Another old concept. Wanted to experiment with a re-imagined Sparkster / RocketKnightAdventures.
Always fun to imagine what a potential sequel could look like, mixing elements from all the old games. I've always found the series mechanics really fascinating.
Video Game Idea: A Shmup inspired by US labor history, particularly in Appalachia in a way that @afloweroutofstone and @lang-lassiter might dig.
Basically a group of miners working in horrible conditions on a planet far in space go on strike. The corporation who owns the planet collaborates with the Galactic Federation to take ‘em out. The player character is an old; beardy hillbilly-lookin type veteran of some long-ago space war who still owns the ship he used in it, albeit in somewhat ramshackle condition.
It’d be part classic SHMUP/rail shooter/aerial-dogfight-game, but also part resource management as you have to pick up parts from destroyed foes to repair and add on to your ship, because it;s constantly breaking down and in need of repairs.
As for the inspiration…
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I really never post art here bc nobody ever sees it, but here are my fake y2k CD-Rom girl game rpg pieces anyway
planning to add some animation and music and make a little vid for them at some point
Yet another game idea I want to make.
Star Farm (Sierra On-Line, 1986).
Playing around with the MSX color pallete to try and make something you’d see on FMtownsmarty, hopefully using this for a short thing I wrote for Twine a year ago.
This is something long overdue; actual music for my Barnbellow’s Estate project.
For those of you that haven’t been around long or don’t follow my exploits closely, Barnbellow’s Estate is a Clock Tower inspired project that has existed, in some form, since about 2007, though it has gone through quite a few tweaks and changes within that time frame. Like a lot of my projects, it started out as an idea for a game I was certain I’d somehow make, but once reality caught up with me a bit I rejigged it into a “fake soundtrack” Gonkaka project. Because I might not be able to make full games, but I CAN make soundtracks and write an obscene amount of flavour text!
There are two primary modes of ‘gameplay’ in Barnbellow’s Estate, were it to exists: one wherein you explore the impossibly large estate the game takes place in, solving puzzles, reading lore, and engaging with all manner of survival horror tropes; and one wherein you have to escape from the designated pursuer of whatever area of the estate your in, using the environment to your advantage (either to hide from or hinder said pursuer), or in a pinch, use Yuna’s digital camera to stun and temporarily disable them. This is a piece that would play during one of the former sections- specifically, it’s intended to be the primary walkaround music for the very first area of the game (the hysterical laughter and/or sobbing sample that I messed about with in the final section is a giveaway here, as it’s intended to tie into the game’s first pursuer; the Vengeful Mother, whom makes an appearance in and has some of her backstory expanded upon in this short story I wrote). It’s also a good demonstration of the general sound direction I wanted to take the walkaround tracks in: a sorta free-form, experimental semi ambient style with more melody driven breaks and a shot or two of some 80s-styled synth patches for cheesy horror flick fair.
This piece does have some more specific sources of inspiration, though; the use of rave stabs owes itself more to the music from G Darius than more dance-floor ready tracks, as G Darius’ score did tend to make use of orch hits and rave stabs in unsettling and sometimes dischordant ways (here’s an example track). The track’s general vibe also owes a lot to the Ancient Castle Stage music from the first Devil May Cry - the idea to use some effect-ladden and otherwise messed with samples of orchestra tune-ups and an opera singer belting out in a freeway in particular were inspired by the sudden appearance of a pleasant string melody overlaid atop the offputting ambiance (the big, bombastic organ/string section also owes itself to the Ancient Castle Stage track). The name is also a deliberate reference to the NES/Famicom horror title Sweet Home, because I don’t think I’ve made my love of that game quite clear enough yet.
Fun trivia fact: this is technically a stealth remake of an older attempt at the first-area-walkaround-track for Barnbellow’s Estate, called “Tragedy United Them”. About the only thing it borrows from the original is that organ section, though.
This song includes the following sounds from freesound.org:
orchestra warming up (BeeProductive)
underpass (Simon Gray)
Chamber Ensemble Tuning 2 (Cunningar0807)
G51-09-Woman Sobs and Laughs (Craig Smith)
Something neat I found by Youtuber IsabelleChiming, a soundtrack for a game that doesn't exist about a Devil and Angel going across small stages in a mad dash to meet each other in Portland.
What's super impressive is, they composed this in 48 hours. And it's super good.
A collection of epistolary fiction about video games that don't exist
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