Rhymar (Ry-mar) God of the 6th Gate of Daunnat, of charity in the land of Daunnat. Rhymar, like the other Gate guardians of Daunnat, is the child of Chumash and Kalma.
A god of Daunnat, Rhymar is not an evil god, nor a god of judgment. His role is that of a guardian of Daunnat. He is the giver of charity to spirits, as no spirit can enter Daunnat without this virtue. However, it is common for the living to call to Rhymar who are in need of eternal charity. In this way, Rhymar has a prominent role outside of Duannat as well. And sometimes he is seen with the goddess Hemwey, goddess of charity to those in need. In the presence in Daunnat, Rhymarr is the god that promises eternal riches but not always just money. He is the god that ensures “never wanting” in Daunnat. As god of the Gate of Charity, Rymar is one of the 7 gods of the sacred septagram. He sustains from visiting Alaway, instead preferring to live and feast with the spirits and other gods in Daunnat.
Rhymar has no known totem animal, instead always staying in his godly form. He is seen as a young god dressed in a dark sur-coat with simple black trimming. He is said to have the bluest eyes, and his blond hair is the color of summer wheat. At times she is seen carrying a septagram tile and a horn which is blown when he allows a soul past her gate. Other times he holds a basket of wheat and coins mixed together, his gift of charity to the souls that pass by.
Sacred to Rhymar is the Septagram and riding blow horn. During funeral services, a bowl of milk is left to him, as customary and a statuette of the departed, so the god will recognize the departed’s soul, which is identical to his body.
Brand and Kord: Gods of Brotherhood
Kord (Khord) Kord is the Bowynn god of bravery, freedom, justice, law, peace, virtue and brotherhood. He is the patron of heroes and is a guardian of the Bowynn people. He is the witness of brotherhood and adoption ceremonies. Kord’s parentage is Anhur and Rhya. He is the twin brother of the God Brand and brother to Brenda, the goddess of love and beauty. His position is often to the side of his father Anhur, king of the Bowynn pantheon. In many ways Kord, along with his brother Brand, their union mimics the aspects of the Greek twin heroes Castor and Polydeukes, the gods Thanatos and Hypnos and the heroes Damon and Pythias. It was Kord and Brand that created the Ki'i (good spirits) to ward away any and all Mano and the Tii (evil spirits) from mortals and gods. This he did when his cousin Mano declared war on him and his brother Brand. When Brand was slain, Kord and Brend traveled to Daunnat to retrieve his brother. They did so but in turn had to build a great banquet hall for Chumash and Kalma and Brenda had to fill it with an endless amount of food. Kord is seen as a most handsome god in armor most of the time, standing tall and strong. His long hair teams down his back onto his cloak and his eyes are said to be of deep forest green. And though Kord is muscular, he is gentle as well. If not seen with his brother Kord is followed by his faithful and immortal hounds. It is said and written that Kord also has a paid of immortal horses, which he and his brother will ride. These immortal steads are named "Hern kae Taulk" [Sun and Shield.]
Amongst Mortals Kord will often take the form of a dog, often being specifically a grey hound, Dane or Irish Wolf Hound. Sacred objects to Kord are primarily eggs. Other common offerings worthy to Kord are votive images of the Kii, horses and dogs, weapons and of course incense. However, it is not out of Kord’s nature to accept gifts such as flowers. Like all the gods, ne never turns down any sort of offering.
The Horses of Kord: Hern and Taulk
Adarro (Ah-dar-rho) A god of friendly water and the sea. He is sometimes called “White Dolphin Spirit.” Adarro is the son of Sumon and Phoenix. Adarro is called the fisherman’s god, as he brings good fishing to men and protects them as well. He is a joyful god and when not swimming about the waves can be seen joyfully dancing about the beach, celebrating with mortals. In this way he can also be seen as a god of abundance, to those that depend on the sea for food. And some attribute the skill/sport of surfing to Adarro. He is often summoned before a beach gathering, to bless the celebration and asked to join in on the fun.
There are little sacred tales of Adarro, as he seems to avoid trouble, instead enjoying his times in the water and beaches. During the Seven Sacred Days, Adarro spent his time with mortals, teaching them how to catch fish, build boats and weave nets and trap-baskets. He also showed mortals how to avoid the waters when they could be destructive.
Adarro is seen as a most handsome youthful sea god; his hair is blond and curly, and his body is lean and tanned by the sun. Often, he is seen without clothing or just a wearing a long “stola.” Sacred offerings to the god come in the form of meals of fish, star-fish & dolphin votives, water lilies, seaweed and of course incense.
Amaetheon (Ah-may-thee-on) Amaetheon is the Bowynn God of shepherds, cheese-making, bee-keeping, honey, olive trees, oil making, soap making, harvest, brewing, milking, the protector of groves, farms and orchards, the vine, grapes, berries, fruit and abundance in life. He is the patron to farmers, brewers and shepherds. Amatheon is the son of Rhya and Anhur. The god, in his role as the discoverer of honey and the art of brewing, makes these his prime attributes. But he is not to be confused with a god of drunkenness such as Bacchus. Infact, he is often seen and spoken of as a god that deplores drunkenness; In the end, making those that abuse his gifts, ill with hangovers and sickness, which they will not soon forget. Amaetheon is a much beloved god, and many sacred stories are bound to him. Many speak of how he had bestowed onto mortals his many gifts or how he punished those who have mistreated his gifts. One of the more hair-raising tales speak of a group of men that gathered to have a private party, during which wine and ale flowed far too quick and often. The men became so drunk that they started to wreak havoc on their neighbors and all across the city. Getting word of this, Amaetheon directed their blurred vision on their own homes. By morning when the men woke, their homes were totally destroyed by their own drunken state and hands. The men were quickly cast out of their town and forced to wander for months with stones chained to their ankles.
In the 7 sacred days that Amaetheon stayed with the first tribes, he taught man-king all about tending to cows, goats other animals to gather their milk, how to grow fields of fruit trees, bee-keeping and the making of drinks from various trees and plants.
Amaethon is seen as a well built young man, with beautiful brown hair and sometimes with an apple or ivy wreath on his brow. His clothes are simple and are tainted in harvest colors. Purple and green however often prominent of colors. He always has a tankard tied to his belt or with a cluster of milk jars over his shoulder. He is said to be a very beautiful god and a charmer with his words and music. Often seen with him are a cow or goat. His image is placed in pantries and cupboards to make sure that they are always overflowing and in orchards for health harvests and its common to have a small shringe to Amaetheon in the Kitchen.
Clear equivalents to Amaetheon are Bacchus and Dionysus.
Due to some sick perverted idiots on this site, I had to delete a few pictures of deities. Leave it to these children of Satan to ruin something as beautiful as someone's faith with their sick fetishes and morbid fantasies.
I apologize for the deletions, but I refuse to 'feed' the likes of these "less than human" people.
Tarm (Tarm) Tarm is the Mammont [Mammoth] god of invention. Tarm and the other mammoth gods were created by Brea and her siblings, along with all animals and humans.
In the early days when the Giants ruled the world, Tarm was the giant of the winds and winter season. He brought on this season to let the earth rest and fertilize itself. This he did with Brea, his mother. But when the younger gods took over and the brothers of the winds were born, Tarm stepped down from this role, even though Tarm will accompany the god Arn in the winter. Tarm however remained with the Akua because he was a most wise god and would create inventions for the gods and later, he spent the Seven Sacred days with the first tribes and creating items they would need to survive. These inventions were items like brooms, rakes, hand mills and many other items needed to get by every day. Tarm is also the bestower of wisdom to create and discover, so Tarm’s role as a god is still vital.
Tarm is seen as an older god, grandfatherly, with wild long grey hair. His clothes are simple, earthly colored traveling robes and a wood staff in hand. In his totem form he is seen as a burly mammoth. All items are sacred and offered to Tarm. Also gifted to Tarm is bowls of milk and woven fans, as well as votive images of mammoths.
O Chumash, King of Daunnat, benevolent Lord of the Passage, I beseech you in the light of love and kindness. You, who have crowned yourself with mercy, watch over the souls that traverse the realm between life and the afterlife. May your presence bring comfort to those who mourn, as you guide the spirits from their mortal husks into the embrace of eternity. O Keeper of the Eternal, with your ebony hair like the night sky and eyes glistening deep as the most sacred earth, I appeal to your loving heart. Grant repose to the restless souls, separating them with gentle hands, ensuring they find solace in the beauty of Daunnat. May your wisdom guide the spirits to the lessons once unlearned, returning them anew to the cycle of life. With devoted heart, I lay before you the sacred gifts of Votive dogs, faithful companions that guard the seven gates of your realm. In honor of your beloved queen, goddess Kalma, I present iris and poppy flowers, symbols of our love and remembrance. May these offerings blossom upon the graves of the departed, signifying our eternal connection to you and the afterlife you cherish.
O Chumash, Lord of great feasts, as you gather the souls within your realm, may no spirit go hungry and no voice go unheard in the joyous revelry of the night. Let laughter and music echo throughout Daunnat, binding together the threads of family and love that stretch across the veil of existence. As you have transformed the kingdom of Daunnat into a sanctuary of light, I vow to honor your efforts by living with love and compassion in my own life. May I cherish the memories of those passed while embracing the lessons of the living. So shall it be, in reverence and devotion to Chumash, the gentle guardian of souls, whose laughter lights the darkened path to eternity.
Allapae (Al-lah-pay) This is the name for the “Upper World” or better known as space, the universe and sky. Allapae is where the celestial bodies are located and where the god Unthar resides and where Morrighynn and Hern drive the moon and sun. Also where Naraea spins her web in the night sky. It is from Allapae where Bia and the first gods (Brea, Phoenix, Sumon and their siblings) came from.
Khammii (Kham-My) Khammii are the Kii (spirits) of freshwater bodies, such as ponds, streams, lakes, rivers and so forth. They are said to be of human size, very beautiful and live either in the waters they protect or on its shores. Unlike Mermaids, the Khammii do not have fish bodies. But they can turn into westland animals like fisf, herons, egrets, bitterns and otters. The beauty of the Khammii is depicted in many of the sacred tales. The sadness comes when one learns how protective the Khammii are of their waters. So much so, that mortals that abuse their waters fall to a dramatic ending. Other times sacred stories speak of a mortal and a Khammii that have fallen in love and either one or the other dies, in an attempt to live with the other. Clearly a warning as to how dangerous bodies of water can become.
The Khammi can be compared to mermaids or water nymphs, but the gender of the Khammii is mixed; some are male and some female.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
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