Have you ever wondered why every playthrough of Scarlet Hollow feels so different? It isn't *just* from branching off of major decisions. A lot of characters make use of a hidden 10-variable relationship system that maps to their perception of the protagonist.
These variables influence a *lot* of dialogue, as well as the sprites and emotional range of these characters in a given scene, and tracking this much information lets us take a very nuanced approach to PC/NPC relationships.
It's also why SH will probably never get voice acting.
So instead of just looking at someone likes or dislikes you, we can look at "trust" as its own value separate from surface-level likeability
ex: You and your cousin can be at each other's throats and still trust each other with your lives, or you can be cordial and share nothing with each other on an emotional level.
This system also dovetails into other parts of our narrative design, often unlocking different paths or scenes based on who someone is to you.
Your relationship with your cousin, for instance, has the possibility to unlock an entirely separate outcome in episode 3.
We go out of our way to not show off this system, even though it's a big part of our secret sauce, mostly because the whole point of it is to make our story and characters feel more alive and dynamic.
Having a meter to see that x statement gives you y openness points with Tabitha would ruin that immersion and gameify things to the detriment of the narrative.
When you're making decisions and choosing what to say in Scarlet Hollow, it shouldn't *feel* like a game, at least not in the sense of it being something you're playing on a meta-level. You should pick what feels right for you, and the game should respond accordingly.
Hiding the system has other benefits as well, including being able to *change how it functions* as time goes on without calling attention to those changes.
Values move A LOT (almost every dialogue choice) in episodes 1-3 as you make a first impression on characters, but by late episode 3/early episode 4, most of the characters in Scarlet Hollow have decided who they think you are, and it starts to take big, character defining moments to move that needle.
Just like in real life!
Anyways if this stuff interests you and you want a longer read on it, please take a look at this devlog!
Or if you haven't played the game, try episode 1 for free!
saying I miss a character is so funny I don't even know what I mean. I could engage with the media anytime. i could even read or even WRITE fanfic. but man. i miss the character
finished my second bg3 run and was wondering if withers just goes back to sleep again after he verbally smites the dead three
part of what makes tragedies tragic is the story being preventable from the outside but unpreventable from the inside
"what are we" moment but it's just about siezen/duzen in a work environment
In 10x08, Sam and Dean are looking for lore on the Mark in the bunker library and find nothing of course, but Dean does come up with something interesting: a 600-page essay titled “He-Wolf/She-Wolf. A Study in Werewolf Transgenderism” and it’s just so funny to me how they reeeally tried to rub the werewolf/queerness metaphor in our faces at that point. Like, it has nothing to do with the rest of the episode or anything, it’s just a silly detail and i love it sm
i’ll say it til the cows come home but as undeniably strange as the star wars prequels are, george lucas’ direction with anakin was downright fucking inspired. people were waiting for whatever badass backstory lucas was sure to give them, awaiting a naturally intimidating actor with rogueish charm to be cast, waiting for this masterpiece of badass villainy or whatever, and george lucas is like no, no, i’ve got you. and then he finds the one man on the planet who looked babier than baby mark hamill and says, “his main personality trait will be being weird and awkward, secondary personality trait loving his wife, tertiary personality trait being incredibly good at murder, and all of these traits will do battle on the silver screen for three movies until they all win in possibly the worst way.” that fucking rules. george lucas could’ve done anything with darth vader and he willingly, enthusiastically chose mentally unstable college student who is somehow married but his only friend is his kind-of dad. that fucking rules, top down, that’s fucking exquisite. if you don’t think that premise is inherently entertaining you’ve got no taste
I think it's fun that the titular dragons of Dragon Age ARE mysteriously coming back from extinction, but that is (1) never explained and (2) never plot relevant. It's like if during a major apocalyptic event, you just randomly started seeing dodos again. like hey that's neat. anyways