Simple to Complex by Anatomy For Sculptors
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You should make more of these tutorials! They are very helpful :3
Well… I once made a torso tutorial.
hmm this is a little weird to ask but how would you incorporate body horror or the uncanny valley into a monster design? all ive seen so far is r/nosleep too wide smile rake ripoffs n they kinda. suck
i think the simplest way to dip into uncanny valley irt monster design is just incorporating some humanlike features on a clearly nonhuman body. having a humanoid face on a quadrupedal form tends to do that very easily, anything to evoke a sense of wrongness but not quite jarringly horrific.
its why pacu teeth tend to unsettle people
or like if youre making something more humanoid, for example making body parts Longer than they should be seems to work really well
this is all subjective but i personally think the body parts that are best to modify for uncanny purposes are eyes, teeth, and hands because theyre the most recognizable, uniquely Human parts of our body. just putting human eyes or teeth or hands onto a nonhuman animal is enough to wig people out, and more delicate play with those features produces great results
uncanny valley horror works by givibg the impression of close approximation to what we know but being off in some way or another. thats part of why the really hackneyed “wooooo he was smiling UNNATURALLY WIDE SO SCARY” thing is popular on nosleep or why the monster mimicking human voices or body but somehow Wrong (movements too jerky, voice has wrong cadence or sounds like an audio loop, etc) trope is so successful (and getting really old at this point even tho i like it)
body horror tends to work similarly but instead of “this looks like a human but something about it is really off and its creeping me out” its “THATS NOT HOW A BODY IS SUPPOSED TO WORK AHHHHH”. the easiest way (a little lazy but fun) is just giving things Extra parts or parts where they shouldnt be, like eyes teeth etc, or wildly distorting how body parts should be. body horror also requires recognizability, like you have to be able to see what was once familiar/human but you can be a lot more violent with it.
like as an example john carpenters “the thing” is like the classic body horror movie. body horror doesnt have to be quite as gorey to be successful but i think the general language established in that film is really good, just twisting forms we recognize in ways that feel painful and wrong
As far as I can see you've found my refs helpful. Here's one more)
PS: Hope someone will notice this post too, not only previous, hah.
Masters of Anatomy
Anatomy Tips by zephy.fr
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Here’s a little Art Tip about a very specific part of the body. Pop a squat and see how it looks on you.
Source: The13thBlackCat
By REIQ
Bunch of tutorial stuff I did during stream for stuff ppl asked about.