I really never post art here bc nobody ever sees it, but here are my fake y2k CD-Rom girl game rpg pieces anyway
planning to add some animation and music and make a little vid for them at some point
Suzanne Treister 1991-1992 Fictional Videogame Stills
In the late 1980s I was making paintings about computer games. In January 1991 I bought an Amiga computer and made a series of fictional videogame stills using Deluxe Paint II. I photographed them straight from the screen as there was no other way to output them that I knew of apart from through a very primitive daisy wheel printer where they appeared as washed out dots.
The effect of the photographs perfectly reproduced the highly pixellated, raised needlepoint effect of the Amiga screen image. Conceptually this means of presentation was also appropriate in that it made it seem like I had gone into a videogame arcade and photographed the games there, lending authenticity to the fiction.
The first seven works on this page form a series titled, ‘Q. Would you recognise a Virtual Paradise?’
Many of these works were shown in London at the Edward Totah Gallery in March 1992 (view installation) and later that year at the Exeter Hotel in Adelaide, Australia. In 1995 the 'Q. Would you recognise a Virtual Paradise?’ series was shown in London at the Royal Festival Hall in the exhibition It’s a Pleasure, curated by Leah Kharibian.
Recent venues: Somerset House, London, 2018 view installation ; Akron Art Museum, Ohio, USA 2019 and tour; Moderna Museet, Stockholm, Sweden, 2019/20 view installation
The original Amiga floppy disks which stored the image files are corrupt, but the photographic art works remain.
みんなのバルーンファイト (Minna no/Everyone’s Balloon Fight), Developed by Hal Laboratory and published by Nintendo in 1990.
Sort of a special edition version designed for multiplayer. If you have a multitap you could play four-player Balloon Fight!
More photos of the Minna no Balloon Fight packaging and etc. here!
Oblique Strategies is a deck of cards designed to help artists break up an art block. Each of the 100+ cards contain a possible action to take or a new way of thinking about a creative problem. They were created by artists Brian Eno and Peter Schmidt in the 70s and have been updated with various new editions over the years.
This is a port of that deck of cards for Game Boy, for some reason.
It was made by me, Nicky Flowers, as a way to learn how GB Studio works. Turns out it works pretty well! I boot up the ROM on my DMG when I get stuck working on music or coding or really anything where I'm creating stuff. I hope you might find it useful too!
Ahhhh! Finally finished this piece of fanart based on the wonderful manga Dungeon Meshi/ Delicious In Dungeon by Ryoko Kui. Big big thanks to SungWon Cho/ ProZD for putting the manga on my radar and the notion of turning it into a game from this tweet.
With this in mind and mouse in hand I hope I have done the source material justice and it’s as much a pleasure to view as it was making it.
Yet again, thank you SungWon Cho for the prompt, and thank you Ryoko Kui for a wonderful read!
Star Farm (Sierra On-Line, 1986).
DD #45: “Lucasarts presents: True Detective”
Anyone play Day of the Tentacle or Grim Fandango? Tim Schafer is the man. Oh, and True Detective was good too.
Epdur - Trailer of a Game that doesn’t exist
This new RPG is about the dream of a knight in a fantasy Renaissance world, in which everyone is masked. He wants to become the greatest hero of all time! ...But is it really worth it?...
In this brand new game, you play as Epdur, the owner of a strange power that makes him able to see spirits and talk to animals. During turn-based battles, he can use the Nima Vision to precisely target some part of the enemy to discover its weak spot. But beware! When an enemy is attacking you, a quick mini-game appears, so you have to be on your toes!
Now go forth! And don’t look behind you, or you’ll be ensnared by the horrific memories of the past, which still haunt you deep in your dreams…
I made this trailer for my first year in video game art. Indeed, this game doesn’t really exist! It was a project to learn pixel art! It was simply amazing to make it and I’ve really improved thanks to it. It's inspired by Renaissance and Medieval History, and by the depths of forgotten French folklore monsters and legends.
1998 - mobile phone customers are surprised to find a game 'Black Gloves' preinstalled on their new phones. The gameplay is based on a long, skeletal arm finding its way to a sleeping victim. Multiple reports of phone owners being hauled from their beds spur an unusual mass recall
So, I think I did some concept stuff for it ages ago, but here’s some art design stuff for a game idea I had, sort of a melancholy-y vector-graphics Zelda-like inspired by the aesthetics of pre-crash video games.
On the right is the heroine, on the left is what is basically my idea for a design of the “goomba” species.
In my head, the game idea’s called Black Skies, and I’ll tell you more about it if you wanna hear…
A collection of epistolary fiction about video games that don't exist
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