it does look cute
Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.
A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.
I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly
floating damage text. that's it
I think this is an excellent example of why I dread implementing things.
I dream of adding alternate character skins and whatnot, but that's a lot of work and I should focus on other things. So for now all you can change is the X-ray color.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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