If you believe hard enough, every character can be aroallo
the kirkwall political compass
Clone Wars playing the imperial march every time Anakin is mildly inconvenienced will never not make me laugh.
I lied put your clothes back on. I don't know how to fuck and I'm scared
Have you ever wondered why every playthrough of Scarlet Hollow feels so different? It isn't *just* from branching off of major decisions. A lot of characters make use of a hidden 10-variable relationship system that maps to their perception of the protagonist.
These variables influence a *lot* of dialogue, as well as the sprites and emotional range of these characters in a given scene, and tracking this much information lets us take a very nuanced approach to PC/NPC relationships.
It's also why SH will probably never get voice acting.
So instead of just looking at someone likes or dislikes you, we can look at "trust" as its own value separate from surface-level likeability
ex: You and your cousin can be at each other's throats and still trust each other with your lives, or you can be cordial and share nothing with each other on an emotional level.
This system also dovetails into other parts of our narrative design, often unlocking different paths or scenes based on who someone is to you.
Your relationship with your cousin, for instance, has the possibility to unlock an entirely separate outcome in episode 3.
We go out of our way to not show off this system, even though it's a big part of our secret sauce, mostly because the whole point of it is to make our story and characters feel more alive and dynamic.
Having a meter to see that x statement gives you y openness points with Tabitha would ruin that immersion and gameify things to the detriment of the narrative.
When you're making decisions and choosing what to say in Scarlet Hollow, it shouldn't *feel* like a game, at least not in the sense of it being something you're playing on a meta-level. You should pick what feels right for you, and the game should respond accordingly.
Hiding the system has other benefits as well, including being able to *change how it functions* as time goes on without calling attention to those changes.
Values move A LOT (almost every dialogue choice) in episodes 1-3 as you make a first impression on characters, but by late episode 3/early episode 4, most of the characters in Scarlet Hollow have decided who they think you are, and it starts to take big, character defining moments to move that needle.
Just like in real life!
Anyways if this stuff interests you and you want a longer read on it, please take a look at this devlog!
Or if you haven't played the game, try episode 1 for free!
Attention Everybody,
Christian Lindner ist in der Offenen Feldschlacht gefallen!
this is a confession to the star wars fandom because I have to get this off my chest. last summer just for fun I taught myself to read aurebesh and. you fanartists have Got to Continue putting the most Hilarious stuff into the background of your art because it is literally my favorite thing
here’s a couple of excellent things I’ve read since I started keeping a list just last month:
- “I hate drawing lightsabers”
- “Idk what to put here”
- “stupid fucking sign”
- “eat paste, it’s good”
- an entire news article on a phone screen which I actually found really impressive
- a few funny misspellings but the best one so far was ahsoka somehow becoming “asock”
- wanted poster of obi wan that read “wanted for fashion crimes”. the caption translated it as “wanted for high treason”. like blatantly lying to my face. love it.
- door on a ship was labeled “cake storage”
- “shopping list: frogs, hair gel, lightsaber polish”
and my personal favorite:
- “if you’re reading this you’re a fucking nerd”