Do you have an tips or tricks for 3/4 view? Ever time I draw it the eyes and nose come out wonky.
If youre having trouble you can always grid it out to see what isnt lining up! the nose should fall on the centerline and the eyes/mouth/etc should all be parallel. Unfortunately I dont have any wierd tricks or anything but here’s a quick thing ;;
dredsina:
I could explain this a lot better, but I’m lazy today. |(
Also, I made it a dude each time because drawing in boobs would distract from the underlying muscle and stuff. :Y
Hello? Im getting into drawing and you leg so well? Any advice?
YES! Ok so disclaimer, I did not make this technique. The technique I use i learnt from Sycra on Youtube, please go check out their videos cause they are super detailed and excellent. I also learned my colour theory from their videos, seriousy good stuff. Ok so I usually start out with a hip box. How this is shaped depends on how you want ur character to look i guess but it’s roughly up turned isosceles trapezium.
from here the basic measurements are about halves not including the hip box. I tend to make the thighs the same height as the torso.
Ok so here is where Sycra’s technique comes in. They call it the lightning technique i think?? you essentially draw a curvy lightning bolt then connect it up.
line over top and adjust + feet
the actual composition of the leg i like to think of as tubes with one end smaller than the other. So the thighs are larger at the top and thinner towards the knee. The shin is a more pronounced curve though. You can also cross two lines over as shown and use that as a guideline.
I always use the lightning technique for legs from profile since it works best. The back of the shin is curved while the front is straight unlike the thigh which seems to be soft and curvy all over aha
I hope this makes some kind of sense??????
Drawing tips by Disney artists Griz and Norm Lemay
i have some more tips but i have to get back to homework!!! i hope this was helpful anon
I said that I’d show some tutorials I have saved up to someone, but decided that I’d just go ahead and post most of what I have stored away and create a sort of masterpost out of it. (I figure it’ll help me just as much since, as of now, they’re all pretty scattered between my Tumblr and bookmarks)
A lot of these are hosted on my personal Tumblr, but I don’t change my url so it’s pretty safe to bookmark them there (and not have to worry about the url changing) if you don’t wish to reblog them yourself for whatever reason.
Feline tutorials:
Basic domesticated cat tutorial
The domestic cat body
Improving upon (lion) anatomy
Realistic lion faces tips
Big cat paw tips
Canine vs. feline - paws and legs
Beginner feline tutorial
Guide to big cats
Feline comparison
Canine vs. feline - facial anatomy
Canine vs. feline - chest anatomy
Guide to little cats
Big cat eyes (could work for other eyes)
Canine tutorials:
Basic wolf anatomy
Skeleton notes on wolf legs
The wolf skeleton as a whole
The wolf skull and teeth
Wolf paw tips
Basic canine poses
Canine ears and chest
Drawing realistic wolves
Basic wolf tutorial
Wolf paw tutorial
Paw pad tips
Wolf skeleton and muscles
Wolf fur direction
Canine vs. feline - paws and legs
Canine vs. feline - facial anatomy
Canine vs. feline - chest anatomy
And this is just an excellent DA for wolf reference images
Avian tutorials:
Bird wing anatomy applied on humanoids
Bird wing tutorial (lots of underrated tips)
Varying bird wing structure
Basic owl anatomy
Bird wing vs. bat wing vs. pterodactyl wing vs. human arm
Bird wings and flight
Various bird wings
Human(oid) tutorials:
Hand tips and reference
Simplifying human anatomy
Feet and shoes tutorial
Bird wing anatomy applied on humanoids
A guide to movement: flexibility
A male shoulder study
Altalamatox face tutorial
Male legs reference
The human hand
Male vs. female waist
Excellent expressions tut
Understanding anatomy part 1 (follow desc. links for more)
Painting skin
Simplifying hands
More simplified hands
Pose tutorial
Varying the female figure
Profile proportions
Expression tutorial
Virtual lighting studio
Breaking up the male torso
Male torso anatomy in use
Simplifying the human foot
Various facial and body shapes reference
Drawing the nose
Female anatomy patterns
Human mouths
Breaking down the human nose
How to draw the ear
More hand(y) tips
Neck and torso tut
Jawline and kissing tip
Yet another hands tutorial
Male torso in motion
The human head at various angles
Variation of colour throughout the skin
Excellent action and couple references
Advice on eyes
Feet reference drawings
Nose shapes
The human skull and face
Facial features
Portrait lighting cheat sheet
Animating dialogue (mouth movement)
A kissing tutorial
The fist
Various athletic builds
Various types of hair
Proportional height of different positions
Expressions photo references
The hand in motion
Skintone palettes
Semi-realistic eye tutorial
Male muscle reference
The human body in perspective
The human head at various angles
Painting a realistic eye
Arm shape and muscles
Animal feet on a human figure
Hand poses
The face in profile
Skin tutorial
Body type diversity
Drawing hair
Muscles in the neck and face
A beginner’s guide to knees
Another ladies tutorial
Breakdown of lips
Blocked out human faces
Practice figure drawing (animals as well)
A neat arm trick
Excellent ear anatomy tutorial
Fullbody proportions tutorial
Over the shoulder poses
Male torso photo reference
Detailed arm muscle drawings
Guide to human types
Dragon tutorials (and bat wings):
Anatomy of the Western dragon
Dragon wing tips
Dragon wing tutorial
Dragon anatomy
Dragon tutorial
Equine tutorials:
Basic horse (back) reference
The equine skeleton
Horse anatomy and pointers
A good, large collection of horse stock references
Skeleton of a horse and its rider
Horse hooves
Cervine tutorials:
Basic deer anatomy
Deer skeleton drawing
Deer skull reference
Deer musculature
Deer skeleton
Ursine tutorials:
Fantastic bear anatomy/poses references
Basic bear structure
Bear anatomy tutorial
Miscellaneous animal tutorials:
Sheep vs. goats
Background and objects tutorials:
Griffsnuff background tut part 1 (second in desc.)
Tree tutorial
Realistic gems tut
Water tutorial
General water tutorial
Drawing crystals
Drawing bows
Painting rocks
Clothing tutorials:
Fabric tutorial
Clothing folds part 1 (second in desc.)
Drawing hoods
Drawing jeans
Hat on human figure reference
Armor
More hat on figure references
Different shirt collars
Colour palette turtles
General painting, drawing, and style tips:
Altalamatox digital painting walkthrough
Simple fur tutorial
Realism painting tutorial (human subject)
Excellent colour tutorial
Painting a wolf (good fur painting visual)
Photoshop brushes tut
Basics of Photoshop tutorial
Another digital painting tutorial
Common digital painting mistakes
Colour and light
Soft cel-shading tutorial
Various types of hair
Colour tips and the mood it expresses
Composition tips
Lighting and colour tips
Shadows
Another composition tut
Simple colouring via overlay
From paper to digital
Painting gold
Hope these help!
The way you draw men is really good, I noticed in your post where you drew some of the trolls as gems. How do you go about constructing a male body? What's your sketching process? You also give Eridan an interesting face shape to accommodate his glasses. I'm very curious about your sketch process and your art in general!
Thank you!
I scribbled a quick thing to show you how I generally think when I draw… Disclaimer, my style is quite stylized, so in no way is my art accurate to real life nor should be used as a source material for accurate anatomy. 😂 Rather, this is a tutorial on how I conceptualize the human body when I draw it…
Usually when i draw bodies (not just masculine types), I usually conceptualize the torso into three “chunks.” What’s important about how to conceptualize these though, is understanding the volumetric shapes these take on and also where these chunks “end.”
Below is an example of my take of a muscular body type with a strong triangular silhouette. The goal below was to emphasize on a strong, confident, and yet also appealing stature. I also put my emphasis on things I find personally attractive lol \o/
The red area encompasses the general shoulder and breast area.
The green area is an indicator for the rib cage. (In some instances it would be better to draw the rib cage first because breasts overlap the ribcage.)
The blue area encompasses the rest of the stomach area. Technically the pelvic bone rises a bit higher into this area too, but for the sake of simplification to understand the basic shapes didn’t draw it in the above example.
Here’s how it generally applies to some other body types!
I don’t always draw like this sometimes, but i think it’s a good start on how to conceptualize the body into simpler shapes.
Also, for much more lanky body types, I tend to simplify them moreso since they don’t need as much definition on muscle structure.
Please do remember it’s better to understand how to simplify the human body after doing studies of anatomy from real life!! I can’t emphasize enough how important studies are
As for how I draw faces, I’ll save that for topic for a rainy day 😂 Hope this helps!
Ramon Hurtado’s demo after Rubens, step by step
This got big on Twitter but I never posted it here! A silly little presentation I made about drawing babies 👶
do you have any advice on how to draw armor?? please im dying
yeas <3 so right off the bat i think its important to state but my like. basis from drawing armor is almost completely off of my history of drawing soulsborne characters...... i have a disease, but anywyas yea. i highly recommend it for explorations of interesting yet accurate armor design :-) my favorite designs are from 2 and demons, and i steal a lot of inspiration from their concept art. i simply think it should be ok to take how you draw/view armor or something like that from something else. armor is goofy just draw whatever looks cool.
how i draw armor is basically separating it into sections to focus on ..
heres a lionel fr ref. layering is really important i think. i usually just kinda mix up what exactly i have fr each bit but uhhh that works.
from there its just shoving random metal, a cape, and some other doohickeys on top. i recommend looking at either preexisting armor or video game/tv show/what have you armor designs you like and just taking bits from it to make your own :-)
for gauntlets and the like i usually just simplify it to the point of pointing out where the knuckles are. theyre pretty simple to just shove shit on top of to mkae fancier but theyre super basic. sabbatons too you can get away with just showing where the foot will bend cus they got sooo many segments. think worms. worm shoes.
other than that. if u dont wanna draw a bit just shove a cape on top. i promise no one will notice. people will think its cool. capes always improve a design. i draw every single character with armor with a cape so i dont have to draw it sometimes. or so i just have to draw hints of it. its fine cheating is epic.
uhhh thats kinda all my off the top of my head tips i hope any of them help feel free to ask more specific shit im not good at teaching shit like this :pensive:
Anatomy Tips by zephy.fr
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