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2 years ago

Screw it, here's how Martin meets Jon in my Monster au

He’s making tea when he first sees it. An early morning, his mother still asleep and the haze of just past sunrise settling over the world as he pulls the kettle with him to the sink to fill it up. His mind about just as foggy as the air outside, wiping sleep from his eyes before setting his gaze through the window above the sink; and he has to do a double take at the shape that’s standing under a tree behind the fence line.

He turns off the tap.

He can’t make out much of the details from where he’s standing, but that hardly matters in the face of its impossibility. A black shape with almost undefined edges and a shape that could have been human but… wrong, somehow. Fundamentally wrong. Like staring into a shadowed void that made his eyes water when he tried to look closer, a lack of tangibility looking like cracking static or a bug in the very nature of reality, a glitch personified and absolutely covered, head to monstrous toe, in glowing, never once blinking, bright green eyes. Fingering, with impossible clawed fingers and predatory intent, through decaying box of old books and magazines and things from the attic he’d left there with still every intention to throw out.

And then the thing's head turns, snaps its hundreds of eyes all at once to focus on him as he ducks down behind the counter. Eyes wide, unstable as he lowers himself on the floor, back pressed up against the cupboard under the sink and brings a shaking hand to press against his mouth. The heavy weight of a thousand eyes all focused on him in that moment, as his mouth goes bone dry with a thing that stands what feels like right behind him. Just waiting, and watching him, and seeding his dread and just waiting for that one movement, that once excuse to crash through that window and end him before he can even let out a scream.

It takes hours of nothing happening for him to work up the nerve to move again. To pull himself up over the counter enough to peek and see the spot by the tree empty. It doesn’t bring him the relief he thought it would, not with the still constant impression of that thing still watching him, now unseen when before he at least could have had the knowledge of where it was.

It's gone now, he can't see it and oh god that just makes it so, so much worse.

The space under the tree is empty, the yard itself is as lonely as he's come to expect but he can still feel those eyes. And he stands, staring through the kitchen window, trying very hard to find it again with frantic eyes swept over the yard, picking through and focusing on every dark corner and hiding place. Expecting, with some awful dread for it to be very, very close all at once from where it’s hiding, to smash through the window or to appear right behind him, even as the feeling of hundreds and thousands of eyes all focused at once still persists, has him pinned down where he's stood. Waiting for him to make a move, for him to do… something. Something he's not sure of, and that fact alone makes him very afraid. That one wrong movement, one wrong action and it's all over. And he can't see it but oh god, he can feel that it can see him.

And in that moment, all he could think beyond the fear as he backed away from the window slowly, shaking under the feeling of that relentless gaze trained on him and waiting to strike, was that when it did inevitably come, (as by now he was sure it would even as it bided its time) all he could do was just hope it would be quick and painless.

The relentless choking dread whispered a very, very different story.

After a few more hours of thumbing through books and not daring to step back into the kitchen or anywhere near a window, the feeling faded. Slowly, no discernable moment where it all cut off, maybe just enough to not notice him so much… He worked up the nerve enough to move, to push through the door and past that threshold enough to step outside and search for a minute or two, to make sure before he gripped his shoulder bag tighter and started his trek to work.

Never stopping once, tense as all hell, jumping at shadows and trying very hard to resist that urge to look over his shoulder, or to entertain that constant fear and feeling of eyes, watching from just out of sight.

The box of books was gone. At the square of empty pressed grass all he could do was swallow it down, and squeeze the straps of his bag again, and keep walking.


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1 year ago

LIFEHACK TO GET ARTISTS TO DRAW FOR YOU

Find their commissions page and give them money

3 years ago
Because Sometimes You Just Wanna Draw An Oni Teen In Modern Clothes.png (~2020 When Digital Art Was New

Because sometimes you just wanna draw an Oni teen in modern clothes.png (~2020 when digital art was new for me)


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1 year ago

Maintaining Scope of Violence in Your Story's World

I saw an interesting discussion in the Baldur's Gate 3 subreddit, commenting how a player's immersion was broken when a version of the player character, known as "The Dark Urge", is apparently to blame for a particularly brutal murder and yet the companion characters don't turn on him/her/them immediately. The commenter was baffled given the brutality of the killing. Yet many replies pointed out that other members of the party are also murderers or tapdancing on the edge of committing atrocities, not to mention other mitigating circumstances that it would be spoilers to go into.

This got me thinking about scope of violence in genre fiction and how, on top of all the other difficult jobs the writer has before them, establishing what level of violence is "commonplace" vs "shocking" can be a surprisingly delicate process.

(Cut for length. Includes references to Game of Thrones, House of the Dragon, John Wick, and NBC's Hannibal in an exploration of how to establish the scope and scale of on-screen violence. TW for discussions of violence against children in shows like GoT and HotD, though it is largely in abstract terms.)

I'm reminded of "House of the Dragon" (HotD) which, I must confess, I found to have rather patchy and uneven writing.

One moment in HotD that I found rather dissonant, shall we say, was when a child of the nobility loses his eye in a brawl with other children. His mother, an aristocrat, is understandably horrified and enraged. However, some of the threats she makes to equally powerful Houses over the incident feel, dare I say, disproportionate to the event, given that her threats could lead to the world as she knows it being plunged into civil war, all over what amounts to a tussle between children, albeit one that ends in a particularly gruesome manner.

On the one hand, any modern mother likely would completely freak out at such an appalling injury as a lost eye from a knife fight between children. That would be a major shock to a modern community, where such violence is quite rare. And in fairness, the aristocrats of the world of "Game of Thrones" and HotD by extension are largely insulated by their privilege from the day to day violence we see portrayed in the series. If anyone was realistically going to have a modern response to a child's maiming, it would be the sheltered daughter of a noble house with regards to her beloved child.

However, as understandable as her reaction might be to modern viewers and to those who take into account her sheltered upbringing, in my mind, the show's narrative wobbled there in terms of establishing the level of violence that is considered commonplace in the world of HotD/GoT. In the first season of Game of Thrones, we famously saw a child pushed out of a window, permanently disabled and left in a coma for months, and while this is a major event that creates a great deal of tension and conflict, ultimately the family after their attempts at individual revenge the fact is they can't start a civil war over this single event. So in a way we're sort of left with: this is just a thing that happens that we have to suck up and deal with, even if certain individuals might wish to and continue to pursue a personal vendetta. Couple that with commoner children being murdered and the deaths going completely unremarked upon by wider society, we're left with the impression of a world in which brutality, even brutality against children which would grind a modern community to a halt, is simply an ugly and relatively common part of life. A life with so much ugliness and personal violence that it really almost gets lost amidst all the other horrors.

Which makes the HotD mother's reaction feel... disproportionate. Not in relation to her child's suffering, which is entirely understandable, but her view of what retaliation constitutes a proportional response comes across as hysterical. Too modern. Children are horrifically injured in the GoT/HotD world all the time. Frankly, by comparison, a lost eye is almost minor compared to a loss of mobility in a rigorously martial world, access to which Bran lost with his fall. We don't get as good of a set up of what the conflicting morals of this world are, we don't get the comparison between commoner and noble children as clearly as in GoT, we don't really get all the conflicting views of "When is it normal to start a civil war over a child's injury?" - the sense of scope and scale of violence and how we and the characters are supposed to react to it... wobbles.

Along these lines, I've also pointed out that in shows like NBC's Hannibal, the show is scrupulously careful about not really referencing global events like wars. In my mind, there's a simple reason for that. Your average drone attack on civilians in the Middle East kills more innocent people by accident than Hannibal Lecter has ever killed in his entire murderous career. Compared to weapons of war, one murderous serial killer is barely a rounding error in terms of death and human suffering. So the show has to remain almost claustrophobically intimate so we never get confronted with the "So what?" of the individual death and human suffering Hannibal and the other serial killers bring about on a very close, personal basis. The horror style is meant to force us to imagine ourselves if we were the victims (or the killer) in these incredibly intimate murders. If our suffering was writ large. If every individual death was massively significant. But this is in contrast with real world mass casualty events which would dwarf many times all of the deaths in the Hannibal show combined.

As a final example, the moment the first season of "True Detective" lost me was when the value of a single life also wobbled dramatically. The conceit of the show is that a single murder, or a half dozen at most, murders of young white women is worthy of a major, multi-year investigation. Yet when the investigation inadvertently leads to an outbreak of violence in a predominantly black community, shown almost immediately to kill more people (in front of their children, even) than were lost in the entire murder spree of white women that's being investigated, the show didn't seem to care at all. Individual white female victims were worthy of a breathless investigation into their untimely loss, but twice that number of black people killed in an outbreak of violence directly linked to the investigation didn't even seem worthy of commentary or reflection at all. The value of a single human life was no longer consistent. If these deaths aren't worthy of justice, then why should I care about the few individual deaths being investigated?

As with any measuring of scope in fiction, it's very hard for the author to do alone. It really is an instance where an outside pair of eyes is incredibly valuable.

But things to keep in mind while crafting a narrative around violence is just how much are readers or viewers supposed to be alarmed by individual acts of violence. It's common and indeed necessary for modern media to establish the rules of its world. Even stories nominally set in "our" world actually do almost as much worldbuilding as any fantasy tale in this respect. In a cop drama where each episode is built around a single murder, we need to inhabit a world where a single murder is worthy of dozens of people spending time and resources bringing the killer to justice. In such a world, a mass casualty event of several deaths should be shocking. To this end, like in NBC's Hannibal, it's probably best to avoid mentions of mass casualty events caused by war or natural disasters.

By contrast, an action film like John Wick might place less value on individual deaths (beyond the motivating deaths of a single dog, which is thoroughly commented on within the story as feeling disproportionate and therein lies much of what makes the plot so unique. I'd argue it is also the cutest dog ever born, but I digress). We're not going to see a lurid headline, "John Wick murders 26 local men in cold blood, read about this tragic loss along with quotes by their devastated wives and children on page 6". To a certain extent, the violence there is meant to be just shocking enough to thrill, but we're not meant to get too invested in the details of the actual body count.

And, to go even more extreme, in war or disaster movies, we see or have narrated that thousands have died at a time. Again, to go back to Game of Thrones/House of the Dragon, one reason it's hard to see the mother's reaction to her child's maiming as anything but a bit disproportionate is because we see with such brutality hundreds if not thousands of men, women, and children dying directly or indirectly as a result of war. While it's understandable that a mother would burn the world down for an injury to her child, we're not well placed to agree with or sympathize with her reactions on the broader scale, in terms of retribution that would lead to war, against a backdrop of brutal mass casualty events in the thousands where even more families are devastated and more children injured or killed.

As a final, positive word on the Game of Thrones universe, the early seasons of the GoT were actually very good at controlling the audience's reaction to the scope of violence. Namely, the Battle of the Blackwater sticks out in my mind. The world of GoT is so grounded in the mud, in ugly, personal but intimate violence done with hands or blades, otherwise rudimentary weapons, that the first time we see an explosion on a near-modern scale feels as genuinely breathtaking to modern eyes as it might have to the Medieval-eseque eyes of that world. Yet there are movies chock-full of explosions where the explosions lose impact and importance, become background noise, because they're simply one of many. By rigorously tamping down and limiting the scope and type of violence to largely hand to hand combat, Game of Thrones set up a moment where modern warfare-style explosions are awe-inspiring. Against that backdrop, the appearance of fire-breathing dragons on the battlefield is also arresting, though their capabilities would likely be dwarfed by a modern fighter jet and many viewers of GoT would be familiar with films where the scope and scale of violence is much bigger and more explosive. It feels big in GoT because the scope and scale has been so small to that point.

Once you as a writer have established the modernity of your violence, the scope and scale of it, the average body count, the importance of a single human life, it's important to stick to it. If a character has a differing view, then they should be noted as having it by the narrative. A grizzled war veteran might shrug at a small town murder investigation of a single individual, but a sleepy town might lose its mind over it. In the modern world, the lives of children are put on the highest pedestal, but once you establish in your world that some children's lives are of lower value, then showing a mother act with an understandable modern sensibility of horror and outrage still needs to be commented on so we understand where her reaction falls within her society, especially if it's in contrast. That is what teaches us how to watch and appreciate the narrative choices as they're meant to be appreciated.

1 year ago
I've Had This Little Idea In My Head For A While Now, So I Decided To Sit Down And Plot It Out.
I've Had This Little Idea In My Head For A While Now, So I Decided To Sit Down And Plot It Out.
I've Had This Little Idea In My Head For A While Now, So I Decided To Sit Down And Plot It Out.
I've Had This Little Idea In My Head For A While Now, So I Decided To Sit Down And Plot It Out.

I've had this little idea in my head for a while now, so I decided to sit down and plot it out.

Disclaimer: This isn't meant to be some sort of One-Worksheet-Fits-All situation. This is meant to be a visual representation of some type of story planning you could be doing in order to develop a plot!

Lay down groundwork! (Backstory integral to the beginning of your story.) Build hinges. (Events that hinge on other events and fall down like dominoes) Suspend structures. (Withhold just enough information to make the reader curious, and keep them guessing.)

And hey, is this helps... maybe sit down and write a story! :)

8 months ago
The Constant Inner Struggle Of A Na'vi Speaker/teacher Browsing Na'vi OCs

the constant inner struggle of a Na'vi speaker/teacher browsing Na'vi OCs


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2 years ago

Gonna add this post the the growing list of things I wish I could show my teenage self

been thinkin about how my ethics professor back in undergrad was like.

look. there’s no such thing as perfect altruism. you’ll always get something out of helping or being kind to others, whether it’s a stronger relationship or returned kindness or just the feeling of having done good. there’s nothing inherently bad about getting something from doing good either, especially since it’s completely unavoidable. people being rewarded for putting love into the world doesn’t make the world a worse place. so just do as much good as you can and don’t worry about being “selfless” while doing it, because being truly selfless is in fact impossible.

and like man did that take the pressure off of Being A Good Person!! you’re allowed to enjoy helping people! you’re allowed to be kind without worrying that you’re maybe secretly just doing it for yourself!! it’s okay if you are doing it for yourself because you’re still being kind to others!!!!!


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2 years ago

I've been thinking a lot about the like moral frame work that Malevolent sets out because I don't know, what else am I going to do with my braincells.

Interestingly, and fittingly, it's very much a coming together of one ideal from Arthur and one ideal from John which both together make up the central part of the story.

From Arthur we get the precept of having to own your past. To John in episode 14 he says "You are the King. You don’t get to deny that because you’re choosing to change. Own it. Grow, change, be better, but own your mistakes." This seems to be the same rule he holds himself to with Faroe, or perhaps he holds onto thia ideal because of what happened with Faroe.

On the other hand, John brings to the table the idea that anyone can be redeemed. As early as episode 3 he says "I have to hope that any creature can be redeemed." This is before John knows who or what he is, but faced with the possibility of what he might be he wants to believe that he's capable of changing. This idea continues to carry through the Dreamlands arc after he learns he's the King in Yellow, but I think it's become most evident again in episode 26 when he conforts Arthur about Faust. The King has not won. If John can seek redemption after everything he's done, than certainly Arthur, a human forced to those extremes under intense stress and trauma, can be.

But... The ideal that Malevolent sets out isn't either one of these things, it's the combination of both. You cannot forget your past mistakes. You have to live with them. But you can be redeemed from them. No matter what mistakes lie in your past you can move forward and become a better person. You carry those things with you, but you are not restrained by them.

3 years ago

Always reblog tips for writing good representation.

Tips on writing sign language

Disclaimers: while I have been learning ASL (American Sign Language, I am not yet fluent. Also, I am not deaf. Both of these things being said, I have been learning ASL for nearly a year and I’ve been doing independant research about the language itself and the Deaf community. What I’ve listed below are things that I have learned from my own personal experience signing, what I’ve learned in my ASL class, and what I’ve learned from my independant research.

1) When you write signed dialogue, use quotation marks and everything else you would use for any other type of dialogue. Yes, I know they didn’t do that in the Magnus Chase series, but many Deaf readers were made uncomfortable at the choice to depict sign language as not speech. Establish early on that the character signs and then use tags such as “xe signed,” or “hir motions were snappy with irritation.”

2) Without facial expressions, someone’s signs are going to be almost meaningless. All of the grammar is in the face, as are some descriptors. For example, if you can’t see a character’s face, and you’re only looking at their hands, the signs would be the same for the statement “Xe doesn’t have dogs.” and the question “Does xe have dogs?” 

3) There is no such thing as fluent lipreading. The best lipreaders in the world can only understand about 70% of what’s being said, and factors such as darkness, the presence of mustaches, lack of context, and a bunch of other common things can easily lower that ability. If someone’s lipreading, they’re taking little pieces of what they can lipread, and stitching together context and other details to get a general picture of what’s going on, but there’s still always going to be holes.

4) If you’re writing a character who can’t hear, know the difference between deaf (lowercase d) and Deaf (uppercase D). The medical term for not being able to hear anything is deaf. People who use their deafness as part of their identity are referred to, and refer to themselves as Deaf. They are part of the Deaf community.

(more tips below cut)

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jcryptid - Welcome to the Dragon Wagon
Welcome to the Dragon Wagon

Sometimes i draw shit, sometimes i write shit, sometimes both at the same time.♠ Aro/Ace, (They/Them), Chaotic Good Disaster, definitely a human person

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