It's shaping up, I think. I sorta hate the list format but like, what else is there other than grid slots.
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
The coolest thing this menu has is keybinding. I need to tweak it a bit so that the user has to specify that they want to apply changes rather than instantly updating the game settings
The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...
I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe
Now it's really hard to get lost behind something. Not sure about the colour... Maybe I should use one from the 4 tone pallet...
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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