you ever just be prepping a ttrpg session, go "is this going to be fun? no? oof", and just start over. and then do it again.
THAC0 Bell is just such a good pun.
I just finished Echoes of Wisdom and I have *thoughts* about the ending.
So... perhaps it's just me, but I'm pretty sure that final boss was awful. Like, unforgivably bad. I truly have no idea how someone thought it was a good idea.
I should say, before I get into it, that I never got the automatons from Dampe. It's very possible that my experience would have been much better if I had them, but in any case, I think the fact that it is even possible to have the experience I did is a massive mark against the game.
Basically, my issue is that you have no way of interacting with the final boss beyond spawning echoes. They make you give Link's weapons back to him (and thus give up Swordfighter mode), so he can fight with you. On the surface, this is a cool gimmick, but at least for me, it basically met my battle with Null was just 1) Spawn Lynel (or shark for the swimming bit) and 2) run away. Lynel's dead? No problem, there's no cooldown or anything, just spawn him again. I spent the entire final boss at full health, running in circles.
To be fair, it was probably possible to do that for previous bosses, too, and maybe even the wider game as a whole, but it always felt to me that I would be much better off using both echoes *and* Swordfighter mode. Sure, I had a higher chance of getting hurt, but I was having more fun and probably ending the fight quick enough to avoid that extra damage.
Why in the world would you make it so the player has no direct attacks against the final boss, so they just have to wait around for the entire fight? It baffles me. Again, probably my fault for not visiting Dampe, but still.
Thinking about 5e evasion and its utterly bizarre consequences.
Take the Fire Breath of an adult red dragon:
"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one."
Now, let's modify it slightly by removing that last part:
"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save."
Which of these does more damage, on average, to a high-level monk/rogue (one with evasion)? If you said the former, congratulations, you made the reasonable choice. You'd also be wrong: the monk/rogue takes twice as much damage from the modified ability.
Anyway, it bothers me.
Ran a Zelda-themed PF2e session today. There was a boss fight against a six-armed, leaf-mask-wearing warrior construct named Koroktos, and yes, I am extremely proud of that name.
There’s a lot going on in that little critter’s head right now.
The Fish Jacket in all its glory!
I don't know what to say.. I started the jacket 10 months ago. What a journey! I'm so proud and happy!
Thanks for your lovely and kind words and the overwhelming interest! Happy stitching everyone.
“can I see your teeth?”
thank you to brennan lee mulligan for my minor breakdown during my drive home from work today. much appreciated
This is the most unhinged way to reintroduce Brennan to the fireside chat and you know what. I don't know why I ever expected anything different
Saturn running because he's late to school with his son in his mouth
The "Jawbone is invincible" bit is hilarious, but it does make me worried that Brennan is setting us up for a Baldur-esque tragedy. (That's Baldur from Norse mythology, not Baldur's Gate.) Throwing spears at your local werewolf guidance counselor is all fun and games until one of those spears is secretly tipped with silver....
I have brainrot about Zelda and Stardew and stuff
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