I am…very excited about this one. I’ve had this vision for a long time, and I’m so happy it’s ended up looking like that.
Now, there are a lot of things I’ll go into details along close ups under the cut; the only thing I’ll mention above is that I’m very grateful for TCW’s episode guides’ artworks, without which this would have been quite a hassle.
Okay ! Before diving into all the details and things, here is a view from above, to really display how big it is. Dimension-wise, the plank I built it on is around 110*70cm.
Now of course, the first detail which is noticeable is the floor, because, well, it’s everywhere.
This was probably the most challenging part of the build, because making a grid out of Lego is tough. Most of it is rows and rows of dark square, light lines, separated by 1*n tiles. It was the easiest way to get this pattern with as if it were just tiles; because this is one of the objectives I had here : most of this MOC is smooth, except for a few zones (usually voluntarily).
The fact I used this technic means that the floor in most place isn’t very stable, but it actually holds up pretty well because of some hidden connection points with the foundations underneath, which are mostly hidden under the cover blocks.
Here for instance, I’m using modified 1*2 bricks with a Technic hole : it hold the cover block, and it also attaches the floor to the foundation.
Of course, another problem I ran into were slopes. Much harder to get a smooth effect with the technic I’ve used, so it’s a bit wonky and unstable. Also, most them are not aligned properly, which is visible in the picture above (and some area have some really big misalignments because of a few problems I probably won’t bore anyone reading this with).
Now, since they’re also here, I can deal with the cover blocks. These were, among the details, the hardest to figure out, to get a good size while keeping some texture. Eventually I came up with this design, which, ironically enough, uses the same technic the floor uses, in a different orientation.
Another detail : the miradors :
This is one of the first elements I had in place, because I needed them to get a good sense of scale (and was made better by an existing concept art of a tower alone). Most of it does not have anything noteworthy, except for one illegal technic I used (can you spot it ?)
The pillar holding the roof of the mirador is using a technic I had in my toolbox for a long time, but had never had the occasion to use : if you take two 'brick' bricks and attach them perpendicularly on a snot brick, the small space separating the lines of 'bricks' align to let a 1*n tile in. It’s somewhat reliable (for an illegal technic) and an easy way to get octogonal shapes.
Now, before looking at the Citadel itself, let’s turn around for a minute.
This point of view obviously isn’t the intended one, but it’s still worth noting, if only for some composition.
Notice that the wall here is quite small (smaller than the miradors, even), and light gray; it’s in contrast with the towering dark gray wall on the other side, behind the citadel, which technically should give at least some impressions even to the people who never saw TCW.
Anyway, it’s also on this view that we can see most of my slope struggles, including the central one, which is the biggest I had to do.
And I can’t not mention the most important element :
What would be the challenge without a squad of clones to take it on ? These clones (4 privates and a sergent) are ready to fight ! Well. Kinda. I wish I could have actual cadets, but they are not part of the Lego universe (and the floor was enough of a fee, I can’t afford to get customs figures too). I wish I had the Dominos though. I have TBB Echo, and I plan to get my hands on Fives at some point, but they wouldn’t fit here, sadly, so instead I used some movie accurate clones (because all the others are used for a project I still haven’t posted..maybe later…)
Notably, I at some point tried to get the elevator to work - needless to say it was a disaster (it’s too close to the plate underneath to make something working).
Now, without further ado. The citadel.
I’m very proud of it. I got the proportions just right (I actually made some measurements to make sure of it), and there is just enough texture to not make it bland while leaving it as artificial. This alone took roughly 8-10h (which were all spent during an accidental all nighter, whoops), but it was worth it. It’s completely empty inside, and, in fact, the wall behind it isn’t full as well, anything behind the citadel is opened. The spikes are simple 1*3 angle plates illegally connected, and the walls’ small details were made with a bunch of modified 1*2 plates, there isn’t anything really special in it.
The only really complicated zone was the middle tower, because I had to put all the cannons while keeping it clean and smooth, and including the vertical lime lines. It was a fun challenge. And I included the 'flag' At the top, too, just a red transparent cone on a stick (there’s no need for more), which peeks above the gray wall (for composition and because of a lack of pieces).
Anyway, such a long project deserves one behind the scene photo :
Yes, my desk is messy (and include my mandatory tea cup).
On the left, you can see my remaining floor tiles, which have not been used yet; and just under the citadel, you might notice the foundations visible; it’s a checker of 2*2 tiles which gives my floor a good base to be fixed on. There are also some slopes which haven’t been placed yet (in front of the background miradors), and at this steps, there were no cover blocks or walls yet.
As far as my tools go, you might notice brick separators scattered all around my work environment (I never have enough of those), as well as a tablet in the bottom right hand corner (which i use to check and measure concept arts), and in the middle, the red triangle is an official (albeit old) Lego measurement tool which counts in stud, Lego bar holes and axe length.
Also visible, finally, is the bottom of the foundations, which are stacks of 1*2 bricks (each of the three floor layer is separated by a height of 3 bricks), which means that looking directly under it can lead to watching the dark basement of my build (which isn’t aesthetic…).
Anyway, if you read until here, thanks, I guess ? I still have a few TCW related stuff (a small one next week, some other in the foreseeable feature), so feel free to stick around and maybe leave a note, if you feel like it ? That’s it, bye !
✨Quake and its pilot✨
Another one of my combat mechs ! (See previous here)
Same as last time, closeups and lore under the cut
Mech closeups
Minifig closeup :
So, mech lore !
As I said in the previous post, mech battles happen some times after the third world war. Well, some of the veterans quickly took interest of this new sport, including today’s pilot. As you can see, sequels of the fights are still visible on his body, his hand being the most visible one. Of course, he could have had a normal hand, because it’s an easy thing, but he didn’t want to. He wanted to show what he had partook in, and this glowing hook was the coolest thing he found on the market.
At first, he didn’t really even watched mech fights, but eventually, some of his friends made during the war decided it would be fun to watch it together. And they enjoyed it. Enjoyed it so much, they decided they wanted to participate.
So, they did what any normal group of war veteran did : they looked for a place to scavenge spare parts and assemble a mech of their own, that would be out of the usual roaster of mark III and IV mechs. What they found was what was left of a large dig site, abandoned at some point in the past. Among the scraps, one of them found the large QUAKE panels. Probably the name of the company that used to be here. It would do the job.
It took some time for Quake to get into large-scale tournaments, because it usually fell apart quickly. With some experience, the team managed to get it in a usable state, and when it didn’t break down, the mech was doing some heavy damages. Don’t trust the electric panel on its back, it’s entirely coal-fuelled (coal which was provided by the dig site) and Quake is probably one of the only mechs powered by a thermal engine, but it gives it a powerful advantage : as long as it’s fuelled, it can deliver extremely powerful blows with its large arms, as well as it can withstand powerful attacks (that’s what the shoulder plates are for). With this mining equipment, Quake, after it began to be known, made itself quite of a name in the arena.
That’s it for this one, the next competitor, named Quetza, will be introduced next week :}
Also, I’m trying an old camera of mine to take pictures, because the lighting is better, although it’s less flexible than my phone’s. I’m still trying to get a good feeling as to what I’m preferring.
Random interesting thing to notice about the build itself : All articulations have different kinds of joints : bionicle ball-joints for the arms, technic pin for the hips, small ball joints to connect the legs and the body, old technic joints for the knees, and simple handle joints for the feet. It was accidental, but I think it fits well with the history of the mech.
A decently-sized MOC I've been working on for the past few weeks. These is the landing platform of the factory, and, hopefully, I will take some time to make the actual factory inside, which is nothing more than an idea, at the moment.
Closeups and details under the cut !
The door :
I have a lot of fun with the mountainside of this MOC : It's been a while since I last did rocky terrain (or any terrain at all), and it is an enjoyable process. Most of the bottom is supported by large rock pieces (for structural integrity), but anything around and above the door is meticulously hand crafted from slopes. I also added some little plants here and there to break the dull grey, including some weird spiralling plants, because alien environment.
The door itself is just a bunch of slopes, and then two black sections. It's not moving and will remain in this half-opened state indefinitely.
The bridge :
Really the heart of the MOC, both visually and structurally. While it's covered everywhere, there are technic bars running under the large plates, and that's what allows everything to stay together. Just below the landing platform, you might spot one small antenna acting as a pillar. It's only there to keep the bridge in this position, as most of the charge is held by the mountain. It was a bit dull at first, so I added the cable running under it, and the small barriers, which fit the aesthetic without being overwhelming.
As for the action, here is a brief summary of what story I'm trying to tell : a squad of ARC are infiltrating a droid to destroy it, using a stolen CIS ship. Upon their arrival, they face heavy resistance.
Trying to breath life in these scenes is really fun, and it uses multiple tricks, from the droid falling off the bridge to the one being pushed by the shield, plus the clone jumping on a droid to stab it. Speaking of, here they are !
The clones :
MOC postures :
Rest postures :
Custom clones ! I absolutely love making these, and I still have a lot of similarly customised ones on my shelves. The ARCs from the battle pack look awesome, and even if they all have the same prints and color, it doesn't take much to change their appearance.
Sadly, I couldn't find enough kamas for all of the, so only the first and third ones have one. Same goes for the pauldron, so only the three first have one (plus the fifth, but it's a different kind which, I think, comes from a mando). For visors and rangefinders, the choice was mostly arbitrary, because I have a lot of each, so I tried to guess who of the clones would need them, according to their roles (because they have roles. And names, too ! From left to right : Orders, Surge, Bacta, Gears, and Stalker.) I also used the kneeling posture, which is, essentially, in half my TCW MOCs (just check out this one if you're doubting me. Or if you want to see a really cool thing, too.)
A lot of weapons are at least partially custom too :the left clone's weapon (hands can be attached at the bottom of the weapons as a grip); the Z-6 for the next one (would be better if Lego had black versions of the grey pieces, but alas, they don't exist as of yet), the shield (held together by an actual 2*3 shield piece, and the printed GAR cog is just the perfect piece to go with it), the rocket launcher (as screen accurate as I could do, which is to say not much). I also used a fancy silver knife as a vibroknife, because why not, after all ?
Another worthy addition :
While Lego's default ARC backpacks are pretty cool, I find this technic really nice to add a proper communication antenna : one lever attached to the side of a minifig roller skate piece. The connection is not very secure, but since it's only used for display, it's alright.
The ship :
As some might have seen already, this is a variation of the 8036 separatist shuttle. It is a bit longer than the original, and have more details on top. I changed the original antenna for a fencing sword piece, which looks better, and adjusted the dorsal wing a wing, as well as the side, to add the CIS-stickered pieces.
Mostly, this version has so much more playability than the original : it was only made to accommodate a droid pilot and one passenger. This version can fit : one pilot and one astromech in the front, plus a whole bunch of minifigs in the back; and the two parts are connected. Ironically, it won't ever be seen, but it still is a nice thing to know.
You're still here ? Well, I guess you enjoyed this MOC then. If it is the case, stay tuned, because I still have one big TCW diorama which I need to figure how to showcase, and another one in the making, which will also be terribly hard to showcase, but that will be a problem for later me !
Yay, yet another custom bionicle ! And a big one this time !
Details below the cut !
Front/side views :
I’m using Vakama Metru’s kanohi for that one, as it’s pretty good shape-wise and there are few dark-red kanohis anyway.
Anyway, this was a lot of fun to make, and this time starting with absolutely nothing. Most of the bright red pieces were added at the end to give a bit of contrast. You might recognise some Stars elements, as well as some Bohrok elements from an unknown set, and even a very old piece from the precursors of Bionicle.
If you pay attention to proportions, the legs are completely messed up (bottom part too small, higher part far too long). It’s fixed on all the others of this series, luckily. Given it still works visually, I kept it that way.
The weapon is a mix of a cool disc launcher, with the flame sword from Stars set, to make…what you want it to be. I initially said it was some type of crossbow, but to be fair, it doesn’t look like anything at all.
Just like the others I have shared so far, I am doubling some limb pieces to quickly give some thickness. On the higher part of the legs, though, I have used the body
Most of this is quite experimental, from the feet to the higher parts of the legs using Vakama Metru’s body piece (it’s a fun one to work with).
And, yes, maybe I will be spreading this over 6 weeks to get enough time to finish my current project (currently waiting for important parts to arrive…), and because I am running out of content faster than I can make it, but well.
To pardon me, take this picture I took to see if the articulations had a good enough range :
Here’s my take on a batch of custom Nexo Knights minifigs !
Closeups and thoughts under the cut
So, in no particular order, the closeups, with comments and comparisons with the actual characters from the original Lego theme (also, because of Tumblr’s image limits, I had to badly stitch together my pictures, sorry-)
1) Mace
Pretty cool one, and the only girl in the team in the original cast, who also happen to have troubles because her dad is the king. But eh, none of that here, so she get the cool cloak I assign to any cool red character I can find (yes, you’ll see it again many times in the future). The overall design is pretty nice (mostly this face, the other one on the brick is not as good; the printed armor, which is from season 4, is pretty nice, and does a nice job with the large dark piece (coming from later Hero Factory sets). The weapons are from the Chima theme (and so is the cloak !). The hairs are from the only Tron set, which should have been continued as whole theme but eh-
2) Axel
Stupid and muscular originally. Well, now he’s got a Large Axe (Bionicle) to stand to his name. The helmet is all Nexo, but with some custom brew of mine, and so is the shield. Also, the custom arm was possible because the large chest has a technic pin.
3) Clay(more)
Not room much modifications on the base character (s1). The sword is from a season four version of the character, the shield is homemade with some fun pieces I had lying around. The two arms are modified from the Ultimate set. …which I transformed in guns…Yeah.
4) Aaron
Green ! Always had a cooler weapon. The armor is from the mech set, the chest piece is from s3-4, the Google’s are from the Ultimate set, and the shoulder thingy is from Boba Fett. I kept the original shield with some added pieces, which is made to fly (like with the original al character) but changed the face to give him a more serious expression. The weapon is mostly from the original crossbow, with some nice twists (the beam on the first image is from a ninjago sword).
5) Lance Whatever their name is now
Really a bad character : rich, 'very pretty', egocentric. So, well…I took the armor and made an entire new one. I really like them, but it might be because it took an awful lot of time to figure out the weapon (transparent white piece similar to the green beam mentioned above). Armor-wise, it’s s1 body, with a grey pauldron (Clone Wars) and a light grey kama (…Also Clone Wars). The hairs are a really cool piece from a Ninjago set, and the head…Come from a City ski set. But the orange visor makes it work !
6) Never remembered the name of that one
Original character is a very smart kid with not much development in the show. Well, firstly I made him an adult (legs are from a black widow figure), and then I decided to push the technical side a little. So, full suit with crystal swords, which works ! Most pieces are actually from the theme, except the red dots (Ninjago again), the crystals in the back (Power Mine [really a cool theme !]), and the helmet (City firefighters + Ninjago…again). It was the first one I made, which made me do the others.
I might get them in a diorama at some point, to set them against the very many custom monsters from the same theme (which were already much cooler than the original minifigs). In fact, most of the theme was really cool, the two sad points are that it was discontinued, and the TV show was…Well, it didn’t push much sci-fi nor fantasy, so I had to do the job.
Now, with that post I have finally revealed my three favorites things to do with legos : Dioramas, Big Mechs, and Custom minifigures (plus any Clone Wars related stuff, but it’s probably just as much because of the fandom aspect as it is the Lego aspect). One day perhaps, I’ll get all three of these aspects in one epic scene, but I have no idea of how for now, so maybe later~
This is the last I’ve been working on for the past few weeks, very, very inspired by the game Carrion (if you haven’t played it yet, you absolutely should !), which is made all the more special because I finally took time to use my lighting kit (seem below). Of course, closeups and commentaries below the cut
Left containment unit closeups :
Right containment unit closeups :
Top closeup :
Alt version (studio lights + in-built lights) :
This is one of the screenshots I’ve been working with (where the monster just breached containment) :
So, as I said previously, this piece is heavily inspired by Carrion. I tried to look up any previously made Lego thing related to the game, but all I could find were a few Reddit posts with (debatably) interesting takes on the monster. So, the good news is that this is most likely the most original piece I’ve made yet.
The original plan was to have only one container, and one monster, with left being the body inside and right being the outside part. However, placing Left in the middle of the transparent pieces made it mostly good on its own, so with some modifications, I made it work alone and expanded the outside part inward, and ended up with two of them.
Left is pretty okay from all angles, but Right is not necessarily as good from the back, and had a supplementary jaw on the side of the container which can’t be seen on the photos.
Getting back to comparing that to the game. I tried to stay close while adding my own little details. The wiring and cable system is from me, but the container is mostly inspired by the game, just like the electric box (middle) and the little informative display (under the electric box) which is…empty, yes.
Some details can’t be seen on the photos (or barely), which are mostly some filler sci-fi stuffs to make the wall less flat and less empty.
What also helped with breach the flatness of the wall is the switch from dark grey to light gray, using the awesome spring projectile launcher piece, which has this very nice shape which make the transition just a bit smoother.
So, let’s talk about whatever I’ve done with the lighting !
I’ve had this old lighting kit (originally designed for a car model) lying around for a long time, and finally got to use it ! It doesn’t look really good without my studio lights because my camera is not made for that (The effect in reality really gives escaping monstrosity a dark vibe which is not well depicted with my photos…). Another thing which is not noticeable with the photos is that the two red dots in the center are actually blinking lights (and somehow, they tend to desynchronise).
The choice of letting some of the wires out is debatable, but I think it adds to the vibe (and some of them would have been a pain to hide anyway). And sadly, the back is but a mess of wires, but I can’t actually do anything about that.
Speaking of the back, the whole thing is one dot large and completely flat, and the ceiling only hold without pillars because of the use of tension linking directly the baseplate and the roof through the use of technic bars; and probably because the ceiling itself is not that heavy. It is, in fact, only constitued of six old road pieces connected together and frames, which give the roof little weight and high sturdiness (and the shape on the side of the piece offers a nice sci-fi effect as a bonus).
The addition of tentacles in the vent (which hides the connection between road plates in the roof) is just another reminder of the game : you can’t be safe anywhere, if air flows~
✨41st Recon Squad Camp Site ! ✨
Closeups and other stuffs under the cut !
Backside :
Right scene closeup :
Campfire scene closeup :
Tomb scene closeup :
And finally, my personal favourite :
New lights, new camera settings, and a larger space…because this one didn’t fit the other one…Indeed, using shelves as a photo studio is not my brightest idea, but in my defence, it works.
This MOC has entirely been made because of the camouflage cloak I found in the bottom of a box. I don’t know where it’s from, but it looked very cool with that particular trooper, and thus I needed to show it off.
It was also helped because the large amount of olive green plants I received recently (those that are all over the place).
I tried something new, which is that I have not a rectangular base, but rather, three trapezoidal ones linked together to play with the shapes a little. Some parts were a pain to link together, but some tricks can help with that. The crates, for instance, are on top of a hole I couldn’t fill because of the odd shape.
The tombstone was actually the best idea I could get because I’m missing a trooper torso ! I can’t find it, and a pair of legs and a helmet are all I have left, and I might have watched Tales of the Jedi again recently, so that ended up being here.
The tent itself is made thanks to a fun discovery of mine, combining nets and my recent shipment of plants. I put a plant every three holes, in one line, and continue the pattern diagonally. In the back, to hold them in place, I used 1/2 technic bushes, which are quite convenient. And of course, this part is not connected to the poles at all, I case I want to add something in the tent.
Finally, some will notice the main incoherence of the thing : all the smaller wooden poles (tent and fire pit) are not birch-coloured. That’s mainly because finding the good pieces would have been a terrible hassle, and also because the campfire would really look weird in white.
Also, I might have spent an entire night on these trees to find what the colour balance and shape would look the more natural, I hope these are good.
This is an entire version of the blog’s banner, too !
Technic details under the cut !
So ! Looking through my archives, I found images for the process I described in my previous similar post, including my made up studio (and very messy desk…) :
As you can see, it’s not quite a professional set up..
To be more precise, this is three led bands hooked to a power bank, on top of which my phone is meant to be sitting to take two photos in a row. Obviously, there is also a desk lamp illuminating the scene, so here is a picture without it :
So, the way this is organised is that I have my black screen in the background which reflects the lights a little, but not the actual minifigs; the characters are held by transparent pieces connected to ball joints, so that I can have a steady but adjustable display. Light-wise, the two prominent led bands are colour-coded with the character’s color (kinda) to get them in opposition; the junction between the two is covered by some black bricks to create a darker area to offer more contrast; ans on top of the stage is help a (theoretically) white led with lesser intensity to make sure the scene stays lighted up properly, even if the light sources are from underneath. The red pieces I have used as frames are really good to hold these light bands, because I can have varied angles and heights plus a very solid structure, which is all I want.
Finally, to get the floating render, I take a first shot with the characters, then a second one at the same place without the characters :
And then, with a bit of editing magic and other simple image manipulations, you get the result I have at the top of the post ! I’d recommend trying it for yourself, because it can be a lot of fun !
Another one, technically the largest I have posted (yet~), featuring the 212th and a (placeholder) Jedi.
Of course, closeups and additional details below !
Views from directly in front/above :
Before I continue, I must confess it. This horrendous mistake, which you might spot by paying close attention to the right part of the image.
Yes. I somehow created an offset on the entirety of the wall’s height.
Overall, I’m quite happy with this one, mostly the environment, which turned out great (except for the offset….). What I’m not really sure leases with are the cheap AT-RTs from the battle packs, which are too bulky, but it works well enough for the moment, and since I’m not exposing to any connoisseur, it does the job.
Most of the minifigs are from these battle packs too, except for the Jedi, which is actually a savage oppress with a cloak, but every time I try to just remove the minifig, it feels like something is missing. The paratrooper captain has the hold grey kama and pauldron which always work well, even if it could have done with an additional visor.
Anyway, let’s get going with the closeups !
AT-RT scenes :
On the left, an engineer (my favorite kind of clone) fixing a broken down leg, with the help of one of the pilots. It was hard to get the minfigs in a 'lively' position, and the photo doesn’t render it correctly. The small white backpack is a piece I’ve stolen from the 501st specialist pack, because it’s nice.
On the right, a paratrooper with a completely inaccurate rocket launcher (the clone wars’ ones don’t look as cool, though). I quite like the way this part came together, even if it’s just a small detail.
Explosion scene :
I’ll admit it’s my first try with building explosions, and I’ll hopefully improve.
On the right, the clone says hi ! Well. No. He doesn’t, but it’s what he looks like on the photo, which I funny, I’ll admit, but not the image I wanted to convey, even if technically he’s set properly, as a projectile caused by the explosion.
The picture on the right convey the feeling of movement much better, with the clone shooting on the left, the others running along, and the paras being blown.
Other scenes :
The focus on the left is the droid ! I really like how it’s sprawled over that rock. Other droids can be found in the diorama, notably one being crushed by the rocket launcher AT-RT, partially under a rock, and part of one in the explosion.
On the right, we see a paratrooper down (but still fighting !) with, at his side, a medic applying a hypo. While it’s hard to see with this picture, he has a pouch at his side, and some chroma-black legs, because I was missing a pair of legs the medic has prosthetic legs, isn’t that awesome and convenient ? That is a lesson to learn, any lack can become lore ! Well, kind of. It’s what I also did with the Kashyyk MOC : I was missing all but the helmet of my ninth minifig, so I turned it into a grave of the missing squad member.
Something which I had never really posted on before was that, although I enjoy bricks (or Bionicle parts) a lot, I also like to mess around with Technic, when I have the occasion to.
Most of this one is a bunch of additions made on top of the 42065 set, because it's an overall really fun set, with enough space inside to cram in some additional mechanisms.
Here is a video of that thing performing :
...And the remote !
Of course, details and close ups under the cut !
So, here is the (non exhaustive) list of what I added/changed :
Colours of the middle line and addition of some decorative tubes;
A fancy blade at the front;
Plenty of lights;
A turret.
I'll discuss all of these below (except for the first point, which is quite straight forward.
The front :
So, the main plate I used for the vehicle's blade is often used in large Technic cars, mostly for roofs; but used the other way around, it has a nice shape. It's not very functional, but it's aesthetic, and inside are two of the lights I have integrated (some of the cables are visible on the right).
The side :
From here, we can see my beautiful mess of cables (I forced the top open to show it, because it's not as opened at rest). Most of the large cables here are getting power from the battery to the RC receivers; while the small cables are all lights (I might have used too many-).
You might also notice the there are some bumps on the tread pieces : these are rubber grip pieces which I stole from a Nexo Knight Fortrex (it's doing fine without them). These make the plastic less slippery when on rock, but it does a poor job on grass (because grass blades get caught in the gaps of the treads pieces) - to fix that, I would use some of the old rubber treads, but they're way to small to be used as suchs. Instead, to remedy to the problem, I changed the original motors from the default PF M to PF L, which have more power and torque (and can thus reach their max speed even with the added mass). While the two motors have the same theoretical speed, this modified model drives faster than it's standard counter part (it's funny to take over other cars, don't judge).
Back view :
Here you can see the PF M I was talking about (bottom right, the second one is at the front of the vehicle). You may also notice that I have a second mess of cables , because my two receivers are here.
Two major problems with that :
The placement of the receivers makes it so that I can't control the vehicle, unless behind it (oops 1);
Because one of the receivers (on top) had bad wiring with one of the tread motors, the turret is heavily limited in its movements (oops 2).
Turret :
So ! That's the most interesting part of it (obviously).
Now, please note that it was my first time trying to do it, and plenty of my design choices were bad, but fixed in my V2 (will probably be posted next week~).
The way it works is actually quite simple : I have a motor underneath (PF M) positioned horizontally, which is connected directly to the light gray gear (just under the trans green piece on the left) which itself connects to the black base gear on which is mounted the turret. Because of the direct motor connection, the turrets is a nightmare to aim. Not good.
As for the cannon, it's just a servo and a spring cannon. When the servo is activated, the grey technic piece presses the projectile and it flies. Surprisingly simple. (It also lights up the green lights on the side, for fun).
Anyway, this is a fun project to play with. Next week, I might post the V2, which is...Quite different. You'll see :}
And bonus cat picture !
They/them - AroaceLego MOCs and photography with a wide range of different characters and environments, every Wednesday (in theory-)
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