or the world count under kingdom-based.
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The Lady's Bulwark
Half of the military and guard force of Åskorhal, the Bulwark consists of two sections: the Mountainguard and Heartkeepers. The Mountainguard manage the city and village guard along with being the majority of the footsoldiers should a war ever break out with another kingdom. The Heartkeepers regulate and guard the Mountainheart crystal ore veins and central crystal to prevent outsiders from gaining access to it and prevent overharvesting, as all Åskorhaia Elthir consider them to be the blood and heart of the Lady of the Mountains.
The Watcher's Spear
The other half of the military and guard force of Åskorhal, the Spear consists of two sections as well: the Dragonbreakers and Stormtamers. The Dragonbreakers tame and train the storm dragons native to the Gyvorkal mountains to use in aerial combat and scouting. The Stormtamers are split between those who ride dragons and those that don't, but they are the more proactive group when it comes to preventing outsiders from scaling the mountain. A more accurate description of them would be storm throwers as they harness the might of storms to hurl electrified spears at people that come too close to the mountains.
The Speakers of the Echo
A temple of priests from Avianaen that ritualistically blind themselves so they only need to focus on hearing, as they are the only people that can still hear the "echoes" that come from the sky. Sometimes these echoes are understandable, sometimes they aren't. The general populace assumes that the echo is the remaining voice of the Sky Lords, but a few believe the echo is something more, and some others believe it to be a trick of the mind trying to hear the wind. The Triumvirate of the Skyborne are part of the first group and leave the temple as an official establishment in the hopes that the Sky Lords(excluding Thiroaven) may come back one day.
The Elscorin
The descendants of the Avianaens that followed Thiroaven during the War of the Skylords and refused to renounce their loyalty even after his defeat. They were cursed by the blood of the Dragon Lord Enthivar and his people(dragons) when it touched their skin. Half of the loyalists became Gorasbora, those who cannot fly lest the wind tear their spirit and flesh apart. The other half became Haraspira, those who cannot land lest their hearts cease to beat and their bones crumble to dust. They together would form the Elscorin, which was less a group that wanted vengeance and more needed to rely on each other to survive.
The Board of Scholarship and Enlightenment(BSE)
Originating from Dalirna, the Board is meant to establish and regulate universities throughout Dalirna and any others they founded in conjunction with other kingdoms. They maintain a high quality of education with appropriate academic material and funding in order to ensure that graduates will be at the top of the job market for their major.
The Archivists’ Society
Originating in Dalirna, this society is basically a guild for writers around the world. They have their own weekly newspaper(more like a pamphlet or booklet) called The Inkwell where writers both in and out in the guild(but they have to pay a publishing fee) can submit writing to be published in the booklets.
Guild of the Elemortian Scribes(GES)
The more academic counterpart of the Archivists' Society, they generally deal with publishing and field writing for academic pursuits as well as copying of old texts to be preserved. Many professors are in this guild as it allows an easier passage from post-graduate to a job in the teaching profession.
The Eyes of the Augurer
The mages' society of Dalirna, they encompass all the types of magic professions in the kingdom and their duties may range from managing the barriers around each city and town to actively monitoring and trying to divert major sandstorms into the sea, along with other things.
The Artisans’ Guild of Elemortia
Also originating in Dalirna but quickly became a powerhouse guild of all the Elemortian kingdoms, they deal with all crafted goods and have become an economic power and regulator to ensure fair trade between merchants, buyers, and sellers. Some say they can bypass kingdom regulations if need be, even though the Artisans' Guild didn't stem from the Dalirnan nobility or ruler.
The Pyres of Condemnation
The group that deals with prisoners and crime crackdowns in Flaerna. Public opinion of them isn't the highest, but they do their jobs well and provide large amounts of employment for Toliskvya Flaernans deemed too dangerous(more to themselves than others) for common trade jobs.
The Economic Sect of Flaerna
The sect is filled with rich nobles and businesses that flourished during the Ember War, with the majority being blacksmiths and ration producers(don't ask how a wasteland can make rations I don't have an answer tbh). It has recently made a shift towards more common trades but controls much of the flow of money coming in and out of Flaerna. They are in a sort of competition with the Artisans' Guild when it comes to controlling Flaernan markets.
The Global Trader’s Association For Bejeweled Goods(GTABG)
Coming from Föllen Alatsa, the organization controls the flow of jewelry and quality metals and gems to prevent imitations and ensure that the materials came from legal sources. Jewelers from other kingdoms with land that can produce precious minerals quickly joined the association when it was created, and the association would become close partners with the Artisans' Guild.
Mineral Harvester Coalition/Miner's Union(MHC)
This organization goes under two names for the two sides of it: the side that deals with exporting both common and precious minerals, and the side that deals with internal issues in Föllen Alatsa, namely the disconnect between the nobility and miners in terms of what actually goes on in the tunnels. The Miner's Union can be thought of as the side that deals with the ethics rather than business.
The Jewelrycrafts and Metallurgy Society(JMS)
Originally, they were part of the GTABG until they split off to focus less on the sales part of the trade and more on training and employment side of things, though they're still global. They also encompass smithing and the newly emerging engineering fields rather than only jewelry. For people seeking apprenticeships in any jewelling or metallurgy fields, the usual process is to join the Society stating your desired specialization and region, and then you'd be assigned to a master craftsmen from your kingdom with boarding and pay covered by the trade apprenticeship programs of the kingdom.
Wardens of the Bloodied Grotto
This group exists solely to keep regular civilians away from the Cave of Bloodied Quartz in order to protect them from the almost corruptive abilities of the quartz within. The group occupies the two guard towers at each of the two entrances and consists of trained guards ordered to immediately execute anyone that approaches within a certain distance of the blocked off entrances, as well as mages personally trained by Lustariseans to maintain the barrier that protects the stone around the cave to prevent someone mining into it by accident.
The Cave Watchers
The guard force of Föllen Alatsa's sprawling cave system, they have to deal with crime as well as monitoring the caves at all times to predict a collapse and minimize the potential deaths. Their methods aren't perfect, so it's very common for them to be skilled in healing and earthen magic whenever they fail to reach a collapse point in time to evacuate the miners. They also employ mages known as Earthspeakers whose specialty is to artificially stabilize major ore vein tunnels in order to further minimize risk of collapse points, and though they are more sensitive to tremors, when a tunnel is about to collapse there is little they can do but evacuate the people in it.
The Sentinels of The Archer
The Archer of Light was one of the first of the survivors to begin using light magic after the debris leftover from The Fall started to, well, fall. The accounts from that era of early Hikarinan history say that they would strike the debris in the sky with their arrows in order to expose more of the sky and sunlight, along with protecting those that hadn't adapted yet from the beasts that evolved during the darkness post-Fall. They left no descendants behind, but the Sentinels of The Archer would come around after their death to continue their duties. Nowadays, they're pretty much just the elite guard force of Hikarina. Many members swear an oath of celibacy but it isn't mandatory.
The Selectors
I wouldn't count this as a royal council because they aren't actually involved in political decisions so that's why they're here.
The group consists of 9 members of unknown race(suspected to be elementals by regular citizens) that determine who will be the next Matriarch of Jivankova when the current one is close to her death. The process entails the General Selection of powerful Jivankira Elthir from the general populace, then the Proper Selection where the group of powerful individuals are further filtered through an examination, and then all of the final group are to undergo the ritual to become a Matriarch. The ritual almost always filters the final group to one person that survives, but if another person lives, the two are to duel to the death as there can only be one Matriarch alive at a time. The group that failed the Proper is executed to prevent a potential overthrow of the new Matriarch. The Selectors do not have any say in anything until the Matriarch is nearing death and the cycle continues.
The Assembly of Asuremancy
The Assembly consists of only Lustarisean and Geintori Asuremancers and is led by the Shin'nyo Apolis Asuremant, Suigimano Shinoto. They very rarely have a presence outside of Lustarise's caves, but are incredibly accomplished in the usage of Asurei well beyond what other elven races usually can achieve. There is a special screening done every 10 years from the birth of a Lustarisean up until their 200th birthday(for late bloomers this is usually the latest their talent will express itself) to determine whether or not they have the potential to join the Assembly. They are given the choice to accept or decline(but can join later) if they pass the screenings. Every Lustarisean and Geintori can use Asurei, but not every mage of their kind is a proper Asuremancer.
The Walekrian Guild of Fine and Performing Arts(WGFPA)
They contain most(if not all) the artists of both fine and performance arts in Walekria and aid them in gaining a name for themselves in the professional field as well as exhibiting their work. Similarly to JMS, apprenticeships and immediate employment are offered by the guild. As a side note, they do get offended if people call their musicians bards.
Royal Institution of Biological and Geographical Oceanographic Study(RIBGOS)
While it is a university, it also is an organization for graduate students of the university to further research into the field. They're paid well as is, but are able to take an extra job as a professor if they desire an extra income. Due to the nature of the job requiring being able to travel to the underwater parts of the university and cities, most of the members of the institution are Walekrians, but you may see the odd Zodianan from a water sanctuary here and there as well as other elven races in commissioned vehicles.
The Conservationists of Permafrost-Bound and Arctic Sea Artifacts(CPBAS)
As the(very long) name says, the organization's purpose is to conserve and research artifacts from the past that was frozen beneath the permafrost of Halinskor and under ice floes or floating in the sea. Yukiosans are not built to dive, so the organization is very reliant on the Anctora variant of Avianaens that are able to dive into the sea's twilight zone. They have a strict policy that any artifact they find that can be accurately traced to a living relative has to be returned to them unless they give explicit consent for the organization to keep it for history.
L’ombrene Necrose
A society meant to provide for the extra needs of Yūregian undead, such as repairing of injuries and providing materials to make their bodies last longer.
The Cult of the Black Moon
A Yūregian cult that worships the Black Moon. They are not as extremist as the Cult of the Doomsayers, but are still considered at least odd by general Yūregian society. They believe some sort of being lives inside the Black Moon and will lead them to another world when a great calamity befalls Elvaria. They're allowed to openly worship so long as they don't do anything illegal per se.
The Apothecarium
Yūregian society is currently split into 3 groups- the Apothecarium, the Necrivana, and the Oltharan. This split is occurring over the debate on whether or not necromancy is an ethical and proper "cure" for the curse or plague that affects Yūregian society. The Apothecarium is the side that is strictly against the practice of necromancy, believing that investing more research into alchemy would produce a cure that doesn't require dying first as they view the condition as the result of a disease. Besides politics, the Apothecarium is also a guild that produces the vast majority of medicine and potions in Yūregia.
The Necrivana
The Necrivana are the group in Yūregian society that believe necromancy is the only way to solve the condition which they consider to be a curse. This is the group supported by the majority of noble families.
The Oltharan
These are the Yūregians that are either advocates of both necromancy and alchemy as solutions or do not want to support either side in case the kingdom is torn apart in a civil war over this issue. They are actually the minority in views and have very little political backing as the society usually pushes people towards choosing a side.
The Society of Harvesters
A Yūregian group of necromancers that work towards finding a solution for the "curse" that affects Yūregian society. They are led by the Premiède Patrimonte Mähdrecher, Roderikcht Marcheuse Fantoine, and thus holds a fair amount of political influence as well as noble support.
The International Academia of Astronomical Sciences and Observatories(IAASO)
Founded in Zodiana, the academia is both an actual university and an organization. Unlike RIBGOS, members of other kingdoms are able to attend the academia and join the organization as a researcher(side jobs as professors are also offered) so long as they have the sufficient drive to study astronomy and have completed their basic schooling.
The Royal Zodianian Society of Traditions(RZST)
The Society manages festivals and prepares the kingdom's cities and towns for observances of events significant to Zodianan culture. This organization was created when the Ember War ended, as though tradition dictated that affairs of tradition were given to the youngest member of the royal family, there is only one living member of the direct bloodline left so it would be better to relegate the duty to a separate party.
The 13 Sanctuaries
Zodiana has 13 sanctuaries that each specialize in their own craft or production along with allowing Zodianans to study one element besides the stellar energy they are born with. The main 12 sanctuaries have their own leader that is a member of the Starsword Council, and the sanctuaries themselves are split into 6 elements: flame(Ailes and Laeis), water(Cavenor and Saritoris), earth(Tevara and Secrion), nature(Vogira and Cariscron), ice(Peisica and Aquival), and air(Gimera and Larinen). The 13th sanctuary, Ocphis, is limited to Sarkathian Zodianans as it embodies the purest form of Qilanar's power, and those that feel most drawn to it are rejected by other elements. Elven races from the Elemortian kingdoms are able to attend the universities each Sanctuary contains but the populations are still majority Zodianan.
The Global Committee of the Culinary Arts(GCCA)
A recently formed group that is the board of culinary achievements and consists of top chefs from every kingdom(except Åskorhal, Jivankova, and Lustarise for obvious reasons). It used to exist during the Cycelian Empires Era but had been dissolved after The Fall, and has since been remade for the sake of tradition. Their most recent(and first) activity was the Global Elvarian Cooking Competition, a resurrection of one of the old traditions of the original GCCA. The chefs on the committee plan on creating a special restaurant rating system to identify restaurants and taverns with excellent food and dining experiences to award them in order to bring them the popularity they deserve.
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@aneci
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Okay so I find this important to say in the context of the High Realms lore posts(and upcoming one for Boriasonde)
So A- This knowledge is limited only to the High Realms beings from each realm, and whatever they know is only as much that their creator lets them know. This is pretty irrelevant to Elvaria itself but there are some Tilemgians there, just very reduced in power and they hide out.
And B- You may draw your own conclusions as to who is in the wrong since it's all over the place canonically, but basically it boils down to:
Avaas thought Nix would be fine on his own, Tilisnet and Seclir agreed since they've all been existing for a long, long time and nothing really changes in each Cycle besides civilizations and regular things that don't matter too much in their eyes Nix took this the wrong way because he wasn't involved in the discussion so he thought he got abandoned and that the other three were trying to replace his nothingness with their somethingness to make him permanently disappear He basically made himself disappear and created Civalthax that would fuck shit up Inadvertently made Boriasonde collapse and that caused Tilisnet to disappear to who knows where His people, the Voiskanans, basically have a very skewed view of existence. Nix thinks destruction is how he can restore the old ways. The Voiskanans think destruction is how they'll continue to survive. Basically "everyone forgot about me so I'll make them remember" and "everyone is out to get me and I have to hit them first"
Seclir thinks Nix is just gone like Tilisnet Avaas doesn't want to admit that this was his fault Spaelculans think the same as Seclir because that's all they know too Altersaeans think the abyss is just a natural force because they were lied to by Avaas
Tilemgians though, they know what happened- or at least they remember the feeling of it. Even if their memories are slowly disappearing, their being remembers how it felt. They saw this coming but their memories are fading without their realm, so they cannot properly warn the others.
"The Darkness was once our brother, no longer is it right. This has spelt the end of Time, and the others will soon follow." This is the only message that has come out of the Tilemgians that were able to reach Seclir. He has spread these words to the Spaelculans to ensure this message would not be forgotten in case he were to suddenly disappear as well, but it is cryptic, and no one knows anymore what this was supposed to mean.
By the way this is an incredibly irrelevant note but if someone were to ever talk about the High Realms besides my echo chamber you can really use any pronoun for Tilisnet, Avaas, Seclir, and Nix, like he, she, they, it, xe, etc. The bunch of them are older than the concept of gender by a long shot and don't even look humanoid, I just use he for each of them so there's no struggle to differentiate they(singular, pronoun) and they(plural) when reading.
"I do not hide knowledge from my people, the Spaelculans, as there is not much to hide and not much very relevant to the duties we preform in maintaining this existence. "You may think of us as weavers or artisans, if that makes it simpler to understand what we are and what we do. All the fabric and tarps that mortals use for their clothing or tents come from the work of weavers, and the work of artisans give others the ability to build complex structures with the processed goods.
"In the same way societies and civilizations are built on the backs of craftsmen, the elaborate 'tapestry' all celestial bodies rest upon is created by us. This tapestry is very durable, but the fine threads it is built with are still fine threads even when woven together.
"When these threads begin to snap from the "weight" things in existence upon the location possess, it creates gaps that you may know as black holes. These are not created from the natural processes of stars, so they are not true black holes, but rather better described as spatial rifts. They function about the same as black holes, so there is no need to keep that distinction in mind, as you are not one of my people that have the ability to fix such rifts.
"Why I am telling you this?
"To put it simply, we, or rather I, did not always need my own people to aid me in the repairs of spatial rifts. In the many, many past Cycles, I was able to very easily manage the opening and subsequent sealing of the rifts myself. They occurred in very predictable locations and were few and far between that I could anticipate the rifts before they happened. The few that formed in an unexpected location were manageable as well.
"But in this Cycle, for some strange reason, these rifts form in completely absurd locations that I'd never have been able to predict. Locations where across the whole of existence, there is nothing that can feasibly pierce through the plane so violently and suddenly and in multiple locations at once- and I have witnessed the birth and end of an innumerable amount of universes.
"In the first 4 or so billion years of this Cycle, it was random but I could still handle it on my own, though it stretched my presence thin in the later end of that period. I refer to this as the Heralding Eon, a time where it was unusual but it was not a concern to me yet, but I now know it was a warning of more tumultuous times ahead. "By the next 5 billion years, repairing the rifts no longer was a task I could handle alone, and so I looked towards my kin Avaas' creations as inspiration, creating the Spaelculans by imparting traces of my essence into spatial energies.
"Them forming into a reflection of my image was entirely incidental, but my form is best suited to this task, so it was most efficient for them to have the same limb arrangements. After all, you do not see fish or birds weaving the webs of a spider- but to return to the story of why I am in my current predicament and why Derizaren exists...
"My people are not perfect copies of what I am. They were never meant to be, as their duty is to simply weave the threads of space and repair them in the locations where rifts form. They are also to monitor designated spaces that I cannot keep in my peripherals. But of course, the Lower Planes are unable to see the threads that make up the metaphorical tapestry- not the inhabitants being unable to, but that the threads are entirely unviewable in the Lower Planes to anything that is not me.
"They may hold the Lower Planes, but they are in a sort of phase state for the lack of a better term. The threads are formed by spatial energy which is automatically in the phase state, making them only visible through a sort of "screen".
"The realm of Derizaren was only partially made to shelter my people. Its proper purpose is to act as a "screen" that allows my people to directly view each of those strings, and the power I have imparted to my people allows them to perform their duties from there. Very rarely do they ever need to have a physical presence in the Lower Planes, and that is usually either when an Altersaean requires aid or some race that cannot be sheltered in Anarexen has to be sheltered here.
"But we do not shelter any race. We cannot afford to be philanthropists and preservers to beings, only the fabric of space itself. If a race does not contribute in any way to the progression or maintenance of this existence or cannot so much as grasp the information carried by the threads, we do not take them. If they can grasp the flow of information carried by spatial energies, I choose to impart some of my power to them so they become a pseudo-Spaelculan and can contribute to our work. This can, of course, be revoked at any time.
"As to those of the former group, the best and more relevant example would be survivors of the Tearing of Boriasonde. Tilisnet has essentially vanished from this existence somehow, and whatever realm I or Avaas could create is not suitable to the aspect of time that the Tilemgians are, so the most we can do is grant the ones we could find among the Lower Planes and give them sanctuaries in our realm that they may shape to be more habitable to them. But this is not a perfect system, and many more Tilemgians are scattered throughout existence.
"Avaas believes that I should pay some more care towards the Tilemgians, as they are essentially the successors of Tilisnet until he reappears some day. I will admit that without them, time would not be flowing right now and the whole of existence would be stuck in a time loop, indefinitely frozen in time, or collapsing onto itself as the absence of time means the concept of progression and regression disappears, but there is nothing I can do.
"My domain is space, not time, and I and my people are spread thin enough already in this eon I have named the Turbulence Eon. Since the disappearance of Tilisnet, more of the threads of space are breaking and some have even disappeared- I cannot monitor both the Tilemgians and Spaelculans, and Avaas does not tell me anything. What little I know is what my people know as we are spread very thin trying to quite literally be everywhere at once. "Avaas is growing paranoid and irrational, and he does not let me know of anything. From what I can tell by his behaviour, he knows something very critical to the current events, but he doesn't believe it himself and hasn't spoken a word to his people.
"I can respect him as kin, but when this involves one of us disappearing, which has never happened before, I and my people reaching our limits of what we can do to prevent the total collapse of this existence, an entire High Realm collapsing and the survivors being scattered throughout existence, and the Altersaeans not knowing what is going on themselves and following orders blindly- that is where I draw the line. "This is not preservation, this is madness, and this is why I cannot do more. Derizaren and the Spaelculans exist to maintain the fabric of space, nothing more and nothing less, and the fact that I even had to create either is enough to show the state of the Cycle's order right now.
"If this existence continues to last even a billion years more, I would be very surprised and frankly the odds are very close to being zero. There used to be one of us that could likely be able to fix this problem, but I have not seen him since this Cycle was started. He may have disappeared like Tilisnet did, but I would not be able to sense him as he is the embodiment of nothingness, and nothingness does not leave a trace.
"Avaas turns away when I mention the name of the Fourth. This is how I learned for certain that he has been hiding things from me, but as to what, I will never know unless he confesses.
"Forgive me for a tirade unbefitting for a being such as I, for my frustration runs deep-
"But his silence will be our doom- there is no other way to phrase this."
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Avaas had always been the first of the Four that embodied existence in the boundless cycle, as he represented the very idea of "alternatives" and was The Watcher of all that would ever exist. He was the only one of the Four that could still remember all that had occurred since the very first Cycle- the indescribable joys of observing the first civilizations that advanced to traverse space, the sorrows each time the Cycle was at the time to close and planets could no longer exist, the emptiness in the time between Cycles, and the pain of betrayal in the times where there was a Fifth. The Fifth of his kin would've been the same innumerable age as him, would it not have been the fifth being sealed away some many distant Cycles ago after going mad in the face of inevitability.*¹ Avaas' duty was and has always been first and foremost preservation until it was fated for his duty to end, and in this Cycle it was no different, save for one minor difference. He felt that Nix had become irrational, in a sense, over each Cycle, never learning to become independent from the rest of them, and thus never developing that sense of a "beyond" that stretched past the expanses of nothingness that Nix was. So he assumed that in this Cycle, Nix would be fine on his own and find his way back to them without them to guide him towards the radiance of creation, and would learn that there was more to existence than what he[Avaas] could ever teach him.
Tilisnet of Time and Seclir of Space did not disagree with Avaas' choice, as they too felt that Nix needed the valuable experience of "growing up" after many Cycles where he did not need to. After all, each Cycle started and ended about the same, so it surely wouldn't have been too difficult for Nix to find his way through creation's light as he did in the previous Cycles. But of course, none of them truly understood the essence of Nothingness past "lack of an existence", but Nothingness could wallow and knew misery and fear. Tilisnet, Seclir, and Avaas were furthest from the beings that came from creation, and thus they did not realize that Nothingness could perceive the fear creation held towards Nothingness. They did not know that Nix feared disappearing as creation spread across the many universes, and they did not realize that Nix would judge their choice to find his way alone would be interpreted as abandonment. Avaas, The Watcher of all that could exist, had turned away from the darkness, and was blind to what lurked in the Abyss. In this action did he fail at his foremost duty to preserve, as this mistake would cost this existence dearly. But do not mistake Avaas for an ignorant being, as he had duties to perform that were separate from preservation. As Tilisnet let his sands flow through existence and bring the concept of time and Seclir weaved his spatial threads to create the tapestry of space, Avaas was to oversee the first light of this Cycle as the first universes were born. As one does with a tree did he cultivate and graft branches onto the first universes, creating alternate ones as these seeds of existence sprouted and grew, and quickly in the eyes of the timeless did planets and stars emerge. As The Watcher, Avaas was to witness each of the planets that could potentially develop life, and as The Preserver, guard them until it was their time to fade with the end of their universe. It was a strenuous duty to watch every planet with life across the whole existence of a Cycle, some inconceivable number beyond mortal understanding which was under his jurisdiction. In the past Cycles, he would assume this duty himself without complaint, but early in this Cycle did he feel an unusual air of dread that echoed throughout the existence. For the first time since the Fifth was sealed away, he knew fear.
In order to split his duties to better watch over all the new planets across the universes he observed, he created beings out of the very concept of "alternatives" he represented. The first of these beings was granted parts of his knowledge to pass on to the others, and he asked the first to name themselves. The being would choose the name Anaare, and so Avaas would name the realm created for the beings to roam Anarexen in their honour, and name the beings themselves Altersaeans.
These beings would aid him in watching over and protecting planets with life across the many galaxies and universes in existence, and they were the alternative to him if he were to fail in his duties or some force were to stretch across existence to smother the light of creation and life.
As these beings were the many eyes of The Watcher that gave him more reach into the corners of existence*², they were also the first to notice the creeping darkness that reached toward stars and snuffed out their light, and they would realize that they could try as they might to preserve, but they could not escape inevitability against a force even Avaas did not know.
They would try to hold out against this creeping darkness, sending some tens of them to hold it off of developing civilizations, but even their mighty power perceived as godly by mortals were many times not enough.
Sometimes they were successful in holding off the darkness and the beings that sprung from the rifts the darkness bled through, sometimes they could only buy time as the worlds were doomed and the only choice left was for civilizations to flee to another planet, but in the cases were the Altersaeans could do neither, they could only watch the worlds be consumed and the people be damned to whatever lay in wait in the devouring abyss.
Avaas would take notice as he watched some of the branches of universes begin to lose their light, and he watched as stars would flicker and disappear from existence. The Altersaeans began to report of the darkness that consumed the stars and many mortal lives, and they said that the darkness had felt like a false life- nothingness that tried to imitate the idea of existence but was limited by its own being. They said it had felt familiar, like a distant brother that had lost their way and stumbled in the dark calling for them-
But they said that they also felt afraid of this darkness. This darkness was subsequently natural and unnatural, lonely but vengeful- and Avaas would quickly realize that this was the dread that he had felt long ago, the dread that warranted the creation of the Altersaeans.
He knew all they had felt, as they were a part of him as much as he was a part of them, but he did not want to believe his mind's first thought. It was likely the truth, but as he felt fear, he did not want to accept the truth.
His fear turned him irrational, and so he did not tell the truth to his people.
He did not want to believe that the darkness that plagued the light of creation sprung from his own kin Nix, and so for the first time in his existence did he choose to tell a lie.
This lie was for himself as much as it was for his people.
They all bore witness to the fall of Boriasonde and Tilisnet's sudden disappearance, and Avaas would learn of the increasing amounts of turbulence and breaks in the fabric of space from Seclir, but he continued to hide the truth from his people as he did not want to be seen as a flawed and irrational being, and he himself acknowledging the truth would be acknowledging that he had failed the duty of preservation that he was meant to embody. His own blindness and lack of foresight to Nix's perspective of existence was what would spell the unnatural end of this Cycle.
In this did he realize that he was never omnipotent, and that even the embodiments of the 4 concepts of existence were as flawed as the mortals they presided over.
He could not find Tilisnet even in the in-betweens of universes, and with Tilisnet's creations being scattered around existence, he could not ask them if they had foreseen this.
Something so simple as assuming a seemingly small change would not lead to disaster had led to this, and Avaas still could not accept this.
To this day, the Altersaeans are not aware of the truth, continuing to perform their duties in the belief that the abyss was natural with the passage of time and that it stemmed from the inaccessible in-betweens of universes. They try in genuine faith to their duty and Avaas to protect as many civilizations from this abyss as possible, and their work has thus far held off the darkness well enough for mortals to not be aware of its existence, but this will not always be enough, and they knew as well as Avaas did that this was an undeniable truth. The darkness does not halt for the whims of what it believes to want it destroyed, and it will continue to spread its roots throughout existence- to the worlds with boundless "potential"*³, and so the Cycle may once again return to nothingness.
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¹- Post coming at some point when I feel the time is right, it's in the perspective of Avaas to recount the Fifth.
²-This will be mentioned in the posts for other realms, but despite other realms being part of the existence that makes up a Cycle, no High Realms being can access any realm other than the Lower Planes(where planets are). The Elemental Planes are far too low for their power to reach into as their concepts are entirely separate from that of the elementals, and the realms between the High Realms and Lower Planes are either related to death or are small pocket dimensions limited to regions of worlds that reject High Realms influence.
³- Refer to this post since even though it's a note to self it does somewhat explain what the "potential" is -------------------- Taglist for writing-
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An Anaios Föllen Alatsan, Litusia Floernian, and Shan’hu Walekrian
Organizations of the realms in the Elvaria Universe
Boriasonde is crossed out since it collapsed(refer to Voiskanan lore)
Before the creation of this existence, there were four beings of immense power that dwelled in the vast darkness.
The first was named Tilisnet, who was born in the previous existence, being reborn every five cycles. He had power over the flow of time, able to bend and shape it to his whims, and he could repair or halt its flow as he wished.
The second was named Seclir, who was born near when the previous existence had ended, being reborn every eight cycles. He had power over the fabric of space, weaving the energies within it to create stable planes and quell chaos.
The third was named Avaas, who was born during the start of the first cycle and existence, and was far older than Tilisnet and Seclir. He had power over worlds and realms, able to travel between them as he wished, ensuring that the cycles could continue without issue.
The fourth had no permanent name, as he was reborn at the start of every cycle, and thus was referred to as Nix, meaning 'nothing' in a long lost tongue. He was the void and abyss, his death and rebirth ending and continuing cycles, creating a nothingness for time and space to turn into something. Without Nix, the flow of time cannot exist and space will be torn apart.
Normally, Nix would have been found by Avaas, as it was how it went all the other cycles, but this time, Avaas had chosen not to search. He believed that Nix would fare fine alone, as Tilisnet and Seclir were able to control their powers and prepare for the birth of a new existence. Nix, at first, found this to be odd, but let it be, as he assumed that Avaas would look for him at a later time. Though as more and more chaos was muted and turned into peace, he felt betrayed, believing that Avaas had chosen to ignore him despite Avaas having searched for him in every other cycle. These feelings of betrayal festered into anger as more time went by and the existence was created, developing an anger towards the light of the young stars that now flooded the skies, thinking that Avaas wanted to destroy the nothingness of Nix in this cycle.
In retaliation, Nix created an ultimate nothingness that became a hidden realm that even Avaas couldn't travel to, located far beyond the reach of the light of the stars, and there he learnt to turn his nothingness into something, with the something being the embodiment of his anger and feelings of betrayal, infusing this something with the chaotic energies of nothingness. These energies would come to be known as abyssal energies, and this hidden realm would be known as the Civalthax, the Abyss.
Nix continued to tamper with his abilities and the abyssal energies, learning to condense them into shapes and bending the energies to his will. He wielded them as Tilisnet would with the flow of time and as skillfully as Seclir would weave the other energies of space, and yet still avoided the eternally watchful gaze of Avaas, whom he still felt resentment towards. With the combination of the abyssal energies and his emotions, he created Nythokra, the first of the beings of the abyss.
Nythokra was a being of pure darkness, its appearance being a twisted image of Nix's own self. Nix was horrified of Nythokra, fearing that if he continued further down his path of anger and went on to destroy the light, everything else would fall along with it, leaving only him and his horrid creation. However, a little whisper from within the depths of his mind assured his doubts, as it was either destroy all or be destroyed, and he didn't want to disappear and be forgotten, unable to be reborn in the next cycle.
His hidden realm of Civalthax kept expanding as the millenniums passed by, the abyssal energies inside of it slowly twisting themselves into corporeal forms that eventually came close to being "living" beings, of which Nix named Abyssal Lords, while in the new existence, which had developed and grown considerably, the creation of worlds that could harbour life begun.
Nix watched one world in particular with great interest, one that was entirely dry but still seemed habitable, even after it had sustained three asteroid impacts. He envied that Tilisnet and Seclir could create such worlds and allow them to have life, and so he used his own few powers to create a small seed, infusing it with the tiniest bit of abyssal energies, and sent it to the planet, hoping that he would be able to create proper life or at least influence its evolution.*¹
Nythokra watched this alongside Nix and spoke for the first time, asking Nix if there were other ways for life to be created, and if true life could exist in Civalthax. Nix had no answer, and he did not know, but it left a single thought in his head: "Can I make life?" As he continued to watch the development of the planet and observed the evolution of its life, he began to obsess over creating similar, but perfect beings, wanting to spread his influence and gain the ability to create something directly from his nothingness.
Nythokra, being a twisted image of Nix and the reflection of his emotions, was compelled to aid Nix in the process, gathering the Abyssal Lords to find a way to make more pure beings that had solid forms and were alive. Though, they struggled, as they did not fully understand how life worked, and neither did Nix, who was only able to observe living beings from afar in all of his lives, and he, Avaas, Tilisnet, and Seclir were embodiments of the aspects of the Laws of Order, thus not making them able to be considered living.
Regardless of the many failures, they still continued, destroying and creating over and over, using abyssal energies and manipulating nothingness, even resorting to having to steal some of the energies Tilisnet and Seclir constantly created.
Eventually, they succeeded, creating the first living being of the abyss by forming the combined spatial energies into a solid being and making one of the Abyssal Lords mate with it, as was observed with the life on the planet. An unstable lifeform it was, but still a lifeform nonetheless. Though the being was corrupted in the process, it gave birth to a being that lived and breathed and could grow, and so, Nix named the being Voiska, though the being of spatial energies died. When Voiska was considered an adult- or at least based on the guessing of Nix, Nythokra, and the Abyssal Lords- they were given the chance to choose a mate in order to create more living beings in Civalthax. Voiska chose an Abyssal Lord named Kazilv, and with gender being nonexistent among the Abyssal Lords, the mating was successful once more, and this time, twins were conceived.
Nythokra and Nix decided to steal more of the spatial energies that Tilisnet and Seclir created, but found that they had both created their own realms and their own living beings using their energies, leading them to channel their energies to the realms directly rather than let it flow throughout the existence.
Nix was ambitious, determined to create more life like Voiska, and decided that he should make use of the instability that the flow of time constantly had, redirecting small channels of the energies in Tilisnet's realm of Boriasonde to Civalthax.*³ Going unnoticed by Tilisnet, he deemed his plan to be a success and created more beings of spatial energies for the Abyssal Lords be mated with, leading to more life like Voiska being born.
Nythokra named the elf-like beings Voiskanans after Voiska, and Nix established a kingdom for Voiska to rule, which would come to be known as Voiskana, the kingdom of the Abyss. However, seeing the life that so easily was created by Tilisnet and Seclir made Nix envious, reminding him of why he had started all of this, and he felt spite and anger towards Avaas once more, leading him to start using the Voiskanans to achieve his goal of destroying all of the light in existence, wanting to leave only him and his creations to roam around in his reclaimed nothingness.
This desire for the return of nothingness still burns within Nix to this day, fueled by his fear of being destroyed and by his thoughts that he had been betrayed and abandoned, with the Voiskanans having conquered and destroyed many worlds and stars in his name.
Now, Voiskana has opened rifts into the world Nix had long observed, named Elvaria, slowly planning to corrupt it from the inside out.
But, only time will tell what the fate of this existence will be, and one can only hope that Nix will see reason someday…
--------------------
¹- This seed did indeed influence the evolution of life on Elvaria, but not in the way Nix intended. It instead led to the growth of the ancient druidic race the Partoa Elva fought near the end of the Dust Era.
²- The kingdoms of Solaris, Lunaris, and Urthalis have by then been established.
³- The redirecting of the energies was the major influence that lead to the collapse of Boriasonde, unbeknownst to most including Nix.
Hikarina- The Alshaljilan Bloodline and the Tear of the Eclipsed Sun
During the establishment of Hikarina, one of the surviving Solarians' descendants happened to maintain ownership of the Tear of the Eclipsed Sun, an old artifact created during the peak of the Cycelian Empires era that meant to embody the might of Solaris. Inside of it was bits of power from every Solarian that was alive during the time. So they're a descendant of the artifact keepers of that era that were entrusted to keep documents of everything powerful created in the kingdom and also protect those items, but the only thing that their ancestor in particular managed to keep ahold of was the Tear The Tear is powerful enough to allow more sunlight to pierce through the sky filled with debris and more shit starts to fall from the sky, and is also strong enough to create a barrier around the new kingdom of Hikarina to leave it in eternal day. Become of that individual holding control over the Tear, they ended up becoming the leader of the new Hikarinans and would build a central cathedral in what'd come to be known as Arenlia to house the Tear. This individual would also establish the Alshaljilan bloodline, which was the previous ruling bloodline of Hikarina. So that bloodline disappeared during the years right before the Warring Era, with every last one of the 10 members that existed at the time having mysteriously just vanished This created a massive power vacuum of different noble families fighting(not a war just a lot of arguing and bribery) over which would become the next ruling bloodline, and in a century the kingdom went through 5 different families. Eventually the Falisthena bloodline arose out of nowhere(literally no one had ever heard of them) and people got sick of the chaos so the majority of the population ended up following them. The ones that didn't were either threatened to accept the new leadership by others or vanished without a trace
The Falisthena bloodline doesn't suck at leadership so for now they've remained in power and not a lot of people complain about them politically
Jivankova-
Nothing really happens here, but when the Urthalisans came across them, they found the Urthalisans interesting and let them stay, with some people adopting the Urthalisan culture over time. Since then, the Urthalisan culture has changed a lot, but the original Jivankira Elthir culture has endured
Lustarise- The War of Shattered Ruby
This was in the Ember War post but giving a bit more detail
So the Geintori are Lustariseans that absorbed a shard of the core of a crystal elemental by either accidentally touching one thinking it was just a regular crystal on the ground or having a dying crystal elemental assimilate itself to a Lustarisean through merging its core with their heart
When Geintori started becoming a thing, the Lustarisean population basically went from viewing them as regular members of society to something to be researched Some Geintori didn't mind because they were hoping there'd be a way to reverse the process, some felt their personhood(elvenhood?) was violated by the research protocols One of the Geintori that was part of the latter group was Kougyuku-rub(formerly Enshoukei Kougyuku), the brother of the Shin'nyo Apolis'Asuremant at the time Enshoukei Riebuno, with both of them being ruby Lustariseans The Geintori of course got very sick of this very soon and planned a whole revolt to gain some sort of sovereignty to they wouldn't have to deal with this if they didn't want to, so Kougyuku used his leverage as Riebuno's brother to convince the team of researchers on him to let him loose and then went on a spree of freeing Geintori on the research centers A war broke out very quickly in some of the cave chambers and a plot to assassinate Riebuno was created, with Kougyuku volunteering himself to take on the task Riebuno heard of this very soon and turned up at the front lines closest to the capital to duel Kougyuku, with the terms being if Kougyuku wins then Lustarise will allow the Geintori to become a sovereign kingdom, but if he wins then Lustarise will not hesitate to quell the Geintori population with a sound based weapon that'd shatter them all as he had been lenient with them initially The duel happened and it turned out to be a draw, with Riebuno taking a large crystal spear to the heart from Kougyuku's power and Kougyuku shattering into glittering dust and ruby shards from taking on a blast of Riebuno's power point blank(he was not the High Asuremancer for no reason) Honoring the duel's terms but also recognizing that this was a tie, Lustarise would agree to let the Geintori gain partial sovereignty as a sub-kingdom rather than a whole separate kingdom, but threatened that if another war broke out then they'd use the aforementioned sound-based weapon The Geintori would accept as this was better than nothing and would gain part of the Lustarisean cave system to claim as their territory, calling the new sub-kingdom Geintora The war would be named the War of Shattered Ruby in honour of Kougyuku and Riebuno, as agreed by both sides Some shards of Kougyuku still exist, but the amount of him turned to dust means he cannot be reformed and using substitute pieces to replace his missing parts would end up creating an entirely different person. These shards and a fragment of Riebuno's crest are stored in the central building of Geintora and Kangasaki Kyusen respectively
Walekria-
N/A shit doesn't really happen there
Yukiosa- The Tale of the Brood of Orvalak
Read here
Yūregina-
N/A shit doesn't really happen there that's worth noting and hasn't been said already
Zodiana-
N/A shit doesn't really happen there
This is a note to myself Elementals- foreign beings from the elemental planes Primordials- beings that sprung from Elvaria when elemental energies started bleeding into the world Elementals aren't like fully sentient beings from the view of a regular person, they're more than that but sort of in a lower dimension way(?), like if people think in 3D(concept of length width and depth so having a tangible idea of space and being limited to what can be seen from a point on a 3d object like a globe), elementals think more like 2d where they're missing the idea of "limits" and inherently will not understand strictly 3d concepts unless they fuse with something 3d(so like half elves on Elvaria just think normally but with a different perspective of existence compared to before they became half elves) Abstract ideas to us are not abstract to elementals, that's how they think normally and vice versa with regular beings
They're not quite simple and have different needs than Lower Realm beings so they don't need ideas like distinct cultures or individuality, but rather the desire to spread influence Bringing elemental energies to Elvaria to them was extending a gift to the elves and embracing the world's "potential" as it now had the energy(asurei) to "reach" and break through limits, while the elves at the time saw it as making their problems worse and the elemental energy as bleeding into the world instead of a gift for them to prosper The elves in the modern day think of elementals as cryptic and foreign beings but elemental energies are now widely used and there is definitely more appreciation towards it
Primordials are not that smart and were never meant to be, they're basically when things in the world have the spark of "potential" and elemental energies will seep into them to create a core in something, which will spring out a primordial from similar structures(ie volcanoes created the fire giants but the main core was in Embylviska) Since they lack the kind of spark elementals have, they're very simple and think like animals even if their thoughts are "3d" Half-elementals are right in between, since by technicality they're from the world but were created from outside means that didn't come from the elementals. Their intelligence also varies since it's determined by whoever created them
So what is the "potential"? Honestly I have no idea yet, but for now the idea is ability to adapt or if it's at a certain threshold that makes it distinct from others of the same kind The ability to adapt doesn't necessarily have to have been there from the start, it can be triggered from a specific event that gives everything in the world "potential" and that "potential" will attract elementals to it naturally Not every world in the Lower Realm will have "potential", so not every world has an elemental presence. There still may be elements, but they're just regular elements like in the real world Half elves aren't necessarily elves with more "potential" than others, but rather what's most convenient for an elemental seeking to assimilate because of its core losing energy
Åskorhal-
N/A shit doesn't really happen there
Avianaen- War of Bloodied Storm
So during the early Minor Wars era they had their own shit The Sky Lords were their leaders, being Aenirel, Lord of Rain, Enthivar, the Dragon Lord, Ilravoin, the Traveling Lord, and Thiroaven, the Lord of High Clouds They were basically viewed as divinity and were powerful enough to be seen as such, having forgotten their roots as elves and were really more like elementals. Thiroaven was the most respected of the bunch since he was basically viewed as the embodiment of the sky But of course, as they were still elves by soul, they still knew greed. Aenirel, Enthivar, and Ilravoin could keep their act together for the good of the new Avianaens, but Thiroaven could never settle for his reach being limited only to the air-lands of Syklari So yeah he betrayed everyone and tried to kill the other Sky Lords so he could hold sole control and scheme from there Whole war broke out and it ended with all the Sky Lords being dead and the Avianaens are still trying to figure out their purpose to this day since they feel lost without the leadership of the Sky Lords Since then they've created the Triumvirate of the Skyborne with three seats to represent the three Sky Lords that remained noble, and these seats are held by the priest families that once stood by their sides
Dalirna- Origins of the Nalgira and the Weathermagi
There was a very minor(?) crisis where when Dalirna was first established, some mages tried to make the deserts more habitable and made whole squadrons for it creating a new type of mage called Weathermagi(pre-Fall they imbibed pillars to deal with weather) That backfired pretty badly, and they're the reason why all the cities have to be covered by an Asurei barrier at all times because of the frequent strong sandstorms created from fucking around with the environment Some of those squadron members had their new magic backfire on themselves because no one was quite used to elemental energies yet, so they became poisoned by their own magic and mutated to become Nalgira which were not very intelligent but had very chaotic magic So that's the story of how Dalirnans figured out that even though they have better Asurei adeptness than the other surface kingdoms, they're also the most susceptible to being poisoned by it(compared to Lustariseans that are basically the masters of it and also immune(as far as they know) to the radiation-like effects of being exposed to too much of it) Any Nalgira that are discovered have their magic sealed off and sent to the desert to eek out a living and it's generally considered a crime against public safety to try to keep a relative that turned into a Nalgira in your house, especially if you live in a city
Weathermagi still exist to control weather and they're better at it, but generally the duties rely on elemental magic more than pure Asurei so it's left to Zodianans and Avianaens
Flaerna- The Ligniar Elthir and Tale of Asharena, The Warrior of Earthen Flame
Shit happened When the Solarian survivors of The Fall were figuring out life in the new fiery hellscape of Emorscal, on top of trying to understand their new fire magic, they had to deal with primordial giants(not the same as elementals) coming out of volcanoes that would terrorize the new towns The most powerful ones were coming from the volcano at the center of the land and it seemed to have some sort of "core" that was triggering the birth of more giants in the other volcanoes In underground caves it was less bad, they found half elves(hey it's the surviving pockets of elves post-Fall) that were like coal, and the half elves were willing to help from a shared sense of kinship They were skilled at making do, but mostly kept to the underground since they were very physically fragile and prone to burning out their lifespans whenever they used magic
The new Flaernans initially tried to fight back against the giants with the help of the coal half elves and had scrounged out a military to cull the giant population, with the charge being lead by a young Flaernan named Asharena Zhirkiyen
This lasted for about two centuries and as people got more desperate, the coal half elves were basically taken out of their caves and enslaved to become conscripted soldiers despite their physical constitutions being naturally terrible The Flaernans were considering leaving and moving to the surface of Cevris Atsal or joining the Dalirnans out of fear that no one could solve the giant problem, but Asharena got sick of the giants' shit and decided to charge into the central volcano alone to break the core, basically burning herself from the inside by letting her fire magic burn up her lifespan in exchange for power to charge through many giants and surviving plunging into pure elemental energy for just long enough to destroy the core surrounded by infused lava
The remaining giants would begin to crumble in the week after and the central volcano would become dormant, then solidify and be nothing more than a big hole in the ground
Asharena would be celebrated as the first warrior of Flaerna and become an example of duty to the kingdom and courage to the people that came after, with the city of Embylviska being established in the former central volcano No remains were ever found, so it's believed by everyone that her bones burned up in the lava and her soul became part of the land to watch over the kingdom
As for the coal half elves, only the Flaernans ever knew they existed, and they don't talk about it as it's considered a shame upon their history. The half elves themselves died out during the war against the giants
Floernia- The Tale of Lynaea and Cirania, the Speaker of the Forests
Okay they have less problems than Flaerna
So Cirania, a Dysheraln, lead the group of survivors to what would become Floernia out of benevolence, but the other Dysheraln did not respond so kindly Nature does not forget, and the memories of the Dak-Shan never faded. Cirania was willing to set aside the old grievances between the elves and Dysheraln, but the others felt that the elves culling Dak-Shan when the Dust Era ended, the Fall destroying land and rearranging continents, then the fallout poisoning the world with new elemental energies were all slights against them
Some of the Dysheraln, out of respect for Cirania, would move into isolation so they would not have to suck up to elves but also not be able to cause them harm Some of the other Dysheraln held onto the old hatred and would wage war with the new Floernians when they tried to settle in the forests A few were willing to set aside the past and actively ally with or at least advocate for the Floernians to the vengeful Dysheraln, but they'd be socially ostracized by the other Dysheraln
Now is there another war? No actually which is probably shocking
So even though the Dysheraln are technically not elementals(at the same time they kinda are, but are counted as half-elementals), they have their own little realm limited to a little half-plane above the land of Floernia and there's two big trees, The Ebon Cypress and The Cedar of Life The Ebon Cypress is what dictates natural death for the Dysheraln, and each of them that passes grows another branch upon the tree The Cedar of Life is what dictates the birth of Dysheraln and memories of nature Now this realm is supposed to be just pure nature, but the long forgotten past that even nature does not remember comes back to haunt them
So the Ebon Cypress actually doesn't do much load bearing, the Cedar does which means it's also more prone to problems Usually these problems are fixable, but this time it was hidden darkness that spread in the core of the tree and spread this darkness into the cores of the Dysheraln This darkness has always existed but never really spread until now, and it stored the malice from the memories of the past which became contagious and was why many Dysheraln could not move on
The new Floernians were told this by Cirania, who despite her great power was not immune to such corruption either, and all of them would gather to use their newfound control over nature to create a birch seed enchanted with their goodwill, with the nicer Dysheraln joining them to teach them how to keep the magic stable
As the malice continued to bleed into the wills of the Dysheraln, it was found that the process would accelerate if a Dysheraln was in the realm compared to outside of it, so many would remain in Floernia and didn't dare to venture into it Floernians that tried to go in were drained of their very essence by the trees as they were not elementals in any way, so some of the Dysheraln would choose to "reproduce" with some willing Floernians by pouring their essence into a pregnant Floernian, which would lead to the births of the Nynphor, a new variant of half elves that were free from the binds of the Cedar and Cypress and could also withstand their power better than Floernians could
As they grew up, Lynaea would be marked among them as the one with the most potential to bring the birch seed to the trees and plant it between them to purify the corruptive malice, as she was one that gave love and kindness freely even to a bitter darkness
When she was a century old, she took on the birch seed and acknowledged that she would likely not come back, with Cirania following her to guide her to the space between the Cedar and Cypress
Though the draining properties of the trees made her weaker with each step, she powered through and would clutch the seed closely, using her essence to plant the seed and allow it to take root from her own goodwill Cirania would sacrifice herself and become a shell for Lynaea's essence and the seed to protect them from the corruption for as long as it took to reach the roots of the Cedar, and thus would begin the process of the reversal of the corruption
Lynaea would never come back, but the Dysheraln knew her and Cirania's sacrifice as they felt the darkness that clouded their wills dissipate, and the majority of them would gradually return to their realms with the ones remaining choosing to tolerate the Floernians
The Nynphor still exist as the symbol of goodwill between the Dysheraln and Floernians, and the names of Lynaea and Cirania are still celebrated every thousand years as the ones that brought peace and unity
Föllen Alatsa- The Cave of Bloodied Quartz
No long story I swear So during the Ember War, there was a cave that was mined into and it was filled with bright red quartz that glowed and had an ominous feeling to them People that saw the crystals felt sickened on sight and could not be in their presence for very long Some people thought that these crystals had a new source of power and went in, and basically found out that those crystals are like an elaborate system of magical parasites and drove people mad if exposed to them for a long enough time in high amounts The cave was quickly sealed off and guards placed around the tunnels that led into it, and samples brought from the cave were quickly destroyed with the people exposed to them thrown into the cave Everyone exposed would mutate and go mad from the strange power of the crystals, and this actually warranted Lustariseans stepping in to magically seal off all the stone around it to prevent the cave from growing bigger through erosion and prevent people from mining into it by accident
Ember War is over, everyone is sad and trying to bring back order but some people try to celebrate because no more war So because Salgirtus is dead and had no kids, the throne now passes to his younger sister, so it's now Queen Lidisina Mirankis Zhonal of Zodiana Leonnox didn't want to deal with the humiliation of Flaerna getting its ass handed to it and also didn't want to deal with the political fallout so he abdicates his throne to his cousin, now known as King Garaxyran Alaystav Kolvastran of Flaerna With the old Treaty of Elorinar having been violated many times over, a new treaty is drafted by Queen Lidisina and the representatives sent by they various kingdoms around Elorinar in the hopes that peace will last longer, called the Treaty of Elemortia Floernia, Dalirna, Zodiana(by default for obvious reasons), Walekria, and Föllen Alatsa immediately vote to ratify it because they're sick of war(Warring Era lasted for 22,500 years) Offers are extended to Åskorhal, Yukiosa, Lustarise, Jivankova, and Avianaen(they were found around the end of the Ember War), Queen Vethørigya of Åskorhal basically tells Lidisina to fuck off with the terms but Yukiosa and Avianaen would agree to ratify the treaty
Jivankova isn't even visible to the other kingdoms because of their weird ass barrier that makes Kavathanar "disappear" so they don't have to deal with other kingdoms Lustarise just doesn't care, they don't sign and return to isolation but send some of their mages to Dalirna for a bit to help them rebuild and recover due to similar ideals regarding the pursuit of knowledge Flaerna is pretty much forced into it because A, they don't have the forces to bother trying to fight it off, B, they kinda started the war, and C, the other kingdoms are in the position of being able to straight up invade if needed to force a signature from Flaerna So what made Flaerna and Åskorhal so against signing it? They'd be forced to demilitarize(this term specifically aimed at Flaerna), and should any kingdom be attacked by an outside kingdom, all the kingdoms in the alliance detailed by the treaty must get involved to quickly end the war and quell the threat through war Basically, if shit happens, they get another continent spanning war and Åskorhal doesn't want to deal with that The Military Sect of the Scorching Council is dissolved and all of the soldiers in the Flaernan military are honourably discharged, with the ones that fled returning to Flaerna to help rebuild So now the kingdoms that ratified the treaty are in a massive alliance called Elemortia, or the Order of the Elemental Kingdoms, and they also have to help each other rebuild which also includes setting aside what happened in the Ember War so The Beef™ doesn't create yet another war
Lidisina also creates the Starsworn Council in Zodiana to remove some ruler duties from herself because now that war is over she has to deal with a whole lot of shit and also because, well, her immediate family is dead so she doesn't want to solo rule or appoint a singular advisor she may have to marry to for public image
She also sails to Yinorael as a second thought realizing that it would be a good idea to make the two kingdoms over there enter a Non-Aggression pact so war doesn't break out there since it was terrible in Elorinar Both Hikarina and Yūregina choose to ratify it, but on terse agreement, so now there's the Order of Yiagilia but it's not a very stable order Good enough for now though So now it's year 233 post-Ember War, what's going on now? Yūregina, in a bid to try to stop the plague, has been experimenting with necromancy since it turns out that dying and being reanimated does actually stop the progression of the plague, but of course, no reproduction(if anyone wants further elaboration on how Yūregian necromancy works and why it's only them that can do it, just ask in my ask blog Consulting the bored Altersaean) and Hikarina doesn't like it at all They're still at their trade disputes though There's a running problem along trade cities(usually on borders of kingdoms) where a strange shadowy elf-like being is sowing chaos in the cities and capital cities are on high alert The Fractured Span, a section of the sea floor that's basically collapsing in on itself, is, well, collapsing in on itself and Walekrian researchers are trying to figure out wtf is happening Yukiosan researchers are still researching strange relics that are out of place in the technological skill of the modern and Classical Kingdoms(as far as they know because they don't know about big brain Estellis) Jivankova only opens up their barrier every 5,000 years for a week at a time so right now there has only been one expedition from outside kingdoms to document and understand the lands of Kavathanar and the Jivankira Elthir, missives are sent between kingdoms to exchange information about each other Hikarina just has a little cultural dispute with some people petitioning for the capital city of Arenlia to have the name changed to Punjaranm-Ka-Sanhar, as Hikarinian culture has diverged much from Solarian culture. The royal family has left the name as is to keep as a reminder of the legacy of the Three Kingdoms And of course, some brewing political problems in Föllen Alatsa because classist divides. So basically, Caldivelle is the only city at the mouth of the caves and sprawls along the sides and ground of the cave mouth. The higher up you go, the more wealthy the people are, with some manors built into the cave walls or protruding from them. Closer down you go and into the cave are wealthy craftsmen, and anything further than surface level overshadowed by extravagant buildings from the upper echelons of society are mostly upper middle class dwellings. Even further down are workers. Some people have openly questioned the nobility and royalty about wtf is with the very obvious divides, but they've been dismissed so far since there's no one actually homeless and people live pretty okay lives because of employment and shelter programs to account for a slowly growing population. Very little social mobility though, especially for those that come from the Lower Gem Deposit Tunnels. Caleivelle's Alhiana Alatsi residents especially take issue as if the tunnels collapse one day, they all go down. There isn't a way out other than lifts and long winded routes and a small amount of teleporters, and there aren't many Alhiana living in Caldivelle to relay their complaints to
Peace was never meant to be forever, and dissatisfaction kept the wounds of the minor wars from healing Flaerna still felt that they were given an unfair amount of land and renewed pushes into Walekrina and Floernian territory, but their efforts in Walekria were significantly held back by the mountain borders King Taknychko of Flaerna is assassinated, with his son Leonnox taking the throne and continuing the war effort Floernia was not so fortunate, and their border forest would be burned away as Flaerna advanced Flaerna's Scorching Council would plan a full scale invasion in secret over the span of a month, planning on enacting it within the first day of the coming month
Zodiana would choose to not get involved so long as their borders weren't intruded upon
A few days before the planned invasion date, King Anodir Zhonal of Zodiana was assassinated, and Zodiana, Floernia, and Walekria would pin the blame on Flaerna Flaerna, in anger, scrapped their invasion plan and declared war on the three kingdoms as they knew they could not prove their innocence to the other kingdoms Föllen Alatsa would not publicly declare their opinion and remain neutral to not be involved in a continent spanning war, and neither would Dalirna Walekria, Floernia, and Zodiana would join up into a military alliance and Walekria and Zodiana would send troops to occupy the Floernian borders to buy time for Floernia to build up troops More kings and queens are assassinated within the span of 5 months, with the list being- King Kolthremor Kelthrom of Åskorhal(leaving it under Queen Vethørigya) Thedeos Helithian of the Heartwood Province of Floernia Atathaeia Eurydine Diravacata of the Pinewood Province of Floernia Oranios Zilizane of the Oakwood Province of Floernia Lithinos Agistechea of the Grasslands Province of Floernia
Queen Verinae Galoris of Zodiana(leaving the throne to newly crowned Salgirtus Tulsier Zhonal)
Empress Zhi'mei Hai-yang of Walekria(leaving it under Emperor Yu'guan Qing-Shi) King Leonnox would attempt to reason with the other kingdoms that there was no feasible way for Flaerna to have assassinated so many leaders in under 5 months, but none of the kingdoms participating in the war believed him Walekrian and Zodianan occupation on the Floernia-Flaerna border ends after 6 months to focus on pushing into Flaernan territory, Floernia has enough troops to start a pushback against Flaerna and reclaim lost land Flaerna being surrounded on three sides with enemies and Föllen Alatsa maintaining neutrality, would seek Dalirna to aid them, guaranteeing protection of Dalirna's land should Zodiana launch an invasion on their shared border, and also assuring that all responsibility of Dalirnan losses would fall onto the hands of the Flaernans Dalirna would accept and believed in the innocence of Flaerna regarding the assassinations After the 2,000th year of war, Flaernans were weakened and a third of the army withdrew and defected, with some surrendering to the enemy kingdoms by offering information for their lives and lodging, and some fleeing to the surface of Föllen Alatsa to hide out The remaining forces would be pressured to continue fighting despite casualties reaching into the hundred thousands on all sides The new King Salgirtus of Zodiana feared that if the war did not end soon, the kingdoms would collapse, and so he travelled to Yūregina in secret, coming across a being(no not a demon I don't have those in Elvaria) along the Violet Rift Islands that offered him the power to end a war in exchange for his remaining lifespan and soul He would agree in desperation, gaining a strange mockery of a crown that sprouted from his head in a ring of bony tendrils and bony wings that could not fly but acted as blades These would mark his pact with the being, and he would return to Elorinar to continue the war, using illusion magic to hide the crown and wings While Floernia, Dalirna, and Flaerna failed to notice his absence, Walekria was more perceptive and viewed it as him doubting his own skill due to his youth, and would thus withdraw from the war, believing he was too young and inexperienced to lead the war and rule his kingdom He would lead the Zodianan and Floernian troops on frontlines and aim for the heart of Flaerna, assigning a separate front to force Dalirna to withdraw from the war from their own heavy casualties, would be successful He would make three more demands to end the war over the years but all three failed, leading to Salgirtus leaving behind forces at towns surrounding Embylviska and journeying alone to sacrifice himself to end the war He would call upon the power of the pact and unleashed a storm of caustic ash and bony blades that caused mass casualties among the Flaernans but avoided the other kingdoms, but the pitch black clouds tinged with red thunder spanned the whole of Elorinar This view would mark the end of this war that would come to be known as the Ember War, with Leonnox surrendering when he came to terms with the futility of the war This war would last for 2,500 years in total, leaving a great many dead or injured and many more living in the shadow of the legacy this war would leave behind -----------------------------------
So besides the war shit is the notes section which is here Yukiosa was discovered around the start of the war via Zodianan expeditions north, but they refused to join the war
Lustarise was discovered by a Föllen Alatsan right around the time Leonnox attempted to convince the other kingdom rulers that Flaerna didn't do the assassinations, but Lustarise didn't want to be known by the rest of the world and forced the Föllen Alatsan into a vow of silence When Floernia was building up troops, Nyaelis was established as a sub-kingdom by the Nynphor, where they offered troops in exchange for some sovereignty Speaking of Lustarise and Föllen Alatsa shit, Lustarise went through a whole ass war of their own during the Minor Wars era, called the War of Shattered Ruby where the Geintori half elves fought to gain some sort of sovereignty of their own. Even up to the Ember War, Lustarise and Geintora(new sub-kingdom) were dealing with how they'd officially divide the caves and allot resources for rebuilding and general living Föllen Alatsa had the Maeliron half elves create their own sub-kingdom called Maeliros Oh yeah and the Minor Wars also had some shit happening in the same time over in Yinorael, as a strange plague was inflicted upon the Yūregians that slowly twisted their forms over time to become monstrous, thus trade between them and the Hikarinians was halted with the Hikarinans fearing the spread of the strange disease to themselves Also with the end of the Ember War, missives from Åskorhal and Jivankova are sent to ask wtf happened, since the storm over Elorinar also covered the Gyvorkal Mountains and was visible from Kavathanar, so yeah they're "discovered" To previous lore post with the other links in it-
Time passed since the last kingdom in the new continent were established, and the old mutual struggle alliances started to fall apart as each kingdom gained their own sense of identity The surface kingdoms would begin to start wars over borders and resources as they lacked formal borders between the kingdoms, and smaller kingdoms would try to establish themselves upon the borders but were subsequently crushed within days Lustarise would hide themselves from the world and seal the one entrance to their caves, and Föllen Alatsa would only be involved through trade and production of weapons for whichever kingdoms contracted them, with the deal being to not be pulled directly into the wars Avianaen, as far as the kingdoms on the surface were concerned, did not exist as it was hidden in cloud cover, and Åskorhal(formerly named Åsthenar but they changed it soon after their air land merged with the Gyvorkal mountains) would cull troops that came too close to the mountains. The rest of the kingdoms believed it was simply natural elemental phenomena rather than anything created by another elf, and so left the mountains be
No kingdoms involved in the minor wars wanted to compromise until it was absolutely necessary, and for many thousands of years they did not see it necessary even when death rates were greater than the birth rate, and death tolls would reach into the ten thousands, if not more Floernia would be the first to attempt to pull out, as they were often the victims of invasions from Flaerna and certain Zodianan politicians, and Dalirna would follow suit as they were never adept at war Walekria would be the first to suggest a treaty that would mark official borders and name the continent, and Floernia and Föllen Alatsa would quickly show support for the treaty. The minor wars on the Zodiana-Flaerna and Flaerna-Walekria border would be halted for a month for delegation to determine where each border would be, with many arguments and threats of invasion occurring but no actual action taken as each kingdom understood that these wars could not go on forever at their current pace At the final vote, Queen Anelede and King Dianeme of Föllen Alatsa, King Zhonal and Queen Galoris of Zodiana, all nine members of the Provincial Council of Floernia, and King and Queen He-Zhuo of Walekria would vote to ratify the Treaty of Elorinar King Garovstoyy and the Military Sect representative of the Scorching Council would vote against the treaty, drawing ire from the other rulers as many of them blamed Flaerna for starting most of the wars. Monarch Delstou and Queen Alshamsa of Dalirna, along with the Economic and Nobility sect representatives of the Scorching Council, would abstain from the vote.
With a majority vote of approval, the elemental continent would be formally known as Elorinar and the borders would be set, temporarily keeping the continent from warring for only a handful of centuries But of course, tensions still existed and kingdoms would still dispute over resources and borders, with Flaerna especially feeling cheated of the fertile land on the borders of Floernia and Qisara Kranor compared to the flaming volcanic wastelands of Emorscal
After all, no wars could be solved so easily, and external factors care not for who suffers. These minors wars have lasted 20,000 years Previous lore posts-
Hikarina got the shit going so now more kingdoms will pop into existence in the nest 60,000 years
Åsthenar's island keeps moving and merges with a giant mountain range, so that's their territory and they call it the Gyvorkal Mountains Fulegria becomes Fulegor Adontium but still has their crisis The Hikarinians and Yūregians gave hope to remaining undecided survivors of The Fall that they could find a place in the world, so some began to sail out to the other continents they saw hints of from across the oceans Some feared that those landmasses from across the sea were only islands, and so held off on sailing until someone from the leaving groups returned Some Lunarisians travelled north to the frozen landmass they saw, learning to wield bitter frost to create icy paths through sea They never came back and some hope was lost, but more decided to sail away, believing the northerners had found land The frozen north became Halinskor, and the kingdom that would be established Yukiosa, the kingdom of ice Some Urthalisans sailed east to the continent saturated in elemental energies, learning to tame the capricious sea They created large boats which they propelled with their power, and found new land they called Jin'hu-Guo, establishing Walekria, the kingdom of water Unlike the Yukiosans, after only a thousand years, they came back for the remaining survivors on the now named continent of Yinorael, bringing fleets to ferry them to the elemental continent. Many went with the Walekrians except for a small group of Urthalisans that wished to find their own way, and this lot sailed south to the continent of Kavathanar, finding the half elves that had isolated themselves for many thousands upon thousands of years They chose to join these people in their mysterious ways and over generations would become indistinguishable from them, but never went back to Yinorael Those that went with the Walekrians would gain new power as they traversed the continent, bringing with them new kingdoms. Some Lunarisians found a light in the caves of which they followed to find abundances of minerals, and so they called the land Cevris Astal and established the subterranean kingdom of earth, Föllen Alatsa
Some Solarians felt the heat of magma that reminded them of the sun they once loved, and so they called the scorched land Emorscal and established the kingdom of flame, Flaerna
Some Urthalisans travelled through cavernous darkness along a river that seemed to breathe and found a vast cave of crystals that radiated with the glow of Asurei, and so they established the kingdom of crystal bearing the name of Lustarise, a name shared by the cave system that birthed the kingdom
Those that followed the Flaernans but did not embrace fire traveled northeast and discovered the arid desert, yet they were not satisfied with the scorching heat it brought There was no other land that they felt a call to, and this one they felt was closest to the sun they once embraced, and so they called the land Desaebla and established the kingdom of sand, Dalirna But not all of those that came to the new continent had found a place where they belonged, so they would be guided by observant beings to lands and powers they could call their own Cirania, a benevolent being among the Dysheraln descended from the Dak-Shan of old, decided to lead one of the outlier groups to the land of forests and grasslands, teaching them to embrace the powers of nature despite it not being a legitimate element, and so this land of green and the new kingdom of nature would both be named Floernia The Sky Lords, the four elves that fused with powerful air elementals over a hundred thousand years ago, would come down from the air lands above to lead another of the outlier groups to the land above the clouds, teaching them to embrace the sky instead of the distant sun and moon, and so this land far above would be named Syklari, and the kingdom of air, Avianaen, would be established The final outlier group would find their place in the continent a century later, still clinging to their roots of celestial power from the solar and lunar legacy that died after The Fall Two beings would descend from the dark of night and light of stars to bring the group past a dense forest to the north- Sarkath, The Celestial One, and Qilanar, The Black Serpent They would each bless one half of the group, with Sarkath granting his half the ability to reach towards the stars once more and draw power from stellar energies, and Qilanar granting her half the ability to pierce through the darkness of space and draw power from the inky blackness that embraced the stars These elves would call the land Qisara Kranor and establish the kingdom of Zodiana, worshipping the wyrm-like beings almost as if they were gods Elemental energies still spread throughout the world and Asurei still tainted the atmosphere, so the elves would continue to diverge and gain their own distinct adaptations and appearances to their lands until few resembled the Solarians, Lunarisians, and Urthalisans of the past(except Yūregians and Föllen Alatsans still looked mostly like Lunarisians since they didn't need to change much) However, as thousands of years passed and each kingdom gained their separate identities, they would forget their blood ties from the ages long past to reach for individual futures This would mark the start of the modern era, but also the start of war- a concept the elves had not contemplated since the Dak-Shan were defeated over eight hundred thousand years ago in the distant forgotten past.
The Fall happened and now the empires have collapsed, and the continents have been fractured from the explosion's impact No celestial magic because the sky is covered in shit so now the elves are effectively cut out from using the majority of their abilities
So now what for them? 150,000 years of trying to cope and hopefully adapt to the new borderline radioactive-ish world, because as it turns out pure Asurei isn't totally poison and some people can adapt to it within a few generations Some people don't though, so of course more people die as the years go by So what's up with the isolated kingdom surrounded by storms? They still exist but are struggling, with Åsterlis having been split in half into Åsthenar and Fulegria They're lucky to still even exist considering they were right on the border of the blast zone Forgot to mention that one tribe that made it past the Dust Era, because Jukevor is now Jivankova and they're surprisingly doing fine since their magic doesn't draw from celestial energies
And now comes the fun part In those 150k years of darkness, elemental energy starts seeping into the world from a hidden realm, and elementals emerge from being attracted by the massive amounts of Asurei in the atmosphere The elementals have varying effects on the new continents, with their presence slowly but surely altering the biology of the elves to attune to the elements rather than to the distant sky The survivors of The Fall on those other continents slowly die out from the sudden presence of foreign energy that their bodies rejected, but some pockets of them actually did make it
With some elementals fusing with some of the pockets of elves, they resulted in the creation of half elves, or Elthir Fulegrians, Åsthenari, Jivankira, and Ligniar are the main ones that make it, becoming half elves of lightning, storm, air(ish), and coal Fulegria, though, doesn't benefit too much since now their land is becoming heavily electrified to the point of being borderline uninhabitable and forcing the inhabitants into an evolve or die situation
Certain individuals that fused with particularly powerful air elementals became something above an elf or half elf, and would later go under a different term(you'll hear of them in the Age of the New Kingdoms post) So what happens to the ones on the continent that doesn't have much elemental presence? It takes a lot longer to adapt since they have nothing to power them and need to reestablish order, with the final king of Lunaris living just long enough to create the new kingdom of Yūregina, the kingdom of shadows around 5.5k years after The Fall With time, some of the Lunarisians in Yūregina would figure out that Asurei does actually work with other aspects of the world, so now they can use shadow magic They also saw it as them embracing the dark side of the moons of Elvaria, as the light of their old kingdom has always had the potential to cast a shadow Yūregina stays intact and helps rebuild some semblance of civilization once the new Yūregians(the guys that figured shadow magic) got their shit together After 145k years of rebuilding and adapting(plus elemental energies do eventually make its way to the other continent so now people know what's up), the first ray of sunlight appears, heralding a new era In those 5k years after the first rays, the sky begins to clear up more and groups of survivors that didn't adapt to shadow magic would begin to sail out to the other continents And of course, if the dark can become power when fused with Asurei, so can the light, but no second Solaris will ever rise- that era ended long ago.
So instead, a new kingdom is formed on the land opposite to Yūregina's, marking the end of the Age of Shadows- Hikarina, the kingdom of the light, composed primarily of Solarian survivors that adapted to light magic.
We cut back to Elvaria lore where we ended off last time, being there's now whole ass kingdoms that are quickly becoming empires Big 3 are Solaris, kingdom of the sun, Lunaris, kingdom of the moon, and Urthalis, kingdom of the sunrise and sunset There's a 4th smaller kingdom that is on the same continent as Lunaris called Estellis, which is the kingdom of the stars There's also a massive storm in the center point of where all the continents would meet Remember the Åkthora? Yeah they're the ones that are living on a small floating set of islands surrounded by extreme storms, and now they're known as Åsterlis but still isolated Miners quickly discover veins of Asurei which are the energies that course through the world Golden Age incoming with breakthroughs in magic and practical application of Asurei into inventions, turns the big 3 kingdoms into empires Golden Age would become known as The Prosperous Gold or Golden Age of the Prosperity Technologically, the world would hit something similar to the 1990s Estellis was particularly advanced but hid their hyperadvanced shit underground after they found out about something they weren't supposed to
Estellans hit a technological point equivalent to the not so distant human future Asurei experiments start early on in the Prosperous Gold and continue for thousands of years Estellis is absorbed into Lunaris via treaty somewhere at the 50,000 year mark An organization called the Accord of Oracles rises into prominence as trusted aides of royalty, and the people in it are blessed(or cursed?) by otherworldly beings with control over time to give them foresight -Roughly 490,000 years of experiments and prosperity pass by until the oracles warn the empires of the end of their glory through an event that will come to be known as The Fall They warned them of the folly of careless experimentation and complacency with the world with no cautions, but at the meeting of the empires, they were written off as madmen The Empress of Urthalis completely disregarded the warnings as she believed that Urthalisan technology was flawless, and the suggest otherwise was a slight on her kingdom's intelligence The King of Solaris believed that the oracles had begun speaking nonsense and had lost their gifts, only becoming doomsayers to sow chaos among the rulership of the empires The King of Lunaris briefly considered the possibility that the warnings were true, but decided to write off his worries and trust in the judgement of his fellow monarchs The representatives with Lunaris that represented the old kingdom of Estellis would side with the oracles, not doubting the truth of their warnings
These representatives held no true power though, and ended up being removed from their positions by the judgement of the 3 monarchs under the reason of doubting the prowess of the empire and conspiracy. The Accord of Oracles was then forcefully dissolved and the Asurei experiments continued as those 10,000 years slowly ran their course, until that fateful day where an oversight in Urthalisan storage chamber systems caused pure Asurei energy to leak and then explode. These chambers were each roughly the size of a lake and were spread across and around the capital city of Urthalis, and the detonation of one set off all the others, creating a massive blast that would decimate roughly 6,300 km of land from the force alone The rings of destruction around it brought debris that rained down on many more people and choked the sky with dust and rubble, but what would kill the most people would be the Asurei contamination itself There was a good reason why the most potent Asurei ran deep within the group in veins and the commonly used Asurei was impure and in less concentrated amounts in the air, and that was because pure Asurei was pure poison and acted similar to radiation This would mark the end of the Prosperous Gold, and thus the empires fell in under a week, them now realizing too late that their mistake to not heed the words of the oracles was fatal This event would become known as The Fall from then on- the fall of the Cycelian empires and all they had worked for, and the fall of the people as the world descended into darkness and chaos- But this is not the end of Elvaria's story.
This is completely irrelevant information tbh and I never made names for the non-magic tribes, only for the big 5 Åkthora- storm magic, they're one of the tribes that came out for the war against the Dak-Shan but went back into isolation when the war ended. Their descendant races still exist in the modern day Elvaria, still somewhat isolated and one is about to go extinct Nelthari- celestial magic(sun moon stars), one of the tribes that fought in the war and did not return to isolation so they could help build a civilization. Their descendant races are everywhere, like basically all of the non-Jukevor and Åkthora descendant races came from the Nelthari Invaêlka- never decided the type of magic but probably land(earth and plants) or element invocation, they fought in the war but went back into isolation and went extinct Salkaitha- never decided the type of magic, but probably very rudimentary animal speak and something related to telepathy/sound. They fought in the war but their shit sucked so they went extinct during it Jukevor- air/illusion magic, one of the tribes that did not fight in the war and stayed in isolation. Their descendant race still exists in the modern day Elvaria, still somewhat isolated
Meteors hit desert world bringing good shit Life begins to evolve Lizards Lizards grow big Big lizards become drakes(dragon with no wings and chunky) Big lizard species splits at some point One wants to be bipedal, other wants to fly, third branch is fine with being as is A lot of time passes idfk how much I have no sense of time
Bipedal drakes become drakanoids that look kinda like elves Smart drakanoids are known as Proto-Elves
Flying family starts off with dragons, splits again One flying side is wyrms(arms are wings), one side remains as dragons A lot more time passes and now the Proto-Elves are more smart Some begin to form tribes and some of those tribes are now using very rudimentary magic No mages or anything yet, sorta like medicine men and shamans Those magic tribes start isolating themselves from the non-magic tribes Suddenly angry tree humanoids(treenoids? plantnoids?) called Dak-Shan spring from caves War breaks out and non-magic tribes are not doing so hot Some of the magic tribes emerge from hiding and their magic is like better but not super complex circles and shit Takes 10k years but turns out they're enough to drive back the Dak-Shan and now Proto-Elves can work on civilizations minus regular infighting More time passes(like say 100k years), the non-magic tribes either slowly die out or merged with the magic tribes Some of the magic tribes die out because they stayed isolated or some scuffle happened with borders Remaining tribes now have cities, and soon these cities will become kingdoms, and kingdoms to empires(10k year span)