Caliente + Lothario makeover
Hey, everyone! I completed the Lepacy Challenge recently, but I love my family so much and I want to keep playing with them. That's why I made this challenge! You can play this after you've completed Lepacy but you can also play this challenge on its own! The challenge is inspired by the nine stuff packs. You don't necessarily need the stuff packs to play this. The different generations are inspired by the themes of the packs. Stuff packs also didn't come with any new gameplay so you're not missing anything if you don't have them! This challenge is inspired by the Lepacy Challenge, where each generation is a different expansion pack, but with this challenge each generation is a different stuff pack! (Rules may be subject to change as I'm still playtesting this challenge) Generation One: High-End Loft
Traits: Computer Whiz, Dislikes Children, Party Animal, Snob, Workaholic Lifetime wish: Living in the Lap of Luxury Career: Business Rules: - Live in a loft - Have only one child - Master the guitar skill - Date your boss - Reach the top of the Business career and complete the aspiration Generation Two: Fast Lane Traits: Daredevil, Flirty, Handy, Rebellious, Vehicle Enthusiast Lifetime wish: The Tinkerer Career: Athletic Rules: - Learn to drive as a teen - Have at least 3 cars - Become best friends with your cars - Fix the Fixer-upper Car - Reach the top of the Athletic career and complete the aspiration Generation Three: Outdoor Living Traits: Artistic, Clumsy, Green Thumb, Loves the Outdoors, Natural Cook Lifetime wish: The Perfect Garden Career: Gardener Rules: - Master the cooking and gardening skills - Throw a BBQ party every week - You can only Try for Baby in a hot tub - Reach the top of the Gardener career and complete the aspiration Generation Four: Town Life Traits: Bookworm, Family-Oriented, Friendly, Mooch, Neat Lifetime wish: Super Popular Career: Education or Politician Rules: - Get a part-time job as a teen - Have 20 friends and 5 enemies - Have at least 4 kids - Get out of the house every day - Reach the top of the career and complete the aspiration Generation Five: Master Suite Traits: Commitment Issues, Flirty, Great Kisser, Heavy Sleeper, Irresistible Lifetime wish: Master Romancer Career: Spa specialist Rules: - (Risky) woohoo with different Sims every week - Accidentally get pregnant - Never get married - Complete the aspiration Generation Six: Katy Perry's Sweet Treats Traits: Childish, Insane, Loser, Natural Born Performer, Party Animal Lifetime wish: Vocal Legend Career: Singer Rules: - Live in Candyfornia (or Candy Land) - Adopt a cat (Kitty Purry) - Only eat sweets (no autumn salad allowed) - Throw a party every Friday - Be disliked by 10 Sims - Reach the top of the Singer career and complete the aspiration Generation Seven: Diesel Traits: Artistic, Diva, Grumpy, Perfectionist, Photographer's Eye Lifetime wish: Fashion Phenomenon or Home Design Hotshot Career: Stylist or Interior designer Rules: - Have triplets (you can use cheats/mods for this) - Master the photography skill - Reach the top of the career and complete the aspiration Generation Eight: 70s, 80s & 90s Traits: Flirty, Hot-Headed, Party Animal, Social Butterfly, Virtuoso Lifetime wish: Golden Tongue, Golden Fingers Career: Band Rules: - Play with the triplets, they all have a different style inspired by the pack - Each heir has to master an instrument - Form a band - Complete the aspiration with your main heir Generation Nine: Movie Traits: Ambitious, Brave, Charismatic, Dramatic, Star Quality Lifetime wish: Superstar Actor Career: Film Rules: - Play in 3 different worlds (western, horror and super hero themed) - Live your Sims' life like it's a movie - Reach the top of the Film career and complete the aspiration
Bachelor Hall is a co-ed dormitory for first year students at Sim State University. The dorm stands at three stories tall and houses 22 students. The top two floors consists of 5 shared traditional style dorm rooms and 1 single. Each resident floor has 2 communal bathrooms, a lounge, a laundry room, and a multitude of study rooms. Apply to live in Bachelor Hall today!
colorful elders 🌼🤍
Made them to play around with the golden years kit (which i absolutely loved), but it left me wanting a bit more... it's ok though, i'm always glad to have more elderly themed things. Hope you guys enjoy them (and sorry about their silly names ˙ᵕ˙ )
☆ no cc / no defaults / all outfits ☆ fresh from the CAS oven with no skills/progress ☆ gallery id: karisim
this is a revamp of asphodel moon's occult legacy challenge to be more compatiable for the sims 3. credits to asphodel moon for the inspiration and majority of the introductory writing.
After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You apply for a job at the local lab as these irregularities inspire you to question; what’s out there?
✧ lifetime wish; scientific specialist or creature-robot cross breeder. ✧ required traits; genius, socially awkward, coward ✧ career; scientist. ✧ spouse; no marriage. ✧ location; strangetown. ✧ children; product of abduction only. ✧ limit on children: no, but the heir must be an alien. ✧ max skills; logic, handiness. ✧ other; become a grand master of chess.
Your parents were always honest when they said you were different from all the other children in class. Throughout your life, you strive to get back to your roots and find your true, authentic self. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in space and are determined to visit and meet more people like you.
✧ lifetime wish; renaissance sim or the tinkerer. ✧ required traits; bot fan, workaholic, over-emotional . ✧ career; astronaut (military). ✧ spouse; marriage allowed, must be human. ✧ location; lucky palms. ✧ children; must be human. ✧ limit on children; no, but the heir must be human. ✧ max skills; science, bot-building/inventing. ✧ other; build a simbot/plumbot.
After growing up in a super hot, super sandy enviroment, you want nothing more than to live somewhere cooler, more green and closer to nature. You find yourself moving to a place that's somewhat of your expectations even though the congestion of the city slightly irriatates you.
✧ lifetime wish; the perfect garden. ✧ required traits; green-thumb, loves the outdoors, eco-friendly. ✧ career; gardener profession. ✧ spouse; marriage allowed, must be a like-minded sim. ✧ location; twinbrook or riverview. ✧ children; must be human. ✧ limit on children; only one allowed. ✧ max skills; gardening. ✧ other; grow a forbidden fruit, become a plant sim.
Your parents love of nature and the enviroment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.
✧ lifetime wish; paranormal profiteer or master of mysticism. ✧ required traits; neat, perceptive, brave. ✧ career; ghost hunter or fortune teller (mystic path). ✧ spouse; marriage allowed. ✧ location; midnight hollow. ✧ children; humans or ghosts. ✧ limit on children; two, but the heir must be a ghost. ✧ max skills; photography, painting. ✧ other; collect all seven types of spirits,
Your mother's love of the paranormal lead to the surprising conception of you, you seem to be a spirit but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.
✧ lifetime wish; great explorer or seasoned traveler. ✧ required traits; adventurous, commitment issues, clumsy. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; players-choice. ✧ children; no restrictions. ✧ limit on children; no, but the heir must be a vampire. ✧ max skills; marital arts. ✧ other; no friends until young adulthood, learn all songs from each vacation world.
Your parents felt a connection over their oddities and similarities to the undead which resulted in you, a fanged bundle of joy. Born a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.
✧ lifetime wish; turn the town. ✧ required traits; evil, snob, supernatural fan. (?) ✧ career; writer. ✧ spouse; no restrictions. ✧ location; bridgeport. ✧ children; vampires or werewolves. ✧ limit on children; no, but the heir must be a werewolf. ✧ max skills; writing, piano. ✧ other; reach level five celebrity status. (?); snob and materialistic are bascially the same thing in ts3 so i decided to put supernatural fan so that the sim may be less inclined to talk to non-occults.
After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.
✧ lifetime wish; leader of the pack or surrounded by family. ✧ required traits; loner, family-orientated, friendly/good. ✧ career; part-time jobs, oppurtunities only. ✧ spouse; marriage allowed. ✧ location; hidden springs. ✧ children; a mix of humans/witches and werewolves. ✧ limit on children; five, but the heir must be a witch. ✧ max skills; fishing, sculpting. ✧ other; turn atleast one person into a werewolf, max all the part-time jobs.
With such peculier ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurances around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?
✧ lifetime wish; alchemy artisan or mystic healer. ✧ required traits; bookworm, perfectionist, neurotic. ✧ career; players-choice. ✧ spouse; no marriage. ✧ location; moonlight falls. ✧ children; human or fairy. ✧ limit on children; no, but the heir must be a fairy. ✧ max skills; alchemy, violin. ✧ other; become a master witch - be able to cast reanimation ritual.
After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.
✧ lifetime wish; vocal legend or master acrobat. ✧ required traits; social butterfly, insane/unstable, diva. ✧ career; players-choice/based on lifetime wish. ✧ spouse; yes, two marriages; first with a human and last with a genie. ✧ location; starlight shores. ✧ children; any. ✧ limit on children; four, but the heir must be a female genie.** ✧ max skills; guitar, charisma. ✧ other; obtain the genie lamp through anyway other than the rewards store (exploring the catacombs, dimensional gate, etc), free the genie. ** this is so your next generation's mermaid will be born into the household.
Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.
✧ lifetime wish; deepsea diver. ✧ required traits; loves to swim, absent-minded, athletic ✧ career; self employed/diver. ✧ spouse; no marriages. ✧ location; isla paradiso or a world alike. ✧ children; mermaids or genies. ✧ limit on children; three, but the heir must be a mermaid. ✧ max skills; fitness, scuba diving. ✧ other; complete the pearl diver challenge, do not see the merchild's other parent again after his/her birth.
Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you father growing up but that never stopped you from seeking him out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover?
✧ lifetime wish; players-choice ✧ required traits; family-orientated, unlucky, gatherer. ✧ career; players-choice. ✧ spouse; no restrictions. ✧ location; isla paradiso until other tasks are completed, then players-chouce. ✧ children; any. ✧ limit on children; none. ✧ max skills; three skills of the players-choice. ✧ other; don't meet your father until young adulthood, befriend him to the max relationship. complete three skill challenges. collect all seashells. ~ I left this last generation as a do what you wish with some challenges; this was my first time recreating a challenge so any feedback would be amazing; once again credits to asphodel moon for creating the original challenge!
Hello! I said yesterday I was going to post these rules, but I have been having such a blast just decorating my town, (the one you see in the picture is the one I’m filling up!), and I thought it would be nice to post my legacy rules! The All In One challenge is almost like the LEPacy challenge where you play each expansion pack from the Base Game to Into The Future (or random). I don’t really think there are any official rules for this particular challenge since its pretty self explanatory but if there are rules, then I’m dumb and can’t find them. Credit to whoever game up with the challenge though! The challenge is under the cut!
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