reposting everything kinda sucks, but like I haven't been making a lot of new content while I've been focusing on the story so hopefully, this will hold over? maybe. I should work on my game more.
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe
So this is really basic but also really cool. Once you get displaying text sorted, a cool feature you should add to your dialogue system is the ability for it to move the camera around, with good application I think you can get really cinematic with it haha. In-game cutscenes are kinda crazy now that I think about it. I wonder if there are any resources diving into how studios tackle making them. I need to hit up the GDC vault lol.
Another imgur link. dang I need to optimize my gifs... Or maybe I should work in only video...?
You can lift it, and you can smack it. Maybe I should put more velocity into the smack.
cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
it does look cute
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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