Blessinsgs and Abundance to all on this wonderful Ky'Tarna holiday!
Kytarna (July 31-August 2nd) is the Bowynn version of the Wiccan and Keltic holidays Lammas and Lughnassad. It is the celebration of the middle of the Summer. The name Kytarna means “Mid-Summer”, named after the goddess of the summer Tarna. Besides celebrating the mid-summer mark, the holiday celebrates several other aspects: The first harvest, the grain & corn harvest. Its is also The divine wedding of Tarna to Saphon (South Wind) and revering the goddess Io (Home) and god Hyu (Baking) and the gods Deanna (Harvest) and Amaetheon (Abundance). So there is lots of celebrating to be had for these 3 days. As with all the circular holidays of the year, the first day is devoted to preparing and decorating. The second day devoted to prayers and the divine. The third day is devoted to celebration and revelry.
Lammas is a time to enjoy the last rays of Summer, Take in the golden sunlight, to appreciate the harvest and to be grateful for the abundance we have. Wheat, Grains, Honey and Bread are high symbols of abundance in the Bowynn tradition. It's given as gifts at this time of year along with other baked goods. Garlands and ornaments of grass and husks of foods, adorn homes. And iconic woven images of Tarna and Saphon are carried in procession to the ceremonial altar.
The sacred stories to this holiday start with the first harvest of the Bowynn people in their newfound homeland. After coming to Europe on The Great Migration and settling, the gods Deanna and Amaetheon showed the good people what to forage, plant and harvest. This included honey from bee hives and milk from the wild goats and cattle. At the same time the goddess Io showed them how to build their first hearths and tend to them and Hyu taught them how to bake. So grateful were the first tribes, that they declared this day sacred to the gods. At the same time, it was also the same day when the goddess of Summer, Tarna, wed her beloved god of the south, Saphon. All the people of the first 7 tribes were witnessed to the blessed event.
Traditional Foods for the holiday are Corn, Grains, seeds, wheat, Barley, Breads, Pies, Pasta, Milk, Honey, Butter and Berries. The most common and well-placed herbs and incenses found at Kytarna celebrations are Cedar, Alder, Cinnamon, Fenugreek, Ginger, Poppies, Cornflowers and Sunflowers. The prominent colors for the holiday are Gold, Yellow and, Copper Orange. Green can also be found here and there but not considered one of the sacred colors of the holiday. Sacred symbols found all about during Kytarna are: Corn Dollies (Representing Tarna and Saphon) Baskets and images of Bees, Hedgehog, Cows and/or Goats. Wicker items of all sorts & other straw-woven items, Wheat bundles, Bread, Cakes, Hearth broom, Corn and Corn stalks. There is also the sacred “Tarna Kaeb,” (Summer Board) which is a sacred and decorated breadboard hung on doors. And there is the ever present “Kytarna Draed” (Mid-Summer Bread) which is a special holy traditional offering and meal. Wheat wreathes, Sunflower garlands and wreaths are the norm for homes and town to be decorated in.
Special Activities during the 3-day holiday include families hanging the Tarna Kaeb on their doors, along with other decorations, Baking and making corn dollies. Commonly there is a lot of making of crafts in the theme of wicker, such as fans, hats, dollies, goats and headdresses. Back in the kitchen this is also a time for making butters of all sorts, creams and cheese. This is a famed time to gather and jar honey.
How ever you celebrate the holiday and what ever you may call it, have a great celebration, and may the gods embrace you and keep you safe and happy.
Tymora (Ty-mor-ah) Goddess of fortune, luck and wealth. She is the daughter of Rhya and Daekk, and the sister of Daekk and Hemway. While her brother is the good of material wealth and prosperity, Tymora is the goddess of life wealth. She is the goddess that conjures chance events to go a person’s way, leading them to a fulfilled path, not always just money. She is prayed to often that life goes the way a person hopes for luck in life’s daily encounters. But of course, many see her as a goddess of monetary wealth. Tymora is often prayed to along with her brother Daekk at the same time. But Tymora is also a goddess of misfortune too. What she gives, she can easily take away if people abuse that which she bestows on them.
The legends of Tymora are endless. She was indeed one of the gods of Alaway that stayed with the first tribes for seven days and nights, teaching the people all she could about fortune and her gifts to humanity. One sacred tale speaks of a Guild Master who was so corrupt and filled with greed. But he wanted more and more, so he beseeched Tymora to bless him with her blessings of fortune. She refused to do so and so he had her temple destroyed in his city. Misfortune quickly fell on everyone about him, but the guild master himself. But all his people became so enraged with the man’s wealth that they looted his home till nothing was left. Quickly he learned his lessons and built a new and more glorious temple. His wealth and status was never fully returned but he understood why. Many of the legends of Tymora go the same way.
Tymora is seen as a motherly figure with raven black hair and eyes as green as the summer forest. She is seen clad in a dress and robe of green with white trim and a white mantle. She does not have a formal crown on her head but is disklet that hangs from behind like a halo, which is said to be of silver. She is always seen along with her brother Daekk in her arms, as Daekk is a baby. Tymora is rarely seen in her totem form, which is said to be that of a mouse. Sacred offerings to Tymore consist of small sachets of grain and corn, coins and votive images of mice.
Mask (Mahsk) Mask is the Bowynn god of wisdom, gambling and music and he is also the patron of travelers, games, puzzles, and gambling houses. He is the god of various forms of entertainment but not a patron of these arts. Instead, being more of a participant. Games of chance are his favorites. His name is derived from the word “mask,” which in Bowynn and English means the same thing. However, he is not a god of mystery, nor a malicious god, though he does have trickster tendencies at times. But most of these tricks are harmless, unless they are used as a punishment to sinners. Mask is also the god of safe travels and protection, making sure all are safe from harm and divergence, He is the god that keeps one on the right path and staying healthy along the way. In short, when you combine all his attributes, Mask could be considered the god of "road trips." Mask is also the god of discovery, treasure and scavenger hunter and a patron of Archaeologists and Paleontologists. But he is a punisher of those that are out to destroy such treasures.
Mask is the son of Ahnur and Rhya and is said to have been playing games of chance and riddles since the day of his birth. As a child he would hide divine gifts given to his brothers and sisters and then make wagers if they could find them or not. But despite his nature, he is not a malicious god and has no intent to hurt. His participation in games of chance is often more to teach people about the etiquette of gambling and shun those that abuse it. Aside from his love of games, Mask is a god of literature, writing and collector of knowledge. His love of writing comes to no end, and it was he that formed the Bowynn alphabet and gave it to mankind. He is also the god of inspiration when it comes to writers. As a god patron of travelers Mask is a protector, making sure that travelers get to their destination quickly and safely. As this side of Mask's attribute comes forth, he is often seen on a sled carved from a rock or a wooden board, which he aptly named “Shauld” or [Speed.] In some cases its shaped more like a shield. Sacred stories tell of his "sled's" ability to float off the ground and travel as fast as the fastest bird and animal on earth. One sacred tale speaks of the time Mask challenged the fastest animal known to race him. This was the eagle. The eagle agreed and just as Mask took off he went so fast Mask crashed into a tree, thus leaving the eagle to win and taught Mask the lessons of bragging and “slow and steady.” On his sled, Mask had held many contests with the other gods as well. This included against the West and East wind gods Ryan and Lyan. Here as well, Mask lost the race but learns a variety of lessons.
Mask is seen by many as a young agile man with long curly hair, a mask of his face and a traveler’s robe of purple with golden trims. In his hand is seen a staff or his sled, tied to his belt is a scroll case, writer’s kit and coin purse. Often seen with him is a dog, particularly a spotted Greyhound which is his totem animal, thus his animal form that he takes when he wants to mingle amongst mortals. Sacred gifts to Mask come in the form of small bundles of coins and grain, votive mice and dogs, strips of gold cloth, books, scrolls, masks, runes and of course incense.
Enya (Ehn-ya) Goddess of the morning and the dew. She is the daughter of Saul and Shayla and the sister of Treya, goddess of the dusk. Raven-haired goddess Enya is the goddess responsible not only for waking up the gods that decide to sleep in Alaway but also, she is in charged for the waking up mortals. At the same time, she is the goddess that flies ahead of the sun of the day, turning the sky from night to day and blessing the ground with morning dew.
Very little sacred tales are known of Enya. However, it is said her song and voice if what breaks the shroud of night and brings forth the day. As she travels across the world, the vessel she carries spills out and blankets the grass with morning dew. She guides the sun across the sky till it descends in the west. In one sacred tale it is said that Enya and Treya fought over who would be leading the sun in the morning and the evening. Anhur was asked to make the ruling but even he could not decide. Finally, he called in the two goddesses individually to plead her case. His final judgment came not by wisdom but by the color of the dress they wore. Enya wore a dress that reminded the king of the gods of the gentle morning. And so, his judgment stands to this day.
In most Boywnn villages there was always a “Morning Wailer.” It was their job to wake all up as they started a song throughout the villages at the top of her voice. These songs would be hymns to Enya and Treya was the patron of Morning Wailers. Of which is a most honorable and elite profession. Becoming a Morning Wailer would be devoting oneself to the Priesthood of Enya
Enya was also one of the loves of the sun god Herne, prior to his wedding Morrighynn. Their love however was short lived when his eyes fell on the lady of the night. Despite the rejection, Enya still remains devoted to Herne.
Enya is described as a most lovely lady, clad in a dress that matches the morning sky with red lips and short cut black hair. Sometimes she bares the wings of a bird, sometimes not. Other times she is depicted as merely flying on her own accord on the wind with morning birds accompanying her. The vessel she carries the morning dew is often shaped like a spiral shell. Sometimes Enya will take the form of a morning bird like a sparrow; the sparrow being her totem animal.
Sacred offerings to Enya come often in the shape of bowls and cups of water, flowers, votive images of sparrows and birds and of course incense. “Matenerm” or holy meals are left to her as a special gift.
Ea (Ee-ah) The Ea are the four great hawks of the directions. These hawks were originally the great guardians of the North, East, South and West. However, to gain rulership of the earth Anhur had to take on these raptors. Unknowingly, it was not always a battle of strength. When Anhur met the great hawk of the west, he had to answer 7 great riddles. The hawk of the South dared him to endure the heat of the desert for 7 days and the hawk of the east made Anhur meditate and discover his inner self. Only when Anhur had accomplish the tasks with success, did the hawks bow down to Anhur’s majesty and let him rule all four kingdoms, thus calling him King of the Gods.
In turn for their kindness, Anhur allowed the hawks to continue to reside in their homes and became the guardian companions of the four wind gods and their wives. The four hawks have become what are known as the four great endurances into adulthood. Few if any mortal has conquered all four endurances. The Ea are the Guardians of the Lands of the Directions. During Ancient times these lands were Scandinavia, Europe, Asia and African.
Panu (Pah-new) Goddess of Gemcrafting. She is the daughter of Brea and Unthar and the sister of Vella. When it comes to gems, glass and lapidary work, no deity or mortal can compare. She is the goddess that creates fashions gems from the ground and bestows them with special magic powers that can be used in healing and metaphysical properties. She is the patroness of lapidaries and jewelers.
Being a goddess with such gifts Panu often stayed in the halls of Alaway or walked the earth blessing the ground with her creations. But the sacred stories tell that one day she wandered a forest and came upon a grand hut of stonework with many chimneys. Curious, she walked inside and came upon the god Kalen hard at work carving gifts for the Akua and mortal man. Scared she hid and watched the god as he continued his work. Finally, she was spied by one of the giants that help out. Kalen turned and saw the goddess and fell instantly in love with her beauty. For days on end the two would meet at the hut. He would work in wood, and she would inlay the finish product with stones as she saw fit. When they stopped, they would kiss, and this would make the hearths blow 10 times as hot. After weeks of this passion, Kalen wed Panu in a most glorious wedding ceremony. Their wedding cart was created by their own hands of wood and gems. Together they still work along with Gondor and his bride Vella.
Panu is a goddess described to be of raven black hair and eyes that change and glimmer like the gems she creates. Her clothes are said to be of simple make, being she is a god on crafts and earthly. The material is claimed to be of a purplish hue with green embroidery and edging. She is depicted as a young woman, matching with Kalen’s age range. She is one of the few goddesses that do not have a totem animal.
Sacred to Panu are all gemstones, glass and lapidary tools; small hammers, files, chisels and such.
Quatt (Kwhat) God of the 5th gate of Daunnat, of faith, in the land of Daunnat. Quatt like the other Gate guardians of Daunnat are the children of Chumash and Kalma.
As with all the gods of Daunnat, Quatt is not an evil god, nor a god of judgment. His role is that of a guardian of Daunnat. He is the bestower of faith to souls, as no spirit can enter Daunnat without this virtue. However it is common for the living to call to Quatt who are in need of eternal. As god of the Gate of Faith, Quatt is one of the 7 gods of the sacred septagram. He sustains from visiting Alaway, instead preferring to live and feast with the spirits and other gods in Daunnat.
Quatt has no known totem animal, instead always staying in his godly form. He is seen as a young god dressed in a long sleeve purple tunic with simple white trimmings. At times she is seen carrying a septagram tile and a horn which is blown when she allows a soul past her gate. Other times he holds a staff of ivory. It is said by the god Brand, Pedjed bears short brown hair and earthly green eyes.
Sacred to Quatt is the Septagram and riding blow horn. During funeral services, a bowl of milk is left to her, as customary and a statuette of the departed, so the god will recognize the departed’s soul, which is identical to his body.
Tarna with her sisters, Myliea, Quilla and Kora
Tarna (Tar-nah) Goddess of the summer season. She is the daughter of Morrighynn and Herne, sister of Kora, Myliea and Quilla and the consort to the god Saphon. Her name literally means "Summer." Few tales are told of Tarna and her sisters as her role in nature keep her busy. She was born on the first day of summer. Tarna and her sisters were always bickering and contesting against each other over various things since their birth. Tarna contested with her sisters for which season they would rule over. In this contest Tarna created a field of sunflowers up from the ground. Tarna’s folks granted her the season of summer to govern over, judged by her gift. Thus, on the last day of Spring, Quilla departs the land, while Tarna appears on the first day of summer on a magnificent golden horse; bringing the greens and gold to the summer season and growing of sunflowers, marigolds and daisy. The other sacred story tells of Tarna’s sacred marriage to Saphon, God of the South.
Tarna is seen as a motherly female figure, refined with golden blond hair laced with a crown of ferns and sunflowers. She is clad in summer green colors and golden trim. Her hlad is of the same tones. Sometimes she is said to have a Daddalo [Stola] of golden yellows. In her hand is often seen a staff of Maple with ribbons wrapped on it of summer colors. Other times she is seen with a basket of summer flowers. Sometimes she is said to be winged with golden or yellow feathers. When about mortals she will take the image of a horse or a golden finch, her totem animals.
Sacred gifts to Quilla are Milk, daisies and sunflowers, votive images of gold/yellow horses, sparrows, finch and of course incense. Most common gifts are wreathes and garlands of summer flowers.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
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