1998 - mobile phone customers are surprised to find a game 'Black Gloves' preinstalled on their new phones. The gameplay is based on a long, skeletal arm finding its way to a sleeping victim. Multiple reports of phone owners being hauled from their beds spur an unusual mass recall
In Never Say Never Again, Super Villain Maximillain Largo challenges James Bond to a round of “Domination”, a competitive realtime strategy game that combines elements of Risk and Missile Command with betting and electrical shocks as feedback. The game uses a pair of screens on each player’s side to display information as well as a transparent display between them. The whole thing fits very well within the Architecture of Villains. It’s also interesting how frequently Risk-style war games occur. This is the third we’ve seen after Eschaton and Nuke ‘Em.
(Unfortunately there doesn’t seem to be a clip from the movie on YouTube otherwise I would’ve included it here.)
i’m afraid of the sun, developed for GameBoy by Ribbon Black in 1990.
A psychologically themed text adventure about a girl trying to connect with people while dealing with social anxiety. Not a spinoff of Super Mario Bros. 3 like I originally thought.
I made this ad design of Olympic Curling「オリンピックカーリング」, my FAMICASE 2018 ’s entry.
Thank you for all your support!!
So, this is something I’ve meant to do for a while! If you’ve followed my music close enough over the years, you’ll be familiar with one of the aliases I use, Gonkaka, and how it’s used for Video Game-styled songs and Chiptunes. One of the things I intend to use that alias for is full-fledged faux-soundtrack concept albums- albums styled to appear like they’re soundtracks for “real” games produced by the “company” Gonkaka works for in the lore of my various music aliases, Nincom- that are supplemented by writing and art to both help sell the concept, and give an indication of what the game would be like if it actually were real (so it’s kinda pulling double duty as fiction writing and design document). I’ve flirted with the concept a couple of times over the years- Battlemania: An Evil Supreme OST and Nightmare Busters Prototype Tracks- but I have accumulated a wealth of ideas for Gonkaka projects over the years that I’d like to work on. Problem is, I’ve… not actually written a lot of those ideas out, even the base stuff I’ve thought up that can be expanded on later. This little writing exercise- wherein I describe one of the most fleshed out future Gonkaka projects I’ve got so far, Efiáltis (which is heavily inspired by Splatterhouse, natch) as someone writing a guide / breakdown of it from the outside- was an attempt to actually start documenting these ideas in some concrete form. It’s not fully complete yet- it only goes up to the end of Efiáltis‘ third stage, as that’s where most of the concrete ideas for the project lie- but it will definitely be expanded upon. I will also be doing similar writing type things for the other Nincom titles I’ve dreamed up, again in an attempt to actually get me to document said ideas rather’n just leavin’ ‘em floatin’ ‘round my brain. Enjoy!
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“Efiáltis” (Εφιάλτης; a rough Greek translation of the name “Nightmare House”) is easily Nincom’s most infamous title. Though the company is no stranger to either the horror genre or for games with somewhat depressing or bittersweet stories, Efiáltis is utterly uncompromising in both aspects to the point that it turned a lot of players off when it was first released in 1990, unto a market and an audience that wasn’t used to games as bleak or as graphic. Also controversial was the game’s choice of protagonist and the character that the plot dictated they were to save; they were clearly depicted to be a Lesbian couple, with no uncertainty. The fact that it has gained a tremendous cult following through emulation in recent years, however, suggests that rather then being an out-and-out failure, it was simply ahead of its time.
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Star Farm (Sierra On-Line, 1986).
Once in while people on 4chan would make a thread about Ed Edd n Eddy Online mostly on /v/ (video game). These threads are huge with a lot of people in them…about a game that is not real.
Apple Quest Monsters!
Over 50 lovingly crafted sprites and descriptions of monsters from a non existant RPG, inspired by my childhood love of reading strategy guides for games I never played.
4 of the monsters here previously appeared in my Guide to Ghosts.
I spent a lot of time on each monster, so I hope you enjoy reading them!
Buy on itch.io here!
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Made a little pixel animation for a friend, done in the style of an encounter from an old DOS space exploration game; Starflight. Looks like Scifer is going to have to brush up on his SpaceBunny-ese if he hopes to resolve this encounter diplomatically!
Done entirely with an EGA palette of 16 colours, which was pretty much the best you could get in 1986. ;)
A collection of epistolary fiction about video games that don't exist
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