Box

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.

More Posts from Alkaliii and Others

1 year ago

Terrain Stuff

Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff
Terrain Stuff

I had to model this... with a blender! ridiculous.


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8 months ago

Shenanigans

I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...


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2 years ago

Jul 7, 2021

I got so many things done during 2021. Like all of 2022 passed by and I barely refactored some of the code and continually realized how shit my game story will probably be my game will have a great story please play it when it's done

original tweet below:

AOE techniques work! I also learned the oddities of integer math recently... math is wack. -- Next up will probably be Healing? or Buff/Debuff.


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2 years ago

Aug 21, 2021

Aug 21, 2021

...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?


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2 years ago

Mar 12, 2022

Mar 12, 2022
Mar 12, 2022

not gonna lie I think I started to code a bit again in march... Thats good, I was convinced I wasted a year churning up ideas.


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1 year ago

Miasma


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2 years ago

April 6, 2022

April 6, 2022
April 6, 2022

isometric perspective was a mistake, it took me a year to draw a nice chest, don't question why they look slightly different. I'm not going to change the game's field map perspective though since iso is hot.


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1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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2 years ago

Jun 18, 2022

OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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