I made this ad design of Olympic Curling「オリンピックカーリング」, my FAMICASE 2018 ’s entry.
Thank you for all your support!!
ICE WARS was a fantastically-popular vector scan game, featuring a thinly-veiled representation of the Soviet invasion of the Aleutian Islands early at the start of what became World War Short. It was also the game that turned struggling Vectorpoint into a major power in the field of arcade gaming, sponsoring three sequels, as well as the spin-off game SNOWMOBILE CARNAGE, one of the only vector-scan games ever to be rated AR for graphic violence. A tamer set of graphics was included on some supplemental ROMs, but they proved to be so unpopular that they were discontinued (and it’s one of the cases where the more-restricted version of the game ended up commanding higher prices on the collector market).
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Obviously ICE WARS is based on BATTLEZONE (1980), itself a fantastically-successful tank simulator (and one of the first realtime 3D games). It’s also an amazing technical achievement given the computing power of the time. The designers, Ed Otberg and Owen Rubin did so much to conceptualize digital space and set out basic rules for gaming within it.
I learned a lot in the process of making up these screens and designs (themselves based on vehicles created for the Microgame ICE WAR (1979) by the eponymous Elohrir, though I wonder if that designer turned out to be someone else.) Probably the biggest lesson was that games like BATTLEZONE are really dominated by negative space. You don’t shoot at the vector lines, because your target lies in-between them.
Animal Crossing, but you’re a traveller who settles in a seemingly abandoned japanese village because you got a sweet deal on the real estate. Then you realize that the village is not abandoned and is inhabited by animal spirits! You can befriend them and do all the other typical animal crossing stuffs, but your goal is to help your villagers pass on. When they “move out”, you have successfully put their spirit to rest. And new spirits for you to help are always coming into the village. Please? (Oh, and also the only other “living” person in the village is a fennec fox shrine maiden named Safaia)
return to bird world a sequel to my first album~ rediscover bird world and meet some new friends and foes includes pdf game manual with game info, store, lore, characters, locations, tracklist, and thanks
I can finally show you my entry for this year’s FAMICASE Exhibition!
It’s called Olympic Curling.
Game description:「オリンピックカーリング」もうすぐオリンピックです! トレーニングと準備が欠かせません。あなたのチームが出場できるよう、がんばろう!!
Do you like RPGs, music from older anime, and games that don't actually exist? Then this mix is for you!
MartyMcflies compiled more than four hours of music, mostly taken from the soundtracks of various old anime, arrange albums, etc., and compiled them together with the theme of it being the soundtrack to a JRPG. I'd recommend watching it on YouTube itself, as along with timestamps and sources, there are also fake titles that give you a sense of where in the "game" the music would play.
Senritsu Kaiki File Kowasugi: The Game (RPG Maker) This is a mockup I've had in my sketchbook for a while and thought it'd be fun to finally draw. I had it in mind when I first started watching the Files and by the time I got to #6 I was way too into the idea of a Shiraishi RPG :,))
Exorcist 8-bit (NES) - Final Area BGM by explod2A03.
Well, I may be cheating a bit for the drabble, but I might as well write what exactly that vector graphics-y game idea I was talking about is.
Black Skies, for the long and short of it, is a science-fantasy Zelda-like game idea that’s been bouncing around in my head for a while now, with a pseudo-vector-graphics style and a world inspired by pre-gaming-crash-styled games and the 70s-type sci-fi and fantasy it drew from, set in a world that has moved on, where you’re a lone mercenary set on rescuing a princess from a malevolent force of space demons .
Of course, the idea, as it stands so far, is a fair ways more complex than that, but read on for more info there…
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Warhammer 40,000 / Souls-like by Márton Kapoli
A collection of epistolary fiction about video games that don't exist
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