The Grass May Be Greener On The Other Side Of The Fence But You Don't Know How Many Dead Bodies It Took

the grass may be greener on the other side of the fence but you don't know how many dead bodies it took for it to get that way

More Posts from Wayfaring-wynn and Others

11 months ago

"I cant draw" then do it bad who gives a fuck.....

1 year ago
No nothing is wrong it’s just the fact that it’s estimated as worst case scenario that 10k Sudanese will die per day due to the famine and displacement and it’ll become the worst humanitarian crisis in recent memory and the world is still spinning #KeepEyesOnSudan

— Ze || Keep Eyes On Sudan 🇸🇩 (@KushiteDictator) April 15, 2024
Donate to For Sudan:Help us support families impacted by war, organized by Mustafa  Ibrahim
Tumblr
Full tweet: 🚨🚨 In the space of 2 weeks we’ve gone from a pilot project that involved my cousin making and distributing one pot of fortified
How to Help the People of Sudan?
Tumblr
Sudan is currently undergoing a brutal war that has left more than 12,000 people dead, more than 5.8 million internally displaced and m Bar
10 months ago

another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!

(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.

actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)

a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.

deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.

the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.

and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.

however.

you do have to know which one you're doing.

the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).

and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.

the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.

the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.

point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.

11 months ago

Can you imagine that I haven't had a drop of water since yesterday?

Today, in the intense heat, I walked more than 3 km to find water but couldn't.

Unfortunately, we don't have the most basic rights in life.

reminder that donating just a few $ to gofundme campaigns actually helps, you don't have to donate huge amounts if you don't have the funds, every little bit is useful.

Donate to Support Mahmoud's Family in Their Struggle, organized by Mahmoud Ziad
gofundme.com
I am Mahmoud, I am 24 years old, but in the last 7 months, I have become like … Mahmoud Ziad needs your support for Support Mahmoud's Family

Tags
7 months ago
1 year ago

As I kid, I wanted to be a savior, trailblazer, the prophecy child. I wanted a big life, with ups and ups like the breasts of mountains and lows like the depths of valleys full of forgotten debris. I was convinced the great flood was knocking at my door, beckoning me to become someone bigger. A juvenile fantasy, a hazy dream.

I'm 19 now. It's not a grand big life, I'm no hero. I love my friends and sunday mornings. I like cats and strawberries. No flood, no rapture, no calamity- just quiet weekdays and sleepy weekends. But oh my days, I am full, finally.

-Ritika Jyala, excerpt from The Flesh I Burned

1 year ago

Good news, fellow artists! Nightshade has finally been released by the UChicago team! If you aren't aware of what Nightshade is, it's a tool that helps poison AI datasets so that the model "sees" something different from what an image actually depicts. It's the same team that released Glaze, which helps protect art against style mimicry (aka those finetuned models that try to rip off a specific artist). As they show in their paper, even a hundred poisoned concepts make a huge difference.

Good News, Fellow Artists! Nightshade Has Finally Been Released By The UChicago Team! If You Aren't Aware
Good News, Fellow Artists! Nightshade Has Finally Been Released By The UChicago Team! If You Aren't Aware
Good News, Fellow Artists! Nightshade Has Finally Been Released By The UChicago Team! If You Aren't Aware
Good News, Fellow Artists! Nightshade Has Finally Been Released By The UChicago Team! If You Aren't Aware

(Reminder that glazing your art is more important than nighshading it, as they mention in their tweets above, so when you're uploading your art, try to glaze it at the very least.)

8 months ago

your competition isn't other people.

it's your procrastination, your ego, the unhealthy food you're consuming, the knowledge you neglect, the negative behavior you're nurturing and your lack of creativity.

compete against that.


Tags
1 year ago

In case you lost it - a link to the eSIM donation guide. Even if you feel sick and powerless, you can at least do this. And even if you really, really can't donate, you can always at least share this and remind others.

https://gazaesims.com/esim-purchase-tutorial/

Loading...
End of content
No more pages to load
wayfaring-wynn - Untitled
Untitled

54 posts

Explore Tumblr Blog
Search Through Tumblr Tags