Intarro (In-tar-rho) The Intarro are also known as the “steals light people.” These are a type of Tii created by Mano to create disorder, chaos and darkness in the world so his cousins Brand and Kord could not see when he attacked them. After the battle the Intarro disappeared into the sky where they normally dwell. Now they engage themselves in creating eclipses to trick people. The Intarro sometimes come back to earth where they take the form of humans and cause pranks. They are best known for their vampire-like looks and tendencies; pale skin, red/yellow glowing eyes and skin filled with tattoos. Happiness, laughter, joy, music and light are their enemies. Like Mano, the Intarro are never called to or invoked. Even calling on them to curse someone is shunned, as they will never leave and even plague that caster of the spell.
Quilla (Kwil-lah) Goddess of the Spring season. She is the daughter of Morrighynn and Herne, sister of Kora, Myliea and Tarna and the consort to the god Lyan. Her name literally means "Spring."
Few tales are told of Quilla and her sisters. She is the youngest of her sisters, born in the first day of spring. She and her sisters were always bickering and contesting against each other over various things since their birth. Quilla contested with her sisters for which season they would rule over. Quilla created colorful flowers up from the ground. This and because of her love for pastel colored clothing, her folks granted her the season of spring to govern over. Thus, on the first day of winter, Quilla's sister Myliea, goddess of the Winter, departs the land, while Quilla appears on the first day of spring on a magnificent roan-red horse; bringing the defrosting of the land, growing of the flowers and birthing of animals. The other grand sacred story tells of Quilla’s sacred marriage to Lyan, god of the East.
Quilla is seen as a young female figure refined with strawberry-blond hair laced with spring flowers. She is clad in pastel colors of green and pinks, with pastel color trim. Her hlad is of the same tones. Sometimes she is said to have a Daddalo [himation] or Stola of pastel yellows. In her hand is often seen a staff of willow with ribbons wrapped on it. Other times she is seen with a basket of spring flowers. Sometimes she is said to be winged with white feathers. When about mortals she will take the image of a horse or a sparrow, her totem animals.
Sacred gifts to Quilla are Milk, Springtime flowers, votive images of red horses, sparrows, rabbits and of course incense. Most common gifts are wreathes of spring flowers.
Quilla and her sisters the seasons
Drautmer (Drawt-mer) Drautmer is the god of music and more importantly drumming and the patron of drummers. At first this attribute and patron of drums and drummers may sound insignificant; however, to the Bowynn people, drumming is so much more than just entertainment. Drums are a form of communication and defense. Drautmer’s parents are Anhur and Rhya .
In the early days of the first tribes, they were scattered about the landscape. It was drumming that was used as a for of communication between tribes, be it to signal if there was a death, enemy approaching, plague or other issues that could affect other neighboring Bowynn tribes. Drautmer was the creator of the first drums. Inspired when the young god, he heard the knocking of a woodpecker against a tree. At first the god talked with the bid by knocking against the tree. But then got the idea of finding a hollow log and a stick. Thus, the god created the first drum. He then later stretched a leather skintight over one end of the log that greatly improved the sounds. Son the god was making great drums for the gods and mortals alike. it was his seven days living among mortals that he taught them the art of drumming. it is at night at Alaway that Drautmer entertains the gods with his music.
Drautmer is seen often as a young man, for a god, with long honey colored hair, with drum and beater in hand or at his side. Sometimes more than one drum of various sizes. His totem animal is the Woodpecker, which he as well takes the form of when mortals are about. it is said that if one listens to the knocks of a woodpecker, one can decipher a message from the god, much like divination. Sacred gifts to Drautmer or of course drums of all shapes and sized, votive woodpeckers, incense and milk.
Vadell (Vah-del) Sometimes "Vladell". The “Giants” that Brea made to protect the earth before Anhur and the Akua ruled. These giants were immortal and took on the shapes and forms of the territories they ruled over. Most of them were rather brutish and unruly. After Anhur contested with his brothers for the rule of the gods, the three released the Giants from their duties. Unfortunately, many refused to leave and the gods had to battle the Vadell into submission. A handful begged for atonement and were allow to work for Anhur, stoking the furnaces, filling baths and vats and filling the hearths with fresh wood in Alaway. Some were destroyed and others just merged into the landscape for eternal sleep. But it is said that some hide and still walk the earth.
Due to some sick perverted idiots on this site, I had to delete a few pictures of deities. Leave it to these children of Satan to ruin something as beautiful as someone's faith with their sick fetishes and morbid fantasies.
I apologize for the deletions, but I refuse to 'feed' the likes of these "less than human" people.
Mask (Mahsk) Mask is the Bowynn god of wisdom, gambling and music and he is also the patron of travelers, games, puzzles, and gambling houses. He is the god of various forms of entertainment but not a patron of these arts. Instead, being more of a participant. Games of chance are his favorites. His name is derived from the word “mask,” which in Bowynn and English means the same thing. However, he is not a god of mystery, nor a malicious god, though he does have trickster tendencies at times. But most of these tricks are harmless, unless they are used as a punishment to sinners. Mask is also the god of safe travels and protection, making sure all are safe from harm and divergence, He is the god that keeps one on the right path and staying healthy along the way. In short, when you combine all his attributes, Mask could be considered the god of "road trips." Mask is also the god of discovery, treasure and scavenger hunter and a patron of Archaeologists and Paleontologists. But he is a punisher of those that are out to destroy such treasures.
Mask is the son of Ahnur and Rhya and is said to have been playing games of chance and riddles since the day of his birth. As a child he would hide divine gifts given to his brothers and sisters and then make wagers if they could find them or not. But despite his nature, he is not a malicious god and has no intent to hurt. His participation in games of chance is often more to teach people about the etiquette of gambling and shun those that abuse it. Aside from his love of games, Mask is a god of literature, writing and collector of knowledge. His love of writing comes to no end, and it was he that formed the Bowynn alphabet and gave it to mankind. He is also the god of inspiration when it comes to writers. As a god patron of travelers Mask is a protector, making sure that travelers get to their destination quickly and safely. As this side of Mask's attribute comes forth, he is often seen on a sled carved from a rock or a wooden board, which he aptly named “Shauld” or [Speed.] In some cases its shaped more like a shield. Sacred stories tell of his "sled's" ability to float off the ground and travel as fast as the fastest bird and animal on earth. One sacred tale speaks of the time Mask challenged the fastest animal known to race him. This was the eagle. The eagle agreed and just as Mask took off he went so fast Mask crashed into a tree, thus leaving the eagle to win and taught Mask the lessons of bragging and “slow and steady.” On his sled, Mask had held many contests with the other gods as well. This included against the West and East wind gods Ryan and Lyan. Here as well, Mask lost the race but learns a variety of lessons.
Mask is seen by many as a young agile man with long curly hair, a mask of his face and a traveler’s robe of purple with golden trims. In his hand is seen a staff or his sled, tied to his belt is a scroll case, writer’s kit and coin purse. Often seen with him is a dog, particularly a spotted Greyhound which is his totem animal, thus his animal form that he takes when he wants to mingle amongst mortals. Sacred gifts to Mask come in the form of small bundles of coins and grain, votive mice and dogs, strips of gold cloth, books, scrolls, masks, runes and of course incense.
Can you make a spell for "become tour desired magical girl" or place a wish of "I want to become a toyko mew mew " on ur altar? Thanks!
I am oblivious as to what a "..tour desired magical girl" If you are asking about becoming a witch, no spell can do that. Like many things in real life, to be a witch takes years of study, work, physical and mental training and focus.
As to the Mew Mew, I am sorry real magic does not work that way. What you are asking for only exists in the realms of cartoons, movies and roleplaying games.
I am sorry I cannot help you. I am sorry.
O Dorro, beloved protectors of hearth and home, I call upon your presence to bless this dwelling with your vigilant spirit. From your humble eggs, you emerge as guardians, small yet mighty, soaring like the swiftest wings to safeguard all that resides within. Embrace us, O Dorro, with your gentle watch, ensuring peace dwells in every corner.O noble Dorro, keepers of our abodes, I honor your tireless labor as you guard our homes against darkness and discord. As you flit between the rafters and rest upon the shelf above the door, may your presence imbue our spaces with warmth and love, protecting each inhabitant with unwavering dedication. Gentle Dorro, assist us as we strive to maintain our sanctuaries. With your swift wings and keen sight, guide our hands to keep our homes clean and our hearts in harmony. O guardians of order, help us nurture a spirit of cleanliness within, as you join with Io and Hyu to foster peace and joy in our gathering spaces.
With reverence, I place offerings before you, O Dorro, carving images of your likeness that adorn the shelf by the door. May these tokens serve as a reminder of your sacred role in our lives and as an invitation for your divine presence to dwell among us, a symbol of gratitude for your unfailing loyalty. O Dorro, unify the hearts of all who dwell beneath this roof. Fill our spaces with laughter and love, weaving strong bonds among us. Let your gentle spirit foster acceptance and understanding, binding us in a tapestry of kinship that reflects your unwavering vigilance. As day fades into night, I seek your blessing, O Dorro, to guard our rest and watch over our dreams. May your wings fan the air around us, creating a shield of serenity that keeps us safe from harm. In your watchful gaze, may we find solace and strength, knowing we are cherished under your divine protection. So shall it be, in respect and reverence for Dorro, the cherished Guardians of Home and Stable, forever safeguarding our hearts and hearths.
Syember!
Tii Vadell (Ty Vah-del) Malicious giant-like spirits much like the northern European Trolls. They are also a creation of Mano in his war against Kord and Brand. The Tii Vadell are said to be giant hairless monsters that are mostly nocturnal with skin like stone. They are also said to be sacred off my fire and light in general. Brand slew one only through the cunning of luring it to stand on his campfire.
Like other Tii, Tii Vadell should never be called upon for any reason or service. They are too slow to understand and will just cause havoc around anyone they see. And as with all Tii. once invoked, they will never leave.
Exploring the Faith, Sacred Way and Mystical Arts of the Bowynn Tradition
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