Mask (Mahsk) Mask is the Bowynn god of wisdom, gambling and music and he is also the patron of travelers, games, puzzles, and gambling houses. He is the god of various forms of entertainment but not a patron of these arts. Instead, being more of a participant. Games of chance are his favorites. His name is derived from the word “mask,” which in Bowynn and English means the same thing. However, he is not a god of mystery, nor a malicious god, though he does have trickster tendencies at times. But most of these tricks are harmless, unless they are used as a punishment to sinners. Mask is also the god of safe travels and protection, making sure all are safe from harm and divergence, He is the god that keeps one on the right path and staying healthy along the way. In short, when you combine all his attributes, Mask could be considered the god of "road trips." Mask is also the god of discovery, treasure and scavenger hunter and a patron of Archaeologists and Paleontologists. But he is a punisher of those that are out to destroy such treasures.
Mask is the son of Ahnur and Rhya and is said to have been playing games of chance and riddles since the day of his birth. As a child he would hide divine gifts given to his brothers and sisters and then make wagers if they could find them or not. But despite his nature, he is not a malicious god and has no intent to hurt. His participation in games of chance is often more to teach people about the etiquette of gambling and shun those that abuse it. Aside from his love of games, Mask is a god of literature, writing and collector of knowledge. His love of writing comes to no end, and it was he that formed the Bowynn alphabet and gave it to mankind. He is also the god of inspiration when it comes to writers. As a god patron of travelers Mask is a protector, making sure that travelers get to their destination quickly and safely. As this side of Mask's attribute comes forth, he is often seen on a sled carved from a rock or a wooden board, which he aptly named “Shauld” or [Speed.] In some cases its shaped more like a shield. Sacred stories tell of his "sled's" ability to float off the ground and travel as fast as the fastest bird and animal on earth. One sacred tale speaks of the time Mask challenged the fastest animal known to race him. This was the eagle. The eagle agreed and just as Mask took off he went so fast Mask crashed into a tree, thus leaving the eagle to win and taught Mask the lessons of bragging and “slow and steady.” On his sled, Mask had held many contests with the other gods as well. This included against the West and East wind gods Ryan and Lyan. Here as well, Mask lost the race but learns a variety of lessons.
Mask is seen by many as a young agile man with long curly hair, a mask of his face and a traveler’s robe of purple with golden trims. In his hand is seen a staff or his sled, tied to his belt is a scroll case, writer’s kit and coin purse. Often seen with him is a dog, particularly a spotted Greyhound which is his totem animal, thus his animal form that he takes when he wants to mingle amongst mortals. Sacred gifts to Mask come in the form of small bundles of coins and grain, votive mice and dogs, strips of gold cloth, books, scrolls, masks, runes and of course incense.
Taynon (Tay-non) Kii of the home, hearth and children. These are probably the most reveres of all the kii. They are invoked when a new home is built and over the door of the home is built a small shrine or shelf where images of the Taynon sit. In other cases they are cared in the frame of the door. They are diminutive in size and said to have bird wings. The Taynon protect the home from all that can befall it. They also are guardians of the family and guardians of children.
Ortsal (Or-tsal) Ortsall is the God of the 3rd Gate of Daunnat and of eternal love and self love in the land of Daunnat. Ortsal like the other gate guardians of Daunnat are the children of Chumash and Kalma. He is one of the older of the sacred seven gate keepers.
As with all the gods of Daunnat, Ortsalt is not an evil god, nor a god of judgment. His role is that of a guardian of Daunnat. He is the bestower of self love to spirits, as no spirit can enter Daunnat without this virtue. And he is also the god that units souls back together whe were in love and wed during their lifetime. However, it is common for the living to call to Ortsal who are suffering from the lack of love, but he is not the bestower of such love. These attributes are gifted from Brenda, Dhonnan, Shane and Onaur. As god of the Gate of Love, Odjett is one of the 7 gods of the sacred septagram. He sustains from visiting Alaway, instead preferring to live and feast with the spirits and other gods and souls in Daunnat.
Ortsal has no known totem animal, instead always staying in his godly form. He is seen as a man black leather jerkin and purple tunic under that with silver trimmings. At times he is seen carrying a heptagram tile or a hunter’s horn, which is blown when he allows a soul past his gate. It is said by the god Brand, Ortsal bears long brown hair and something of a beard and moustache, giving him something of a fatherly look.
Sacred to Odjett is the Septagram and riding blow horn. During funeral services, a bowl of milk is left to him, as customary and a statuette of the departed, so the god will recognize the departed’s soul, which is identical to his body.
QUESTION: Is The first day of November, (All Saint's Day) also New Years in the Bowynn Tradition?
ANSWER: No. Thats a Wiccan ideology. For us, New Years day is September 1st, called "Then Ohenn."
Quatt (Kwhat) God of the 5th gate of Daunnat, of faith, in the land of Daunnat. Quatt like the other Gate guardians of Daunnat are the children of Chumash and Kalma.
As with all the gods of Daunnat, Quatt is not an evil god, nor a god of judgment. His role is that of a guardian of Daunnat. He is the bestower of faith to souls, as no spirit can enter Daunnat without this virtue. However it is common for the living to call to Quatt who are in need of eternal. As god of the Gate of Faith, Quatt is one of the 7 gods of the sacred septagram. He sustains from visiting Alaway, instead preferring to live and feast with the spirits and other gods in Daunnat.
Quatt has no known totem animal, instead always staying in his godly form. He is seen as a young god dressed in a long sleeve purple tunic with simple white trimmings. At times she is seen carrying a septagram tile and a horn which is blown when she allows a soul past her gate. Other times he holds a staff of ivory. It is said by the god Brand, Pedjed bears short brown hair and earthly green eyes.
Sacred to Quatt is the Septagram and riding blow horn. During funeral services, a bowl of milk is left to her, as customary and a statuette of the departed, so the god will recognize the departed’s soul, which is identical to his body.
QUESTION: Do Bowynn Celebrate Halloween and Samhain?
ANSWER: No, we do not celebrate the Keltic/Wiccan Samhain. We do celebrate Ky'Kora, which is a rather loose equivalent to Samahain. A three-day holiday from October 30 to November 1st. But that is about all Ky'Kora has in common with Samhain.
We do celebrate Halloween as a total separate holiday. But we celebrate it on November 1st, as the 31st is a most divine and holy day, set aside for spiritual worship.
Earth {Bia} - The Forest {Tau Sellen}
The first point represents all the elements of Earth (Strength, Practicality, Endurance, Perseverance, Skill/Ability, Stability, Foundation) It concentrates on the life, fertility, powers of abundance and generosity of the Forest (undeveloped, untamed) environment. As captivating and beautiful as the earth is, all forests around the world have always been a very important part of life. The trees not only give us shade on hot days, but they recycle the air into a breathable form which our bodies can accept. They give us shelter when we need, and fire for when we are cold. Some bear fruit while others just look beautiful on a dusky morning as dew glistens within the tall grass. Many who follow the Bowynn faith feel a deep connection to forests and woods in general, with trees considered as both kin and home for all living things. The trees have supported them firmly in the rich, dark, soil of the forest floor with deep strong roots. Trees which have stood for thousands of years have secrets within their rings. We seek deep secrets hidden in the branches of trees and understand the power and nature of trees and woods. We see a canopy that is our roof shading is from the blaring sun, rain and wind. We see the trunks supporting it and from them find our strength. We see the roots that feeds the tree and stabilizes and the earth itself that supports our home - the forest. We see the plants that feed us and the animals we may feed upon. Plants we turn into incense to offer to the gods in thanks for our home. And from the plants we feed on we gain abundance. When they die, they fade into the earth and nourish the earth with its remains. Crystals also come from the earth, deep within the ground vibrating to the energies within them. From deep within the earth, we find ores and from the rocks we find gems, all from which we make tools, riches, and money, thus giving us wealth. From the totality, we recognize the physical body of the earth and ourselves. The Virtue we learn from Earth is that of Charity, for with Abundance we must learn to share, no matter what that abundance may be. The path of the earth is a deep forest green.
Golderae (Gold –ah-ray) Kii folk that live in the sky and rule over the storms, particularly lightning and electricity. Of all the Kii, Bowynn legend describes them the most clearly. They are said to be diminutive in size with no wings. But they still fly because their bodies are filled with lightning which propels them. They have black hair and gold-like skin and their eyes are bright with light. Most tales seem to make them only male, as no female golderae are ever mentioned. Of course that does not mean they may not exist. These electric Kii are patrons and watchers of places blessed by lightning, as well as places like power plants or any utility business that brings power to homes.
Briora (Bry-or-rah) The Briora are Kii (spirits, fairies, nymphs) of wisdom, organizers of books and protectors of buildings like libraries and other places where tomes of knowledge and records are kept. The Briora are diminutive spirits a lot like their European Fae cousins but do not bare wings at all. They take up residence in libraries among the books, where they indulge in reading, cleaning, maintaining and sorting books that are out of place. The Briora are the immortal essence of the term “A treasure in books.” In Bowynn libraries, images of the Briora and a shrine to them are kept. Most heavy readers will even places small images of Briora on their own bookshelves. Gifts to them are generally simple like a candle and incense. Even candy.
Narna (Nar-nah) Goddess of the present, Narna is one of the three Ano Taya goddesses, born by the will of Bia. Her divine attribute is that of the present and is the goddess that weaves the tapestry of Life, helped by her sisters.
Narna presides over everything dealing with The Now, the Present, That what is. Adulthood,
Narna is a goddess seen as a mother figure, with a veil, colored red, representing a woman’s menstruation period and the blood loss during birth. As like her sisters, Narna has no totem animals.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
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