Kyrra (Keer-Rah) Kyrra (sometimes Jyrra) are bird-like Kii and Tii that resemble the Greek Harpies. Unlike Harpies, they can be good as well. Said to have a humanoid head and torso but from the hips down the lower half of a bird. Originally, the Kyrra were all good natured and were messengers of Brand and the other gods but the god Mano corrupted some and turned them to be as malicious as himself. Bad Kyrra are often responsible for missing items and malfunctions in the home and life. Good or bad, they are seen in small bird size. Someone who is having a bad swing of misfortune us referred to as "Being scratched by a Kyrra." Waking up with a scratch is an ill omen that one has been scratched by a Kyrra and bad times are coming. At the same time finding a random feather in your home is a sign of great fortune. "Kyrra Blessed."
Earth {Bia} - The Forest {Tau Sellen}
The first point represents all the elements of Earth (Strength, Practicality, Endurance, Perseverance, Skill/Ability, Stability, Foundation) It concentrates on the life, fertility, powers of abundance and generosity of the Forest (undeveloped, untamed) environment. As captivating and beautiful as the earth is, all forests around the world have always been a very important part of life. The trees not only give us shade on hot days, but they recycle the air into a breathable form which our bodies can accept. They give us shelter when we need, and fire for when we are cold. Some bear fruit while others just look beautiful on a dusky morning as dew glistens within the tall grass. Many who follow the Bowynn faith feel a deep connection to forests and woods in general, with trees considered as both kin and home for all living things. The trees have supported them firmly in the rich, dark, soil of the forest floor with deep strong roots. Trees which have stood for thousands of years have secrets within their rings. We seek deep secrets hidden in the branches of trees and understand the power and nature of trees and woods. We see a canopy that is our roof shading is from the blaring sun, rain and wind. We see the trunks supporting it and from them find our strength. We see the roots that feeds the tree and stabilizes and the earth itself that supports our home - the forest. We see the plants that feed us and the animals we may feed upon. Plants we turn into incense to offer to the gods in thanks for our home. And from the plants we feed on we gain abundance. When they die, they fade into the earth and nourish the earth with its remains. Crystals also come from the earth, deep within the ground vibrating to the energies within them. From deep within the earth, we find ores and from the rocks we find gems, all from which we make tools, riches, and money, thus giving us wealth. From the totality, we recognize the physical body of the earth and ourselves. The Virtue we learn from Earth is that of Charity, for with Abundance we must learn to share, no matter what that abundance may be. The path of the earth is a deep forest green.
Daunnat (Dawn-nat) “The next world.” Daunnat is the Bowynn version of heaven. However, it is neither a realm in the sky nor below. It is said to be a world that is much parallel to our own, only reachable by the dead and gods. The realm of Duannat is well describe from the travels of the gods Kord and Brenda, who had to travel there to return the god Brand:
After the soul and spirit leave the body with the help of the god Heron, it is traveled to a body of water. There sits a grand celestial ship which flows down the divine waters of Muet. This ship is guided from the dock to the beach of Daunnat. From there Heron departs and the god Dadjall takes over, starting to guide the soul-spirit through Duannat. The view is that of walking through the most enchanted land ever; Forested, plains, gardens, streams and waterfalls. Above the land of Daunnat is blessed with its own light, ruled by the god Saulnat.
Eventually Dadjall guides the soul-spirit to 7 natural gates. Each gate is guarded by a god or goddess. The first is the Gate of Courage and Strength, ruled by the goddess Mura. The second gate is the gate of Kindness, ruled by the god Naddas. The third is the Gate of Love, ruled by Orstal. The forth is the Gate of Balance, ruled by Odjett. The fifth is the Gate of Faith, ruled by Quatt. The sixth is the Gate of charity, ruled by Rhymar and the last gate is the Gate of Peace, ruled by Pedjet.
Past the gates, Dadjall leads the soul-spirit to Tsellet. The goddess separates the soul from the body, as once in Daunnat and past the gates, no harm can come to the spirit. The spirit now goes to be reborn in our world. The Soul is cleansed and purified and brought to the king and queen of Duannat, Chumash and Kalma, and to the Reader of Deeds, Ano Atanno If the soul is free of sin, it is then lead to the get valley where all souls dwells. A great valley that’s land is ever lush, fertile, abundant and beautiful. The water ways in Daunnat are fed by the great river Muet, and these waters are used to bath the soul to help release all guilt and earthly labors away. All of the nature in Daunnat, from field to flower, is rule over by the queen of Daunnat, Kalma herself.
If the soul is plague with sin beyond reason, then it is reunited with a spirit and he or she is reborn to earth to “get it right.” However, few are truly reborn, unless their crimes in their prior life are so great.
Each Soul in Duannat has their own home at night where they live with their past-away family members. But the greatest is the home of Chumash and Kalma. This home or hall rivals that of Alaway. Like Daunnat itself it is not a dark place but most pleasing to the eye, with eloquently carved wood and decorated with most respect. The great dining hall is said to be big enough to let 500 souls feast most comfortably.
The story of Daunnat speaks that originally it was just a barren Island across a great chasm, where the spirit's wandered. During the contest Chumash and his brothers Anhur and Tane contested for who was to rule what level of the earth said God would rule over. Chumash's arrow flew the furthest and into a chasm with represented Daunnat at the time. His brothers mocked him so badly till Chumash said he would make Daunnat more beautiful than the kingdom of the earth and sea combined. Chumash rerouted the divine river Muet to fill the chasm, with Kane's him built the ship for spirits to travel on and constructed the palace of Daunnat. He constructed the 7 great Gates and stations his children at each one. With his new wife Kalma, they planted every seed, tree and pod, plowed every field, gouged every valley and built every home for spirits. By decree, Kalma and Chumash dictated the afterworld's day and night and seasons to come into being. By want and desire, Chumash created special Kii to tend to all mortal's spirits, laying out grand banquets each night.
Indeed, Daunnat is the most beautiful kingdom.
Nauidd (Naw-id) The Nauidd are goddesses of the hours of the day, 12 daughters of Ohenn and a mortal woman. In some cases, they are considered Kii. Each daughter represents one hour. In modern days this may not make sense till one remembers that in ancient times, the Bowynn day was broken down to twelve hours. In modern times one can consider one Nauid as representing a morning and evening hour. The Nauiid’s individual names were never given to mortals, at best they are named such as “Nauidd of the first hour” or likewise.
The position and gifts of the Nauidd is to remind each mortal that time is precious and should not be wasted. At the same time, to enjoy each hour of each day and that we should be thankful for the time given to us. Young girls and writers will sometimes pray to the Nauidd as protectors of log entries, journals and diaries. Even books that contain family trees are protected by them, as well as their father. Outside of them helping their father Ohenn, no sacred stories have them mentioned, outside of being general mentioning or prayers.
The Nauidd are depicted as 12 identical daughters, often helping their father Ohenn in keeping the time and archiving history. They are however seen as fun goddesses or Kii, romping and playing in the gardens in the world. They are seen as young girls, no older than teenagers with their short hair and wearing pointed caps. At times they are seen with books in their hands, depicting them as helpers of their father. Sacred to the Nauidd are clocks, sun dials, hour glasses and votive images of girls. When offering the votive images, one should make sure there are 12 in total. The same holds true when it comes to incense, making sure there are 12 cones or sticks.
Wood carved Pog of Sumon - Created by myself 1987
Sumon (Su-mon) Sumon is the ancient and primordial god of all of earth's waters and the water element. "Sumon" means "Water". He is the creation of Bia and one of the creators of mankind. Sumon is the consort of the goddess Phaenix. Through which they produced a lineage of other gods.
In the creation of mankind, Brea, goddess of the earth, had tried to form mankind with earth from the ground. But the earth was dry and would not stay together. It was Sumon that added his gift of water to the dirt and made it moldable and gave mankind blood. It was also Sumon that filled the earth’s canyons and chasms with water, creating oceans, seas and rivers, thus dividing lands into continents.
Sumon is seen as an older man of grandfather years, with a beard and long white wavy hair. His eyes are said to be a deep sea green. In his godly form some have seen Sumon in a simple himation wrapped about his body. Others however have seen him more fully dressed, in royal garments of blues and greens, embroidered in silver and jeweled with abalone and other sea shells. In hand Sumon is often seen holding an ornate staff of silver, laced with pearls, shell and turquoise. Sumon’s totem form is that of a great whale. Sacred to Sumon are sea and fresh water fish, water, sea plants, pond plants and flowers and votive images of fish and sea life.
QUESTION: Are there any Goddesses that form a triune/trinity in your faith?
ANSWER: No. But that's not to say one may pray to three gods at the same time. But that is more likely because at that moment someone needs to help of the three gods in question. Particularly when it comes to health. But there are no Bowynn gods/goddesses that are seen as a "Divine trinity" like the Greeks and Kelts.
Brand (Brand) Brand is the god of music, prophecy and oracles. Brand is the son of Anhur and Rhya and the twin brother to Kord and brother of Brenda. His very name means “Light.” Not physical light but Light as in “Enlightenment.”
There was always a special friendship and bond between Brand and his brother Kord. This was clear from their birth. So close were the two that their cousin Mano became enraged with jealousy. Often Mano would pick on the brothers. Brand in particular for Brand was considered the most handsome of the male gods. So, it was more than often that Mano would play practical jokes on the two. This went on for many years. However, one day, one of Mano’s jokes went too far and backfired on himself. So enraged, Mano wanted revenge on Kord and Brand more than ever. He took Brand’s sister Brenda, the goddess of love and hid her in a cave and trapped her there. This started a long war between the three young men. Then one day while Brand was sleeping in a field, Mano attacked and slew him. Kord in the meantime, not knowing this, snuck into Mano’s home and freed Brenda.
When they got back to Brand, it was too late, the handsome god was dead. While Brenda wept for her brother, Kord went on a mad hunt and after a long battle, defeated Mano and imprisoned him. Back at his brother’s side, Kord and Brenda wept and begged the gods of the world of souls to bring Brand back. Anhur said that to bring Brand back, Kord and Brenda would have to go to the underworld and bargain with Chumash. This Brenda and Kord did and the god was taken back with Brenda's plea that Chumash brought Brand back to life.
It was also during this war against Mano that Brand and his brother Kord created the Kii in order to protect the land that battled on and mortals. Some of the Kii they created were small and others large, depending on the attribute they were bestowed to protect. Not to be outdone however Mano created the Tii, spirits of ill repute.
Since Brand's resurrection Brand took up less of a role as a warrior and more of a god of wisdom. He built, with the help of the god Kane, the first Vlanato Thanto {Oracle's Temple}, blessed and sanctified the first Vlanatos {Oracles} and gave instructions on the design for Bowynn Thantos {Temples}. He also created the strict codes by which all vlanstos need to live by. By taking the Bowynn alphabet he devised a divination system for people to use.
Together with his brother Kord, the two represent the epitamy of brotherhood and friendship. One being the defended and protector and Brand being the thinking and voice of wisdom. The two together see over friendship and the rights of blood-brother making. They guard well over such friendships. Brand’s harp and voice is said to be that which brings such friendships together.
Brand is considered of all the gods, the most handsome. This beauty is called ‘radiant’, and some say his presence and beautiful radiance has a sort of hypnotic power. Brand and Kord’s deep friendship are considered the very symbolism of true brotherhood. In art and in visions Brand is at most times depicted as a handsome young man, clean shaven, with light colored hair and carrying either a lute or flute. Brand has two immortal golden gryphons as steeds, which are his companions. Their names are Amber Wind and Honey Wind. Sacred to Brand are the Gryphon, Cattle, the harp, flute, amber stone and wreath of oranges or limes.
Kord and Brand Bronze of Brand
O Esteemed Ano Taya, triad of divine sisters who art the weavers of the tapestry of life, I bow before your sacred loom, where threads of destiny intertwine under your vigilant gaze. Nae, guardian of the past, Narna, nurturer of the present, and Nareen, keeper of the future, I humbly beseech you to guide my path and illuminate the choices that lie before me. O Nae, esteemed chronicler of yesterday's tales, grant me wisdom to learn from the stories of those who came before. Let the lessons of the past linger within my heart, guiding my steps away from folly. Narna, vibrant weaver of the now, fill my spirit with the awareness to embrace each moment, weaving joy and compassion into my daily existence. Nareen, visionary of what is yet to come, plant seeds of hope and dreams within my soul, for I seek to forge a future rich with purpose and light. With reverence, I lay before you sacred offerings of candles, white for purity, red for passion, and purple for transcendence—three flames illuminating the way for your divine presence. I present to you three fillets and votive images, symbols of my devotion and recognition of your immense power. May my humble gifts find favor in your eyes and stir the threads of fate in alignment with my heart's desires.
O Kindly Ano Taya, as I traverse the intricate paths of existence, bestow upon me the insight to discern my choices and their impact on the tapestry you weave. May your guidance illuminate the crossroads of my life, helping me navigate the corridors of time with grace. In moments of uncertainty, let me feel your presence, reassuring me that I am part of your grand design. In unity, I honor the shared threads that connect us all, woven together by the hands of the Ano Taya. As I gaze upon the sacred tapestries of the past, I reverently acknowledge the lives interwoven with my own. Let every encounter, every bond, strengthen the fabric of our shared journeys, and inspire compassion within my heart for my fellow beings. O Divine Sisters, protectors of the cycles of fate and time, may your ever-watchful presence guide me in the winding paths of my days. As I gather strength from my origins, cherish the present, and dream for the future, may the beauty of your woven tapestry inspire my soul. Enfold me in your wisdom, assuring me that each thread serves its purpose in this everlasting cycle of life. So shall it be, as the tapestry of existence unfolds under your benevolent hands.
Syember!
Ikarro (Ih-kar-ro) The Milky Way. The bridge that lead the gods to earth at the beginning of time. The bridge was removed after the creatrix goddess Brea descended to earth and became trapped there. The Ikarro is a divine symbol of where there was chaos and sadness, balance and happiness will come.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
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