Girly Time At The Witch Conclave

Girly Time At The Witch Conclave
Girly Time At The Witch Conclave
Girly Time At The Witch Conclave
Girly Time At The Witch Conclave
Girly Time At The Witch Conclave

girly time at the witch conclave

More Posts from Jdandress and Others

1 year ago
Uh Oh, Guess Generic Wine Doesn't Have A Sprite Anymore.

Uh oh, guess generic wine doesn't have a sprite anymore.


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1 year ago
This Is The Funniest Thing I've Ever Read. I Would Have LOVED To See That

This is the funniest thing I've ever read. I would have LOVED to see that

1 year ago

Thinking about 5e evasion and its utterly bizarre consequences.

Take the Fire Breath of an adult red dragon:

"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one."

Now, let's modify it slightly by removing that last part:

"The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save."

Which of these does more damage, on average, to a high-level monk/rogue (one with evasion)? If you said the former, congratulations, you made the reasonable choice. You'd also be wrong: the monk/rogue takes twice as much damage from the modified ability.

Anyway, it bothers me.


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1 year ago

The music in this scene. Taylor Moore, you mad genius.

My sisters are about to arrive.

Ep. 26 of #TheWizardTheWitchandTheWildOne is out on your favorite podcasting platforms now!

Be sure to join us on Patreon! https://www.patreon.com/posts/public-episode-103919964


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3 weeks ago

spoilers for whatever the hell steel did at the end of episode 47

Long moments pass, the western sky is hell itself. You see, glimmering for a moment, a point of green light appear. Concentric circles, lined with runes, stretching some hundred and twenty feet in all directions begin to spin in the manner of a gyroscope of light and figures, arithmetic and language arcane around the figure of the Wizard Slain, who appears in the sky.

Lowering a staff of the leader of the Citadel's war mages, he carves a line into the heart of one of the shahoran, destroying one of the sorcerers below. Raising up his staff, he begins to abjure, protecting the war mages around him as best he can. 

And the sun rises in the west. A sorcerer, so radiant as to blind you even some miles away, hangs in the air and extends a finger towards the Wizard Slain, beckoning him towards the light. And the Wizard Slain is unmade.

You look, and see, crowned in light and gold, a robe and cloak some forty feet in length, twisting nobly in the wind behind him - first one set of arms, a second, and a third, as Harmas Raunza, leader of House Raunza, appears, in visage over the battlefield.

As he appears, points of light begin teleporting and some hundred nobles of the House of Raunza appear on the battlefield, from across the wide world of Umora.

He points forward, towards Twelve Brooks. The dreadnoughts converge, and as he raises his hand, he opens a door in space. Hundreds of spirits, bound to the House of Raunza. The Bashaal - the spirits of those of his house that failed the trial of their ordeal to enter into sorcerous covenant with their noble lineage, who now bear the heads and wings of white eagles made of blinding light, wielding broadswords, doublehanded, curved at the end, fly forward, gushing onto the battlefield. A cheer goes up from the forces of Gaothmai. "For the Cauntaranacht! For Raunza!"

As the lord of House Raunza holds his hands wide, "It is here we make an end to their tower!"

A white cape, streaking through the sky from the Epiphany. A flash of steel, a glint of a sword.

A bubble forms around the leader of House Raunza, and a white cloaked woman with auburn hair, who hangs in the air before him.

Time slows. She twists her wrist, turning her sword ninety degrees to the right. All of the world is mapped out, like a map of the stars. Your own body is simply lines, and the names of your joints and blood vessels. She twists to the left, raising the sword up in front of her in guard position, vertical, matching her straight spine. All the world is rendered in black and white, as though drawn in charcoal on fresh paper. She levels it.

Straight out, floating in air, written in the Lingua Arcana, is simply her namecloak - "The Wizard Steel". And before her, the symbol of House Raunza. With her offhand, she touches that symbol, undoing his true name in front of her. She points, draws her sword back. The image fades. It never happened, it was just a dream. How could she have changed the nature of the world itself?

The point of her sword, at his heart. "You shouldn't have brought so many of your grandchildren, old man." Pushes the sword through his heart. Blood bursts like a wave from his back, killing not only him but each and every one of his children, grandchildren and great grandchildren on this battlefield, who fall like rain from the sky, their light extinguished.

The Sword of the Citadel hangs in the air as the leader of a Great House falls before her blade. The cheer from Gaothmai dies, as quickly as it was born.

The Wizard, The Witch and the Wild One, episode 47

(Worlds Beyond Number podcast)


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1 year ago

it surely says something about me that I got the Phaedra reference immediately, but it has taken me 60 HOURS to figure out why the minotaur would be named Mazey


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11 months ago

I feel like Mentopolis is the perfect Dimension 20 season to introduce new viewers. Like, only six episodes, with players known outside the TTRPG space, in one of D20's classic parody settings, to say nothing of its general quality. I don't know that it's necessarily my favorite season, but it's definitely up there, and definitely the one to show people who don't "get it."


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3 months ago

the Wizard, the Witch, and the Wild One

The Wizard, The Witch, And The Wild One
The Wizard, The Witch, And The Wild One
The Wizard, The Witch, And The Wild One

The Wizard Sky, the Witch of the World's Heart, and their Protector

Suvi Outfit Breakdown

Ame Outfit Breakdown

Eursulon Outfit Breakdown


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wbn
1 year ago

Highlights/Thoughts from Today's Play (Arrival at Lookout Landing to Reaching the Stormwind Ark):

This game needed DLC so badly. Such a missed opportunity.

I missed Hestu the first time I played, didn't get to upgrade my inventory until reaching Korok Forest. I had no idea he had a mini quest for you if you met him earlier.

Panic blood moon immediately upon reaching Rito Village. I never got one in BotW, but I remember getting multiple in one in-game day my first playthrough of TotK.

Even the short jaunt from Lookout to Rito Village feels so bad. Partially from having zero stamina, but also, missing Tulin. Truly the only good Sage ability.

Welp. I finally caved and started Tears of the Kingdom. Haven't touched it since 100%'ing my first file a year ago.


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jdandress - Screaming into the Void for Fun and Profit
Screaming into the Void for Fun and Profit

I have brainrot about Zelda and Stardew and stuff

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