WHY IS NOBODY TALKING ABOUT HOW HE SAW MEL AND IMMEDIATELY ASSUMED ZAGREUS TRANSITIONED LMAOOOO
Elon musk is currently giving birth
Dorian talks about Tevinter the way I talk about veilguard. It would be so much easier if it were beyond saving. But it could have been good. Urgh.
Interactive map of Thedas
Earlier this year, fandom wiki site has introduced the "interactive maps" feature. Now, the Dragon Age wiki has its first fully interactive map!
“weird and unhealthy relationship that cant be categorized neatly as sexual or romantic or platonic but has a defining air of devotion and obsession to it” wins sound of the summer for the 13th year in a row
Have you ever wondered why every playthrough of Scarlet Hollow feels so different? It isn't *just* from branching off of major decisions. A lot of characters make use of a hidden 10-variable relationship system that maps to their perception of the protagonist.
These variables influence a *lot* of dialogue, as well as the sprites and emotional range of these characters in a given scene, and tracking this much information lets us take a very nuanced approach to PC/NPC relationships.
It's also why SH will probably never get voice acting.
So instead of just looking at someone likes or dislikes you, we can look at "trust" as its own value separate from surface-level likeability
ex: You and your cousin can be at each other's throats and still trust each other with your lives, or you can be cordial and share nothing with each other on an emotional level.
This system also dovetails into other parts of our narrative design, often unlocking different paths or scenes based on who someone is to you.
Your relationship with your cousin, for instance, has the possibility to unlock an entirely separate outcome in episode 3.
We go out of our way to not show off this system, even though it's a big part of our secret sauce, mostly because the whole point of it is to make our story and characters feel more alive and dynamic.
Having a meter to see that x statement gives you y openness points with Tabitha would ruin that immersion and gameify things to the detriment of the narrative.
When you're making decisions and choosing what to say in Scarlet Hollow, it shouldn't *feel* like a game, at least not in the sense of it being something you're playing on a meta-level. You should pick what feels right for you, and the game should respond accordingly.
Hiding the system has other benefits as well, including being able to *change how it functions* as time goes on without calling attention to those changes.
Values move A LOT (almost every dialogue choice) in episodes 1-3 as you make a first impression on characters, but by late episode 3/early episode 4, most of the characters in Scarlet Hollow have decided who they think you are, and it starts to take big, character defining moments to move that needle.
Just like in real life!
Anyways if this stuff interests you and you want a longer read on it, please take a look at this devlog!
Or if you haven't played the game, try episode 1 for free!
the real tragedy of star wars is people will ship obi wan with whoever he shares screentime with , literally anyone, except for dexter jester. his love his life his literal 50s diner operating bff who somehow knew about a secret planet . that was romance and it’s just so fucked how obi/dex shippers are sidelined. obi/dex shippers are taught to be small, to shrink themselves,, well not anymore. i’ve decided to start a movement,
supple-MENTAL am I right-
I love how fast Jon spiraled between seasons