By me, Sara D. (Heh.)
I think it’s very important for artists to vary the types of bodies they draw! Not only does it add visual interest and diversity, but different body types can enhance your characters! (Plus it’s more realistic; when was the last time you walked down the street and everyone had the same body type?) I know I have a hard time drawing different bodies, especially with men, so I’m making this tutorial to teach myself as well (I’ve heard the best way to cement learning something is to teach someone else).
So! Bodies! I’m going to use women for this tutorial because I feel they have more variety in their bodies. One of the most obvious ways bodies differ is in their amount of fat.
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On average, people store fat mostly in core areas like the bust, the waist, and the hips. It is important to remember that people gain and lose weight differently, and this is true no matter how fat or skinny one gets. However, these are common places people store fat:
The face and neck can be immediate indicators as to how much fat the rest of the body has; when someone loses or gains weight, it’s initially obvious in the face. This is possibly because the eye is (usually) drawn first to the face.
In addition to differences in the amount of body fat, bodies vary vastly in their proportions. The two main ways they differ is skeletally and in fat distribution. The hip to shoulder ratio is skeletal, and someone with wider shoulders might look more powerful or masculine, and someone with wider hips might look more grounded or feminine.
The torso to legs ratio is also a skeletal ratio. Someone with long legs in comparison with their torso might look taller than someone of the same height with a long torso, and they might also look skinnier.
(I say as I finally get some visual variety all up in here.)
Because the hips are also one of the places with the most weight gain in women, large hips can also be a matter of fat distribution. The three main places where the fat ratio really matters is in the bust, the waist and the hips (making up the core of the body).
While men usually carry weight in the belly area, the fat distribution can really vary with women. Some women carry more weight in the bust, some in the belly, and some in the hips/thighs. Some women carry more weight in two areas, like the bust and the hips, the bust and the belly, or the belly and the hips. Some women show no obvious bias to any area and carry weight equally.
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Taking into account skeletal ratios, fat distribution patterns, a vast human weight range, muscle tone and age, there are endless permutations of body types. It would be a shame if you used only one!
Oh, and that first image looks really interesting as a gif.
hi! umm pls pls PLS if you have the time, do a thingy on arms when you get the chance, they are so hard i could almost cry aslkdjaskjsas, i keep forgetting how many curves an arm should have/how long it should be (in diff positions/when it's not resting at the hips) etc etc etc ahhh omg please!! thank you sosososo much, i l♡ve all of your art and i hope you have a nice day!! ✧ ㅠㅠ ✧
I don’t want to go into detail in terms of muscles, but I’m sure you can find them if you google arm muscles! Hope this helps u out a little!
hmm this is a little weird to ask but how would you incorporate body horror or the uncanny valley into a monster design? all ive seen so far is r/nosleep too wide smile rake ripoffs n they kinda. suck
i think the simplest way to dip into uncanny valley irt monster design is just incorporating some humanlike features on a clearly nonhuman body. having a humanoid face on a quadrupedal form tends to do that very easily, anything to evoke a sense of wrongness but not quite jarringly horrific.
its why pacu teeth tend to unsettle people
or like if youre making something more humanoid, for example making body parts Longer than they should be seems to work really well
this is all subjective but i personally think the body parts that are best to modify for uncanny purposes are eyes, teeth, and hands because theyre the most recognizable, uniquely Human parts of our body. just putting human eyes or teeth or hands onto a nonhuman animal is enough to wig people out, and more delicate play with those features produces great results
uncanny valley horror works by givibg the impression of close approximation to what we know but being off in some way or another. thats part of why the really hackneyed “wooooo he was smiling UNNATURALLY WIDE SO SCARY” thing is popular on nosleep or why the monster mimicking human voices or body but somehow Wrong (movements too jerky, voice has wrong cadence or sounds like an audio loop, etc) trope is so successful (and getting really old at this point even tho i like it)
body horror tends to work similarly but instead of “this looks like a human but something about it is really off and its creeping me out” its “THATS NOT HOW A BODY IS SUPPOSED TO WORK AHHHHH”. the easiest way (a little lazy but fun) is just giving things Extra parts or parts where they shouldnt be, like eyes teeth etc, or wildly distorting how body parts should be. body horror also requires recognizability, like you have to be able to see what was once familiar/human but you can be a lot more violent with it.
like as an example john carpenters “the thing” is like the classic body horror movie. body horror doesnt have to be quite as gorey to be successful but i think the general language established in that film is really good, just twisting forms we recognize in ways that feel painful and wrong
Very happy to finally post my third tutorial! Thank you so much for your overwhelming support of my last tutorial, I am so happy it was useful for you guys 🙇♀️. I feel like this topic was harder to explain so feel free to ask me some questions if you want!
Like last time, I really hope this helps some of you in your art path 🙌
How to draw feet by zephy.fr
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There’s always space for yet another armor tutorial, right? (ノ´ヮ´)ノ*:・゚✧
Note that the armor I drew would be worn around 15th century, the more into the future the less and less components knight’s armor had (i. e. in early 14th century instead of greaves a knight would wear long boots only; in 12th century knights didn’t wear plate breastplates and instead a chain mail only). Also the design of armor pattern changed by year and was different in every country (i.e. in eastern Europe armors, while still looking European, were heavily influenced by Turkey). so just make sure you always do research whenever drawing an armor. And one more thing to keep in mind is that armors were expensive, knights wearing a full plate armor weren’t an often sight.
Some links that may be useful:
Armour Archive (I strongly suggest to browse its forum, there is no country or period of which armor wouldn’t be discussed)
Therion Arms (armorer’s page; each accessory is photographed in big resolution and several time so it’s a nice page to use as reference for drawing)
Revival Clothing (another store, but both with medieval clothing and armors; I suggest to read the articles, they’re often supported with pictures)
Basic Armouring:A Practical Introduction to Armour Making (pdf)
Educational Charts (pdf, shows how armors and weapons changed over the years)
Medieval & Renaissance Material Culture (actual medieval resources, mostly paintings. And my favourite subpage - women in armor)
Dressing in Steel (youtube; a demonstration how to dress in armor)
How shall a man be armed? (youtube; another demonstration but with 4 different knights from different periods)
I'm sorry to ask- But You're Really Good At Drawing Art- do you have any tips on drawing big people? i really want to figure it out to properly draw some ocs-
thank you very much, and i’d love to share!
the way i see it, the best way to go about it is to imagine the person you’re drawing being divided into blocks like those little wooden posing figures
i don’t usually plan out a whole character this way, though a good amount of people probably do, but it’s the easiest way to remember where everything goes, anatomy-wise
all you have to do to get varied body types is change the sizes of the blocks, this goes for any body type your going for not just fat ones
And, of course it’s good to remember where fat or muscle collects on a body like the chest, stomach, biceps, thighs, neck and cheeks (this isn’t any kind of Strict Guideline tho, it’s art do whatever you want)
the most important thing is Use Reference, really look at bodies to figure out how they work, if this doesn’t help as much as it should, making your own observations will most likely help you figure out your Own way of doing it
i WAS gonna link some tutorials that helped me when i was still figuring this stuff out but i can’t find Either of them to save my Life so, hope this helps some
A lot of people ask me for tutorials. I guess this counts. I don’t really know how to tackle a full tutorial just yet. Styles range so much that I feel it’s more just tips or suggestions
I'm a little confused. If it's racist to depict characters with noticeable epicanthal folds, then doesn't that imply that the epicanthal fold is considered an ugly feature by the person making the criticism? Seeing as it's a normal feature that many asians have...I can understand not wanting it to be exaggerated into a racist caricature, but leaving it out entirely? That doesn't rub you as being a little "Look, I left the East Asian features out so they'd be pretty!"? Which is racist in itself?
i’m assuming you’re referring to my we bare bears example. first of all, drop the ‘gasp you’re actually being racist against yourself??’ tone. i’m fine with dialogue but i have asian perspective and experience. be respectful.
no one said it’s racist to draw epicanthal folds. if your art is more realistic and detail-focused, it makes sense to include different kinds of eye folds. but in a cartoon, non-epicanthal folds aren’t translated. it’s not like you see little lines above a white person’s eyes. they’re just the typical round style. so it makes sense that the element of eye folds are left out entirely when it comes to all depicted races.
i used we bare bears as a good example because it’s the rare time asian characters’ eyes actually fit in with the style. they don’t need to squint, or be abnormally small, because no one else’s eyes do that. i don’t care that chloe has big eyes, because she’s a kid and everyone else, regardless of race, is similar. it matters more to me that her heritage is shown and celebrated rather than her having token asian traits.
sometimes cartoons can give asian eyes a lil difference and that’s fine too! candy from gravity falls has wider eyes, but they’re still round and cartoony. it’s a noticeable aberration from the style but it’s a small and harmless detail.
total drama, while not the uh, best example for a lot of things, has a great angular style. a lot of characters (gwen, izzy, duncan) have smaller eyes while not being asian. so it makes sense that heather, a polynesian character, has a bit of a half-circle shape to her eyes. it shows a diversity of eye shapes and sizes without focusing on racial stereotypes.
but ‘everyone has big eyes except the squinty asians’ happens. a lot. take trixie from the fairly odd parents. everyone’s eyes are round and big. hers are half circles, like 40% the average size. if her eyes are ‘accurately’ shaped, why does everyone else get identical cartoonish circles?
disclaimer: i grew up idolizing any representation i found, and i liked trixie a lot. and for children, it’s not the end of the world if exclusively asian characters are given small eyes. but it’s clear that she was designed by non-asian people, and there is always room for improvement.
onto more realistic art! when it comes to stereotypically limiting asian design vs. respectfully showing asian diversity, _ket2 put it best.
in conclusion, if you’re going to draw asian characters, don’t make them all have the same ridiculously small eyes compared to everyone else. asian people, especially artists, have been saying this forever.unlearn limiting racial preconceptions. learn from references and how diverse people look in real life.
Hi there I am a person trying to learn art but I was wondering if you could make a endo sketch of a person please and could you make a mans body bc I am not very good at it it would be really help full plus it doesn’t have to be the best work you’ve ever made just a nice endo sketch please
okay hahhahah
actually, those are the only things I remember while drawing and I am so used to them that I'm not even sure if I use them at all XD
But yea! Here you go! If you want me to draw a female body, I can do that too uwu