Yet another game idea I want to make.
Exorcist 8-bit (NES) - Final Area BGM by explod2A03.
en.wikipedia.org/wiki/Family_House_(game)
Family House (also called the Family House Prototype) is an unfinished horror-adventure game for the Playstation 2. The game was pitched to Capcom in 2004 by a company called Video Interactive, though no public information exists of any such company, and the true creator of the prototype is unknown. [Citation Needed] Capcom were initially interested in the game, but after a number of erratic phone calls with Video Interactive’s representative, Capcom ceased any further contact with the company, and have rarely mentioned the game in any capacity. [1] An unfinished build of the game, along with a word document consisting of the game’s story and concept, was released anonymously onto the internet in 2016. [2]
According to the included word document, the protagonist is a young woman who, after the death of her mother, returns to her childhood home to meet with her estranged father. When she arrives home she finds a note from her father saying that he will back soon, and happily mentioning something he found in the attic, an old Famicom-like game console and a stack of games. However, while the protagonist recognizes the system from her childhood, the games are unfamiliar to her. She decides to play them to pass the time while she waits for her father to return, but finds they are cryptic in tone and have eerie connections to her life. The full game would have alternated between the player controlling the protagonist exploring her old home town and playing various fake Famicom games, which would include clues pointing to a larger mystery going on in the town.
The unfinished prototype only features the house to explore and two incomplete Famicom-esque games. These games include “Dark House,” a horror-themed adventure game similar to Uninvited and the other MacVenture games, and “Mindreader,” a simple fortune teller style program. The house featured in “Dark House” seems to have a layout similar to the protagonist’s childhood home. It is unknown if “Dark House” and “Mindreader” were official names or simply placeholders. Other games were planned, but not outlined in the word document.
Along with the two original games, the game data includes ROMs for Makaimura (Ghosts 'n Goblins) and Rockman (Mega Man) for the Famicom. It is unknown if they were included for testing purposes or if they were planned to be used in the final game. Some have speculated they would be featured as playable cartridges, included for the sake of immersion rather than having any bearing on the plot. [who?]
Animal Crossing, but you’re a traveller who settles in a seemingly abandoned japanese village because you got a sweet deal on the real estate. Then you realize that the village is not abandoned and is inhabited by animal spirits! You can befriend them and do all the other typical animal crossing stuffs, but your goal is to help your villagers pass on. When they “move out”, you have successfully put their spirit to rest. And new spirits for you to help are always coming into the village. Please? (Oh, and also the only other “living” person in the village is a fennec fox shrine maiden named Safaia)
How about a Tomie game?
A few mockup images from pixel artist, Mak Bad Gam.
CHRONO BREAK
Fanmade Trailer by Simon S. Andersen
THE GHOST, 1983 (estimated) developed by Nintendo (I think). Even though I cleaned the cart’s contacts with a q-tip first, none of my Famicom games work anymore since I tried playing this.
A collection of epistolary fiction about video games that don't exist
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