Was Working On A Trail And Now I'm Stuck Drawing With Light - Both Forward And Backward In Time. Fun!

Was working on a trail and now I'm stuck drawing with light - both forward and backward in time. Fun!

Will probably tone it down later, too bright.

Also, new area inspired by Moria from LOTR.

More Posts from Papiertutor and Others

2 months ago
Moss I Leave My Bed?

Moss I leave my bed?

2 months ago
Male Humid Climate Gnome

Male humid climate Gnome

Female cold climate Gnome

1 month ago

>the goblin leaps to attack!

>the goblin misses!

>the goblin has scraped his little knee!

>oh, his little knee!

>oh, his little knee!

1 month ago

I agree I agree I agree, it's evil and wrong and bad I haaate it. It's like, x and y were always BESTIES and now it's 10th grade and you're telling me this new direction z is best friends with x now? And y doesn't even talk to x anymore? I'm sobbing.

i still can't tell if using Y as up instead of Z in 3d vectors was the product of a deeply misguided mind or some kind of perverse evil

1 month ago

Quick little update on Ruby Dungeon's developpement

In case anyone here follows me for Ruby Dungeon's related content (I don't think many do, the updates got little attention so far, but just in case), I just wanted to pop by to say that the game's not dead, I'm still actively working on it and great progress is being made.

I don't want to make content-related devlogs publically so to not spoil the game, nor release the content as it's being made because of the exploratory and open nature of the game, as slowly releasing stuff would force people into a single linear path, which isn't the intended experience.

What I can say though, is that 2 areas, a new ennemy type, more noticeable stat variety on existing ennemies, a new healing item and two special events have been added to the game so far in the past three weeks.

As for quality of life, I've just made a little rework of the inventory system to make it a lot more ligible:

Quick Little Update On Ruby Dungeon's Developpement

I'm now working on a new higher level shopping area for the game, which isn't my favorite part to work on honestly. The progress to work ratio there is much smaller due to the amount of assets and texts that need to be made for the content, wheras a new area only take a few parameters, a few paragraphs, a single picture and a song, and bosses don't take much more then that either.

Therefore, it's probably gonna be a few days, if not weeks, before I'm done with the new shops. Once that's done though, progress should be much faster again, and the first half of the game should be quick work.

Thank you to anyone staying tuned for the game, and hoping to continue making progress fast.

If you haven't already, don't hesitate to check out the demo for Ruby Dungeon on my itch.io page:

https://bruoche.itch.io/ruby-dungeon

1 month ago
Art By Lennart Helje

Art by Lennart Helje

2 weeks ago

My favorite kind of game development

i actually love when a project has me like this for a month straight

I Actually Love When A Project Has Me Like This For A Month Straight
1 month ago
PROXIMITY WARNING

PROXIMITY WARNING

1 month ago
Trying To Describe Poirot To My Friend At Trivia Night: "if Youve Seen A Detective Who Looks Like This,

trying to describe poirot to my friend at trivia night: "if youve seen a detective who looks like this, thats him"

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papiertutor - Papiertüte
Papiertüte

Paper-Thin Tutor, game dev, proud owner of exactly one working laptop

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