Shaders are literal witchcraft, although getting this one to work was a bit of a hassle since a lot don't play well with an orthographic camera. Don't mind the jesus tech, It get's patched out later.
It's shaping up, I think. I sorta hate the list format but like, what else is there other than grid slots.
less buggy than push... sorta
So I sorta like to develop by copying Zelda's homework. In this case, that means adding a bomb object. You can bomb jump with it, although not as crazy as the BOTW speedrun tech shenanigans lol.
I plan for the player to use this when they need MORE destructive power to proceed. I guess I should work on a breakable wall model.
You can wishlist this game on Steam! -> https://store.steampowered.com/app/3163190
a bug, this is not intended behaviour, tbh pretend you didn't even see this. My game has zero bugs, this is self-sabotage posted to make you think my game is buggy.
cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
All I really did was move it to the left of the screen compared to the one the older version of the game had. I like though since you could technically get back to what you were doing on the overworld while the game celebrates your victory (or uh discusses your loss) of to the side.
I decided to stop tweaking the look and actually start putting it into the game. Exporting assets is a lot of work so I just kinda put placeholders in...
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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