hope is a skill
I was trying to make a decent “idle” animation since we were missing one. Glowdust said that Snake needs to fidget a little bit, shifting from foot to foot. Well, I did it and THIS happened. It’s officially going to be an in-game sprite now (for our fangame, Peace Day).
being a self-taught artist with no formal training is having done art seriously since you were a young teenager and only finding out that you’re supposed to do warm up sketches every time you’re about to work on serious art when you’re fuckin twenty-five
berharap
6 colors - 20 frames
I have some really bad news about our MGS fangame, Peace Day. It’s not happening. Not anymore. We put in 4 months of work into it, making the sprites and interactions and a physics engine. Backgrounds and storyboards and all kinds of fun stuff. But we were working under the misleading concept of fair use. You guys have been awesome support on our project and some of the sweetest people we’ve ever talked to. This whole game was meant to be a love letter to the MGS:PW fandom. I’m devastated that we can’t make it work, and that we created a shitload of vaporware. If anyone wants the sprites for their own personal (noncommercial) use, they’re welcome to them. We were so dumb. Even the most basic research would have turned up that despite the fair use clause being a real thing, you can still get sued - or at the very least, have your stuff DMCA’ed. You can defend yourself in court, but the question is, do you have the cash for that kind of legal defense? Not all companies do this. Sega and Valve have given people permission to make fangames, and so has the creator of Undertale. But there’s something about fangames - not fan art - that makes companies like Konami and Nintendo go nuclear. Even if you’re not making money off of them. Even if you’re not using any in-game assets. Even if you’re just representing their characters and bits of story. They will sue you and then slap you with an NDA so you can’t ever talk about it. Maybe Glowdust and I are taking the cowardly way out. But I’m not about to spend another 3-6 months of my life creating something only to risk being sued, or to have my work buried in the ground forever. We’ll be making an original game that uses all the lessons we’ve learned in the last few months instead. And I’m so, so sorry. :-( https://www.reddit.com/r/gamedev/comments/5pxldd/ultimate_as_promised_guide_to_legal_needs_and/ http://kotaku.com/5420240/how-to-make-a-fan-game-and-not-get-your-ass-sued http://www.wired.co.uk/article/investigation-are-fan-games-legal
These are so cute!
peanuts your BBKaz
Few things in our game will ever be this glitchy again, so we have to savor these moments as they come. I do think we’ll keep the banana gun, complete with non-lethal banana bullets.
Looks like Tumblr compressed the hell out of this image for mobile, but this is one of the last bits of pixel art I worked on lately!
One of the trees from the Basalt Bluffs level. I finished it this week, using Pixaki to get through a lot of the more tedious parts on my ipad. I’m using a lot of bristlecone pines as a reference to get the ancient look for the trees, but I know, I know they’re from a different ecosystem entirely… And yes, it’s inspired by Evynd Earle!
Just the most basic level possible to test out the platforms and sprites, and some backgrounds. We know Mother Base is supposed to be hexagonal, but that geometry is way too complicated to depict in a 2D 8-bit-ish environment! There will most definitely be a Hello Kitty AK-47. After all, this is 1974 and that’s about the time when Hello Kitty first appeared.
thinking about edvard munch's "The Sun" (1911)
like yeah thats how it feels. thats what it feels like to exist sometimes. he gets it
My husband and I were working on a retro-style platform Peace Walker fangame. But even non-commercial fangames can get one into trouble so we decided to stop. Sorry. I don't have the heart to take down this blog. If you'd like the sprites for your own non-commercial stuff, let me know!
179 posts