Aether1984 - Un Ambiente De Revista

aether1984 - un ambiente de revista
aether1984 - un ambiente de revista
aether1984 - un ambiente de revista
aether1984 - un ambiente de revista

More Posts from Aether1984 and Others

4 years ago

hi! umm pls pls PLS if you have the time, do a thingy on arms when you get the chance, they are so hard i could almost cry aslkdjaskjsas, i keep forgetting how many curves an arm should have/how long it should be (in diff positions/when it's not resting at the hips) etc etc etc ahhh omg please!! thank you sosososo much, i l♡ve all of your art and i hope you have a nice day!! ✧ ㅠㅠ ✧

image
image
image
image
image
image

I don’t want to go into detail in terms of muscles, but I’m sure you can find them if you google arm muscles! Hope this helps u out a little!

2 years ago
E.J Sue’s “Mechaforce” Is One Of The Few “How To Draw” Books I Would Point Newbies Looking
E.J Sue’s “Mechaforce” Is One Of The Few “How To Draw” Books I Would Point Newbies Looking
E.J Sue’s “Mechaforce” Is One Of The Few “How To Draw” Books I Would Point Newbies Looking

E.J Sue’s “Mechaforce” is one of the few “How to Draw” books I would point newbies looking to get into drawing robots to. It emphasises knowing the basics (Very difficult to draw a robot properly if you can’t use perspective) and fundamental shapes and even arm techniques, and gives a neat insight into how mechanical forms work in art. 

These are just a few of the examples from the anatomy section of the book. It’s currently on sale on Amazon and worth checking out, though I will note it is not a “be all end all” resource, thankfully you can fill in your knowledge gaps elsewhere. 

6 years ago

hey so i looove body horror monster stuff .. and i noticed u do too.. i wanna draw stuff like that but i always end up unhappy with it, SO do u have any good blogs/things for inspiration/tips and also what kind of body horror monsters r ur faves and what kind of stuff do u like to see in that kind of art... write me a paragraph idc i just want inSPIRATION thanks <3

http://guydavisart.tumblr.com/http://deadwooddross.tumblr.com/http://dimetrodrawn.tumblr.com/http://empartridge.tumblr.com/are all good artists for body horror… I would also look up some of the monsters in things like guillermo del toro’s movies and more recent cartoons like steven universe/ adventure time/ over the garden wall

a lot of 80s horror has a lot of good body horror, see movies like The Thing, The Gate, The Company of Wolves, etc.

image
image
image

I would also look at horror movies for a younger audience as they tend to rely more on surrealism and body horror due to not being able to show a lot of blood

image
image
image

(limbs that are just way too long are /great/ by the way)video games imo tend to have pretty good creature design compared to movies, especially ones with simpler graphics. I really like the amalgamates in undertale, for instance:

image

(the endogeny is a really good example of ‘less is more’… a lot of times, a lack of features, like no eyes or a face that’s just a hole is much more unnerving than adding way too many eyes and spikes)

image

The designs also take advantage of a minimalistic art style to let the viewer make up some of the body horror… it’s hard to make sense of where everything begins and ends here, and given the character is a melting mutation, the negative space + vagueness is really effective

image
image
image
image

OFF also has some really nice monster designs… it also takes advantage of a lack of features (most creatures have no or blank eyes) as well as giving a lot of the creatures too many teeth, which always looks scary and wrong imo. Especially if they’re drawn crowded instead of spaced outlower poly monsters are also weird and nasty, possibly because their lack of more than like three angles makes them look super uncanny. there’s just something about flat surfaces + textures…:

image

human features on non human things are really cool:

image
image

people hands on something that’s just terrible and monstrous is just so gross and fun. hands are the worst. teeth are good too. with the second picture here, asymmetry is also adds a lot to the design; it’s very clearly not a natural creaturealso look at real world animals if you can! a lot of fish are weird, things like pink river dolphins and naked mole rats are pretty freaky looking.. leopard seals and their mouths… cordyceps on insects…but yeah, I think the best things you can do with body horror personally is exaggerate features (really jutting necks are super weird, for instance) and pick traits you think look horrific (a lot of people don’t like clusters of holes in the skin, teeth where they shouldn’t be, etc.)


Tags
6 years ago
I Taught Myself To Paint Because I Don’t Have The Patience For Crisp Lineart And Now You Know How To
I Taught Myself To Paint Because I Don’t Have The Patience For Crisp Lineart And Now You Know How To
I Taught Myself To Paint Because I Don’t Have The Patience For Crisp Lineart And Now You Know How To
I Taught Myself To Paint Because I Don’t Have The Patience For Crisp Lineart And Now You Know How To

I taught myself to paint because I don’t have the patience for crisp lineart and now you know how to paint too


Tags
2 years ago
Drawing Tips By Disney Artists Griz And Norm Lemay
Drawing Tips By Disney Artists Griz And Norm Lemay
Drawing Tips By Disney Artists Griz And Norm Lemay
Drawing Tips By Disney Artists Griz And Norm Lemay
Drawing Tips By Disney Artists Griz And Norm Lemay

Drawing tips by Disney artists Griz and Norm Lemay

7 years ago

hmm this is a little weird to ask but how would you incorporate body horror or the uncanny valley into a monster design? all ive seen so far is r/nosleep too wide smile rake ripoffs n they kinda. suck

i think the simplest way to dip into uncanny valley irt monster design is just incorporating some humanlike features  on a clearly nonhuman body. having a humanoid face on a quadrupedal form tends to do that very easily, anything to evoke a sense of wrongness but not quite jarringly horrific.

its why pacu teeth tend to unsettle people

image

or like if youre making something more humanoid, for example making body parts Longer than they should be seems to work really well  

this is all subjective but i personally think the body parts that are best to modify for uncanny purposes are eyes, teeth, and hands because theyre the most recognizable, uniquely Human parts of our body. just putting human eyes or teeth or hands onto a nonhuman animal is enough to wig people out, and more delicate play with those features produces great results

uncanny valley horror works by givibg the impression of close approximation to what we know but being off in some way or another. thats part of why the really hackneyed “wooooo he was smiling UNNATURALLY WIDE SO SCARY” thing is popular on nosleep or why the  monster mimicking human voices or body but somehow Wrong (movements too jerky, voice has wrong cadence or sounds like an audio loop, etc) trope is so successful (and getting really old at this point even tho i like it)

body horror tends to work similarly but instead of “this looks like a human but something about it is really off and its creeping me out” its “THATS NOT HOW A BODY IS SUPPOSED TO WORK AHHHHH”. the easiest way (a little lazy but fun) is just giving things Extra parts or parts where they shouldnt be, like eyes teeth etc, or wildly distorting how body parts should be. body horror also requires recognizability, like you have to be able to see what was once familiar/human but you can be a lot more violent with it. 

like as an example john carpenters “the thing” is like the classic body horror movie. body horror doesnt have to be quite as gorey to be successful but i think the general language established in that film is really good, just twisting forms we recognize in ways that feel painful and wrong


Tags
3 years ago
Eh, Just A Lil’ Something. 

Eh, just a lil’ something. 

“ Where we’re going we don’t need proper proportions “

4 years ago
Notes From “The Animator’s Survival Kit” Book.
Notes From “The Animator’s Survival Kit” Book.
Notes From “The Animator’s Survival Kit” Book.

Notes from “The Animator’s Survival Kit” book.

[Pg.259 - 265]  This is the end of my book studies. I’m pretty proud to have gotten through it and do a handful of the exercises. But this is only step one, I’m moving onto more advance animation techniques and will be posting those as I complete them. At the moment I’m currently wrestling with Toon Boom, so we’ll see how that goes.

——————- Tools: Rough Animator - Ipad + Apple Pen Patreon: [patreon.com/lunaartgallery] Twitter: [@LunaArt_Gallery] Instagram: [@lunaartgallerys]

3 years ago

I'm sorry to ask- But You're Really Good At Drawing Art- do you have any tips on drawing big people? i really want to figure it out to properly draw some ocs-

thank you very much, and i’d love to share!

the way i see it, the best way to go about it is to imagine the person you’re drawing being divided into blocks like those little wooden posing figures

image

i don’t usually plan out a whole character this way, though a good amount of people probably do, but it’s the easiest way to remember where everything goes, anatomy-wise

all you have to do to get varied body types is change the sizes of the blocks, this goes for any body type your going for not just fat ones

image
image

And, of course it’s good to remember where fat or muscle collects on a body like the chest, stomach, biceps, thighs, neck and cheeks (this isn’t any kind of Strict Guideline tho, it’s art do whatever you want)

image

the most important thing is Use Reference, really look at bodies to figure out how they work, if this doesn’t help as much as it should, making your own observations will most likely help you figure out your Own way of doing it

i WAS gonna link some tutorials that helped me when i was still figuring this stuff out but i can’t find Either of them to save my Life so, hope this helps some

3 years ago

Can you give any tips on how to draw big bulky people like Hazel/Muriel/Gretchen?

I hope this can be helpful to you!

image

I don’t really think about how I draw characters with different body types at this point because I’ve practiced it so much but these are some rough notes on what I do.

The core of it is to just draw using thicker shapes. Don’t worry too much about exaggeration as it’ll help get you out of the mould of drawing smaller characters by default. The neck, the arms, the torso, the legs, just draw them thicker. 

Study references of fat or muscular to see how the definition changes but in principle, it isn’t that much different to drawing any body type.  

I draw Hazel and Gretchen to be quite bulky but because they’re teenagers when I draw them, they’re still quite soft and lack extreme definition or sharp lines, unlike when I draw Muriel who’s meant to be extreme and musclebound. Changing how soft you draw the character or how much detail you draw changes whether they look bulky from fat or muscle.

  • fearnavght
    fearnavght liked this · 8 months ago
  • dyonxxx
    dyonxxx liked this · 11 months ago
  • b0neb0y
    b0neb0y liked this · 1 year ago
  • stalkhaus-reblogs
    stalkhaus-reblogs reblogged this · 1 year ago
  • cuttote
    cuttote reblogged this · 1 year ago
  • hiverious
    hiverious liked this · 2 years ago
  • haruhixtamaki
    haruhixtamaki reblogged this · 2 years ago
  • rhuemis
    rhuemis liked this · 3 years ago
  • whydoilooklikeawetdog
    whydoilooklikeawetdog liked this · 3 years ago
  • ruewby
    ruewby liked this · 3 years ago
  • mossonaball
    mossonaball reblogged this · 3 years ago
  • mossonaball
    mossonaball liked this · 3 years ago
  • imfaassfalt
    imfaassfalt liked this · 3 years ago
  • demoruu
    demoruu liked this · 3 years ago
  • naynaydra
    naynaydra liked this · 3 years ago
  • a-verified-rat
    a-verified-rat liked this · 3 years ago
  • z0m064
    z0m064 liked this · 3 years ago
  • mochymii
    mochymii liked this · 3 years ago
  • atsume-no-nettie
    atsume-no-nettie reblogged this · 4 years ago
  • zjyle
    zjyle reblogged this · 4 years ago
  • peoplemakemelaughdarkly
    peoplemakemelaughdarkly liked this · 4 years ago
  • guphy
    guphy reblogged this · 4 years ago
  • rojaijo-erase
    rojaijo-erase liked this · 4 years ago
  • cubiqual
    cubiqual reblogged this · 4 years ago
  • the-mad-scorpio
    the-mad-scorpio liked this · 4 years ago
  • 404-tacts
    404-tacts liked this · 4 years ago
  • nyxiasposts
    nyxiasposts liked this · 4 years ago
  • cutiewintersnow2
    cutiewintersnow2 reblogged this · 4 years ago
  • cutiewintersnow2
    cutiewintersnow2 liked this · 4 years ago
  • boldlysweatycherryblossom
    boldlysweatycherryblossom reblogged this · 5 years ago
  • byunsbee
    byunsbee reblogged this · 5 years ago
  • artwriteanimationinspo
    artwriteanimationinspo reblogged this · 5 years ago
  • earthgirlaesthetic
    earthgirlaesthetic liked this · 5 years ago
  • oceannist
    oceannist liked this · 5 years ago
  • emihii
    emihii liked this · 5 years ago
  • briowiix-arttoon
    briowiix-arttoon liked this · 5 years ago
  • shvkespeares
    shvkespeares liked this · 5 years ago
  • aether1984
    aether1984 reblogged this · 5 years ago
  • sh-ticantdraw
    sh-ticantdraw reblogged this · 5 years ago
  • tenderinsp
    tenderinsp reblogged this · 5 years ago
  • k9fluffbutt-blog
    k9fluffbutt-blog liked this · 5 years ago
  • nachosforfree
    nachosforfree liked this · 5 years ago
  • fluffyfeel
    fluffyfeel reblogged this · 5 years ago
  • rostris
    rostris liked this · 5 years ago
  • master-jones
    master-jones liked this · 5 years ago
aether1984 - un ambiente de revista
un ambiente de revista

sentimiento de novela

195 posts

Explore Tumblr Blog
Search Through Tumblr Tags