Art of DEATH STRANDING
Some of you have been asking for a tutorial on how I draw faces so I threw together a thing for you. *finger guns*
How to draw feet by zephy.fr
Support the artist and follow them on instagram!
My friend @nuclear333 asked me how I shaded hair and I promised her a hair shading tutorial, which of course became a hair…everything…tutorial.
Lots of great tutorials have already been been made on the subject so here’s me throwing in my own two cents. The usual disclaimers apply: this is how I think of hair when I draw it, and is by absolutely no means the only way, or even necessarily a correct way, to do it. I’m always happy to hear about how others approach the same subject!
Since I have a long-form comic taking place in a sorcerer’s tower, I did a little study to level myself up on the subject of stonework walls. These are my notes on what I want.
Especially focusing on an effective way to render the background walls without drawing every single stone because aaaaa
Oh…Steve…
Metal tutorial
Fire tutorial
By Lettiebobettie
some puppies studies ( ͡° ͜ʖ ͡°) 🐶 | Instagram
(Edited) + more studies lkdafña
i am SO sorry for the super long response, but i thought this might make a nice little tutorial opportunity, since soft body physics can be… frustrating, to say the least. i’ve noticed that it tends to respond better to spherical meshes than most others, so getting it to work with something with a lot of hard edges and flat planes can be a little tricky (at least in my experience).
so! to get started, here’s my basic setup
the only thing i’ve done so far is place my object in the scene, along with a plane to act as the ground and a camera to record everything.
next you want to select your object, and in the properties menu on the right, select the physics tab (should be the very last one, the icon looks like a bouncing ball)
and for your object, you want to apply a collision and a soft body modifier (some people use rigid body instead of collision, so if you have issues with one there’s a chance the other might work out better. as for me, i usually stick to collision)
then select your plane and apply the collision modifier only.
now when you hit the play button at the bottom of the screen, this happens
it’ll just kinda float in place.
so to fix that, you select the object, go back into the physics menu, and look at its soft body settings
now uncheck the box that says “Soft Body Goal” (this’ll let gravity do its thing)
now when you press play after that
poor dude just kinda dies.
so there are a couple things i like to do to help it not… do… whatever that is.
go back into your object’s soft body menu and click on the tab that says “Soft Body Edges”
now underneath where it says “Collision:” you want to make sure that you have either “Edge” or “Face” (or both, why not live a little) applied to the object (this can help prevent clipping!)
we’re trying to make it wiggle n’ jiggle while still maintaining its shape, so what usually works for me is to crank up the “Bending” spring as high as it’ll go (which is 10) and enabling “Stiff Quads”
and we’re left with this!
and that’s how i do it! there are probably more efficient ways to get this effect, but for me
.. / … . . / -.– — ..-
My best friend and I were talking sigma anatomy (since idk how to draw him) so I doodled over this for future reference, red is her and blue is me
Sylwester | i will mostly post sketches, because i'm too lazy to end them
196 posts