Hacaea, the Witch of the Woodland Green and Grimore, the Witch of the Wild Hunt
(@worldsbeyondpod has me pacing and fearing for the pcs lives)
It’s been over a year since I posted, but this came out really good and everyone should go watch Worlds Beyond Number!
(Also if you are obsessed with @quiddie like I am she’s on it sooooo)
*Spoilers for Burrow's End Ep. 5 & 6*
So I think everyone immediately knew that the Blue/the Light was a direct result of some fucked-up nuclear shit when the word "reactor" was uttered once (and I'm willing to bet a lot of people knew before that but I either didn't or have forgotten), but also my dumb ass just put two and two together and finally caught on to the connection to Cherenkov radiation. Like duh, maybe the blue light coming from the nuclear reactor is a reference to THE blue light which comes from nuclear reactors.
Anyway, it made this little physics lad happy, and I would like to thank Aabria for this gift.
Generic wine is back, baby!
Uh oh, guess generic wine doesn't have a sprite anymore.
Just got the Master Sword. I've done 24 shrines (4 on GSI, 20 to get the second ring of stamina), plus three dungeons. Reaching the Light Dragon did take about half of my Zonai charges, though.
Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.
"Bake for 10 - 12 minutes" is obviously code for "bake for exactly 11 minutes."
I just finished Echoes of Wisdom and I have *thoughts* about the ending.
So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.
I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.
Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.
To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.
Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.
you ever just be prepping a ttrpg session, go "is this going to be fun? no? oof", and just start over. and then do it again.
The Fish Jacket in all its glory!
I don't know what to say.. I started the jacket 10 months ago. What a journey! I'm so proud and happy!
Thanks for your lovely and kind words and the overwhelming interest! Happy stitching everyone.
Oh?
Uh oh, guess generic wine doesn't have a sprite anymore.
I have brainrot about Zelda and Stardew and stuff
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