THE GHOST, 1983 (estimated) developed by Nintendo (I think). Even though I cleaned the cart’s contacts with a q-tip first, none of my Famicom games work anymore since I tried playing this.
I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
All 250 entries from this year’s My Famicase Exhibition – Meteor’s showcase of cart designs for made up Famicom games – are now available for you to click through and enjoy! This is way more convenient than opening a million tabs from Twitter’s #famicase hashtag, and you can get a better sampling of the contributions from Japanese artists. Plus, there are descriptions for all of the concepts, though you may need to open Google Translate for some.
The designs we featured above come from Anna Dittmer, イイヌマ, ヤマダユウス型, 廸, NEKONOKO, イズ, Dima Goryainov, rayzones, Chris Furniss, and Liam Higgins. You can see all of the cartridges on display at Meteor’s game shop and gallery in Nakano, Tokyo until May 13.
► THE NEW CLUB TINY IS HERE Support Tiny Cartridge!
How exciting! Time to look through all the Famicom cartridge art designed by cool people and displayed at METEOR in Tokyo. There’s no Tiny Cartridge project this year, but there are carts by lots of cool people! Above are carts by Lord Toon, VAGABOND, John-Charles Holmes, Daruma Studio X Game & Graphics, and Matthew Kenyon.
I’m sure we’ll highlight more cool carts as we have time to take in this exhibit! And of course don’t miss Cory Schmitz’s cart, already posted.
BUY Famicom stuff, upcoming games
Ahhhh! Finally finished this piece of fanart based on the wonderful manga Dungeon Meshi/ Delicious In Dungeon by Ryoko Kui. Big big thanks to SungWon Cho/ ProZD for putting the manga on my radar and the notion of turning it into a game from this tweet.
With this in mind and mouse in hand I hope I have done the source material justice and it’s as much a pleasure to view as it was making it.
Yet again, thank you SungWon Cho for the prompt, and thank you Ryoko Kui for a wonderful read!
And a few more concepts from entirely-not-real point n’ click game!
CHRONO BREAK
Fanmade Trailer by Simon S. Andersen
Playing around with the MSX color pallete to try and make something you’d see on FMtownsmarty, hopefully using this for a short thing I wrote for Twine a year ago.
Well, I may be cheating a bit for the drabble, but I might as well write what exactly that vector graphics-y game idea I was talking about is.
Black Skies, for the long and short of it, is a science-fantasy Zelda-like game idea that’s been bouncing around in my head for a while now, with a pseudo-vector-graphics style and a world inspired by pre-gaming-crash-styled games and the 70s-type sci-fi and fantasy it drew from, set in a world that has moved on, where you’re a lone mercenary set on rescuing a princess from a malevolent force of space demons .
Of course, the idea, as it stands so far, is a fair ways more complex than that, but read on for more info there…
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