My Famicase Exhibition 2014 Online  ⊟

My Famicase Exhibition 2014 Online  ⊟
My Famicase Exhibition 2014 Online  ⊟
My Famicase Exhibition 2014 Online  ⊟
My Famicase Exhibition 2014 Online  ⊟
My Famicase Exhibition 2014 Online  ⊟

My Famicase Exhibition 2014 online  ⊟

How exciting! Time to look through all the Famicom cartridge art designed by cool people and displayed at METEOR in Tokyo. There’s no Tiny Cartridge project this year, but there are carts by lots of cool people! Above are carts by Lord Toon, VAGABOND, John-Charles Holmes, Daruma Studio X Game & Graphics, and Matthew Kenyon.

I’m sure we’ll highlight more cool carts as we have time to take in this exhibit! And of course don’t miss Cory Schmitz’s cart, already posted.

BUY Famicom stuff, upcoming games

More Posts from Gamesthatdontexist and Others

7 years ago
Yet Another Game Idea I Want To Make.
Yet Another Game Idea I Want To Make.
Yet Another Game Idea I Want To Make.
Yet Another Game Idea I Want To Make.

Yet another game idea I want to make.


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7 years ago
If I Could Make Whatever I Wanted (independent Of My Programming/modeling Ability).

If I could make whatever I wanted (independent of my programming/modeling ability).


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7 years ago

Today, 103 Records presents a special treat: the long lost soundtrack to Nincom’s first ever game, Nightmare Busters!

More well known as an arcade-style 3D action game for Zony’s original FunCentre console, the game’s true origins date back to the mid-to-late 80s; Nincom, newly founded and hungry to prove themselves, set out to make a cutting edge, horror themed title centred around two brave toys named Copper and Little Red Hood, who had to save their owners from far more malevolent playthings still bitter about being abandoned many years ago. Unfortunately, the project’s scope far outweighed what technology was able to replicate at the time; the graphics and animations were too process intensive, for one thing, and the idea to have fully unique enemies in every level proved to be a strain on the memory. Even the music was somewhat hamstrung by ambition; this was the first time the various members of what would become Nincom’s in house band and sound team, Gonkaka, had worked with the Yomeha FY5212 sound chip- or any sound chip for that matter- and it showed in both the roughness of the sound programming, as well as the fact that almost every song used entirely different soundbanks and waveforms. The collapse of the project threatened to destroy the company before it even got off the ground, but thanks to a last minute developer partnership with Gesa North, the company was able to prove their worth (and learn some valuable technical insight) by aiding with the development of their surreal, existentially horrific space shooter “Schadenbergiana”. But you all know that story, surely?

Through our continued publishing partnership and working relationship with both Nincom and Gonkaka, we are able to secure the original sound files for the unproduced arcade version of Nightmare Busters, and are happy to present them for your listening pleasure; devout old timer or fresh face newbie alike, the origins of Gonkaka’s long career are an essential listen for any fan of the band!

Forever Nightmare (Nincom Logo)

We Loved, Once (Attract Mode)

The Busters (How to Play/Continue)

The Beatthings (Stage Introduction)

Nightmares Don’t Shuffle (Copper In-Game BGM)

Nightmares Can’t Disco (Little Red Hood In-Game BGM)

Bitter Beatthings (Regular Boss Battle)

Spiteful Beatthing (Final Boss Battle)

Nightmare Beatthing (True Final Boss Battle)

Tears for the Brave (Bad Ending/Name Entry)

Sweet Dreams, Old Friends (Good Ending)

Against the Dark (Stage Clear)

Perish Greatly (Game Over)

released August 21, 2017

project directed and concept art created by Decon Theed

music composed by Shinji Namiki, Fumie Saso, Takayuki Mitsuyoshi, and Denji Koshiro

cover designed and produced by Dio Maxwelle

DOWNLOAD INCLUDES: FULL RES SCANS OF THE SKETCH AND FINAL VERSIONS OF THE COVER, AN EARLY PIECE OF NIGHTMARE BUSTERS PROMO ART, AND 12 PIECES OF NIGHTMARE BUSTERS CONCEPT ART


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7 years ago
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games
Game Concept: A Bubble Bobble RPG In The Style Of Mario And Luigi Games

Game Concept: a Bubble Bobble RPG in the style of Mario and Luigi games


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6 years ago
Made A Little Pixel Animation For A Friend, Done In The Style Of An Encounter From An Old DOS Space Exploration

Made a little pixel animation for a friend, done in the style of an encounter from an old DOS space exploration game; Starflight. Looks like Scifer is going to have to brush up on his SpaceBunny-ese if he hopes to resolve this encounter diplomatically!

Done entirely with an EGA palette of 16 colours, which was pretty much the best you could get in 1986. ;)


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7 years ago
Family Exorcism (ファムリー ふつまし), Developed By Coal In 1984 For The Nintendo Famicom.

Family Exorcism (ファムリー ふつまし), developed by Coal in 1984 for the Nintendo Famicom.

Well

Happy Halloween

(more to come)


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3 months ago
NEW ALBUM: BOSS RUSH

NEW ALBUM: BOSS RUSH

OOPS! ALL BOSS THEMES (with accompanying 3d scene for each track!)

(bandcamp) (spotify) (youtube)


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gamesthatdontexist - Games That Don't Exist
Games That Don't Exist

A collection of epistolary fiction about video games that don't exist

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