cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.
floating damage text. that's it
I decided to stop tweaking the look and actually start putting it into the game. Exporting assets is a lot of work so I just kinda put placeholders in...
?
I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...
Doing the bricks on the bottom was heck. I guess this is a good time to tell you this specific one won't be in the game... not because it's bad or anything but because while porting to Godot 4 I switched to 3D. So now I have to model the bricks on the bottom... heck. At least you'll be able to jump from rooftops to rooftops... hopefully
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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