No I have no abandoned the account I'm just very tired
I have blocked around 34 bots in the past two weeks and just barely made deadlines for missing work and then I got hit by the Demotivation™ so I will probably only post once this weekend
Hikarina- The Alshaljilan Bloodline and the Tear of the Eclipsed Sun
During the establishment of Hikarina, one of the surviving Solarians' descendants happened to maintain ownership of the Tear of the Eclipsed Sun, an old artifact created during the peak of the Cycelian Empires era that meant to embody the might of Solaris. Inside of it was bits of power from every Solarian that was alive during the time. So they're a descendant of the artifact keepers of that era that were entrusted to keep documents of everything powerful created in the kingdom and also protect those items, but the only thing that their ancestor in particular managed to keep ahold of was the Tear The Tear is powerful enough to allow more sunlight to pierce through the sky filled with debris and more shit starts to fall from the sky, and is also strong enough to create a barrier around the new kingdom of Hikarina to leave it in eternal day. Become of that individual holding control over the Tear, they ended up becoming the leader of the new Hikarinans and would build a central cathedral in what'd come to be known as Arenlia to house the Tear. This individual would also establish the Alshaljilan bloodline, which was the previous ruling bloodline of Hikarina. So that bloodline disappeared during the years right before the Warring Era, with every last one of the 10 members that existed at the time having mysteriously just vanished This created a massive power vacuum of different noble families fighting(not a war just a lot of arguing and bribery) over which would become the next ruling bloodline, and in a century the kingdom went through 5 different families. Eventually the Falisthena bloodline arose out of nowhere(literally no one had ever heard of them) and people got sick of the chaos so the majority of the population ended up following them. The ones that didn't were either threatened to accept the new leadership by others or vanished without a trace
The Falisthena bloodline doesn't suck at leadership so for now they've remained in power and not a lot of people complain about them politically
Jivankova-
Nothing really happens here, but when the Urthalisans came across them, they found the Urthalisans interesting and let them stay, with some people adopting the Urthalisan culture over time. Since then, the Urthalisan culture has changed a lot, but the original Jivankira Elthir culture has endured
Lustarise- The War of Shattered Ruby
This was in the Ember War post but giving a bit more detail
So the Geintori are Lustariseans that absorbed a shard of the core of a crystal elemental by either accidentally touching one thinking it was just a regular crystal on the ground or having a dying crystal elemental assimilate itself to a Lustarisean through merging its core with their heart
When Geintori started becoming a thing, the Lustarisean population basically went from viewing them as regular members of society to something to be researched Some Geintori didn't mind because they were hoping there'd be a way to reverse the process, some felt their personhood(elvenhood?) was violated by the research protocols One of the Geintori that was part of the latter group was Kougyuku-rub(formerly Enshoukei Kougyuku), the brother of the Shin'nyo Apolis'Asuremant at the time Enshoukei Riebuno, with both of them being ruby Lustariseans The Geintori of course got very sick of this very soon and planned a whole revolt to gain some sort of sovereignty to they wouldn't have to deal with this if they didn't want to, so Kougyuku used his leverage as Riebuno's brother to convince the team of researchers on him to let him loose and then went on a spree of freeing Geintori on the research centers A war broke out very quickly in some of the cave chambers and a plot to assassinate Riebuno was created, with Kougyuku volunteering himself to take on the task Riebuno heard of this very soon and turned up at the front lines closest to the capital to duel Kougyuku, with the terms being if Kougyuku wins then Lustarise will allow the Geintori to become a sovereign kingdom, but if he wins then Lustarise will not hesitate to quell the Geintori population with a sound based weapon that'd shatter them all as he had been lenient with them initially The duel happened and it turned out to be a draw, with Riebuno taking a large crystal spear to the heart from Kougyuku's power and Kougyuku shattering into glittering dust and ruby shards from taking on a blast of Riebuno's power point blank(he was not the High Asuremancer for no reason) Honoring the duel's terms but also recognizing that this was a tie, Lustarise would agree to let the Geintori gain partial sovereignty as a sub-kingdom rather than a whole separate kingdom, but threatened that if another war broke out then they'd use the aforementioned sound-based weapon The Geintori would accept as this was better than nothing and would gain part of the Lustarisean cave system to claim as their territory, calling the new sub-kingdom Geintora The war would be named the War of Shattered Ruby in honour of Kougyuku and Riebuno, as agreed by both sides Some shards of Kougyuku still exist, but the amount of him turned to dust means he cannot be reformed and using substitute pieces to replace his missing parts would end up creating an entirely different person. These shards and a fragment of Riebuno's crest are stored in the central building of Geintora and Kangasaki Kyusen respectively
Walekria-
N/A shit doesn't really happen there
Yukiosa- The Tale of the Brood of Orvalak
Read here
Yūregina-
N/A shit doesn't really happen there that's worth noting and hasn't been said already
Zodiana-
N/A shit doesn't really happen there
If I were to assign one word to each of the stories of the High Realms, Altersae's would be fear, Spaelcul's would be frustration, Voiskana's would be vengeance, and Tilemgie's would be hope.
I wanted to convey that the Tilemgians are the ones that will be able to let go and forge a future for themselves, and thus the story ends on a hopeful note, but I'm not sure if I managed that correctly, so here's the versions that didn't make the cut. I'm not going to bother adding the writing taglist to this post since it's very trivial.
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Note: This one got chopped because it would've been too long and also too dramatic. I also felt that the first part was very irrelevant so I just scrapped the whole thing.
Howling sandstorms tore across the dunes of Desaebla, leaving behind swirling grains of sand that remained afloat in the skies.
The skies would remain a burnt yellow in hue as the storms persisted for many days, but not all of the desert was battered by these storms, for far away from the Asurei-shielded Dalirnan cities was a canyon surrounded by strange magic.
To the eyes of outsiders, there was no canyon, and they felt no pull to travel across or near it. To them, it was simply another dune among the many that covered Desaebla. To those more observant, they saw the air ripple ever so slightly when sand grains passed through it, but they assumed it was only a hallucination from the scorching heat and felt a compulsion to leave it be.
But the canyon was no strange phenomena akin to the air-lands that dotted the skies or the perpetually ablaze lands of Emorscal, it was unnatural, carved by the hands and power of many that came from a realm afar.
The strange beings known as Tilemgians were once a grand race that held power over the concept of Time, for their creator Tilisnet was the embodiment of Time and the one that granted each Cycle a beginning and end and the ability to progress.
Without Time, there would have been no start of life or creation to be born upon the Space of Seclir, and there would not have been a definitive beginning of this existence for Avaas to cultivate.
This Cycle, though, was always bound to meet a short end from the circumstances Avaas had seeded. Tilisnet knew of the beginning and end of each existence, but it was not his duty to speak of these, only to ensure that Time would still flow to its natural end. His people would also know of this, and they understood that it was not their place to change fate, as no one could, and that they were not preservers of individual worlds or civilizations, as that was the duty of Avaas and his people. They had foreseen the end of their realm of Boriasonde and the disappearance of Tilisnet, but they were never able to prepare for it or warn the other High Realms of it, as this existence had an ordained fate from the start of this Cycle, and this fate dictated that their race would fall from grace.
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Note: his was supposed to be a comic but then I realized that I cannot draw in a comic format for my life. I'll stick to single shots thank you very much. The character in yellow is not the same character as the one in the proper Tilemgie post. This would've been titled Clockwork Bird. Also please disregard any issues with the text colouring, I cannot fix it at all. Tumblr is just making it worse each time I try.
"I still hear the whispers carried by time, you know. Not ones that carry orders from Tilisnet, of course, but whispers from people."
"That's not very encouraging considering our current circumstances. Are you certain that you're not hallucinating?"
"Don't be ridiculous, I'm not hallucinating. "But it turns out there's still things to learn. "There's a word mortals have that we don't- miracles. When good things happen without reason or explanation."
"We're long past believing in that sort of thing. Our realm is gone and our powers are diminishing. Many of us are scattered across all points of existence and some of us are unfortunate enough to become sick from the memories we hold."
"But we're still alive, aren't we? Though we don't have much power compared to our past selves, we still have power and we can still survive on these mortal planets. These are miracles, if not to you then at least to me."
"At this point I don't consider our survival as a miracle, more like a tribulation. At any moment we could disappear, and at any moment time could cease to exist and this existence's past, future, and present could collide and end this Cycle."
"But that hasn't happened yet. Time still flows, even if the sands do not flow entirely in the right direction. But living on the mortal plane for the past few hundred thousand years has taught me to focus more on the little things rather than the grim bigger picture. "We're no longer bound solely to our duty- we can afford to care more about ourselves as individuals, if not be a little selfish."
"Selfishness brings irrationality. You are becoming irrational, sister. This is not good for us, and we cannot forget our duties that we were created for, as without us there is no time."
"I never said to forget our duties entirely, just that we have more "freedom"- another idea I learned from eavesdropping on mortals. "Boriasonde being destroyed and TIlisnet disappearing at first seemed like tragedy when I looked into our future eons ago. But to be honest, I've forgotten a lot of what came after. I've chosen to let go of many memories in order to live like this."
"But I have chosen to remember."
"And you've become sick as a result. "Fate is a strange thing, and I know there's no one that embodies it since it's the natural progression of entropy, but I don't see this fate as our end. "I think of it as our signal to change. It's going to hurt, but maybe change will redefine our place in this existence."
"And you think the memory overload is a "miracle"? The permanent death of many billions of us, the impending doom of our kind, and the loss of Tilisnet? "This was not a good change, and you saw how change led to our current predicament- in fact the whole of existence's predicament! The Abyss was never meant to exist, Avaas' desire for change doomed us all. The change you suggest, there is no guarantee that it will not end us."
"Tell me, when I release this clockwork bird, does it matter if it remembers me after I die?"
"Our situation is not comparable to a clockwork bird."
"Just humour me."
"...No, but birds are not bound by-"
"-When I set it free and let it pass through the barrier, this being of clockwork will become a real bird that breathes and bleeds. It has no duty other than to survive, and whether or not it does shouldn't be determined by me. When I am left in the past, the bird will have a choice to remember or forget and to stay or go. "If it stays, it will die without knowing the world outside and never realize what it could've been. If it goes, it will learn of the many wonders of life outside this canyon and be able to live a life of it's own choice. "Our fall from grace was a tragedy, yes, but we are the clockwork bird with the choices in front of us."
"...If we change, who will be left to maintain time when we become a new race?"
"As long as we still exist, Time will endure. We will never bleed red like the elves on this planet, but we'll always be connected to the Sands of Time, and so will the race that comes after us. "The bird is still a clockwork being in its heart, and the essence of clockwork will be carried by its children if it chooses to have any. "We should fly freely in order for Time to live on, we can't be afraid of mortality forever. Even if flying defies parts of our duties, we will still carry on the essence of them. "No one has to be sick anymore from the memories. Actually, we don't even need all of our memories for our duties- we just need to know how to fix and maintain Time, not all the details of said Time."
"And what if the day comes where our memories will prove crucial to whether or not this existence will outlast the Abyss?"
"Write them down and give them to the Altersaeans and Spaelculans. We can warn them now without the duty stopping us. "This is the miracle all of us have been looking for since our creation. Even if some of us never wanted to fly, we've all wanted to be able to warn others in the hope that maybe, just maybe we could change fate. We don't all have to die. This existence doesn't have to end this way."
"...Then for once I will believe in your irrationality and "miracles"...but are you certain that the sickness will end if we forget the future and past?"
"I'm not going to say certain, because I gave up foresight for my life. "But just take the chance so we can live for the first time since our creation- and that clockwork bird will be our guide."
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Okay so one last notes section. I chose to not(and also kinda forgot to) mention the whole "there's pretty much no one managing time right now except like a very small population of Tilemgians" thing. Time may or may not get messy when I work on the present and future of Elvaria itself.
Also felt the need to slightly elaborate on line "We now can evolve as the drakes on the elven planet and the crystalline structures on the pseudo-planet have done." in the proper post, mainly the crystalline part because the drake stuff is in the Dust Era post.
So I'm probably never going to talk about the pseudo-planet since that draws away from the focus on Elvaria(which the realms posts are already doing so I need to do less of that), but basically Elvaria's solar system has six planets, and of those six two of them have life, being Elvaria itself and the pseudo-planet. They'll pretty much never interact so it's very irrelevant, but the life on that planet is crystalline time-crystals and the planet itself is in a phase state because of it's composition also being mostly time crystals. Tilemgians on there are doing pretty good in comparison to the ones on Elvaria since the pseudo-planet is closer to sands of time than any other.
In a cave sunk by time once lived a being who ascended five times.
Once upon a distant era, they were another elf from the remains of civilization, one of the many that were born in a time when the world was ravaged by volatile power and shrouded by a false night.
The first time they ascended, they received a core of stars that shone as a sun would in the ashen skies and ruins of empires.
The second time they ascended, they received a core of fire that scorched the ground they landed upon, leaving only scorching lava and a flaming wasteland.
The third time they ascended, they received a core of water that caused the tides to swell and ferry a small fleet to land.
The fourth time they ascended, they received a core of wind that swept land into the skies and seas and joined together stray islands.
The fifth time they ascended, they received a core of nature that brought forth seeds of goodwill for the new kingdoms to attain prosperity.
For an elf to survive not one but five ascensions allowed them the respect of the otherworldly elementals, and thus they were given a choice never before afforded to a mortal- to become a Potentate and see the Elemental Planes with mortal eyes but only if they forfeit the mortal realms, or to remain as a mortal soul but at the cost of renouncing their existence when the power of their cores fade. They chose to remain among the elves and life, desiring a death on their own terms and to leave mortal disciples before they passed.
The elementals seemed to understand their choice and would grant the ascender two gifts- to shift time as many times as they had cores, and a name that befit the first mortal deemed worthy by them. The ascender would receive the new name of Delkhiir, "valiant" in their strange language.
Delkhiir would meditate in a cave upon an island, emanating faint traces of elemental energy through the corners of the world in order to seek those with the sensitivity to sense them. Of the repopulating world freed from artificial night, 25 would come before Delkhiir, some that followed through strange crystals that guided them to the island, some that came of their own merit, some that stumbled upon the island by mere chance.
Of those 25, 13 would lie and 12 were sincere.
The 13 that lied were struck down with a ray of pure starlight for the audacity to lie in the face of an ascender. Of the 12 that spoke the truth, Delkhiir would choose four to be their disciples, the rest swearing an oath of secrecy and turned away kindly.
These disciples would take on pseudonyms drawn from syllables of the elemental language, the first, a Flaernan, taking the name of "Vaj", the second, a Floernian, taking the name of "Lemn", the third, an Avianaen, taking the name of "Nin", and the fourth, a Dalirnan, taking the name of "Kor".
The first disciple, though he spoke the truth before Delkhiir, had intentions far from pure. He desired the world and perhaps more, and when he received the core of fire he scorched many in war. When he died, he died as an arrogant fool- the face of a man who knew only greed and bloodlust still plastered upon his face when the lightning struck. He left a legacy of terror and slaughter, his existence scorned by the elementals. His name was Derevysk-Vajkarr, and then he became little more than ash.
The second disciple was oblivious but only had well-wishes for the world, diffing from the first in his insidious nature. She wished no more than for the world to be given a brighter future and thus was she sent to the time of Floernia's birth with the core of water to nurture. She was overwhelmed by the power she failed to understand, and soon was she misguided and created rains that flooded coasts and raised tides. In these tides did she sink below, consumed by great sorrow. She left a legacy of failure and regrets, her existence pitied by the elementals. Her name was Adolia-Lemniin, and then she became little more than sea foam.
The third disciple was most similar to Delkhiir in intention- he too wished to take on disciples and grant them the power to alter the course of the world, but also worthy of having people to call his own through ascension. He would be sent to a time only a few millennia before with the core of air, and three would become four as he became the fourth of a kingdom's Lords. He fell to the same covetous desire of the first disciple and betrayed his ascender brothers, their kingdom spiraling into war with the deaths of their sires. When he died, he did so in shame as the remains of his brothers struck him true. He left a legacy of betrayal and ruin, his existence forgotten by the elementals. His name was Thervos-Aninaar, then Thiroaven, and then he became little more than a breeze.
The fourth and final disciple was unambitious in terms of fostering or conquering- Kor desired little more than to learn and understand what was beyond the lands and seas to wander. They would live upon the island and learn of the age lost in shadow and ideals of the elementals, declining to see the past or future in order to learn all of the present outside of the world. Delkhiir thought Kor to be strange, but there were not unwelcome to a life as a teacher rather than a master, deeming it better than to witness their fourth core be used for the domination or destruction of people. Delkhiir would pass on as much of their knowledge as they could, both tales of the past and tales of the Elemental Planes, but they knew their memory was failing as time wore away at their existence and there was only so much they could still recall.
Delkhiir once had five cores sustaining their existence, and now they had two, mortality looming over them. But they did not say this to their fourth disciple, only wishing for Kor to attain some form of happiness after seeing the folly of the preceding disciples.
The first part of Delkhiir to fail was their legs, and they could not be moved from the position of the lotus. They smiled and told Kor not to worry, but Kor was not so unlearned that they could be fooled by Delkhiir's reassurances.
Kor knew they lacked the power to slow the progression of Delkhiir's gradual descension, so they chose instead to lessen Delkhiir's grieving of their loss in the only way they could.
In the cave, where Delkhiir sat was only able to see the very top of the opening but was otherwise in darkness from sunset to sunrise. Before their legs failed, Delkhiir often would arise to view the passage of the celestial bodies and absorb traces of stellar energy, but now they could not, and it seemed to slightly quicken time's effects on their body.
Kor would chisel away at the entrance of the cave and carve openings into the sides to allow light to reach Delkhiir, and they would also scour the world for the shedding and cores of half-elemental beasts to imbue into crystals to bring light and energy into the cave.
Without the other 3 cores, Delkhiir could not be sustained on any energies save for stellar and nature, and both were rare to find from willing beings or in natural occurrence.
Once, Kor stumbled into the cave suffering from fatal injuries, as they had tried to steal a celestial artifact from the vault of a kingdom and were caught and nearly executed. Delkhiir felt great sorrow for allowing Kor to end up in this state, as Kor had spent their youth with Delkhiir instead of seeking happiness in the prime of their life, and so Delkhiir would grant the core of nature to them.
Kor would awake from a coma after the acceptance of the core and was to interrogate Delkhiir on why they had chosen to sacrifice one of the few things sustaining them for a mortal like themselves, only to find that Delkhiir was unmoving and did not draw a single breath.
Though Delkhiir was not to die yet, they had chosen to fall into stasis for whenever the absolute last being considered worthy would come before them, both to preserve their own existence for as long as what was still possible and also to relieve Kor of the burden they had put upon them.
The core of nature was small and fragile after being worn down by many millennia of existence, and Kor would perish after only a century, finding that their only happiness was as the student of Delkhiir. They did not leave a legacy to the rest of elvenkind, but their passing was mourned by the elementals that still remembered Delkhiir. Their name was Koriinaan, "gift" in the language of the elementals, and then they were little more than a single budding flower on the island.
When the island inevitably was consumed by the tides, no fifth disciple was ever able to receive the core of stars. With time, the core would finally fail, and so Delkhiir would cease to exist.
Those that observed the stars witnessed five stars blink out of existence on the day Delkhiir died, but they would never know why nor the story of the four tragedies that came before. By mere coincidence, these stars were named Vana, Lanae, Noien, Kaio, and Delhir, and there was no one left that could grieve for these stars.
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
Fandom Problem # 4074
The following two opinions can and should coexist:
"No one owes a fanartist/fanfic author/other fancontent creator comments/reblogs."
AND
"If no one leaves positive comments/reblogs on fanart/fanfic/other fancontent, they shouldn't be surprised if the fanartist/fanfic author/other fancontent creator slows their updates or even stops publishing content all together."
And yes, the phrase "positive comments" is important here. If the only comments are flames or demands for more content without otherwise complimenting the fancontent, they'll do the same amount of good as zero comments, if not worse.
No post this weekend unless someone wants to suggest a topic, my mind is blank right now lmao
I'm splitting the Age of Shadows and Age of New Kingdoms because the Cycelian Empires post was long as crap, so for the sake of not wanting future readers to get slapped in the face with info, I have just enough foresight to do this I honestly don't know if anyone is even reading these blogs but I will continue because I don't want to type that stupid English essay To the previous two Oversimplified Elvaria Lore posts-
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
"I do not hide knowledge from my people, the Spaelculans, as there is not much to hide and not much very relevant to the duties we preform in maintaining this existence. "You may think of us as weavers or artisans, if that makes it simpler to understand what we are and what we do. All the fabric and tarps that mortals use for their clothing or tents come from the work of weavers, and the work of artisans give others the ability to build complex structures with the processed goods.
"In the same way societies and civilizations are built on the backs of craftsmen, the elaborate 'tapestry' all celestial bodies rest upon is created by us. This tapestry is very durable, but the fine threads it is built with are still fine threads even when woven together.
"When these threads begin to snap from the "weight" things in existence upon the location possess, it creates gaps that you may know as black holes. These are not created from the natural processes of stars, so they are not true black holes, but rather better described as spatial rifts. They function about the same as black holes, so there is no need to keep that distinction in mind, as you are not one of my people that have the ability to fix such rifts.
"Why I am telling you this?
"To put it simply, we, or rather I, did not always need my own people to aid me in the repairs of spatial rifts. In the many, many past Cycles, I was able to very easily manage the opening and subsequent sealing of the rifts myself. They occurred in very predictable locations and were few and far between that I could anticipate the rifts before they happened. The few that formed in an unexpected location were manageable as well.
"But in this Cycle, for some strange reason, these rifts form in completely absurd locations that I'd never have been able to predict. Locations where across the whole of existence, there is nothing that can feasibly pierce through the plane so violently and suddenly and in multiple locations at once- and I have witnessed the birth and end of an innumerable amount of universes.
"In the first 4 or so billion years of this Cycle, it was random but I could still handle it on my own, though it stretched my presence thin in the later end of that period. I refer to this as the Heralding Eon, a time where it was unusual but it was not a concern to me yet, but I now know it was a warning of more tumultuous times ahead. "By the next 5 billion years, repairing the rifts no longer was a task I could handle alone, and so I looked towards my kin Avaas' creations as inspiration, creating the Spaelculans by imparting traces of my essence into spatial energies.
"Them forming into a reflection of my image was entirely incidental, but my form is best suited to this task, so it was most efficient for them to have the same limb arrangements. After all, you do not see fish or birds weaving the webs of a spider- but to return to the story of why I am in my current predicament and why Derizaren exists...
"My people are not perfect copies of what I am. They were never meant to be, as their duty is to simply weave the threads of space and repair them in the locations where rifts form. They are also to monitor designated spaces that I cannot keep in my peripherals. But of course, the Lower Planes are unable to see the threads that make up the metaphorical tapestry- not the inhabitants being unable to, but that the threads are entirely unviewable in the Lower Planes to anything that is not me.
"They may hold the Lower Planes, but they are in a sort of phase state for the lack of a better term. The threads are formed by spatial energy which is automatically in the phase state, making them only visible through a sort of "screen".
"The realm of Derizaren was only partially made to shelter my people. Its proper purpose is to act as a "screen" that allows my people to directly view each of those strings, and the power I have imparted to my people allows them to perform their duties from there. Very rarely do they ever need to have a physical presence in the Lower Planes, and that is usually either when an Altersaean requires aid or some race that cannot be sheltered in Anarexen has to be sheltered here.
"But we do not shelter any race. We cannot afford to be philanthropists and preservers to beings, only the fabric of space itself. If a race does not contribute in any way to the progression or maintenance of this existence or cannot so much as grasp the information carried by the threads, we do not take them. If they can grasp the flow of information carried by spatial energies, I choose to impart some of my power to them so they become a pseudo-Spaelculan and can contribute to our work. This can, of course, be revoked at any time.
"As to those of the former group, the best and more relevant example would be survivors of the Tearing of Boriasonde. Tilisnet has essentially vanished from this existence somehow, and whatever realm I or Avaas could create is not suitable to the aspect of time that the Tilemgians are, so the most we can do is grant the ones we could find among the Lower Planes and give them sanctuaries in our realm that they may shape to be more habitable to them. But this is not a perfect system, and many more Tilemgians are scattered throughout existence.
"Avaas believes that I should pay some more care towards the Tilemgians, as they are essentially the successors of Tilisnet until he reappears some day. I will admit that without them, time would not be flowing right now and the whole of existence would be stuck in a time loop, indefinitely frozen in time, or collapsing onto itself as the absence of time means the concept of progression and regression disappears, but there is nothing I can do.
"My domain is space, not time, and I and my people are spread thin enough already in this eon I have named the Turbulence Eon. Since the disappearance of Tilisnet, more of the threads of space are breaking and some have even disappeared- I cannot monitor both the Tilemgians and Spaelculans, and Avaas does not tell me anything. What little I know is what my people know as we are spread very thin trying to quite literally be everywhere at once. "Avaas is growing paranoid and irrational, and he does not let me know of anything. From what I can tell by his behaviour, he knows something very critical to the current events, but he doesn't believe it himself and hasn't spoken a word to his people.
"I can respect him as kin, but when this involves one of us disappearing, which has never happened before, I and my people reaching our limits of what we can do to prevent the total collapse of this existence, an entire High Realm collapsing and the survivors being scattered throughout existence, and the Altersaeans not knowing what is going on themselves and following orders blindly- that is where I draw the line. "This is not preservation, this is madness, and this is why I cannot do more. Derizaren and the Spaelculans exist to maintain the fabric of space, nothing more and nothing less, and the fact that I even had to create either is enough to show the state of the Cycle's order right now.
"If this existence continues to last even a billion years more, I would be very surprised and frankly the odds are very close to being zero. There used to be one of us that could likely be able to fix this problem, but I have not seen him since this Cycle was started. He may have disappeared like Tilisnet did, but I would not be able to sense him as he is the embodiment of nothingness, and nothingness does not leave a trace.
"Avaas turns away when I mention the name of the Fourth. This is how I learned for certain that he has been hiding things from me, but as to what, I will never know unless he confesses.
"Forgive me for a tirade unbefitting for a being such as I, for my frustration runs deep-
"But his silence will be our doom- there is no other way to phrase this."
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Taglist for writing-
@aneci
If anyone else would like to join the taglist, feel free to DM me or send in an ask! I will also have a separate taglist for art posts.
So, you want to write about a natural disaster to advance your plot and torture your players/characters even more? Let me tell you how, accurately.
I feel like unless it is a volcano, natural disasters are a pretty slept on plot drivers, and some of them are really cool and unique! Today, I will talk to you about land slides, earthquakes (And earthquake related disasters), and volcanoes.
Landslides: Probably one I see the least in stories, but one that would be incredibly interesting to write into a plot where they believe in curses. Landslides can happen along ocean bluffs, slightly hilly areas, and highly mountainous areas, this means it is something that can happen in most landscapes. But what can trigger a landslide? Mostly all you need to trigger a landslide could be just abnormally large amounts of rain, excessive deforestation (with a little bit of rain), or an earthquake. If you don't want to use deforestation or an earthquake as a catalyst, a really cool indicator that the land is slipping and may be prone to a collapse is J hooked trees.
This indicates that there is soil creeping slowly over time, and it may lead to a major landslide.
2. Earthquakes: Probably one of the easiest things to write, earthquakes can happen anywhere, but they are most common in places that are tectonically active areas. There are about three types of environments you can expect earthquakes to be common. The first is just rugged mountains, if your landscape looks like this, you should write in earthquakes. Associated hazards could be landslides, avalanches, and large falling rocks.
The next landscape could be a thin mountain range, next to the ocean, very scenic, but very dangerous. Essentially, I am describing a subduction zone environment.
Earthquakes in these areas could equal a couple different associated disasters. Scenario one: A very large earthquake happens, and the ocean begins to recede. This is a tsunami, enough said. If you are writing a tsunami though, please, please, do not write it as a large wave, thank you. Also, a common way people are hurt by tsunami's are from them going into the ocean because they don't understand a tsunami is going to happen.
Scenario two: A large earthquake happens, your characters are in a valley and suddenly the ground begins to liquify as the ground shakes, once the shaking stops, the ground becomes solid like nothing ever happened, except everything has suddenly sunk into the now hard ground. This is called liquefaction and it typically happens in areas that have loose dirt or lots of saturated soil.
Scenario three: There are a lot of small earthquakes, they do not cause a lot of damage, but you begin to notice that one of the isolated mountains has a plume rising. Earthquakes can indicate lava moving underground and the filling of magma chambers.
The next environment that can host lots of earthquakes would be regions that have a lot of really deep valleys and small mountain ranges (not cone volcanoes), but overall seems pretty flat.
This indicates a transform fault like the San Andreas. If you want to hint at there being earthquakes in the area, you can show fence posts that are suddenly several feet out of line at a dilapidated farm or something similar.
(These earthquakes are different because they are cased from sideways movement, not an up-and-down movement this hint can only be used for this environment). Volcanoes would not be found here, but liquefaction and landslides could still occur here.
4. Volcanoes: If you thought earthquakes had a lot of information, volcanoes do too. First you have to ask yourself, what kind of volcano you want to have, what kind of eruption style? So lets break down the kind of eruptions you can have and what their landscapes look like. Hawaiian Shield volcano: This will produce a smooth fast lava, the landscape typically is pretty flat, but there will be small cones and the rocks can have a ropey or jagged texture and the rocks will be almost exclusively black to dark red.
Stratovolcanoes: These will be solitary mountains, typically, that look like perfect cones (Picture shown in earthquake section). These will have large ash cloud eruptions and pyroclastic flows, they may have some lava, but typically most damage is done from the pyroclastic flows (think Pompeii). Some hints of these, other than describing the cone features (which can be hidden by other mountains), would be to talk about petrified wood! Trees can get fossilized in the ash and I imagine it would be very strange to find this rock that clearly looks to be a piece of wood, but its a rock. Subcategory- Calderas: Used to be a large stratovolcano, but they erupt so explosively that the entire cone collapses and creates a basin.
There are a lot of kinds of volcanoes out there, so forgive me for just putting an infographic and then talking to you about these really rare types of eruptions that I feel like people should know about.
Okay lets talk about blue lava (kind of) and black lava
You will notice the lava is still red in the middle of this image, during the day these would look like a normal eruption, but at night the burning sulfur would make it appear blue. Some cool features other than this, would be that any water in the area would become very acidic and burn the skin due to sulfuric acid. This would again be really cool if you are trying to describe a 'cursed' land.
Black lava: This happens only in the east African rift I believe, but it is a carbonatite lava, but if you are writing in a rift valley (where the continent is tearing apart to form a new ocean) this might be a cool feature. The lava will cool white and will quickly erode, it makes for a very alien landscape!
Anyway as always, this is supposed to be an introductive guide for the basics of writing geology to create cool landscapes/features into dnd or fictional universes, if you are a geologist please understand my oversimplification of tectonics, I didn't want people to run away.
yo! do you have a tag list for your writing/worldbuilding posts? absolutely love your stuff but i cannot keep up b/c of the amount if people i follow haha
Hello and thank you so much! I don't have a tag list yet but I can add some from here on out for art and writing posts 👐
A fantasy worldbuilding project focusing mainly on elves. This account has been retired, my posting account is now @ilisteria
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